There is a lot in common between this and the currently successful BG counters decks, but there's also a substantial difference. This deck does not go as big, but runs more black cards, has more removal and board control going on and also a strong token-generation theme. The differences make me consider this deck to not fit the conventional thread.
With Winding Constrictor this deck can explode. Aristocrat and Drana and Nissa can pour on the +1/+1 counters. Nissa and Ulvenwald Mysteries provide token fodder for chump blocking and sacrifice to your vampires. Yahenni's Expertise can clean up the chaff, often leaving your pumped guys in play. Voldaren Pariah takes care of what remains. Yahenni herself is PUMPED! Nature's Way is removal or a finisher or both.
Tireless Tracker and Mysteries give card advantage and help you play the long game when needed.
And all these ways of saccing things means Fatal Push is easy to aim at 4 drops.
Nice! I'm glad someone found a place for Yahenni, Undying Partisan. I've wanted to try brewing a counters deck, but I think I got a little burned out by Kahns and frontier on that end since the abzan had so much counter support it was crazy. My only comment is that you only got one token generator and that may make things hard if you want to trigger Pariah later on or bring Yahenni out of Expertise range.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There are literally dozens. I would start with Westvale Abbey though. Weaponcraft Enthusiast or Creature - Elf Artificer might also be up your alley. Im not actually a huge fan of mysteries but if you do run it use Rishkar, Peema Renegade so you atleast have the mana to be sacing clues.
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Struggling against Marvel? Oddly I haven't even encountered a Marvel deck yet. (Oh and PS: Emrakul just got banned!)
I like your build a lot, definitely intested in seeing Glint-Sleeve Siphoner work. It's in a totally different direction than I've been evolving, but still it's BG counters aggro so it fits the thread. Meanwhile I've evolved to even more Vampires:
This looks like it could be a sweet archetype. I feel like the Constrictor/Siphoner/Rishkar/Drana/Nissa synergy is going to be nuts. The question is going to be how to build out from there.
I suspect that last group isn't going to make the cut, but it would be pretty sweet if some of it works out. Also if the mana fixing is good enough to run Oath of Ajani and/or Solemn Recruit, that could be pretty sweet. On that front Unbridled Growth could be both fixing and a revolt enabler.
There's actually too many marvelous ideas to fit into a single deck, and it's hard to figure the best balance.
1. +1/+1 counters. Not as many as the dedicated decks, but still there's lots around.
2. Removal. Fatal Push has a lot of ways to turn on (land, Yahenni, clues, Ballista ping). Sideboard offers
a deathtouch/pathway arrows combo.
3. Artifact combo. Marionette Master can combo finish out of nowhere. Ballista, servos, Trafficker, clues all feed the kill. There's also the Trafficker/Animation Module loop.
4. Card advantage. Between Tireless Tracker and Ulvenwald Mysteries, we get enough clues to never run out of gas.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
This looks like a BG counters deck and it is. But it's not energy, not delirium, and not Gearhulk (though I should probably squeeze some in anyway). Instead, its a meta play, and here's the game plan: We generate a ton of tokens and play creatures they can't kill. We kill their evasion and they can't hit us. Eventually we overwhelm them with too much onboard power (both wide and tall) and they crumble.
Here's the 3 matchups:
BG decks run Gearhulk as the only trampler, and maybe a couple flyers. Kill that and we're safe. Build up your onboard advantage and win from there.
Mardu decks run a few ground creatures (including Gideon), a couple flyers and no other evasion. Kill Heart of Kiran and block/kill anything else. Then win with your superior numbers and size.
Jeskai runs spot removal and one little combo. Kill Felidar (between Yahenni, Syndicate, and clues, fatal push is usually online) and you should be fine. Green Jeskai With Nissa/Mysteries/Module token generation, Scrapheap recursion and 2 creatures who won't die without a fight, they should be overwhelmed unless a combo sneaks in.
So the upshot is, if we kill Gearhulk, Felidar, Heart and we virtually can't lose. Well we can lose to other decks, but the way the main 3 are constructed they are weak to this strategy. Also, there are barely any sweepers but we can recover from these anyhow.
Syndicate Trafficker and Yahenni can block all day or shift to offense, as can all the tokens, thanks to Nissa.
For artifacts to enable Trafficker we have Animation module (a reusable combo and servo generator), and clues from Tracker and Mysteries (generates clues and soldier tokens), and Scrapheap Scrounger, and Weaponcraft Enthusiast and Ballista.
In a long game, we can switch to an unkillable Ormendahl.
There is a lot in common between this and the currently successful BG counters decks, but there's also a substantial difference. This deck does not go as big, but runs more black cards, has more removal and board control going on and also a strong token-generation theme. The differences make me consider this deck to not fit the conventional thread.
3x Drana, Liberator of Malakir
4x Indulgent Aristocrat
4x Tireless Tracker
2x Voldaren Pariah
4x Winding Constrictor
3x Yahenni, Undying Partisan
Instant (5)
2x Blossoming Defense
3x Fatal Push
4x Aether Hub
4x Blooming Marsh
6x Forest
4x Hissing Quagmire
6x Swamp
Sorcery (4)
2x Nature's Way
2x Yahenni's Expertise
Enchantment (4)
4x Ulvenwald Mysteries
3x Nissa, Voice of Zendikar
2x Blossoming Defense
3x Root Out
2x Skysovereign, Consul Flagship
4x Transgress the Mind
2x Yahenni's Expertise
2x Zulaport Cutthroat
With Winding Constrictor this deck can explode. Aristocrat and Drana and Nissa can pour on the +1/+1 counters. Nissa and Ulvenwald Mysteries provide token fodder for chump blocking and sacrifice to your vampires. Yahenni's Expertise can clean up the chaff, often leaving your pumped guys in play. Voldaren Pariah takes care of what remains. Yahenni herself is PUMPED! Nature's Way is removal or a finisher or both.
