I am getting ready for a string of competitive events (GPTs, PTQs, IQs...). Most recently I have been playing RG Aggro and have been relatively successful (Top 8ed a 1k a couple weeks ago). However, I feel like WUR Flash is a terrible matchup for my current deck. Even if I draw my god-hand, it barely feels like I have a 50/50 chance against it. While I am comfortable with RG Aggro and feel like I have a respectable shot against any other matchup, WUR flash is becoming more prevalent in the metagame, so I am looking for another deck to play.
The new GR Domri lists that have been popping up (Kibler at the World Championship, 4 in SCG Open MN's Top 16) look pretty attractive to me. It shares a number of cards from my RG Aggro list while adding some solid late-game. I wanted to get everyone's thoughts on how this deck stacks up against the big dogs (Jund, WUR Flash) as well as the rest of the metagame. Also, any insight on possible tweaks is much appreciated.
TL;DR - How does GR Domri match up against Jund / WUR Flash and others?
I played this deck at a recent tourney and went 6-1 with my one loss being to american flash. I beat 3 jund decks and that match feels very much in your favor. Your worst matchup is bant hex, basically unwinnable. The american matchup went 3 games and the two games I lost he had multiple sphinx, answers to everything, and a top decked O ring the turn after I burning earthed. They basically have to have the exact right answers to all your threats and draw a sphinx, it felt very much in my favor despite losing.
I played this deck at a recent tourney and went 6-1 with my one loss being to american flash. I beat 3 jund decks and that match feels very much in your favor. Your worst matchup is bant hex, basically unwinnable. The american matchup went 3 games and the two games I lost he had multiple sphinx, answers to everything, and a top decked O ring the turn after I burning earthed. They basically have to have the exact right answers to all your threats and draw a sphinx, it felt very much in my favor despite losing.
Thanks for the reply. I haven't run into a ton of Hexproof in my local metagame (Dallas) but I also have a very limited sampling from a large city. I think I'm going to pull the trigger on ordering the cards needed for GR Domri and Domri Naya since what I'm missing is very similar and try to get some solid testing with both decks. I'm leaning toward GR Domri since it mostly gets around Burning Earth while being able to play it as well.
I only played UWR Flash once on the way to 16th place at SCG Minneapolis. In Game 1, Hasy Flinthoof Boars starting on Turn 2 followed up with Hellrider on Turn 4 ended it quickly. Game 2 was more nip and tuck, but I won through a smaller Sphinx's Revelation thanks to Ghor-Clan Rampager and had Thundermaw Hellkite to drop as a follow-up if he was able to wrath.
I felt like my opponent was on his heels the whole game and just kept the pressure up, using Ghor-Clan Rampager to trample through his Restoration Angels. I actually boarded out a couple of the Rampager Game 2 because I didn't want to get suckered by Azorius Charm, but I forced him into a situation where he needed to use his mana and could not keep up U and W to use the charm.
I am getting ready for a string of competitive events (GPTs, PTQs, IQs...). Most recently I have been playing RG Aggro and have been relatively successful (Top 8ed a 1k a couple weeks ago). However, I feel like WUR Flash is a terrible matchup for my current deck. Even if I draw my god-hand, it barely feels like I have a 50/50 chance against it. While I am comfortable with RG Aggro and feel like I have a respectable shot against any other matchup, WUR flash is becoming more prevalent in the metagame, so I am looking for another deck to play.
The new GR Domri lists that have been popping up (Kibler at the World Championship, 4 in SCG Open MN's Top 16) look pretty attractive to me. It shares a number of cards from my RG Aggro list while adding some solid late-game. I wanted to get everyone's thoughts on how this deck stacks up against the big dogs (Jund, WUR Flash) as well as the rest of the metagame. Also, any insight on possible tweaks is much appreciated.
TL;DR - How does GR Domri match up against Jund / WUR Flash and others?
This weekend's SCG Open Top 16 decklists: http://sales.starcitygames.com//deckdatabase/deckshow.php?t%5BT1%5D=1&event_ID=&feedin=&start_date=2013-08-04&end_date=2013-08-04&city=Minneapolis&state=MN&country=&start=1&finish=16&exp=&p_first=&p_last=&simple_card_name%5B1%5D=&simple_card_name%5B2%5D=&simple_card_name%5B3%5D=&simple_card_name%5B4%5D=&simple_card_name%5B5%5D=&w_perc=0&g_perc=0&r_perc=0&b_perc=0&u_perc=0&a_perc=0&comparison%5B1%5D=%3E%3D&card_qty%5B1%5D=1&card_name%5B1%5D=&comparison%5B2%5D=%3E%3D&card_qty%5B2%5D=1&card_name%5B
Thanks much,
Mr_Zero
Thanks for the reply. I haven't run into a ton of Hexproof in my local metagame (Dallas) but I also have a very limited sampling from a large city. I think I'm going to pull the trigger on ordering the cards needed for GR Domri and Domri Naya since what I'm missing is very similar and try to get some solid testing with both decks. I'm leaning toward GR Domri since it mostly gets around Burning Earth while being able to play it as well.
I felt like my opponent was on his heels the whole game and just kept the pressure up, using Ghor-Clan Rampager to trample through his Restoration Angels. I actually boarded out a couple of the Rampager Game 2 because I didn't want to get suckered by Azorius Charm, but I forced him into a situation where he needed to use his mana and could not keep up U and W to use the charm.
The match up certainly feels winnable to me.