Honestly, who doesn't love zombies? I know I sure do. This deck utilizes a tribal theme that beats face with the undead legion. Graveborn Muse and Lord of the Undead provide the card advantage through draw and reanimation, respectively. To offset the Muse's ability, the deck runs a few lifegain sources with Warhammer (which also turns any creature in here into a house), Tendrils and Gutless Ghoul. You can also always sack the Muse to a Husk or Ghoul if the going is getting rough. The deck also provides a nice amount of creature kill, with Terror, Sudden Death and Tendrils in the main, with Edict out of the SB. The Terror and Sudden Death are easily exchanged with Distress and Stupor out of the SB if you need the discard effects.
I have to admit, it's not 100% mono B, the G splash is for your post-***/Damnation plan, Svogthos, and also for the Grips out of the board which give you the ability to handle problem enchantments like Rule of Law, Sacred Mesa, Teferi's Moat, Pithing Needle, etc.
So, I'm going to get some heavy playtesting in with this tomorrow evening, and I will post results here. Thanks for reading!
I think that Tendrils of Corruption needs to be a 4-of; it's that good. Also, I don't think withered wretches are necessary maindeck, nor is gutless ghoul; I would take them out for Festering Goblin, which gets even better since you don't have any 1-drops. Also, being that it is a zombie deck after all, I would up the count of lord of the undead and undead warchief, possibly even to 4-of-each (it's like, extra anthems + extra bodies).
Damit im going to need my shiny Chris Redfield to deal with this. ^^
Honestly awsome name and deck.
Honestly i think terror should side and edict main, as edict is incredibly usefully agaisnt shroud,regenirate,and is useble on Black and artifact its just a little trickier to play.
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WUWhite-Blue-ControlWU Extended WUBSisters GrandeurWUB Legacy RBWElemental's Are FunRBW
I think that Tendrils of Corruption needs to be a 4-of; it's that good. Also, I don't think withered wretches are necessary maindeck, nor is gutless ghoul; I would take them out for Festering Goblin, which gets even better since you don't have any 1-drops. Also, being that it is a zombie deck after all, I would up the count of lord of the undead and undead warchief, possibly even to 4-of-each (it's like, extra anthems + extra bodies).
Festering Goblin honestly isn't very good. Not every deck needs a one drop, I'm happy dropping a tapped Tomb on turn 1. And yes, for my meta, Wretches are necessary maindeck, as we still have a lot of Dredge, Firemane and Teachings in my area. Lord and Warchief serve similar purposes, and by upping them to 4 I'd be removing other cards that are necessary. With the amount of card draw provided by Muse, I've not had a problem yet in getting a Lord or Warchief in my hand. Honestly, your suggestions are raising the curve of the deck even higher, I'm trying to keep it around 3.
Quote from Athan_Menel »
Damit im going to need my shiny Chris Redfield to deal with this. ^^
Honestly awsome name and deck.
Honestly i think terror should side and edict main, as edict is incredibly usefully agaisnt shroud,regenirate,and is useble on Black and artifact its just a little trickier to play.
I've been debating between the two, I'll have to test both ways, and see how it runs.
I had a hell of a time getting the curve down to something I could live with. I even decided to cut Undead Warchief for that purpose (let me tell you I had a hell of a time picking between Warchief and Muse, but draw wins out in the end).
Basically you have the choice depending on matchup on running straight up beatdown aggro or creature control and lay down a fat Korlash or Hammer'd Abomination ftw, using other creatures as blockers/removal/whatever. Deck has plenty of life gain to offset muse and a dash of hand disruption.
Standard Toolbox sideboard, Sudden Death hits Teferi, Extirpate is good 8 times outta 10, Pithing Needle for whatever, Cloister for Rack, and Jailer for dredge or Firemane or whatever in case Wretch isn't covering it.
