With so many great cards that have tight interactions with Eldrazi Monument, why does it still see no play?
Perhaps now, with all of the Day of Judgment running around, is the time to start coming up with ways to abuse the Monument again?
Theres still a bunch of cards you missed: Vengevine, Mictoic slime, Sprouting Thrinax
Day of Judgment - 4cmc
Eldrazi Monument -5cmc
plus in white you can also run.
Path to Exile
Condemn
Oblivion Ring
Day of Judgment is the big card stopping those decks going off with the other 3 spells assisting it makes deck gives a lot of trouble to Eldrazi Monument decks.
But in decks where it is played, there is a small ramp, which lets you play it T4.
Also, Lotus Cobra. I'm working on a b/g list right now.
I think Vengevine is a little too situational to count on for Monument, especually since I'm only running 4 manabugs (BoP)
I've worked on a lot of lists for mono-green with a friend who plays it exclusively. If they don't kill your ramp, it does a lot of broken things. You don't need a ton of token generators or slimes. The turn or the turn after you play your monument, you should win. Also, include either the new overrun, or overrun. Vengevine is still good without recursion.
You may not be seeing it in many decks yet, but the price is at $15 and rising
They make any kind of token deck much stronger, and are sick with Beastmaster Ascension, Coat of Arms, Overrun and many others.
Eldrazi Monument is questionable right now because opponents can play Bloodbraid Elf and randomly flip into an Maelstrom Pulse. Control players can sideboard in extra Oblivion Rings. That, combined with the fact that eldrazi spawn tokens are the best ways to fuel the monument, makes it fairly unreliable. Even with seven eldrazi spawn tokens, that's only seven damage per turn, which isn't that fast of a clock, especially if the opponent has a baneslayer angel ready to block. Right now, the monument's a little weak. After Shards rotates though, well, we'll see.
Wow, did you really just pull the 'it dies to removal' argument for artifacts? Yeah, 'Baneslayer is questionable right now because opponents can play Plummet or Combust'. That doesn't make the benefits of playing this card any less, and same goes for Monument in builds that actually know how to utilize it. Mitotic Slime and Jund's very own Sprouting Thrinax are some very good ways often used to fuel this monument. Additionally, most green decks based around this drop it and the opponent is dead within two turns if not right there on the spot to a flying indestructible army--they're not gonna swing with 'seven spawn tokens', that's the stupidest idea ever and not even considered a real clock. People who use a Monument like that obviously don't know how to run it. Additionally, Pulse and O-Ring work at sorcery speed and often can't intercept in time. Monument is going UP right now, not down, for a reason. It's one of the stronger Anthem type effects in the format currently and is more resilient to bounce and counter removal (Vampire Hexmage) than say, Beastmaster Ascension.
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The fact those cards aren't even Instant means you can often win the game on the turn it's cast as well. I consider that pretty relevant when it comes to destroying Eldrazi Monument and nobody maindecks Instant-speed Artifact removal. Monument is still plenty dangerous. :/
Wow, did you really just pull the 'it dies to removal' argument for artifacts? Yeah, 'Baneslayer is questionable right now because opponents can play Plummet or Combust'. That doesn't make the benefits of playing this card any less, and same goes for Monument in builds that actually know how to utilize it. Mitotic Slime and Jund's very own Sprouting Thrinax are some very good ways often used to fuel this monument. Additionally, most green decks based around this drop it and the opponent is dead within two turns if not right there on the spot to a flying indestructible army--they're not gonna swing with 'seven spawn tokens', that's the stupidest idea ever and not even considered a real clock. People who use a Monument like that obviously don't know how to run it. Additionally, Pulse and O-Ring work at sorcery speed and often can't intercept in time. Monument is going UP right now, not down, for a reason. It's one of the stronger Anthem type effects in the format currently and is more resilient to bounce and counter removal (Vampire Hexmage) than say, Beastmaster Ascension.
Care to show me some decks that use monument effectively then? The only tournament where eldrazi monument was a real force to reckon with was PT San Juan which paired eldrazi monument with eldrazi spawn generators like Kozilek's predator and Nest Invaders. Then again, according to you, those people didn't know how to run eldrazi monument, becausely obviously Zvi Mowshowitz sucks and you're definitely better right? Eldrazi Monument is devastating in block where there aren't any good mainboard answers for it, but it hasn't seen much success in standard. The Elfdrazi deck has been getting worse and worse, and much of the rising price for eldrazi monument is probably hype for the rotation, but we're not talking about that.
