My local store has been into an aggro storm right now, so my Maze's End deck basicly got unplayable there (my last result with it was an miserable 1-4).... Actually, on the last FNM i've seen the following decks:
A ton of RGx Aggro decks (Naya, Jund Aggro, Straight RG)
Some BGx Rock Decks (Jund, B/G Midrange)
Some Bant Hexproof decks
A few UWx decks (Esper Control, UWR Flash, straight UW)
A few rogue decks (Maze, Br Control, Selesnya Tokens...)
And since i have the UWx Flash package (Resto Angel, Snapcaster, Sphinx, Augur, etc.) i decided to run it. But i'd like to know which one would do better on that meta.
- UWR has the advantage of having a faster clock and faster ways to deal with opposing small creatures but struggles against bigger creatures such as Thundermaw Hellkite, on its upside, it has an easier way to deal with Planeswalkers.
- Esper gains advantage on the fact that it has more consistent removals, although most of them are somewhat conditional or are better on an empty board. Its disadvantage is that it runs a slower grindy game and against some decks 2 or 3 turns are really important.
So, i'd like ideas of which deck is better for my meta and which cards you guys recommend for me to play. At my initial idea, for both decks i'd like to run the Resto Angel package and 1 or 2 Aetherling, but i'd understand if it's not a good idea.
I have been playing Patriot Control for a while now been winning FNM and Game Day with I believe right now it is better control than Esper. Esper has a huge problem dealing with planeswalkers were as patriot doesn't, you have to many burn plus Voice of Resurgence doesn't even hurt patriot control. Aggro is an easy win with deck so is reanimator, jund is the worst match up but still beatable.
I would definitely say UWR is the better control deck right now. Especially against aggro. Red is simply faster a turn faster than black at dealing with threats. Also, Warleader's Helix.
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Currently Playing Modern Decks:
:symu::symr:UR Splinter Twin:symr::symu:
:symu::symw::symr:UWR Control:symr::symw::symu:
I think Esper is better positioned in a meta full of R/G and Mono Red Aggro you have flat out cheaper and better removal spells. Pillar is falling out of favor since most of the creatures are 3 toughness and also the top end all are 5 toughness so Warleader's is also not that great. Going one for one with aggro forces overextention which is what Esper has always been better at. Just my 2 cents.
Esper is better than american vs an aggro meta. Esper kill spells just kill better. Cryptic incursion gains more life than helix. Blood baron stops aggro dead unless they have double burn or mortars. Black has sack effects giving Esper a huge edge vs hexproof. Esper also has curse of death's hold. Esper also offers lifebane zombie which is good both in that it exiles something from aggro AND that it's intimidate makes short work of domri. Additionally, Esper has the upper hand vs UWR since drownyard + aetherling (I'd play 2 in sideboard or a 1,1 split, but play 2 baron in main) is far less counterable and drownyard forces them to revelation for fewer cards (notion thief helps here too). Since UWR relies so heavily on creatures, your removal is better in game 1 and stays relevant in post-board matches too.
That said, if your meta has lots of burning earth, I wouldn't play either of those. UW control or UB control will be better. Here's one of each I've been playtesting.
You get far/away, turn/burn, pillar, doomblade, mizzium mortars, searing spear, and snapcaster.
Supreme Verdict isn't very good right now anyways. Most creatures are either immune, dodge it, or have a 2nd life.
Olivia locks out most of these decks right now and they have no way to protect domri from her. I have found that turn/burn to be one of the most effective tools vs domri as well. They always leave back a boros reckoner to defend him.
My main issue with Esper is that it has a hard day dealing with Planeswalkers with things other than Detention Sphere /O-Ring and Planar Cleansing, also, its clock is slower which may allow a few decks to recover its clock.
UWR on other hand has a really tough day on dealing with bigger threats such as Thundermaw.
