I don't really like Anthem of Rakdos... I much prefer Gratuitous Violence instead. It achieves the same goal, but it doesn't have the nasty drawback that the Anthem has. Breath of Malfegor seems sub optimal in most situations. As does Flame Javelin. Personally I would rather run Vampiric Tutor over Beseech the Queen. Aether Vial seems really weak in EDH due to the higher casting costs of many of the creatures, but if it works it works.
Otherwise the deck looks really good.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
As for tutors, I enjoy using Demonic Collusion, its a fantastic tutor. Discard 2 lands in my hand late game to replay it the following turn? Yes please.
Another thing is that you CAN run the panorama's in this deck even though none of them exactly match your colors
Eh... I don't think the deck's consistent enough for colorless mana, and I don't feel like spending 2 mana to trade in a land for one of only two of my colors. (Too bad there's no Oros Panorama). Also, have you tried AEther Vial before? To put it simply, it's REALLY good. It's partially for the surprise, but the spell becomes uncounterable (which is somewhat of an issue in my meta), but more importantly, it allows you to play double the spells per turn.
As for tutors, I enjoy using Demonic Collusion, its a fantastic tutor. Discard 2 lands in my hand late game to replay it the following turn? Yes please.
Yeah, I'll probably add these in. X Spells seem quite good in this format. I'll probably wait to put in Sunhome after I can get some more good nonbasic lands... the manabase just isn't sturdy enough for colorless lands yet. (Otherwise, I'd have to count it as a spell. Is it good enough?)
I don't really like Anthem of Rakdos... I much prefer Gratuitous Violence instead. It achieves the same goal, but it doesn't have the nasty drawback that the Anthem has. Breath of Malfegor seems sub optimal in most situations. As does Flame Javelin. Personally I would rather run Vampiric Tutor over Beseech the Queen. Aether Vial seems really weak in EDH due to the higher casting costs of many of the creatures, but if it works it works.
Otherwise the deck looks really good.
I haven't seen Gratuitous Violence before... definitely going in once I get a copy. Also, why wouldn't you run both Beseech and the other tutor? Tutors are the main reason I'm running black - tried other colors, but they're just so good...
These all seem like good ideas! But what should I take out for them?
Thanks for the comments everyone! I really like this deck - I've tried running U and/or G in EDH, and I just think R, W, and B are the most fun colors in this format (also, they have the most removal. Griefer Timmy, anyone?) Keep up the great ideas! Also, what's not so good?
Also, what does everyone think of the Kaldratron for the deck? The Sword and the Helm have good general interactions, and the Shield's good for protecting your guys, as well as assembling the full combo.
I'm not sure on some of your selections, you could try what I do and use a slight Enchantment theme. There are great ones out there.
- Breath of Malfegor
- Flame Javelin
- The 3 GodAuras
- Firebolt
- Fireball
- Spectral Procession
- Black Ashling
- Lightning Reaver
- Razia's Purification
- Plague Sliver
- Deepfire Elemental
- Aether Vial (Tried it myself, not as good as you think it is for EDH.)
- Master Warcraft (?)
In this format 4/4 creatures are relatively small most of the ones you have in the deck have good abilities for other formats but I'm not so sure they're good in Edh. With the arena, skullclamp, and mind's eye do you think you need the gargantuan? Ashling may not ever get through to use it's ability. Without mass removal you will need some big fatties in the deck. Both Akroma's have pro colors and other great abilities, higher casting cost but they don't die easily. Try a few subtle changes here and there that's the only way you'll know and get a feel for the way the deck functions, it won't take long to see what you really need. Honestly, Aether Vial isn't it. Ok card but is it truly a game winner? I feel you need a blend of spot removal and mass removal, mostly what you have is spot removal. Decree of Pain may serve your needs better then Skullclamp, it offs all the creatures netting you cards, where as skullclamp offs your creatures. Wrath of god, Damnation, Akroma's Vengeance, Rout, etc. are no brainers. Swords to plowshares and path to exile as well. ( remove from game for 1 white mana as opposed to spending alot of mana with fireball or others like it ) (fireball should be doing direct damage not creature removal) Maybe even oblivion ring. (works on more then just creatures) some of the charms offer multi uses maybe better then single use cards. Read posts, watch games, listen to others, you'll get there. Spectral Procession can go it's kind of lame and casting cost is high. (6 for 3 1/1 flyers) it's not rocket science.