Also, if you're arguing that you can maintain enough creatures to end the game instantly with monument, why not just run Overrun, which can't be instantly naturalized?
Care to show me some decks that use monument effectively then? The only tournament where eldrazi monument was a real force to reckon with was PT San Juan which paired eldrazi monument with eldrazi spawn generators like Kozilek's predator and Nest Invaders. Then again, according to you, those people didn't know how to run eldrazi monument, becausely obviously Zvi Mowshowitz sucks and you're definitely better right? Eldrazi Monument is devastating in block where there aren't any good mainboard answers for it, but it hasn't seen much success in standard. The Elfdrazi deck has been getting worse and worse, and much of the rising price for eldrazi monument is probably hype for the rotation, but we're not talking about that.
Also, if you're arguing that you can maintain enough creatures to end the game instantly with monument, why not just run Overrun, which can't be instantly naturalized?
Wow, okay let's go assuming things. Yeah 'OBVIOUSLY Mowshowitz sucks am I'm definitely better?' I modeled my deck AFTER that of Zvi's and regard his advice pretty highly. Your scenario of only attacking with 7 spawn tokens is still pretty horrible since there are inevitably going to be other attackers on the board as well. If Ascension is added to the mix, which you even forgot to mention was a 3-of in that particular San Juan deck, that's basically an instant kill. I DO also run Overrun in my build, as you can ask anyone who's talked with me regarding Mono Green aggro archetypes way before you started talking about this, but you didn't bother to check and really have accomplished nothing but make yourself look like an idiot trying to pin labels on me that aren't even true. Evidence against your unfounded assumptions can be found easily on threads where I vouch for Zvi's Monument Green build and his use of token generators.
I would've left you alone if not for this statement;
"Eldrazi Monument is questionable right now because opponents can play Bloodbraid Elf and randomly flip into an Maelstrom Pulse."
Really? Opponents can play BBE? Wow, it's not like I never noticed as Jund is pretty popular in my metagame. I'm not trying to say Monument is the best thing in the world but it MUST be answered in order to perform nearly any board sweeper short of All Is Dust, which doesn't wipe out the Monument and Spawn tokens anyway. Well, I'm sure you know all about the archetype and whatnot but please refrain from throwing around baseless assumptions just because someone responded.
So any card that isn't in a deck that won a big tournament is not good and never will ? A deck consists of more than 1 card and Eldrazi Monument is clearly one of the better cards in Eldrazi Green. The Eldrazi Green deck was not getting worse, it still good as it was first, only that the majority of the players lerned how to fight the deck and it got stuck as a Tier 1.5 deck. With M11 it can change, it's still open and with Scars anything can happen. You need to consider the deck to rate a card, but you can't match the rating of a card with the rating of a deck. The best card of a Tier 1.5 or 2 deck can be considerd a good card and isn't questionable, at least in the decks which use it.
Because you normally need most of the time 5 creatures to win with Overrun, but for Eldrazi Monument even 1 creature is enough to bring your opponent in a serious problem. As long as you have even 1 flying/indistrucible creature most decks have problems to kill you that turn and you can refill the board your next turn.
Did you hear me say Eldrazi Monument is a bad card? I said it's not effective in today's meta. Monument's a devastating card in Zendikar block constructed. After Shards rotates, who knows.
Regarding your second point, I'll say this again: if you have one creature, you're putting your opponent on a glacial clock. That leaves him plenty of time to play one of his mainboard answers. There is no highly played deck that doesn't run O-ring or Maelstrom Pulse besides RDW. If you're playing against RDW, they're aim is to kill you before you even have the mana to play the monument. Someone mentioned that Monument is a must answer card, which is true. However, right now, it's only really effective in Mono-green, and if you're playing mono-green, there aren't many cards that require answers. Look at Elfdrazi which ran the monument- the only cards that were must-kills were the Archdruids and the Warcallers.
Edit: As a reply to the previous post, all I'm going to say is that Eldrazi Monument is not adviseable to run in standard, which is why Zvi Mowshowitz isn't running around trying to transfer his block deck in standard. I'll put it this way: if a hypothetical person, who has infinite resources, asked me what he should play if he were only interested in winning, I would advise him to not try Eldrazi monument builds. If you have fun with it, good for you, but please, don't try to make it seem as if monument's a tier 1 strategy. It is a powerful card, but this is just not the right time for it. The time may come, but no one knows.