I think that Sphinx's Revelation is too good to not be run in a Control deck, so I wouldn't stick up to Grixis. Also, i have to disagree about how unefficient Supreme Verdict is right now, it just has to be well played at the right moment.
A ton of RGx Aggro decks (Naya, Jund Aggro, Straight RG)
Some BGx Rock Decks (Jund, B/G Midrange)
Some Bant Hexproof decks
A few UWx decks (Esper Control, UWR Flash, straight UW)
A few rogue decks (Maze, Br Control, Selesnya Tokens...)
And since i have the UWx Flash package (Resto Angel, Snapcaster, Sphinx, Augur, etc.) i decided to run it. But i'd like to know which one would do better on that meta.
- UWR has the advantage of having a faster clock and faster ways to deal with opposing small creatures but struggles against bigger creatures such as Thundermaw Hellkite, on its upside, it has an easier way to deal with Planeswalkers.
- Esper gains advantage on the fact that it has more consistent removals, although most of them are somewhat conditional or are better on an empty board. Its disadvantage is that it runs a slower grindy game and against some decks 2 or 3 turns are really important.
So, i'd like ideas of which deck is better for my meta and which cards you guys recommend for me to play. At my initial idea, for both decks i'd like to run the Resto Angel package and 1 or 2 Aetherling, but i'd understand if it's not a good idea.
Thanks in advice!
On DeTora's extra land drop on PT:GTC
And don't play Aetherling it's bad just uses Auger of Bolas and Restoration Angel to win. Those couples with all the burn its easy to beat most decks.
Modern Decks:
:symu::symr:UR Splinter Twin:symr::symu:
:symu::symw::symr:UWR Control:symr::symw::symu:
Edit: Sorry, I am not too familiar with how to link Split Cards.
That said, if your meta has lots of burning earth, I wouldn't play either of those. UW control or UB control will be better. Here's one of each I've been playtesting.
1 aetherling
4 augur of bolas
4 restoration angel
PLANESWALKERS (2)
1 jace, architect of thought
1 tamiyo, the moon sage
INSTANT/SORCERIES (23)
4 sphinx's revelation
3 think twice
2 dissipate
2 syncopate
2 celestial flare
1 renounce the guilds
3 azorius charm
2 oblivion ring
4 supreme verdict
3 mutavault
1 moorland haunt
4 Glacial fortress
4 hallowed fountain
7 island
7 plain
1 aetherling
1 oblivion ring
2 Pithing needle
1 celestial flare
1 renounce the guilds
2 dispel
2 negate
2 clone
2 terminus
1 jace, architect of thought
2 aetherling
3 augur of bolas
planeswalkers (2)
1 jace, memory adept
1 tamiyo, the moon sage
instants/sorceries (27)
4 think twice
3 opportunity
2 syncopate
2 psychic strike
2 essence scatter
1 cryptic incursion
3 far//away
2 doom blade
2 warped physique
1 devour flesh
2 barter in blood
2 mutilate
1 cyclonic rift
4 watery grave
4 drowned catacomb
3 drownyard
7 island
8 swamp
2 appetite for brains
3 duress
1 curse of death's hold
1 jace, memory adept
2 notion thief
2 pithing needle
1 cryptic incursion
2 negate
1 dispel
You get far/away, turn/burn, pillar, doomblade, mizzium mortars, searing spear, and snapcaster.
Supreme Verdict isn't very good right now anyways. Most creatures are either immune, dodge it, or have a 2nd life.
Olivia locks out most of these decks right now and they have no way to protect domri from her. I have found that turn/burn to be one of the most effective tools vs domri as well. They always leave back a boros reckoner to defend him.
UWR on other hand has a really tough day on dealing with bigger threats such as Thundermaw.
I think that Sphinx's Revelation is too good to not be run in a Control deck, so I wouldn't stick up to Grixis. Also, i have to disagree about how unefficient Supreme Verdict is right now, it just has to be well played at the right moment.
On DeTora's extra land drop on PT:GTC