I' developing a U/R Miracle deck that is, at is core, a burn deck. The deck is ment to do the following:
*Get as many cards as possible into opponents hand as possible by using reforge the soul, Devastation Tide, Cyclonic Rift, Jace memory adept, and silent departure
*Burn opponent using Tibalt (-4), Vexing Devil, Chandra, Thunderous Wrath, and Devil's Play
*Use Temporal Mastery to bump up loyalty counters on planeswalker (now that proliferate is gone). Also increasing mana base to use Devil's play as an outlet.
I'd considered adding more land but as i have tudors reforge the soul and Index, I do not feel like it would be a problem albiet I have not play tested the deck yet. As the metagame pans out, I'd want this to be a solid deck. Junk tokens and even zombies are no good if it is in the persons hand. Any thoughts/suggestions would be greatly appreciated. Sideboard is TBD.
Other cards i've considered is guttersnipe, augur of bolas, and archaeomancer, faithless looting, and desperate ravings. I didn't want this deck being creature driven though.
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I' developing a U/R Miracle deck that is, at is core, a burn deck. The deck is ment to do the following:
*Get as many cards as possible into opponents hand as possible by using reforge the soul, Devastation Tide, Cyclonic Rift, Jace memory adept, and silent departure
*Burn opponent using Tibalt (-4), Vexing Devil, Chandra, Thunderous Wrath, and Devil's Play
*Use Temporal Mastery to bump up loyalty counters on planeswalker (now that proliferate is gone). Also increasing mana base to use Devil's play as an outlet.
4 Reliquary Tower
6 Mountain
4 Island
2 Steam Vents
4 Evolving Wilds
Creatures/Planeswalkers (11)
4 Vexing Devil
3 Tibalt, the Fiend-Blooded
2 Jace, Memory Adept
2 Chandra, the Fireband
4 Cyclonic Rift
3 Devastation Tide
3 Silent Departure
2 Reforge the Soul
2 Devil's Play
4 Index
4 Think Twice
4 Thunderous Wrath
3 Temporal Mastery
I'd considered adding more land but as i have tudors reforge the soul and Index, I do not feel like it would be a problem albiet I have not play tested the deck yet. As the metagame pans out, I'd want this to be a solid deck. Junk tokens and even zombies are no good if it is in the persons hand. Any thoughts/suggestions would be greatly appreciated. Sideboard is TBD.
Thanks!