As someone who plays naya burn in standard haste creatures help dramatically. Then on turns 4-6 you can shoot off burn to kill opponent. 9-12 damage by turn 3 is my goal in standard. Bomat into khenra into crasher is ten points. Add one or two sunscorched that can be 12 possible damage. The fact that they can stop blocking is incredible. Then on turn 4-6 u can shoot some burn spells. I like your list though for a pure burn deck. But ramunaps 1,2,3 curve is amazing. Then u can even draw cards off the Bomat on turn 4 to reload and hopefully catch some burn spells. If you do play those three creatures you might as well be playing Ramunap Red. With just lightning strike, shock and the deserts you can do 42 possible damage. Realistically though you get 2-6 damage from lands and then another 5-8 from burn spells. That means you only need an average of anywhere from 6-13 damage from creatures. Good luck
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4 Kari Zev, Skyship Raider
4 Firebrand Archer
4 Glorybringer
Instants:
4 Shock
4 Lightning Strike
4 Open Fire
4 Flame Lash
4 Hungry Flames
4 Chandra, Torch of Defiance
Lands:
4 Sunscorched Desert
4 Ramunap Ruins
1 Scavenger Grounds
15 Mountain
4 Abrade
4 Kari Zev's Expertise
3 Sweltering Suns
4 Rampaging Ferocidon