Any other suggestions for the deck...? I'd especially like to know about some of the good older cards I'm missing - I'm not too familiar with a lot of thim, as I only started with 8th Edition.,
Banefire would probably be quite better than fireball. I'll put it in once I get my hands on one. Also, what should I take out for the mass removal?
Eh... I don't think the deck's consistent enough for colorless mana, and I don't feel like spending 2 mana to trade in a land for one of only two of my colors. (Too bad there's no Oros Panorama). Also, have you tried AEther Vial before? To put it simply, it's REALLY good. It's partially for the surprise, but the spell becomes uncounterable (which is somewhat of an issue in my meta), but more importantly, it allows you to play double the spells per turn.
Yeah, I'll probably add these in. X Spells seem quite good in this format. I'll probably wait to put in Sunhome after I can get some more good nonbasic lands... the manabase just isn't sturdy enough for colorless lands yet. (Otherwise, I'd have to count it as a spell. Is it good enough?)
I haven't seen Gratuitous Violence before... definitely going in once I get a copy. Also, why wouldn't you run both Beseech and the other tutor? Tutors are the main reason I'm running black - tried other colors, but they're just so good...
These all seem like good ideas! But what should I take out for them?
Thanks for the comments everyone! I really like this deck - I've tried running U and/or G in EDH, and I just think R, W, and B are the most fun colors in this format (also, they have the most removal. Griefer Timmy, anyone?) Keep up the great ideas! Also, what's not so good?
Also, what does everyone think of the Kaldratron for the deck? The Sword and the Helm have good general interactions, and the Shield's good for protecting your guys, as well as assembling the full combo.
Any other suggestions for the deck...? I'd especially like to know about some of the good older cards I'm missing - I'm not too familiar with a lot of thim, as I only started with 8th Edition.,
Alrighty.
Before I step into any further discussion regarding what synergies your deck posses and how it really runs let me knock off your mana base problems with some recommendations
Lands:
The panorama's are solid, because they help thin out your deck, sure it requires you to tap a land and itself but its worth the mana fix and thinning of your deck as you play through.
Other potential mana fixing: Tithe, Land Tax, Twisted Abomination, Coalition Relic, Darksteel Ingot, gilded lotus, Journeyer's Kite
Are you trying to go with a token kind of deck?
Other wise i'd cut Agrus Kos, same with Cloudgoat Ranger. Let me know what kind of feel you want for the creature base and play style for the deck, maybe we can help you refine it a bit more.
The first red X spell you should consider is Rolling Thunder, its definitely the best of all of them in this format because it only costs an extra R but gives you a TON of flexibility. Unless there is a lot of counters in your environment I'd actually stick with Fireball over some of the other suggestions because its again flexible.
I'd consider some white/black wrath effects too, Austere Command is probably my favorite due to flexibility.
I'd cut Plague Sliver, in this format paying life just for a slightly bigger creature isn't all that worth while. Only reason to run this is if there is a lot of sliver decks in your meta.
Otherwise, I mostly just agree with what others said.
Edit: Oh, forgot .. on mana fixing I'd add an Eternal Dragon, it gets you a plains and then it also comes back later if you need it.
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EDH Decks:
UWMerfolk (Sygg, River Guide) B Vampires (Anowon the Ruin Sage) BRU Zombies! (Lord of Tresserhorn) WUBRG Allies (Karona, False God) W Soldiers (Darien, King of Kjeldor)
You may also consider running Everlasting Torment to give your Oros super Wither. You would just have to focus on running white creatures to bypass this effect. Additionally, I really like the idea of using Oros with multiple attack steps and/or double-strike to achieve multiple triggers of his ability. So Savage Beating, Rage Reflection, Fireshrieker, Waves of Aggression are all fairly potent.
Hello, everyone! UPDATE:
I just went to my first EDH tournament with this deck, and ended up in the Top 4 out of 18 people. I'll post the slightly updated list for now, but:
Game 1
Won vs. Circu Mill
This was somewhat easy. He Glimpse'd me, I Diabolic Tutor'd for Dread Return, Duplicant'd his Tidespout Tyrant, Kaldra's Shield'd it, and won.
