In the interest of writing and presenting a better article on creature types, this is something that'd we'd like to tackle.
For now, we'll rewrite the entire thing from scratch, keeping what works. This, at the moment, does not include the notable characters and all that. We don't want to get lost in the trivia.
Discussion that would be good is what makes a druid different from a shaman from a wizard; or what differentiates a warrior from a soldier from a knight from a berserker.
Is there any rough hierarchy or classification scheme as you might get with, I dunno, Dungeons & Dragons? (No, I don't know much about D&D but I've glanced at enough things on the web, such as wiki articles, and I appreciate how organized race/class are and how defined things are, too.) And, yeah, I've also played 2 hours of Baldur's Gate to more closely appreciate that (CBB with the game).
I don't think it'd be appropriate to rehash content (unless it's official WotC/MTG content) for use on the wiki or to describe things, though.
Well, I don't think I can give you a systematic overview of every creature type, but I can say this much:
Druids are nature mages who rely on their knowledge of the natural world, possibly through Gaea or some other primal embodiment of nature, to work supernatural occurrences. In the context of Magic, a high percentage (85% or so) have abilities that either affect lands in some capacity, or generate or manipulate mana. Llanowar Elves is a stereotypical Druid creature in this game. Druids are almost always green, with a handful which are G/x, and a very few that are B(/x)
A Wizard is a master of arcane lore, learning the inner workings of magic (or magicks) through research and discipline of the mind. They also tend to be wise scholars or researchers. Wizards in Magic are predominantly blue, with a handful scattered among other colors.
A Shaman is something of an eclectic mix of the above two, and will draw magical energy from some sort of primal force, which need not be Gaea or any particular nature entity, but is often some sort of guardian spirit or force. They tend to be more spiritual and ritualistic than either of the above two, and often come from primitive (not necessarily unintelligent) races or tribal units. As such, species such as goblins and classes such as barbarians will frequently have a clan shaman that serves as a supernatural link to past lives or generations. Shamans tend to be roughly equally divided among the colors of red, black, and green.
I hope this helps.
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Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
I don't have a source other than extrapolating from the data (i.e. the cards themselves) and being familiar enough with it from years of playing video games and Magic.
I apologize for that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
I don't have a source other than extrapolating from the data (i.e. the cards themselves) and being familiar enough with it from years of playing video games and Magic.
I apologize for that.
No, no, that's okay. Thanks. I guess, whilst references would be handy, it's rather well-established in fantasy/fiction literature and video games, that these are what these classes are known for.
Also, it seems that you've only recently become a L2 Judge. Congratulations on that.
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For now, we'll rewrite the entire thing from scratch, keeping what works. This, at the moment, does not include the notable characters and all that. We don't want to get lost in the trivia.
Discussion that would be good is what makes a druid different from a shaman from a wizard; or what differentiates a warrior from a soldier from a knight from a berserker.
Is there any rough hierarchy or classification scheme as you might get with, I dunno, Dungeons & Dragons? (No, I don't know much about D&D but I've glanced at enough things on the web, such as wiki articles, and I appreciate how organized race/class are and how defined things are, too.) And, yeah, I've also played 2 hours of Baldur's Gate to more closely appreciate that (CBB with the game).
I don't think it'd be appropriate to rehash content (unless it's official WotC/MTG content) for use on the wiki or to describe things, though.
Druids are nature mages who rely on their knowledge of the natural world, possibly through Gaea or some other primal embodiment of nature, to work supernatural occurrences. In the context of Magic, a high percentage (85% or so) have abilities that either affect lands in some capacity, or generate or manipulate mana. Llanowar Elves is a stereotypical Druid creature in this game. Druids are almost always green, with a handful which are G/x, and a very few that are B(/x)
A Wizard is a master of arcane lore, learning the inner workings of magic (or magicks) through research and discipline of the mind. They also tend to be wise scholars or researchers. Wizards in Magic are predominantly blue, with a handful scattered among other colors.
A Shaman is something of an eclectic mix of the above two, and will draw magical energy from some sort of primal force, which need not be Gaea or any particular nature entity, but is often some sort of guardian spirit or force. They tend to be more spiritual and ritualistic than either of the above two, and often come from primitive (not necessarily unintelligent) races or tribal units. As such, species such as goblins and classes such as barbarians will frequently have a clan shaman that serves as a supernatural link to past lives or generations. Shamans tend to be roughly equally divided among the colors of red, black, and green.
I hope this helps.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
And I don't mean to imply that I don't take your work for it or anything but do you have a source for this, though?
I apologize for that.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
No, no, that's okay. Thanks. I guess, whilst references would be handy, it's rather well-established in fantasy/fiction literature and video games, that these are what these classes are known for.
Also, it seems that you've only recently become a L2 Judge. Congratulations on that.