I've been needing to make a 1v1 EDH deck to deal with stuff like Niv Mizzet and Arbirter control so I figure I could do control w/o having to use blue.
If you want to keep up some of the discard aspects you could add in stuff like: Thoughtseize/Duress (really cheap and gives you knowledge of their hand) Specter of Fugue (reusable discard)
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EDH; The Harvester :symw::symb::symg: Standard; Homebrew Control :symw::symu: Extended; Teachings :symw::symu::symb:
One of the most powerful, and most overlooked, aspects of Greel is that his discard is not time-restricted to sorcery speed. This is breaks Greel.
With a Howling Mine on the field, you have your opponent locked. Keep the two you drew, and at the end of your opponents draw step, activate Greel for 2 (or a couple more if they're running card draw, just in case they have an instant draw in response). This effectively stops your opponent in his tracks. Add in your Lightning Greeves to keep Greel protected from instant destruction, and there are only a handful of cards in the game that can bring them out of the lock. He won't be able to do anything ever again. It's a game winner.
Even when the field is stalemated, you have the upper hand. If you have more then the 2 cards in hand, you can draw into a threat that slides things back into your favor. Even if you don't, you can chance it and play something you need, letting him keep a small hand for one turn before twisting them all away again. You will eventually draw into something else that will let you draw more. ETC.
Obviously you don't want to put them all in, but if you added some you'd have a few decent card drawers and the option to put a whole new twist on the game out of nowhere.
Aye, I'd really just get some more card draw. I just made a Nath of the Gilt-Leaf deck with this guy in it last night and instant speed discard wins games. Fuel that and you're golden.
in the process of fixing the deck a little. Seizan, Perverter of Truth will definitely be going in as will either Howling Mine or Font of Mythos. I've always viewed Mind's Eye as a group game oriented card but I see where it could work so I'll think about it. Geth's Grimore will probably be going in as well. Also I've just noticed that I don't have that much creature removal in the deck. I try to stay away from cards that say nonblack creature on it b/c it's EDH and if somebody's running black as one of your colors, you just end up with a few dead cards in your hand. So I'll repost my tweaks in a little. Thanks for the input guys.
I've always viewed Mind's Eye as a group game oriented card but I see where it could work so I'll think about it.
Definitely use mind's eye! It's no group game card. You can abuse it off of your general alone, plus abuse it with Seizan, Howling Mine, Font of Mythos, and don't forget about Mikokoro, Center of the Sea it gives you a huge swing in card advantage.
Also, you may consider some madness spells you won't mind discarding to Greel's ability.
so here it is so far:
1 Greel, Mind Raker
Creatures: 17
1 Maga, Traitor to Mortals
1 Ink-Eyes, Servant of Oni
1 Kagemaro, First to Suffer
1 Magus of the Coffers
1 Mindslicer
1 Myojin of Night's Reach
1 Spirit of the Night
1 Ascendant Evincar
1 Nirkana Revenant
1 Bloodhusk Ritualist
1 Fleshbag Marauder
1 Chainer, Dementia Master
1 Dimir House Guard
1 Drana, Kalastria Bloodchief
1 Dread
1 Reiver Demon
1 Seizan, Perverter of Truth
Artifacts: 11
1 Gilded Lotus
1 Sol Ring
1 Gauntlet of Power
1 Extraplanar Lens
1 Thran Dynamo
1 Oblivion Stone
1 Lightning Greaves
1 Nevinyrral's Disk
1 Howling Mine
1 Geth's Grimore
1 Staff of Domination
1 Hymn to Tourach
1 Yawgmoth's Will
1 Promise of Power
1 Mutilate
1 Mind Twist
1 Mind Shatter
1 Demonic Collusion
1 Demonic Tutor
1 Diabolic Tutor
1 Diabolic Intent
1 Beseech the Queen
1 Beacon of Unrest
1 Barter in Blood
1 Profane Command
1 Mind Sludge
1 Reanimate
1 Death Cloud
1 Dimir Machinations
1 Chainer's Edict
1 Damnation
Instant: 5
1 Sickening Shoal
1 Tendrils of Corruption
1 Sudden Death
1 Diabolic Edict
1 Vampiric Tutor
1 Phyrexian Arena
1 NecroPotence
1 Bloodchief Ascension
1 Animate Dead
Plainswalkers: 2
1 Sorin Markov
1 Liliana Vess
Land: 40
1 Volrath's Stronghold
1 Cabal Coffers
1 Shizo, Death's Storehouse
1 Vesuva
1 Maze of Ith
1 Bojuka Bog
1 Reliquary Tower
1 Dust Bowl
32 Swamp
So any suggestions? Thanks in advance.
Edit: The changes are as follows:
-1 Dark Ritual
-1 Cabal Ritual
-1 Zombify
-1 Anowon, the Ruin Sage
+1 Howling Mine
+1 Geth's Grimore
+1 Seizan, Perverter of Truth
+1 Damnation
+1 Staff of Domination
+1 Chainer's Edict
Thoughtseize/Duress (really cheap and gives you knowledge of their hand)
Specter of Fugue (reusable discard)
EDH; The Harvester :symw::symb::symg:
Standard; Homebrew Control :symw::symu:
Extended; Teachings :symw::symu::symb:
With a Howling Mine on the field, you have your opponent locked. Keep the two you drew, and at the end of your opponents draw step, activate Greel for 2 (or a couple more if they're running card draw, just in case they have an instant draw in response). This effectively stops your opponent in his tracks. Add in your Lightning Greeves to keep Greel protected from instant destruction, and there are only a handful of cards in the game that can bring them out of the lock. He won't be able to do anything ever again. It's a game winner.
Even when the field is stalemated, you have the upper hand. If you have more then the 2 cards in hand, you can draw into a threat that slides things back into your favor. Even if you don't, you can chance it and play something you need, letting him keep a small hand for one turn before twisting them all away again. You will eventually draw into something else that will let you draw more. ETC.
Font of Mythos, Howling Mine,Mikokoro, Center of the Sea, Mind's Eye, Bargaining Table, Diviner's Wand, Emmessi Tome, Geth's Grimoire, Jayemdae Tome, Mercadian Atlas, and Staff of Domination can all give you the necessary extra card for a Greel lock - although some can be a bit expensive to use.
Phyrexian Arena, Graveborn Muse, Necropotence, Greed, and Seizan, Perverter of Truth can give you a timed lock until you find something better. Although Seizan can actually win you the game as well if you're ahead on life.
Obviously you don't want to put them all in, but if you added some you'd have a few decent card drawers and the option to put a whole new twist on the game out of nowhere.
Geth's Grimoire , Mind's Eye, and Bargaining Table feel like they belong in your deck anyways.
No longer staff here.
Also, Nezumi Graverobber
Glissa, the Traitor, Ulasht, the Hate Seed, The Mimeoplasm
EDH; The Harvester :symw::symb::symg:
Standard; Homebrew Control :symw::symu:
Extended; Teachings :symw::symu::symb:
Definitely use mind's eye! It's no group game card. You can abuse it off of your general alone, plus abuse it with Seizan, Howling Mine, Font of Mythos, and don't forget about Mikokoro, Center of the Sea it gives you a huge swing in card advantage.
Also, you may consider some madness spells you won't mind discarding to Greel's ability.
Glissa, the Traitor, Ulasht, the Hate Seed, The Mimeoplasm