Game 2
Won vs. Saffi Combo
I Diabolic Tutor'd for Debtors' Knell. Got out Angel of Despair, Oros, and Promise of Power token (entwined). He Martial Coups, I bring back AoD to destroy his Glare of Subdual, and it's an easy win from there. He almost gets out Platinum Angel, but it gets Flame Javelin'd and Mortify'd (due to Saffi)
Game 3
Lost vs. Erayo Control
I go turn 3 Helm of Kaldra, turn 4 Diabolic Tutor, turn 5 Sword of Kaldra, turn 6 Shield of Kaldra... which gets countered. He then Gifts Ungivens for Arcanis, Azami, UUU, T: return target permanent to owner's hand (forget name), and Vedalken Shackles. I'm playing bouncelands, so I get rid of Azami (huge antics) and UUU guy. He plays Vedalken Shackles and flips Erayo with a hand full of counters, pretty much locking me out.
Game 4
Lost vs. Zur Control
Played a turn 6 Identity Crisis, only to see it Imp's Mischief'd... ouch. I start dealing General Damage with Oros, but he plays Magister Sphinx ftw.
-------------------Cut to Top 8----------------------------
Game 1
Won vs. Erayo Control
He gets out the UUU T guy turn 3, but I Beseech the Queen into Firebolt (I only had 3 lands to work with) (one was a bounceland) to kill it on turn. He starts building mana, and I Oros and Cloudgoat into Evacuation, but I Oros and Skullclamp the next turn. He gets in a flipped Erayo, but I equip Skullclamp to Oros and kill him in 3 turns through General Damage.
Game 2
Lost vs. Zur Control
Started out with a 1-land hand, mulligan into a 0-land hand, mulligan into a 1-land hand (with a few early drops) and keep. I play turn 1 Skullclamp, but can't do anything until I discard Reya and Reanimate it. He gets out an Oona with Sword of Light and Shadow (which I can't do much about). He wins on turn 7-8, with me just dropping my third land and seeing Reya Slaughter Pact'd
Well, I was about to say something, but then I read your last post which leaves me with a question: do you want your deck geared towards duals (for tournament play) of multiplayer?
Because if it is for multiplayer, you really should play a couple of mass removal cards, and you're in the colors for it! Oros can be the most destructive general there is, and your deck just, isn't
I'd like the deck to function the best in single player, but I would like for it to function well in multiplayer as well. I really don't like carrying around 5 EDH decks, but rather just 1 good one. As for mass removal - I don't have much yet, except for just a foil Hallowed Burial. I'm working on getting the R, W, and B commands next, as well as other mass removal. Also, R, W, and B are also the best colors for spot removal, which my deck heavily features as well.
Because if it is for multiplayer, you really should play a couple of mass removal cards, and you're in the colors for it! Oros can be the most destructive general there is, and your deck just, isn't
My Oros deck has some pro-red + Earthquake stuff, Pyrohemia, etc. Then I use discard like Syphon Mind and Unnerve. There's also some fun Spitemare variety tricks.
I'm working on getting more mass removal, as well as dragons (like Bladewing the Risen), red Akroma, moremassremoval, as well as other good stuff like Gratuitous Violence, the Swords, Decrees, Commands, and planeswalkers. Would all of these work? And I'd like some ideas on stuff that isn't as good in EDH; as for the Vial, it outright won me almost every game it was played. Also, I think I'm definitely going to put in some more mana cards - are there any good ones other than the aforementioned Igneous Pouncer and Armillary Sphere? It's not for manafixing, it's just that manascrew sucks in EDH.
With the General's death tax, it is rare to ever have too much mana in EDH. But with 38 lands and as much mana help as you have, if you are having mana problems, you might need to trim down on the colored mana symbols on some of your cards. I'd restrict your double colors to one color and make the deck lean that way.
The reason I like Armillary sphere is it takes 1 slot, whereas signets occupy 3 in a 3-color deck. Plus, it is indifferent to artifact kill. If you go that route, there's room for Phyrexian Totem or the like, and you still net one slot.
I meant to mention this yesterday: I'd consider cutting Castigate unless you are strictly playing 1v1.
With the General's death tax, it is rare to ever have too much mana in EDH. But with 38 lands and as much mana help as you have, if you are having mana problems, you might need to trim down on the colored mana symbols on some of your cards. I'd restrict your double colors to one color and make the deck lean that way.
The reason I like Armillary sphere is it takes 1 slot, whereas signets occupy 3 in a 3-color deck. Plus, it is indifferent to artifact kill. If you go that route, there's room for Phyrexian Totem or the like, and you still net one slot.
