I was mostly inspired by my friend's Boros humans for this deck.
Any ideas or suggestions for the deck? I made it because I wanted to make a deck that abused Ethereal Armor's ridiculous mana efficiency and scaling, so I figured all of the super cheap double strikers ought to do the job. The Overgrown Tombs instead of Forests are for consistency when playing the Gift of Orzhova.
I've been trying it solitaire against my other decks and it's doing extremely well, but... that's solitaire
I understand the Stalker, not so much the Geist. Is it just "well if you're splashing blue for Stalker you might as well pick up the Geist anyway"? Also, I can't help but think that if Hexproof is really necessary, I could toss Alpha Authority in the SB instead and board it in when I need resilience against targetted removal. It doesn't require opening up a third colour (which means a lot more shocking yourself, or getting screwed on mana), and synergizes with the Ethereal Armors.
I'd probably ditch the Mentor of the Meeks, and drop the O-ring count to 3, and use 4 Alpha Authority in SB.
Alpha Authority fits the theme better, but honestly I'd keep some Ranger's Guile around. And it's less good with Double Strike and Trample than it would be with Double Strike and Unblockable, but Inquisitor's Flail could deal a lot of damage in this build.
there are definitely some better options then fencing ace. even with double strike, it really only performs will with rancor. consider truefire paladin , elite inquisitor , or upping your mana curve for silverblade paladin
there are definitely some better options then fencing ace. even with double strike, it really only performs will with rancor. consider truefire paladin , elite inquisitor , or upping your mana curve for silverblade paladin
I already have silverblade paladins in there... the Fencing Aces are to get the most mileage out of the various voltron buffs I've got.
Alpha Authority fits the theme better, but honestly I'd keep some Ranger's Guile around. And it's less good with Double Strike and Trample than it would be with Double Strike and Unblockable, but Inquisitor's Flail could deal a lot of damage in this build.
Hmm. I could see swapping out the Bonds of Faith for Flails, but the Flail seems a little bit slow (in exchange for being sturdier and not prone to 2-for-1). I'll try it though.
The thing with fencing ace is that it begins with a 1/1 body, so it takes at least 2 other cards (if not 3) to get it out of searing spear range. Most of the time, with the +1/+1 buffs you have, it will still be vulnerable to pillar of flame
Other than that, you are currently pretty much leaving yourself open to 2 for 1 everywhere. alpha authority could help with that but it's very much on the slower side. ranger's guile could would be a definite 4 here imho.
One other card to consider might be thalia, guardian of thraben which might help for more control-ish matchups
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4 Avacyn's Pilgrim
4 Champion of the Parish
4 Fencing Ace
4 Mayor of Avabruck
4 Hamlet Captain
4 Silverblade Paladin
Enchantments: 15
4 Rancor
4 Ethereal Armor
3 Bonds of Faith
4 Gift of Orzhova
4 Sunpetal Grove
4 Overgrown Tomb
4 Temple Garden
8 Plains
1 Gavony Township
4 Knight of Glory
3 Mentor of the Meek
4 Oblivion Ring
4 Rest in Peace
I was mostly inspired by my friend's Boros humans for this deck.
Any ideas or suggestions for the deck? I made it because I wanted to make a deck that abused Ethereal Armor's ridiculous mana efficiency and scaling, so I figured all of the super cheap double strikers ought to do the job. The Overgrown Tombs instead of Forests are for consistency when playing the Gift of Orzhova.
I've been trying it solitaire against my other decks and it's doing extremely well, but... that's solitaire
I'd probably ditch the Mentor of the Meeks, and drop the O-ring count to 3, and use 4 Alpha Authority in SB.
Giant Growth is also worth looking at
I already have silverblade paladins in there... the Fencing Aces are to get the most mileage out of the various voltron buffs I've got.
Hmm. I could see swapping out the Bonds of Faith for Flails, but the Flail seems a little bit slow (in exchange for being sturdier and not prone to 2-for-1). I'll try it though.
Other than that, you are currently pretty much leaving yourself open to 2 for 1 everywhere. alpha authority could help with that but it's very much on the slower side. ranger's guile could would be a definite 4 here imho.
One other card to consider might be thalia, guardian of thraben which might help for more control-ish matchups