I know he's not and I know it's not Tier 1, it's just that your proposed solution isn't necessarily the reason why Monument decks lose. I know the difference between Block and Standard and either way RDW is a difficult matchup for us due to the speed and faceburn while many Jund builds inherently has a difficult time against Slime-carrying builds with little to no ways to exile it, which is dangerous in the face of an Overrun, especially combined with Monument which is bound to eat up a Pulse slot if they don't want to lose.
I just didn't appreciate you going out and saying things that were obviously untrue about me and who knows, you might be a good player but you going and throwing out all those random and false assumptions made you look like the opposite. Not that your reputation might mean anything on the internet, which is why I figure people are like this.
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I know he's not and I know it's not Tier 1, it's just that your proposed solution isn't necessarily the reason why Monument decks lose. I know the difference between Block and Standard and either way RDW is a difficult matchup for us due to the speed and faceburn while many Jund builds inherently has a difficult time against Slime-carrying builds with little to no ways to exile it, which is dangerous in the face of an Overrun, especially combined with Monument which is bound to eat up a Pulse slot if they don't want to lose.
I just didn't appreciate you going out and saying things that were obviously untrue about me and who knows, you might be a good player but you going and throwing out all those random and false assumptions made you look like the opposite. Not that your reputation might mean anything on the internet, which is why I figure people are like this.
Well, when you say that using eldrazi spawn tokens in conjunction with monument is for "retarded people," it's only natural for someone to assume that you dislike Zvi Mowshowitz's build, considering the majority of the creatures used to power the monument in his deck are spawn tokens.
"Retarded people?" Where did I say that? My timestamps on my post edits are the same from this time--nowhere did I even use the 'R' word in this thread. Please stop stretching my statements! No, I said they don't know how to run it if they're ONLY using tokens (although ironically, I can see Awakening Zone being alright but not a wincon with Monument on its own). The token-makers can't be forgotten as well, which are on their own relatively efficient creatures and are some of my favorites. Nest Invader being used over Putrid Leech in some Jund builds in the case of RDW matchups are also a testament to its inherent efficiency. Wolfbriar Elemental is another strong card he employed with the Monument and Mitotic Slime is often frustrating for decks lacking White removal to deal with.
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Yeah, people are seriously underrating Monument in here. I've died to it enough times to know. -_-
Nobody maindecks any instant speed answers to it and very few if any have instant speed sideboard answers. Not to mention if they don't have an answer period the Monument player probably kills you next turn.
So the initial idea is similar to the block monument ascension deck. Many token generators, including Grave Titan as a black splash. Garruk as mana accel and a finisher. Eldrazi Monument and Beastmaster Ascension to make my tokens threats. And of course mana accel in the form of Birds and Treespeakers. I also included Crystal Ball to control my draws.
Basic Monument concept, but with higher token output and Grave Titan as a very large threat.
I'm not really sure what should be done in the sideboard. I'm still working on it.
I think this deck has some really good potential. I'm reluctant to spend $150 on the cards I need, but we'll see.
"I have no idea what it's like not to be a straight white male, and the experiences of others are irrelevant." -Conservative Motto
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
It's not really a black splash if something costs double-black. Also, you've got a whole lot of unused potential if you're only using him on the black side of things.
Because most of the time you play the Monument without having a lot of creatures. With Eldrazi Green a lot of times it is possible to cast monument on the 3rd turn with a Manadorks and token as the only creature. Every creaturebased offensive and defensive strategie of your opponent is destroyed. If your opponent has nothing to destroy the monument he will loose.
Ok. Cool story story bro. So you think playing a card that needs board postion+ your opp not having removal> playing a card thats needs board position and is faster is a bad idea?
"I have no idea what it's like not to be a straight white male, and the experiences of others are irrelevant." -Conservative Motto
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
I play a Blue/Green Eldrazi Monument deck to some rather good success, taking somewhat top placements at some of the tournaments I've been at. The list is down in my signature if anyone's curious. It dies to some problems, but the addition of counters helps balance out the problems.