Tireless Tracker and Mysteries give card advantage and help you play the long game when needed.
And all these ways of saccing things means Fatal Push is easy to aim at 4 drops.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I like your build a lot, definitely intested in seeing Glint-Sleeve Siphoner work. It's in a totally different direction than I've been evolving, but still it's BG counters aggro so it fits the thread. Meanwhile I've evolved to even more Vampires:
3 Yahenni, Undying Partisan
4 Winding Constrictor
2 Voldaren Pariah
3 Drana, Liberator of Malakir
3 Indulgent Aristocrat
4 Gifted Aetherborn
4 Metallic Mimic
Spells
2 Ulvenwald Mysteries
4 Fatal Push
2 Blossoming Defense
3 Nissa, Voice of Zendikar
1 Yahenni's Expertise
1 Nature's Way
5 Forest
7 Swamp
4 Blooming Marsh
4 Aether Hub
4 Hissing Quagmire
2 Skysovereign, Consul Flagship
1 Ulvenwald Mysteries
2 Blossoming Defense
4 Transgress the Mind
3 Root Out
1 Nature's Way
2 Yahenni's Expertise
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
(1) Little dudes who bring counters: Scrounging Bandar, Indulgent Aristocrat, Longtusk Cub, Fretwork Colony, Syndicate Trafficker, Greenwheel Liberator, Narnam Renegade
(2) Big dudes who bring counters: Verdurous Gearhulk, Woodland Wanderer, Ridgescale Tusker
(3) Random counter interactions: Armorcraft Judge, Hazardous Conditions, Foundry Hornet, Lifecrafter's Gift
I suspect that last group isn't going to make the cut, but it would be pretty sweet if some of it works out. Also if the mana fixing is good enough to run Oath of Ajani and/or Solemn Recruit, that could be pretty sweet. On that front Unbridled Growth could be both fixing and a revolt enabler.
4 Narnam Renegade
4 Winding Constrictor
4 Walking Ballista
4 Syndicate Trafficker
4 Tireless Tracker
2 Yahenni, Undying Partisan
2 Rishkar, Peema Renegade
2 Marionette Master
Spells
2 Animation Module
2 Ulvenwald Mysteries
2 Nissa, Voice of Zendikar
3 Fatal Push
Land
5 Forest
6 Swamp
4 Blooming Marsh
2 Hissing Quagmire
4 Evolving Wilds
2 Westvale Abbey
2 Skysovereign, Consul Flagship
1 Ulvenwald Mysteries
2 Blossoming Defense
4 Transgress the Mind
4 Gifted Aetherborn
2 Pathway Arrows
There's actually too many marvelous ideas to fit into a single deck, and it's hard to figure the best balance.
1. +1/+1 counters. Not as many as the dedicated decks, but still there's lots around.
2. Removal. Fatal Push has a lot of ways to turn on (land, Yahenni, clues, Ballista ping). Sideboard offers
a deathtouch/pathway arrows combo.
3. Artifact combo. Marionette Master can combo finish out of nowhere. Ballista, servos, Trafficker, clues all feed the kill. There's also the Trafficker/Animation Module loop.
4. Card advantage. Between Tireless Tracker and Ulvenwald Mysteries, we get enough clues to never run out of gas.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Here's the 3 matchups:
BG decks run Gearhulk as the only trampler, and maybe a couple flyers. Kill that and we're safe. Build up your onboard advantage and win from there.
Mardu decks run a few ground creatures (including Gideon), a couple flyers and no other evasion. Kill Heart of Kiran and block/kill anything else. Then win with your superior numbers and size.
Jeskai runs spot removal and one little combo. Kill Felidar (between Yahenni, Syndicate, and clues, fatal push is usually online) and you should be fine. Green Jeskai With Nissa/Mysteries/Module token generation, Scrapheap recursion and 2 creatures who won't die without a fight, they should be overwhelmed unless a combo sneaks in.
So the upshot is, if we kill Gearhulk, Felidar, Heart and we virtually can't lose. Well we can lose to other decks, but the way the main 3 are constructed they are weak to this strategy. Also, there are barely any sweepers but we can recover from these anyhow.
// 2 Artifact
2 Animation Module
// 24 Creature
3 Yahenni, Undying Partisan
2 Weaponcraft Enthusiast
4 Tireless Tracker
3 Syndicate Trafficker
4 Winding Constrictor
4 Walking Ballista
3 Scrapheap Scrounger
// 4 Enchantment
3 Ulvenwald Mysteries
// 4 Instant
3 Fatal Push
2 Grasp of Darkness
1 Natural Obsolescence
4 Blooming Marsh
5 Forest
4 Hissing Quagmire
5 Swamp
3 Westvale Abbey
2 Evolving Wilds
// 2 Planeswalker
2 Nissa, Voice of Zendikar
// 1 Sorcery
1 Eliminate the Competition
4 Cryptolith Rites
2 Voldaren Pariah
2 Rishkar, Peema Renegade
2 Natural Obsolescence
4 Transgress the Mind
1 Eliminate the Competition
Syndicate Trafficker and Yahenni can block all day or shift to offense, as can all the tokens, thanks to Nissa.
For artifacts to enable Trafficker we have Animation module (a reusable combo and servo generator), and clues from Tracker and Mysteries (generates clues and soldier tokens), and Scrapheap Scrounger, and Weaponcraft Enthusiast and Ballista.
In a long game, we can switch to an unkillable Ormendahl.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG