I'm working on a Gwendlyn Di Corci deck for 1v1, and looking for some advice. I don't have a complete decklist, but the rough gameplan is to play fast, aggressive discard effects, and combo them with cheap reanimation, big beaters, and/or a draw lock to close the game.
There are some slots yet to fill, hence the question: What am I missing? I'm on the fence about Cruel Ultimatum; I really want their hand empty before I hit seven mana, but it could be a good way to spike them if they manage to recover, or to come back from a slow start.
Shop uses the French ban list.
1 Gwendlyn Di Corci
Discard
1 Hymn to Torauch
1 Mind Knives
1 Flay
1 Perplex
1 Bottomless Pit
1 Mind Shatter
1 Mind Rot
1 Liliana Vess
1 Hypnotic Specter
1 Cabal Interrogator
1 Greel, Mind Raker
1 Silent Specter
1 Crosis, the Purger
1 Haunting Hymn
1 Nezumi Shortfang
1 Sedraxis Specter
1 Nightmare Void
1 Duress
Draw
1 Shadowmage Infiltrator
1 Scroll Thief
1 Mulldrifter
1 Geth's Grimoire
1 Phyrexian Arena
1 Ambition's Cost
1 Ancient Craving
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Gamble
Reanimation
1 Ink-Eyes, Servant of Oni
1 Nezumi Graverobber
1 Dimir Doppleganger
1 Animate Dead
1 Reanimate
Hard lock
1 Maralen of the Mornsong
1 Mindlock Orb
Closers
1 Avatar of Woe
1 Bloodchief Ascension
1 Lorthos, the Tidemaker
1 Nirkana Revenant
Removal
1 Damnation
1 Decree of Pain
1 Barter in Blood
1 Oblivion Stone
1 Nevinyrral's Disk
1 Diabolic Edict
1 Spin into Myth
1 Comet Storm
1 Lightning Greaves
1 Yawgmoth's Will
Lands
1 Urborg
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Cabal Coffers
1 Volrath's Stronghold
1 Minamo, School at Water's Edge
1 Strip Mine
Artifact Mana
1 Mana Vault
1 Darksteel Ingot
There are some slots yet to fill, hence the question: What am I missing? I'm on the fence about Cruel Ultimatum; I really want their hand empty before I hit seven mana, but it could be a good way to spike them if they manage to recover, or to come back from a slow start.
It feels like I'm under-using red. Maybe Sarkhan the Mad and some artifact hate like Shattering Pulse or Shattering Spree?
I don't know if Megrim and Liliana's Caress are worth adding; it feels like they'd really only be effective if I had them in my opening hand.
Also considering a Leyline of the Void against other yard-based strategies.
Any thoughts?