Basically a good deck, but splashing black for only 1 creature is not so good. Not being able to cast Birds your first turn is more likely as in Mono Green and your entire manabase can give you more problems, or if you play more lands as Eldrazi Green your topdecking is a lot worse. Grave Titan is powerful, a bit mana intensive but definitly a must kill answer. Maybe a little to slow for the most matchups and against control player Gaeas Revanche is maybe better at similar mana cost. The problem is just that black has nothing else that really screams to be used with monument, if only Sprouting Thrinax would be a dual co card. You also loose early game power by removing Leatherback Baloth and with nsuch a high number of mana intesive cards. ( You need to consider Wolfbriar Elemental as a 6 or 7 mana creature, otherwise Wolfbriar Elemental would be pretty useless )
I see what your saying, but really I have 12 ways to get black mana between Birds of Paradise, Verdant Catacombs, and the Swamps? I'll take what your saying into consideration, but I'll do some play testing before I remove the titans. I also figure considering there are only 4 non-green lands, 16 green, and 4 of both I should still be able to cast Birds consistently. I suppose I'll have to lower the curve, that's what most people are saying. What would you recommend removing for the Leatherback Baloths?
Ok. Cool story story bro. So you think playing a card that needs board postion+ your opp not having removal> playing a card thats needs board position and is faster is a bad idea?
Monument is good with a bunch of creatures, regardless of size. If you even only have two creatures in play but a Kozilek's Predator or Siege-Gang Commander in hand, Monument buys you time, you can play it first and the token producer after. Stampede you have to play the creature first and hope they're still around for the Stampede next turn.
If you have ten 0/1 Eldrazi spawn Monument is great, Stampede is literally useless.
Playing a Monument can save you from a Baneslayer even if you can't swing in for the win that turn, Stampede can't.
Both have their uses, Stampede is more of a kill card, Monument can be used defensively as well as offensively.
They serve different purposes, and tend to work well together, so comparing them directly is tough.
I use Monument and Overrun side-by-side in my R/G Token list.
From Five with Flores:
"Today Matt Sperling said to me that most Eldrazi Monument decks are basically precon decks…
Until they play the Monument.
Then they bash Bash BASH you, of course. Eldrazi Monument being the frightening motherlover that it is.
Now even though a number of different decks can play Eldrazi Monument — Jund, Vampires, and so on — we most closely associate Eldrazi Monument with Green creatures due to the pre-Worldwake Eldrazi Green decks (you know the ones with Nissa Revane), the Block versions popularized by Team Zvi Mowshowitz or Ben Hayes, and of course the present crop in Standard that float between Block upgrades and G/R Overrun builds."
He goes on to post a Dredgevine build with recurring creatures such as Bloodghast being the fuel for the Monument. My point here is not whether or not Monument-themed decks are good, but whether Monument is a good card. I would say yes, in many cases, because giving you both a solid offense and defense, not to mention DoJ insurance, can often be a threat that requires immediate removal. It doesn't even NEED to go in those Mono-Green decks we've seen so often, as their performance can often be limited by the color they play and its well-known lack of removal. There are still Monument builds today regardless of that type that make it to top 8's in PTQ's all over, and the presence of the damn thing showing up in various archetypes to begin with is a testament to its flexibility over 'just Green', although that would be the favored archetype.
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Grave Titan
Khalni Garden
Ant Queen
Garruk Wildspeaker
Elspeth, Knight Errant
Goblin Assault
Master of the Wild Hunt
Emeria Angel
Awakening Zone
Wolfbirar Elemental
With so many great cards that have tight interactions with Eldrazi Monument, why does it still see no play?
Perhaps now, with all of the Day of Judgment running around, is the time to start coming up with ways to abuse the Monument again?
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
Day of Judgment - 4cmc
Eldrazi Monument -5cmc
plus in white you can also run.
Path to Exile
Condemn
Oblivion Ring
Day of Judgment is the big card stopping those decks going off with the other 3 spells assisting it makes deck gives a lot of trouble to Eldrazi Monument decks.
Also, Lotus Cobra. I'm working on a b/g list right now.
I think Vengevine is a little too situational to count on for Monument, especually since I'm only running 4 manabugs (BoP)
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
They make any kind of token deck much stronger, and are sick with Beastmaster Ascension, Coat of Arms, Overrun and many others.
