Interesting deck idea. I'm excited to see what types of Jund decks arise in Battle for Zendikar standard.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Deck is pretty narrow and most of your removal is Sorcery speed. The threat count us also real low abd some of you card choices and numbers are a little strange.
I'd cut atarka's command, Chandra, and exquisite Firecraft completely. These are cards mostly geared for aggro. Exquisite is nice but your already playing Ruinous Path and it dies basically what Firecraft dies here.
I'd reduce kola command to 1 copy and roast to 2 copies as both are narrow removal Spells plus one is Sorcery.
I'd look to add these cards as there just value and fit the Planeswalker she'll alot better
Ultimate price
Nissa, Vastwood seer
Read the bones or painful truth
Radiant flames
Transgress the mind
Duress
Hangarback Walker
Outpost Siege
Also playing foul tongue wouldn't hurt even though you don't have dragons. It helps you deal with cards like ojutai, Silumgar, and opposing hard to remove the arts such as walkers tge become creatures
Atarka's Command is an aggro spell. Three points of face burn at the cost of a card isn't something that Midrange or Control want, and the other modes aren't relevant in these builds.
Three colors may be "free", since fixing is good so consistency isn't much of a concern, but you still need a good reason for running them. Red's presence in a three-color deck typically isn't for its usual burn package, because without the critical mass of aggressive creatures and burn to finish games quickly, stuff like Firecraft and Command are just card disadvantage. RDW and Atarka Red can afford that, Jund Midrange can't.
Chandra is really random, too. She won't flip reliably in a three-color deck, and even when she does, she's a weak control walker and you aren't looking to win super quickly.
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Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Deck is pretty narrow and most of your removal is Sorcery speed. The threat count us also real low abd some of you card choices and numbers are a little strange.
I'd reduce kola command to 1 copy and roast to 2 copies as both are narrow removal Spells plus one is Sorcery.
I'd look to add these cards as there just value and fit the Planeswalker she'll alot better
Ultimate price
Nissa, Vastwood seer
Read the bones or painful truth
Radiant flames
Transgress the mind
Duress
Hangarback Walker
Outpost Siege
Also playing foul tongue wouldn't hurt even though you don't have dragons. It helps you deal with cards like ojutai, Silumgar, and opposing hard to remove the arts such as walkers tge become creatures
Three colors may be "free", since fixing is good so consistency isn't much of a concern, but you still need a good reason for running them. Red's presence in a three-color deck typically isn't for its usual burn package, because without the critical mass of aggressive creatures and burn to finish games quickly, stuff like Firecraft and Command are just card disadvantage. RDW and Atarka Red can afford that, Jund Midrange can't.
Chandra is really random, too. She won't flip reliably in a three-color deck, and even when she does, she's a weak control walker and you aren't looking to win super quickly.