Quest for Renewal is one of the only quests I've seen that might be worth playing. It's easy to turn on and has a significant effect on the board, so it seems abusable. Here's the deck I came up with:
The basic idea is to use your one-drop mana dorks to quickly turn on Quest or speed out the big creatures. Once quest is working, you can funnel the mana in Ant Queen, or just store it up to make Omnath huge. Stoneforge adds a toolbox element the help get your big guy through, and it works well with the Quest in the early to midgame. Master of the Wild Hunt can get stupid untapping every turn. Monument gives another way to just say "I win". Escort is there to ensure that you don't get blown away by mass removal.
Try it out, tell me what you think, ideas and comments welcome.
Wolfbriar is indeed interesting, and would be extremely fun with Master. My only dislike of it is that it doesn't utilize the untapping that takes place during the opponent's turn, whereas Ant Queen can. I'll definitely have to test it out, though.
Started testing against the big decks with a friend I can trust to play well. Went 3 - 0 on matches against Jund, 6 - 1 on games. Monument gives them problems, as does a token producer sticking around for more than a turn. Only current change to the deck is -1 Plains, +1 Stirring Wildwood; one-land hands are often keepable, but not when its a Plains. Also considering going anywhere from -2 to -4 on mana-dudes and adding more land.
Currently Playing:
Standard: GWBSomething dont really care any more.
Legacy: GWBNic Fit WBDeadguy Ale
EDH: GWB Karador, Ghost Chieftain RUGRiku, of the Twin Reflections UR Melek, Izzet Paragon
4 Llanowar Elves
4 Birds of Paradise
4 Noble Heirarch
3 Stoneforge Mystic
4 Dauntless Escort
2 Omnath, Locus of Mana
4 Master of the Wild Hunt
3 Ant Queen
1 Sigil of Distinction
1 Basilisk Collar
4 Path to Exile
4 Quest for Renewal
1 Behemoth Sledge
1 Whispersilk Cloak
3 Eldrazi Monument
1 Plains
2 Stirring Wildwood
4 Sunpetal Garden
10 Forest
The basic idea is to use your one-drop mana dorks to quickly turn on Quest or speed out the big creatures. Once quest is working, you can funnel the mana in Ant Queen, or just store it up to make Omnath huge. Stoneforge adds a toolbox element the help get your big guy through, and it works well with the Quest in the early to midgame. Master of the Wild Hunt can get stupid untapping every turn. Monument gives another way to just say "I win". Escort is there to ensure that you don't get blown away by mass removal.
Try it out, tell me what you think, ideas and comments welcome.
Comments and ideas appreciated.
Anyways, I love the deck idea. The deck itself is very solid. How would Wolfbriar Elemental work in this deck?
Wolfbriar is indeed interesting, and would be extremely fun with Master. My only dislike of it is that it doesn't utilize the untapping that takes place during the opponent's turn, whereas Ant Queen can. I'll definitely have to test it out, though.
Standard:
GWBSomething dont really care any more.
Legacy:
GWBNic Fit
WBDeadguy Ale
EDH:
GWB Karador, Ghost Chieftain
RUGRiku, of the Twin Reflections
UR Melek, Izzet Paragon
Artwork by Bornnover of Hakai Studios
That's what Magic is about, after all. A game of poker. With dragons.
Trade Thread http://forums.mtgsalvation.com/showthread.php?p=8732945#post8732945