Mitotic Slime and Jund's very own Sprouting Thrinax are some very good ways often used to fuel this monument. Additionally, most green decks based around this drop it and the opponent is dead within two turns if not right there on the spot to a flying indestructible army--they're not gonna swing with 'seven spawn tokens', that's the stupidest idea ever and not even considered a real clock. People who use a Monument like that obviously don't know how to run it. Additionally, Pulse and O-Ring work at sorcery speed and often can't intercept in time. Monument is going UP right now, not down, for a reason. It's one of the stronger Anthem type effects in the format currently and is more resilient to bounce and counter removal (Vampire Hexmage) than say, Beastmaster Ascension.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
Care to show me some decks that use monument effectively then? The only tournament where eldrazi monument was a real force to reckon with was PT San Juan which paired eldrazi monument with eldrazi spawn generators like Kozilek's predator and Nest Invaders. Then again, according to you, those people didn't know how to run eldrazi monument, becausely obviously Zvi Mowshowitz sucks and you're definitely better right? Eldrazi Monument is devastating in block where there aren't any good mainboard answers for it, but it hasn't seen much success in standard. The Elfdrazi deck has been getting worse and worse, and much of the rising price for eldrazi monument is probably hype for the rotation, but we're not talking about that.
Also, if you're arguing that you can maintain enough creatures to end the game instantly with monument, why not just run Overrun, which can't be instantly naturalized?
Wow, okay let's go assuming things. Yeah 'OBVIOUSLY Mowshowitz sucks am I'm definitely better?' I modeled my deck AFTER that of Zvi's and regard his advice pretty highly. Your scenario of only attacking with 7 spawn tokens is still pretty horrible since there are inevitably going to be other attackers on the board as well. If Ascension is added to the mix, which you even forgot to mention was a 3-of in that particular San Juan deck, that's basically an instant kill. I DO also run Overrun in my build, as you can ask anyone who's talked with me regarding Mono Green aggro archetypes way before you started talking about this, but you didn't bother to check and really have accomplished nothing but make yourself look like an idiot trying to pin labels on me that aren't even true. Evidence against your unfounded assumptions can be found easily on threads where I vouch for Zvi's Monument Green build and his use of token generators.
I would've left you alone if not for this statement;
"Eldrazi Monument is questionable right now because opponents can play Bloodbraid Elf and randomly flip into an Maelstrom Pulse."
Really? Opponents can play BBE? Wow, it's not like I never noticed as Jund is pretty popular in my metagame. I'm not trying to say Monument is the best thing in the world but it MUST be answered in order to perform nearly any board sweeper short of All Is Dust, which doesn't wipe out the Monument and Spawn tokens anyway. Well, I'm sure you know all about the archetype and whatnot but please refrain from throwing around baseless assumptions just because someone responded.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
Did you hear me say Eldrazi Monument is a bad card? I said it's not effective in today's meta. Monument's a devastating card in Zendikar block constructed. After Shards rotates, who knows.
Regarding your second point, I'll say this again: if you have one creature, you're putting your opponent on a glacial clock. That leaves him plenty of time to play one of his mainboard answers. There is no highly played deck that doesn't run O-ring or Maelstrom Pulse besides RDW. If you're playing against RDW, they're aim is to kill you before you even have the mana to play the monument. Someone mentioned that Monument is a must answer card, which is true. However, right now, it's only really effective in Mono-green, and if you're playing mono-green, there aren't many cards that require answers. Look at Elfdrazi which ran the monument- the only cards that were must-kills were the Archdruids and the Warcallers.
Edit: As a reply to the previous post, all I'm going to say is that Eldrazi Monument is not adviseable to run in standard, which is why Zvi Mowshowitz isn't running around trying to transfer his block deck in standard. I'll put it this way: if a hypothetical person, who has infinite resources, asked me what he should play if he were only interested in winning, I would advise him to not try Eldrazi monument builds. If you have fun with it, good for you, but please, don't try to make it seem as if monument's a tier 1 strategy. It is a powerful card, but this is just not the right time for it. The time may come, but no one knows.
I just didn't appreciate you going out and saying things that were obviously untrue about me and who knows, you might be a good player but you going and throwing out all those random and false assumptions made you look like the opposite. Not that your reputation might mean anything on the internet, which is why I figure people are like this.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
Well, when you say that using eldrazi spawn tokens in conjunction with monument is for "retarded people," it's only natural for someone to assume that you dislike Zvi Mowshowitz's build, considering the majority of the creatures used to power the monument in his deck are spawn tokens.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
Nobody maindecks any instant speed answers to it and very few if any have instant speed sideboard answers. Not to mention if they don't have an answer period the Monument player probably kills you next turn.