I meant to mention this yesterday: I'd consider cutting Castigate unless you are strictly playing 1v1.
Hope that helps.
Actually, colorfixing isn't my problem. My problem lies in the fact that I was manascrewed once or twice. It's probably just that 1 random game, though. Also, do you have any idea on what cards should be cut? Because it's getting to the point where I just can't see many "bad" cards anymore.
Yeah, definitely Firebolt, though I haven't played with Reanimate and can't speak for that.
Pillory of the Sleepless has a complicated mana cost for the slow ping, and it dies when you mass remove. Faith's Fetters is worth questioning, but since it hits non-creatures, that will be a local metagame call.
I'm betting you are creature lite and pretty evasive for Master Warcraft, but that's just an eyeball. Same for Quietus Spike.
I know this goes against what I said about double mana costs, but I bet Rolling Thunder can go in for Fireball. Those X spells come out late anyway.
I think Diabolic Servitude or Zombify are better here than Dread Return. I don't think this deck will be flashing it back. You might even consider Breath of Life, depending if you end up favoring W.
Flame Javelin: If the 4 damage is enough, I'd switch to Lightening Blast. Probably this could be more mass removal, B spot removal or Fiery Fall. (One note about Fiery Fall is that it is 1 point shy of the especially pertinent 6 damage mark.)
With some mana streamlining, I think you could scale back to 36 lands plus 4-6 artifacts. My Oros build runs Urza's Factory in one of those mana artifact slots.
I have an oros deck as well, and I was surprised you aren't playing with:
Swords to plowshares Path to exile Sunforger Mistveil Plains Stonehewer Giant - I can understand why you aren't as you only have a few equipment.
But I'd like to point out that having this in play is pretty devastating for your opponents.
Oros, or another creature that is white, Stonehewer Giant, Sunforger, Mistveil Plains
I'm considering even trying out Intimidation bolt in my deck with this combination to see how well it does.
I have an oros deck as well, and I was surprised you aren't playing with:
Swords to plowshares Path to exile Sunforger Mistveil Plains Stonehewer Giant - I can understand why you aren't as you only have a few equipment.
But I'd like to point out that having this in play is pretty devastating for your opponents.
Oros, or another creature that is white, Stonehewer Giant, Sunforger, Mistveil Plains
I'm considering even trying out Intimidation bolt in my deck with this combination to see how well it does.
Thanks for the suggestions! StP and PtE are both amazing, but I don't want just PtE (which is the only one I have at the moment). As soon as I pick up the Coldsnap'd theme deck StP, they're both going to go in. Sunforger would be great in conjunction with those two, and it'll go in as soon as those two do (because then I'll have enough targets). Stonehewer Giant - I've never heard of it before, but I'm definitely planning on tossing it in. I have the Kaldra set and a few others, and certain equipments are absolutely devastating with Oros. Also, I've been thinking about tossing in all of the nonbasic basic landtype lands - all three of them look pretty good.
1 Oros, the Avenger
Other Creatures (17)
1 Adarkar Valkyrie
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Archon of Justice
1 Capricious Efreet
1 Darksteel Colossus
1 Duplicant
1 Firemane Angel
1 Flameblast Dragon
1 Hamletback Goliath
1 Kaervek the Merciless
1 Malfegor
1 Phyrexian Gargantua
1 Razia, Boros Archangel
1 Reya Dawnbringer
1 Wall of Reverence
1 Yosei, the Morning Star
Sorceries (15)
1 Austere Command
1 Banefire
1 Brightflame
1 Demonfire
1 Demonic Tutor
1 Diabolic Tutor
1 Evangelize
1 Hallowed Burial
1 Identity Crisis
1 Incendiary Command
1 Martial Coup
1 Planar Cleansing
1 Profane Command
1 Promise of Power
1 Reanimate
1 AEther Vial
1 Boros Signet
1 Darksteel Ingot
1 Fireshrieker
1 Gilded Lotus
1 Helm of Kaldra
1 Icy Manipulator
1 Journeyer's Kite
1 Lightning Greaves
1 Mind's Eye
1 Oblivion Stone
1 Orzhov Signet
1 Planar Portal
1 Rakdos Signet
1 Shield of Kaldra
1 Skullclamp
1 Sword of Kaldra
1 Whispersilk Cloak
Instants (6)
1 Hide//Seek
1 Mortify
1 Return to Dust
1 Terminate
1 Unmake
1 Wrecking Ball
1 Debtors' Knell
1 Faith's Fetters
1 Phyrexian Arena
1 Pillory of the Sleepless
1 Vicious Shadows
Lands (38)
1 Boros Garrison
1 Eiganjo Castle
10 Mountain
1 Orzhov Basilica
10 Plains
1 Rakdos Carnarium
1 Rupture Spire
10 Swamp
1 Terramorphic Expanse
1 Shinka, the Bloodsoaked Keep
1 Shizo, Death's Storehouse
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Otherwise the deck looks really good.
