What's the secret to Bant Enchantments? I am facing it tomorrow and sceered for me life!
Be fast enough, don't keep slow hands and try to be mana efficient when deciding threats and burns. They don't have many targets for your burn so just try to hit the in the face when you can and hope to win the race.
When is the right time to remove an opponent's mana dork? In your first game against G/W aggro you decided to cast Ash Zealot and attack instead of removing his Pilgrim. In those situations I'm usually afraid that leaving it will allow them to cast a Smiter the following turn (though there's also the possibility that he already has a third land and will play it anyway).
When is the right time to remove an opponent's mana dork? In your first game against G/W aggro you decided to cast Ash Zealot and attack instead of removing his Pilgrim. In those situations I'm usually afraid that leaving it will allow them to cast a Smiter the following turn (though there's also the possibility that he already has a third land and will play it anyway).
Without looking at the game I'm guessing he left the Pilgrim alone so he could be more mana efficient. You do want to kill their dorks almost at first sight early in games but sometimes you don't just because it drastically throws off your curve by doing so. For instance, if Zem's hand was something like Zealot, Pillar, no other 1 drops then he would be sacrificing a lot of tempo just to kill their dork and maybe (but not for sure) hurting his opponent's tempo too as Pillar would be his only play for the turn and then he possibly loses another mana playing the Zealot on turn 3. Generally you'd rather just play the combination of cards that best use your mana in a situation like this. Obviously there's exceptions, for example if you have reason to believe killing the Pilgrim would mana screw your opponent then you might go for it. But generally you want to use your mana efficiently early.
In that specific position, he was going to ramp into Loxodon Smither, but I had Ash Zealot + Searing Spear to remove it, and a Pyreheart Wolf in my hand, so Smiter was not an issue for me.
I tend to prioritize removing mana dorks when I have very limited interaction with whatever they are ramping into.
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Right now I think so, though I do miss the Hounds. I think being that little bit more aggressive is a better strategy against Bant, Jund, Naya and Reanimator, which is ~25% of the field.
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Do you not think that Lightning Mauler + Hound is more aggressive? For me, I find that Lightning Mauler is better with Hounds since it allows for more than just soulbinding with 1-drops and Pyrehearts.
Its not more aggressive. Hound is very slow without Lightning Mauler, Conscripts is always fast. Hound is certainly good, and amazing if you can get enough grindy matchups, but that just isn't what is in the current MTGO metagame.
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They're a combo deck so you just need to race ASAP. Think of all your creatures as burn spells.
Thank you, Zeman. Honestly, of all the Red mages I've played with and against as well as learned from and taught over the years I've been playing since 1995, you are consistantly the wonkiest one of all. Frequesntly helpful, sometimes insightful, constructively opinionated and destructively forum-related. All of this is just buttering you up for not good reason except to say, your streams over the last 6 weeks I've been following them have been pivotal in guiding my switch this standard season from Jund-Control to MonoRed Sligh/Midrange.
I helped my buddy build the Bant Auras that won the recent GP, and your streamlined advice is what allowed me to snap keep my highly aggressive draws and beat the snot out of him in 2 of our 3 races.
I look forward to more of your streaming and commentary as Standard evolves with GC.
Grats on the present DE. Shame you can't stream.
In reference to your last stream, would you be willing to share somewhere that collection you have bookmarked for old articles from stellar players?
I was most sincerely interested, but I have to watch your recordings normally rather than be able to chime in on the live streaming.
The is a big list in the primer, I will be adding more to that in the near future
Edit.
Round 3 vs 2-0 BR Zombies
Game 1 we both flooded out badly, but I drew two Hellion Crucibles and they went to town on his face. Game 2 was more of the same ~ I boarded out a lot of 1 drops, kept in Wolves on the draw, brought in removal, traded everything 1-for-1, made a Hellion, drew a Hellrider *gg machinegun*
Man, I'd pay money some days to flood. I was mana starved 7 out of nine games and took your list 1-2, drop, beating only BW Flash through superior guess work on what's in the oponents' hands. Lost to GW humans and Naya with spectacular mulls to 5 against both opponents each game. It left me wondering if I accidentally somehow sided out 15 lands.
Playing in the current DE, cannot get the stream working ~ my laptop is not co-coperating.
