Inspired by the Orzhov Zombies thread, I had the idea for Junk Zombies since green opens up a few extra tools, primarily Lotleth Troll, Rancor, and Abrupt Decay. Lotleth Troll is effective both offensively and defensively in aggro matchups, while being resilient against control. Rancor makes everything including spirit tokens into more efficient attackers. And Abrupt Decay is uncounterable and deals with a lot of stumbling blocks (cheap first strikers, Boros Reckoner, etc).
The main issue that this deck's had is consistency in the manabase, but that seems like it can be worked out with the right build. Double white for Obzedat can be a little rough at points, but Messengers come down on turn 3 pretty consistently. Lack of card draw is another issue. Disciple of Bolas or Sign in Blood could work for that. There's also the option for Deathrite Shaman and Golgari Charm somewhere in the 75 as well.
The mana base looks pretty sketchy, but a 3-colour aggro deck in standard is always going to look like that.
This might be the first deck in a long time that actually should run Blood Artist (the card is normally horrid). I think the deck looks good enough to test, you can tweak the numbers from there. The only thing that immediately comes to mind is maybe +1 Orzhov Charm, -1 Abrupt Decay; I don't think Abrupt Decay is that good in standard (not compared to what it does in other formats).
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I agree with Zem about Abrupt Decay, but my reasoning is because it does not belong in the main since a Junk Zombies deck needs a way to kill sideboarded in enchantments and artifacts. This is the only reason to run it unless you are in a very aggro meta and need unconditional kill spells.
The double white of ghost dad is difficult to hit, so you have to consider that you are more of a mid-range grindy deck, and in that case I would drop the ghost dads for Lilianna of the Veil since she functions quite well in a grindy deck than Ghost Dad.
Im all about the G/W/B zombies build.
Been working toward using lotleth troll as a discard engine, into an Immortal servitude(x=3) to bring back manglers/messengers for some extra pressure in late game.
The deck has an extremely fast aggro in the early game, can laugh at mass wipe (except terminus), and has pretty decent staying power late game.
For the future I was thinking of ditching rancor and adding Sorin, Lord of Innistrads. But I am not totally sure. I do like a turn 2 four damage swing with rancor, but sorin's emblems cannot be removed and buff the field.
Also eventually thinking of sliding in Liliana of the Veil as a 2 of in there.
It's based on a list I seen on TCGplayer differences from this list are:
-2 Rancor
-2 Obzedat, Ghost Council
-1 Cavern of Souls
+2 Sorin, Lord of Innistrad
+2 Liliana of the Veil
+1 Swamp
I currently run Obzedat over lily due to it being an evasive bomb that if not answered recovers my life total while dragging them down. Lily can be conditionally good at times (like sacking a gravecrawler while they sack a reckoner), but other times not so much. There can be times where you just want to skip using her for a turn. I may eventually add her, but I may need some convincing.
I currently had rancor in the list over Sorin because of the sheer explosiveness earlygame and difficulty to remove. But I do really like Sorin's emblems for lategame, lifelinking tokens, and his ult if necessary. I wish I had room to run both.
Cavern of Souls is what forces control players into a tight position, they can't counter your tribal. I included one extra because my meta has a bunch of control. Also It helps ironing out the casting of Obzedat, whether for colors or for counterspell dodging. The only downside is that it rarely interferes with strict non-creature color demands from orzhov charm, blind obedience, and rarely rancor. Though since a swamp would be in its place anyway, a swamp wouldn't help to cast anything that would demand non-black regardless.
Also may I just point out how awesome Garruk Relentless is? Fight a token/gravecrawler/lotleth of yours or a weakling on your opponents side to transform him, then go searchin for a wincon whether it be another Geralf's Messenger or Obzedat. Or clog the field with death touch tokens. Or if you are against mill, get ready for that ult.
4 Diregraf Ghoul
4 Gravecrawler
4 Blood Artist
4 Lotleth Troll
4 Geralf's Messenger
2 Restoration Angel
2 Obzedat, Ghost Council
3 Lingering Souls
1 Killing Wave
Instants
1 Orzhov Charm
2 Ultimate Price
3 Abrupt Decay
Enchantments
2 Rancor
Land
4 Godless Shrine
4 Isolated Chapel
4 Overgrown Tomb
4 Woodland Cemetery
3 Cavern of Souls
1 Orzhov Guildgate
1 Golgari Guildgate
3 Swamp
The main issue that this deck's had is consistency in the manabase, but that seems like it can be worked out with the right build. Double white for Obzedat can be a little rough at points, but Messengers come down on turn 3 pretty consistently. Lack of card draw is another issue. Disciple of Bolas or Sign in Blood could work for that. There's also the option for Deathrite Shaman and Golgari Charm somewhere in the 75 as well.
This might be the first deck in a long time that actually should run Blood Artist (the card is normally horrid). I think the deck looks good enough to test, you can tweak the numbers from there. The only thing that immediately comes to mind is maybe +1 Orzhov Charm, -1 Abrupt Decay; I don't think Abrupt Decay is that good in standard (not compared to what it does in other formats).
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Want to play better magic? Come join us at diestoremoval.com
The double white of ghost dad is difficult to hit, so you have to consider that you are more of a mid-range grindy deck, and in that case I would drop the ghost dads for Lilianna of the Veil since she functions quite well in a grindy deck than Ghost Dad.
Been working toward using lotleth troll as a discard engine, into an Immortal servitude(x=3) to bring back manglers/messengers for some extra pressure in late game.
3 Diregraf Ghoul
4 Lotleth Troll
3 Dreg Mangler
4 Geralf's Messenger
4 Gravecrawler
2 Obzedat, Ghost Council
2 Rancor
4 Gift of Orzhova
1 Immortal Servitude
1 Killing Wave
3 Blind Obedience
2 Farseek
2 Selesnya Charm
4 Woodland Cemetery
2 Cavern of Souls
1 Vault of the Archangel
3 Overgrown Tomb
4 Isolated Chapel
5 Swamp
2 Liliana of the Veil
4 Blood Artist
2 Killing Wave
1 Immortal Servitude
1 Oblivion Ring
3 Golgari Charm
3 Deathrite Shaman
1 Orzhov Charm
tumblr
4 Dreg Mangler
4 Geralf's Messenger
4 Gravecrawler
4 Lotleth Troll
2 Obzedat, Ghost Council
2 Blind Obedience
4 Lingering Souls
2 Orzhov Charm
2 Rancor
2 Garruk Relentless
4 Godless Shrine
4 Isolated Chapel
4 Overgrown Tomb
2 Swamp
2 Temple Garden
1 Vault of the Archangel
4 Woodland Cemetery
The deck has an extremely fast aggro in the early game, can laugh at mass wipe (except terminus), and has pretty decent staying power late game.
For the future I was thinking of ditching rancor and adding Sorin, Lord of Innistrads. But I am not totally sure. I do like a turn 2 four damage swing with rancor, but sorin's emblems cannot be removed and buff the field.
Also eventually thinking of sliding in Liliana of the Veil as a 2 of in there.
It's based on a list I seen on TCGplayer differences from this list are:
-2 Rancor
-2 Obzedat, Ghost Council
-1 Cavern of Souls
+2 Sorin, Lord of Innistrad
+2 Liliana of the Veil
+1 Swamp
I currently run Obzedat over lily due to it being an evasive bomb that if not answered recovers my life total while dragging them down. Lily can be conditionally good at times (like sacking a gravecrawler while they sack a reckoner), but other times not so much. There can be times where you just want to skip using her for a turn. I may eventually add her, but I may need some convincing.
I currently had rancor in the list over Sorin because of the sheer explosiveness earlygame and difficulty to remove. But I do really like Sorin's emblems for lategame, lifelinking tokens, and his ult if necessary. I wish I had room to run both.
Cavern of Souls is what forces control players into a tight position, they can't counter your tribal. I included one extra because my meta has a bunch of control. Also It helps ironing out the casting of Obzedat, whether for colors or for counterspell dodging. The only downside is that it rarely interferes with strict non-creature color demands from orzhov charm, blind obedience, and rarely rancor. Though since a swamp would be in its place anyway, a swamp wouldn't help to cast anything that would demand non-black regardless.
Also may I just point out how awesome Garruk Relentless is? Fight a token/gravecrawler/lotleth of yours or a weakling on your opponents side to transform him, then go searchin for a wincon whether it be another Geralf's Messenger or Obzedat. Or clog the field with death touch tokens. Or if you are against mill, get ready for that ult.
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UBW Affinity
RRR Burn
WWW Death and Taxes
[i]EDH:[/i]
UUU Azami's High Tide Wizards
0R0 Daretti's Staxheep
URG Animar Combo
WUBRG Progenitus Superfriends
WWGSissay's Sissies
[i] Tiny Leaders EDH
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RBW Alesha's Aristocrats & Taxes
UUU Kira's Merfolk Cult
GGG Ezuri's Elfball