As for tutors, I enjoy using Demonic Collusion, its a fantastic tutor. Discard 2 lands in my hand late game to replay it the following turn? Yes please.
You also may want to run Sunhome, Fortress of the legion, great card in those colors.
, and Akroma, Angel of Fury, Blazing Archon, Sword of Fire and Ice, Sword of LIght and Shadow would all be good.
Banefire would probably be quite better than fireball. I'll put it in once I get my hands on one. Also, what should I take out for the mass removal?
Eh... I don't think the deck's consistent enough for colorless mana, and I don't feel like spending 2 mana to trade in a land for one of only two of my colors. (Too bad there's no Oros Panorama). Also, have you tried AEther Vial before? To put it simply, it's REALLY good. It's partially for the surprise, but the spell becomes uncounterable (which is somewhat of an issue in my meta), but more importantly, it allows you to play double the spells per turn.
Yeah, I'll probably add these in. X Spells seem quite good in this format. I'll probably wait to put in Sunhome after I can get some more good nonbasic lands... the manabase just isn't sturdy enough for colorless lands yet. (Otherwise, I'd have to count it as a spell. Is it good enough?)
I haven't seen Gratuitous Violence before... definitely going in once I get a copy. Also, why wouldn't you run both Beseech and the other tutor? Tutors are the main reason I'm running black - tried other colors, but they're just so good...
These all seem like good ideas! But what should I take out for them?
Thanks for the comments everyone! I really like this deck - I've tried running U and/or G in EDH, and I just think R, W, and B are the most fun colors in this format (also, they have the most removal. Griefer Timmy, anyone?) Keep up the great ideas! Also, what's not so good?
Also, what does everyone think of the Kaldratron for the deck? The Sword and the Helm have good general interactions, and the Shield's good for protecting your guys, as well as assembling the full combo.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
- Breath of Malfegor
- Flame Javelin
- The 3 GodAuras
- Firebolt
- Fireball
- Spectral Procession
- Black Ashling
- Lightning Reaver
- Razia's Purification
- Plague Sliver
- Deepfire Elemental
- Aether Vial (Tried it myself, not as good as you think it is for EDH.)
- Master Warcraft (?)
+
Graceful Reprieve
Dragon Roost
Martial Coup
Body Snatcher
Brightflame
Twlight Shepherd
Rune-Tail, Kitsune Ascendant
Phyrexian Reclaimation (!!!)
Divinity of Pride
! (If you ever get these by chance. They are great to have but don't stress about not having them. There are substitutes.)
Thumbs up for using Identity Crisis.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Alrighty.
Before I step into any further discussion regarding what synergies your deck posses and how it really runs let me knock off your mana base problems with some recommendations
Lands:
The panorama's are solid, because they help thin out your deck, sure it requires you to tap a land and itself but its worth the mana fix and thinning of your deck as you play through.
Other potential mana fixing:
Tithe, Land Tax, Twisted Abomination, Coalition Relic, Darksteel Ingot, gilded lotus, Journeyer's Kite
Are you trying to go with a token kind of deck?
Other wise i'd cut Agrus Kos, same with Cloudgoat Ranger. Let me know what kind of feel you want for the creature base and play style for the deck, maybe we can help you refine it a bit more.
If you are wanting creature recursion consider:
Cauldron Dance, Zombify, Dread Return, Torrent of Souls, and there's a few others.
I'd consider some white/black wrath effects too, Austere Command is probably my favorite due to flexibility.
I'd cut Plague Sliver, in this format paying life just for a slightly bigger creature isn't all that worth while. Only reason to run this is if there is a lot of sliver decks in your meta.
Otherwise, I mostly just agree with what others said.