One thing I prefer: don't just say "add card X," as that's not too helpful. Suggest what should be removed to add card X
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3 withered wretch
4 stromgald crusader
2 lord of the undead
3 nantuko husk
1 gutless ghoul
4 korlash, heir to blackblade
2 undead warchief
3 graveborn muse
Other Spells (15):
2 consume spirit
4 terror
3 loxodon warhammer
3 sudden death
3 tendrils of corruption
2 svogthos, the restless tomb
2 mouth of ronom
1 urza's factory
12 snow-covered swamp
4 overgrown tomb
2 urborg, tomb of yawgmoth
4 cruel edict
4 distress
3 krosan grip
4 stupor
Honestly, who doesn't love zombies? I know I sure do. This deck utilizes a tribal theme that beats face with the undead legion. Graveborn Muse and Lord of the Undead provide the card advantage through draw and reanimation, respectively. To offset the Muse's ability, the deck runs a few lifegain sources with Warhammer (which also turns any creature in here into a house), Tendrils and Gutless Ghoul. You can also always sack the Muse to a Husk or Ghoul if the going is getting rough. The deck also provides a nice amount of creature kill, with Terror, Sudden Death and Tendrils in the main, with Edict out of the SB. The Terror and Sudden Death are easily exchanged with Distress and Stupor out of the SB if you need the discard effects.
I have to admit, it's not 100% mono B, the G splash is for your post-***/Damnation plan, Svogthos, and also for the Grips out of the board which give you the ability to handle problem enchantments like Rule of Law, Sacred Mesa, Teferi's Moat, Pithing Needle, etc.
So, I'm going to get some heavy playtesting in with this tomorrow evening, and I will post results here. Thanks for reading!
-POTC
MTGO account name: FSM
MTGO rating: 1795
Honestly awsome name and deck.
Honestly i think terror should side and edict main, as edict is incredibly usefully agaisnt shroud,regenirate,and is useble on Black and artifact its just a little trickier to play.
Standard
Extended
WUBSisters GrandeurWUB
Legacy
RBWElemental's Are FunRBW
Festering Goblin honestly isn't very good. Not every deck needs a one drop, I'm happy dropping a tapped Tomb on turn 1. And yes, for my meta, Wretches are necessary maindeck, as we still have a lot of Dredge, Firemane and Teachings in my area. Lord and Warchief serve similar purposes, and by upping them to 4 I'd be removing other cards that are necessary. With the amount of card draw provided by Muse, I've not had a problem yet in getting a Lord or Warchief in my hand. Honestly, your suggestions are raising the curve of the deck even higher, I'm trying to keep it around 3.
I've been debating between the two, I'll have to test both ways, and see how it runs.
19 Snow-Covered Swamp
1 Urborg, Tomb of Yawgmoth
3 Mouth of Ronom
Creatures: (22)
4 Festering Goblin
3 Withered Wretch
3 Stromgald Crusader
3 Lord of the Undead
3 Graveborn Muse
3 Twisted Abomination
3 Korlash, Heir to Blackblade
3 Tendrils of Corruption
3 Damnation
4 Cruel Edict
2 Loxodon Warhammer
4 Distress
3 Bottled Cloister
3 Yixlid Jailer
3 Sudden Death
3 Extirpate
3 Pithing Needle
I had a hell of a time getting the curve down to something I could live with. I even decided to cut Undead Warchief for that purpose (let me tell you I had a hell of a time picking between Warchief and Muse, but draw wins out in the end).
Basically you have the choice depending on matchup on running straight up beatdown aggro or creature control and lay down a fat Korlash or Hammer'd Abomination ftw, using other creatures as blockers/removal/whatever. Deck has plenty of life gain to offset muse and a dash of hand disruption.
Standard Toolbox sideboard, Sudden Death hits Teferi, Extirpate is good 8 times outta 10, Pithing Needle for whatever, Cloister for Rack, and Jailer for dredge or Firemane or whatever in case Wretch isn't covering it.
One thing I prefer: don't just say "add card X," as that's not too helpful. Suggest what should be removed to add card X