11 Forest
4 Khalni Garden
1 Misty Rainforest
4 Swamp
4 Verdant Catacombs
//25 Creatures
4 Birds of Paradise
4 Grave Titan
4 Joraga Treespeaker
2 Kozilek's Predator
3 Mitotic Slime
4 Nest Invader
1 Rampaging Baloths
3 Wolfbriar Elemental
3 Beastmaster Ascension
2 Crystal Ball
4 Eldrazi Monument
2 Garruk Wildspeaker
Curve
1: 8 4: 7
2: 4 5: 7
3: 5 6: 5
So the initial idea is similar to the block monument ascension deck. Many token generators, including Grave Titan as a black splash. Garruk as mana accel and a finisher. Eldrazi Monument and Beastmaster Ascension to make my tokens threats. And of course mana accel in the form of Birds and Treespeakers. I also included Crystal Ball to control my draws.
Basic Monument concept, but with higher token output and Grave Titan as a very large threat.
I'm not really sure what should be done in the sideboard. I'm still working on it.
I think this deck has some really good potential. I'm reluctant to spend $150 on the cards I need, but we'll see.
GGGOmnath, Locus of ManaGGG
Standard
RMyrboltR
Flame infraction. - Blinking Spirit
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
Ok. Cool story story bro. So you think playing a card that needs board postion+ your opp not having removal> playing a card thats needs board position and is faster is a bad idea?
Flame infraction. - Blinking Spirit
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
I see what your saying, but really I have 12 ways to get black mana between Birds of Paradise, Verdant Catacombs, and the Swamps? I'll take what your saying into consideration, but I'll do some play testing before I remove the titans. I also figure considering there are only 4 non-green lands, 16 green, and 4 of both I should still be able to cast Birds consistently. I suppose I'll have to lower the curve, that's what most people are saying. What would you recommend removing for the Leatherback Baloths?
GGGOmnath, Locus of ManaGGG
Standard
RMyrboltR
Monument is good with a bunch of creatures, regardless of size. If you even only have two creatures in play but a Kozilek's Predator or Siege-Gang Commander in hand, Monument buys you time, you can play it first and the token producer after. Stampede you have to play the creature first and hope they're still around for the Stampede next turn.
If you have ten 0/1 Eldrazi spawn Monument is great, Stampede is literally useless.
Playing a Monument can save you from a Baneslayer even if you can't swing in for the win that turn, Stampede can't.
Both have their uses, Stampede is more of a kill card, Monument can be used defensively as well as offensively.
They serve different purposes, and tend to work well together, so comparing them directly is tough.
I use Monument and Overrun side-by-side in my R/G Token list.
"Today Matt Sperling said to me that most Eldrazi Monument decks are basically precon decks…
Until they play the Monument.
Then they bash Bash BASH you, of course. Eldrazi Monument being the frightening motherlover that it is.
Now even though a number of different decks can play Eldrazi Monument — Jund, Vampires, and so on — we most closely associate Eldrazi Monument with Green creatures due to the pre-Worldwake Eldrazi Green decks (you know the ones with Nissa Revane), the Block versions popularized by Team Zvi Mowshowitz or Ben Hayes, and of course the present crop in Standard that float between Block upgrades and G/R Overrun builds."
He goes on to post a Dredgevine build with recurring creatures such as Bloodghast being the fuel for the Monument. My point here is not whether or not Monument-themed decks are good, but whether Monument is a good card. I would say yes, in many cases, because giving you both a solid offense and defense, not to mention DoJ insurance, can often be a threat that requires immediate removal. It doesn't even NEED to go in those Mono-Green decks we've seen so often, as their performance can often be limited by the color they play and its well-known lack of removal. There are still Monument builds today regardless of that type that make it to top 8's in PTQ's all over, and the presence of the damn thing showing up in various archetypes to begin with is a testament to its flexibility over 'just Green', although that would be the favored archetype.
GMono-Green Beastmaster AggroG FNM 30-6-0
RWBoros BushwhackerRW FNM 8-2-0
EDH decks:
GMultani, Maro-SorcererG