Edit: Oh, forgot .. on mana fixing I'd add an Eternal Dragon, it gets you a plains and then it also comes back later if you need it.
UWMerfolk (Sygg, River Guide)
B Vampires (Anowon the Ruin Sage)
BRU Zombies! (Lord of Tresserhorn)
WUBRG Allies (Karona, False God)
W Soldiers (Darien, King of Kjeldor)
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
I just went to my first EDH tournament with this deck, and ended up in the Top 4 out of 18 people. I'll post the slightly updated list for now, but:
Game 1
Won vs. Circu Mill
This was somewhat easy. He Glimpse'd me, I Diabolic Tutor'd for Dread Return, Duplicant'd his Tidespout Tyrant, Kaldra's Shield'd it, and won.
Game 2
Won vs. Saffi Combo
I Diabolic Tutor'd for Debtors' Knell. Got out Angel of Despair, Oros, and Promise of Power token (entwined). He Martial Coups, I bring back AoD to destroy his Glare of Subdual, and it's an easy win from there. He almost gets out Platinum Angel, but it gets Flame Javelin'd and Mortify'd (due to Saffi)
Game 3
Lost vs. Erayo Control
I go turn 3 Helm of Kaldra, turn 4 Diabolic Tutor, turn 5 Sword of Kaldra, turn 6 Shield of Kaldra... which gets countered. He then Gifts Ungivens for Arcanis, Azami, UUU, T: return target permanent to owner's hand (forget name), and Vedalken Shackles. I'm playing bouncelands, so I get rid of Azami (huge antics) and UUU guy. He plays Vedalken Shackles and flips Erayo with a hand full of counters, pretty much locking me out.
Game 4
Lost vs. Zur Control
Played a turn 6 Identity Crisis, only to see it Imp's Mischief'd... ouch. I start dealing General Damage with Oros, but he plays Magister Sphinx ftw.
-------------------Cut to Top 8----------------------------
Game 1
Won vs. Erayo Control
He gets out the UUU T guy turn 3, but I Beseech the Queen into Firebolt (I only had 3 lands to work with) (one was a bounceland) to kill it on turn. He starts building mana, and I Oros and Cloudgoat into Evacuation, but I Oros and Skullclamp the next turn. He gets in a flipped Erayo, but I equip Skullclamp to Oros and kill him in 3 turns through General Damage.
Game 2
Lost vs. Zur Control
Started out with a 1-land hand, mulligan into a 0-land hand, mulligan into a 1-land hand (with a few early drops) and keep. I play turn 1 Skullclamp, but can't do anything until I discard Reya and Reanimate it. He gets out an Oona with Sword of Light and Shadow (which I can't do much about). He wins on turn 7-8, with me just dropping my third land and seeing Reya Slaughter Pact'd
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I'd like the deck to function the best in single player, but I would like for it to function well in multiplayer as well. I really don't like carrying around 5 EDH decks, but rather just 1 good one. As for mass removal - I don't have much yet, except for just a foil Hallowed Burial. I'm working on getting the R, W, and B commands next, as well as other mass removal. Also, R, W, and B are also the best colors for spot removal, which my deck heavily features as well.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
My Oros deck has some pro-red + Earthquake stuff, Pyrohemia, etc. Then I use discard like Syphon Mind and Unnerve. There's also some fun Spitemare variety tricks.
Also, I think Igneous Pouncer is awesome for this deck. I am also a huge fan of Armillary Sphere.
Oh yeah, Cessation too.
