Been working on this deck for a couple weeks. It started as a budget deck but friend let me barrow a couple cards so left that area pretty quick. What do you guys think? Any advice is welcome
Was running the deck vs friends and arbor elf seemed to slow me down allot as I couldn't get creatures out as fast if I had mana dork so did -4 arbor +4 Elvish Mystic and the deck ran allot better
Got to play it a bit more and hunger of the howlpack did surprisingly well, and experiment one didn't seem as useful as I thought. I think I don't have enough larger creatures hitting the field to make use of his evolve. And generally wasn't the person I was putting counters on. Lotleth Troll had been the MVP.
Any suggestions anyone?
Considering Wasteland Viper, and Dreg Mangler. What should be taken out to make room?
I would hate having 3 mana and not being able to cast Predator Ooze, so I would remove 2-3 Swamps in favor of the last Woodland Cemetery and more Forest.
Jund uses Olivia Voldaren. The mana for Murder would be hard with this deck. Putrefy is slower than Doom Blade, but kills more things including opposing Varolz. I would make sure I had some at least in the sideboard.
Putrefy sounds like a good idea I'll try it out. As for slitherhead he's been non stop fuel for the troll and buffing him fast not sure If I want to remove him yet.
As for the land I forgot to change it on here was running 9 Forest 3 swamp I'd run another duel land but my fourth one is missing. I may just -4 experiment one
Putrefy sounds like a good idea I'll try it out. As for slitherhead he's been non stop fuel for the troll and buffing him fast not sure If I want to remove him yet.
As for the land I forgot to change it on here was running 9 Forest 3 swamp I'd run another duel land but my fourth one is missing. I may just - 4 Experiment One and +4 strangleroot what do you think?
Worth a try. The Scavenging Ooze and the Trolls don't cause the second evolve for the Experiment, so even if you get 1 counter, you won't often get 2 until it is late. I would also find a way to work an Ulvenwald Tracker or two in somehow, unless you've tried them and know they don't work.
The Wasteland Viper seems like a great creature, but doesn't really do the +1/+1 counter thing. The black unleash creatures also seem interesting, particularly Thrill-Kill Assassin, but not helpful when on the defensive.
Also, if I can say this without being offensive, you might get more comments if you can change the title to reference "+1/+1 Counter" instead of "+1 Token".
Wouldn't want to go triple color with this deck. If I did that I would have to take out my predator ooze because I don't see me getting triple green and double white in a three color deck
I'm going to have to see if i can get some cards. I would like to test strangleroot geists, and Trill-Kill Assassin . Im fighting between those two to take the 4 spot where wasteland viper is. I haven't bought any older sets since just started playing again so i know i don't have any geists.
Creatures:30
Spells:10
Lands:20
Any suggestions anyone?
Considering Wasteland Viper, and Dreg Mangler. What should be taken out to make room?
The Ulvenwald Tracker is often used with the Predator Ooze. I heard that repeatable removal is good.
Neither the Predator nor the Slitherhead evolve the Experiment. The Predator is really good, so I would cut the Slitherhead first.
The Strangleroot Geist can evolve the Experiment twice. With the Menace in place it comes back as a 4/3. I would consider it.
If you do add 4 Dreg Manglers, you could consider Gravecrawler as you would have 12 Zombies.
I would hate having 3 mana and not being able to cast Predator Ooze, so I would remove 2-3 Swamps in favor of the last Woodland Cemetery and more Forest.
Jund uses Olivia Voldaren. The mana for Murder would be hard with this deck. Putrefy is slower than Doom Blade, but kills more things including opposing Varolz. I would make sure I had some at least in the sideboard.
Not saying, just suggesting.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
As for the land I forgot to change it on here was running 9 Forest 3 swamp I'd run another duel land but my fourth one is missing. I may just -4 experiment one
Worth a try. The Scavenging Ooze and the Trolls don't cause the second evolve for the Experiment, so even if you get 1 counter, you won't often get 2 until it is late. I would also find a way to work an Ulvenwald Tracker or two in somehow, unless you've tried them and know they don't work.
The Wasteland Viper seems like a great creature, but doesn't really do the +1/+1 counter thing. The black unleash creatures also seem interesting, particularly Thrill-Kill Assassin, but not helpful when on the defensive.
The Bloodflow Connoisseur seems too expensive.
Also, if I can say this without being offensive, you might get more comments if you can change the title to reference "+1/+1 Counter" instead of "+1 Token".
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I'll change the title but not sure how
Yes, the undying creatures get double counters as described here.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Also, I am running two Varolz
I love the hydra. Only thing I do not like about the others is you have to pretty much pay up front to ramp them up. This one does it on its own.
- 4 wasteland viper
+4 strangleroot guest
-3 doom blade
+3 putrefy
-4 Hunger of the backpack
+4 revenge of the hunted