Round 1 vs Esper Control, 2-1 WIN
Won Game 3 on the back of an overloaded mortars on turn 19.
round 2 vs BG Fight Club, 2-0 WIN
I hear this is a deck, but it didn't look like it from where I was sitting. Ran him over in 6-7 turns both games.
It only becomes an issue if they get the Predator Ooze out and the fight guy together early on. Otherwise you just run over them with red, as we know from the fast starts we can get :).
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Fires :symr:f Salvation
2-0 vs Bant Control
2-1 vs Bant Enchantments
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Be fast enough, don't keep slow hands and try to be mana efficient when deciding threats and burns. They don't have many targets for your burn so just try to hit the in the face when you can and hope to win the race.
Round 1 vs BR Zombies: 2-1 WIN
Round 2 vs GW Aggro: 2-0 WIN
Round 3 vs Junk Reanimator: 1-2 LOSS
Round 4 vs BR Zombies: 2-1 WIN
Result ~ 3-1 (7-4), rank 11/79
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Slammed with work and unable to watch. Z, I want details on the Junk Reanimator match, please. That's about the only deck I have a tough time with.
Without looking at the game I'm guessing he left the Pilgrim alone so he could be more mana efficient. You do want to kill their dorks almost at first sight early in games but sometimes you don't just because it drastically throws off your curve by doing so. For instance, if Zem's hand was something like Zealot, Pillar, no other 1 drops then he would be sacrificing a lot of tempo just to kill their dork and maybe (but not for sure) hurting his opponent's tempo too as Pillar would be his only play for the turn and then he possibly loses another mana playing the Zealot on turn 3. Generally you'd rather just play the combination of cards that best use your mana in a situation like this. Obviously there's exceptions, for example if you have reason to believe killing the Pilgrim would mana screw your opponent then you might go for it. But generally you want to use your mana efficiently early.
In that specific position, he was going to ramp into Loxodon Smither, but I had Ash Zealot + Searing Spear to remove it, and a Pyreheart Wolf in my hand, so Smiter was not an issue for me.
I tend to prioritize removing mana dorks when I have very limited interaction with whatever they are ramping into.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
They're a combo deck so you just need to race ASAP. Think of all your creatures as burn spells.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Also, what decks do you bring Traitorous Blood in against? I thought G/W would be one of those decks because of Smiter and Thragtusk.
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Thank you, Zeman. Honestly, of all the Red mages I've played with and against as well as learned from and taught over the years I've been playing since 1995, you are consistantly the wonkiest one of all. Frequesntly helpful, sometimes insightful, constructively opinionated and destructively forum-related. All of this is just buttering you up for not good reason except to say, your streams over the last 6 weeks I've been following them have been pivotal in guiding my switch this standard season from Jund-Control to MonoRed Sligh/Midrange.
I helped my buddy build the Bant Auras that won the recent GP, and your streamlined advice is what allowed me to snap keep my highly aggressive draws and beat the snot out of him in 2 of our 3 races.
I look forward to more of your streaming and commentary as Standard evolves with GC.
Cheers!
Round 1 vs Esper Control, 2-1 WIN
Won Game 3 on the back of an overloaded mortars on turn 19.
round 2 vs BG Fight Club, 2-0 WIN
I hear this is a deck, but it didn't look like it from where I was sitting. Ran him over in 6-7 turns both games.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
In reference to your last stream, would you be willing to share somewhere that collection you have bookmarked for old articles from stellar players?
I was most sincerely interested, but I have to watch your recordings normally rather than be able to chime in on the live streaming.
Edit.
Round 3 vs 2-0 BR Zombies
Game 1 we both flooded out badly, but I drew two Hellion Crucibles and they went to town on his face. Game 2 was more of the same ~ I boarded out a lot of 1 drops, kept in Wolves on the draw, brought in removal, traded everything 1-for-1, made a Hellion, drew a Hellrider *gg machinegun*
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Rd 1: Esper Control, 2-1
Rd 2: BG Fight Club, 2-0
Rd 3: BR Zombies, 2-0
Rd 4: Mono Red 0-2
Score: 3-1 (6-3)
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It only becomes an issue if they get the Predator Ooze out and the fight guy together early on. Otherwise you just run over them with red, as we know from the fast starts we can get :).
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