1 Oros, the Avenger
Creatures (18)
1 Adarkar Valkyrie
1 Agrus Kos, Wojek Veteran
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Archon of Justice
1 Ashling, the Extinguisher
1 Brion Stoutarm
1 Cloudgoat Ranger
1 Deepfire Elemental
1 Duplicant
1 Eight-and-a-Half-Tails
1 Firemane Angel
1 Kaervek the Merciless
1 Lightning Reaver
1 Phyrexian Gargantua
1 Razia, Boros Archangel
1 Reya Dawnbringer
1 Wall of Reverence
Sorceries (14)
1 Beseech the Queen
1 Brightflame
1 Castigate
1 Demonfire
1 Demonic Tutor
1 Diabolic Tutor
1 Dread Return
1 Fireball
1 Firebolt
1 Hallowed Burial
1 Identity Crisis
1 Promise of Power
1 Reanimate
1 Spectral Procession
1 AEther Vial
1 Boros Signet
1 Darksteel Ingot
1 Gilded Lotus
1 Helm of Kaldra
1 Icy Manipulator
1 Journeyer's Kite
1 Lightning Greaves
1 Mind's Eye
1 Orzhov Signet
1 Quietus Spike
1 Rakdos Signet
1 Shield of Kaldra
1 Skullclamp
1 Sword of Kaldra
Instants (9)
1 Flame Javelin
1 Hide//Seek
1 Intimidation Bolt
1 Master Warcraft
1 Mortify
1 Terminate
1 Unmake
1 Wild Ricochet
1 Wrecking Ball
1 Debtors' Knell
1 Faith's Fetters
1 Glory of Warfare
1 Phyrexian Arena
1 Pillory of the Sleepless
Lands (38)
1 Boros Garrison
1 Eiganjo Castle
10 Mountain
1 Orzhov Basilica
10 Plains
1 Rakdos Carnarium
1 Rupture Spire
10 Swamp
1 Terramorphic Expanse
1 Shinka, the Bloodsoaked Keep
1 Shizo, Death's Storehouse
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
For instance, if you like Hallowed Burial and Wrath, tone down the double R and B spells. From there I'd consider replacing Terminate or Wrecking Ball with Eyeblight's Ending or Chill to the Bone, etc. Or heck, just add more W mass removal if the curve can afford it.
The reason I like Armillary sphere is it takes 1 slot, whereas signets occupy 3 in a 3-color deck. Plus, it is indifferent to artifact kill. If you go that route, there's room for Phyrexian Totem or the like, and you still net one slot.
I meant to mention this yesterday: I'd consider cutting Castigate unless you are strictly playing 1v1.
Hope that helps.
Actually, colorfixing isn't my problem. My problem lies in the fact that I was manascrewed once or twice. It's probably just that 1 random game, though. Also, do you have any idea on what cards should be cut? Because it's getting to the point where I just can't see many "bad" cards anymore.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Pillory of the Sleepless has a complicated mana cost for the slow ping, and it dies when you mass remove. Faith's Fetters is worth questioning, but since it hits non-creatures, that will be a local metagame call.
I'm betting you are creature lite and pretty evasive for Master Warcraft, but that's just an eyeball. Same for Quietus Spike.
Unmake looks hard to cast.
I know this goes against what I said about double mana costs, but I bet Rolling Thunder can go in for Fireball. Those X spells come out late anyway.
I think Diabolic Servitude or Zombify are better here than Dread Return. I don't think this deck will be flashing it back. You might even consider Breath of Life, depending if you end up favoring W.
Flame Javelin: If the 4 damage is enough, I'd switch to Lightening Blast. Probably this could be more mass removal, B spot removal or Fiery Fall. (One note about Fiery Fall is that it is 1 point shy of the especially pertinent 6 damage mark.)
With some mana streamlining, I think you could scale back to 36 lands plus 4-6 artifacts. My Oros build runs Urza's Factory in one of those mana artifact slots.
Jaya Ballard, Task Mage
Banefire
Oblivion Stone
Yosei, the Morning Star
Imp's Mischief
...and a few others I forgot,but I'll add them later. Which ones go in? Also, would Ryuusei be good in this deck?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I have an oros deck as well, and I was surprised you aren't playing with:
Swords to plowshares
Path to exile
Sunforger
Mistveil Plains
Stonehewer Giant - I can understand why you aren't as you only have a few equipment.
But I'd like to point out that having this in play is pretty devastating for your opponents.
Oros, or another creature that is white, Stonehewer Giant, Sunforger, Mistveil Plains
I'm considering even trying out Intimidation bolt in my deck with this combination to see how well it does.
As for mana fixing...here are some options:
solemn simulacrum, land tax, weathered wayfarer
Thanks for the suggestions! StP and PtE are both amazing, but I don't want just PtE (which is the only one I have at the moment). As soon as I pick up the Coldsnap'd theme deck StP, they're both going to go in. Sunforger would be great in conjunction with those two, and it'll go in as soon as those two do (because then I'll have enough targets). Stonehewer Giant - I've never heard of it before, but I'm definitely planning on tossing it in. I have the Kaldra set and a few others, and certain equipments are absolutely devastating with Oros. Also, I've been thinking about tossing in all of the nonbasic basic landtype lands - all three of them look pretty good.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW