I've seen multiple BW Tokens decks and recently RW tokens in anticipation of the humans getting red in AVR, but I have yet to see a tokens deck running all three colors.
Why WBR? It allows you to combine two of the most powerful cards in standard right now, Lingering Souls and Rally the Peasants. In conjunction these two cards provide 20 damage in the air. Even though I've only tested this a single week at the local FNM, I ran over almost every other deck, going 4-1, my loss being a land screw against Frites.
This decklist seemed to do amazing things for me, Hellrider and Rally the Peasants creating lethal damage out of thin air. Suture Priest is an absolute house in this aggro heavy meta, and draws out the removal that would have hit Hellrider. Doomed Traveler and Lingering Souls allow you to rebuild quickly after a wipe, an once you're at 6 mana Rally the Peasants ends the game almost every time. I seemed to be going in for lethal against WRR the turn before their titan was online, and won 2-0. I beat UR counter burn with little difficulty (2-0), and had the same story against vamps(2-0). RG aggro was a little difficult because of the lifegain from Huntmaster of the Fells, but Gather the Townsfolk kept them locked down until Lingering Souls connected with Rally the Peasants for victory both times for 2-1. Then Frites came up, and I smashed them round 1, got stuck on 2 lands round 2, and sat there with a Hellrider waiting to fly in for victory but never got my second red to end 1-2, my only loss. My meta is generally 64-70 players, and the only top deck I haven't faced is Delver.
Alternatively, the list I'm going to attempt this week is as follows, the changes made primarily because of Hellrider having the RR in his casting cost.
In this decklist, red exists solely for the flashback on Rally the Peasants, just as black did in the last one for Lingering Souls. I'm testing it and will bring back some results after this week's FNM, but right now it's promising. Falkenrath Noble is Suture Priest # 5-8, and allows a win simply by resolving Day of Judgement.
Now that you've seen some of the key components, here's a quick primer on how to run them.
These are your basic creatures that you want to be sending sideways almost every turn. Gather the Townsfolk plays double duty as early anti-aggro chump block, and both the Traveler and the Souls give you a fast rebuild after a wipe.
Each of these cards turns your tokens into dangerous sources of damage and are all fairly straight forward. Honor of the Pure did not go in as 8 anthems was too many, and I couldn't find a satisfactory cut for them. It seems to run well without them.
The Bleeders
I can't say enough about how dominating these are in the aggro heavy meta. They hose zombies, blow out the mirror, and are good against any deck playing creatures.
Sometimes you won't get the good fast start this deck wants, and you need to blow up some of your opponent's field. Oblivion Ring is amazing, and I usually drop it and then swing for game after making their titan disappear. Brimstone Volley (and Day of Judgement w/ Falkenrath Noble) can be used to finish in addition to killing creatures.
Sideboard
The sideboard is meta-based, and is not optimized, and quite frankly, not used too often. Most decks I've played against die before I would need anything in there.
Notable Exceptions
Hero of Bladehold
May yet find a home in here. So good when you can untap with one, but mine has never survived long enough to attack in the few tests and was initially cut for Hellrider.
Sorin, Lord of Innistrad
So far the only impression I have of this guy is a half anthem with a psuedo-fog for 4. Good when resolved against control, but who plays control?
Elspeth Tirel
I want her in here, but by the time I have 5 mana I'm ready to end the game, not make more tokens. Sideboard in an optimized list perhaps.
Questions? Comments? I'd love to hear any suggestions you have to turn this into tier 1 material.
neither u/r counter burn or "vamps" are real decks and beating them once hardly qualifies this deck a spot in the meta.
That being said i actually like the original list over the new one. Noble is terrible in a meta dominated by delver (and if the one by you isnt that's cool but for most of us it is.)
and dies to literally any removal in the format except gut shot (and even then snapcaster gets it there)
I think 4 Hellrider is a must and 4 volley as well. I may take out the signal pests when i test this and cut the rallys down to 2 in favor of some midnight hauntings and champions. I get that the pest brings battle cry to the party but it's too likely to be a dead draw when you need a card. Based on your issues with r/g i'll probably throw in 2 mirran crusaders and switch the pests to champions. You still get the nut draw of T1 Champ, T2 Gather, it draws out removal to give your priests and hellriders a chance, and can still go bigger than r/g's average creatures. Based on what you're trying to do this is probably where i'm going to start testing
this gives you 9 sources of red and black, gives you early game in arc trail and lavamancer with a light humans sub theme giving your champ a chance to be a legit threat.
Here is the build that I am working on, and has done pretty well so far in playtesting. It's not quite ready to take to FNM (and I'm also many miles from one currently), but I will be able to in late June. It's mostly RW but with the B for Vault and to flashback Lingering Souls
Why WBR? It allows you to combine two of the most powerful cards in standard right now, Lingering Souls and Rally the Peasants. In conjunction these two cards provide 20 damage in the air. Even though I've only tested this a single week at the local FNM, I ran over almost every other deck, going 4-1, my loss being a land screw against Frites.
Here's the list I ran that night.
4 Doomed Traveler
4 Signal Pest
4 Suture Priest
3 Hellrider
Enchantments 7
4 Intangible Virtue
3 Oblivion Ring
Instants 7
4 Rally the Peasants
3 Brimstone Volley
4 Gather the Townsfolk
4 Lingering Souls
Lands 23
4 Clifftop Retreat
4 Isolated Chapel
8 Plains
6 Mountain
1 Shimmering Grotto
1 Brimstone Volley
1 Oblivion Ring
3 Mortarpod
4 Celestial Purge
3 Nihil Spellbomb
3 Surgical Extraction
This decklist seemed to do amazing things for me, Hellrider and Rally the Peasants creating lethal damage out of thin air. Suture Priest is an absolute house in this aggro heavy meta, and draws out the removal that would have hit Hellrider. Doomed Traveler and Lingering Souls allow you to rebuild quickly after a wipe, an once you're at 6 mana Rally the Peasants ends the game almost every time. I seemed to be going in for lethal against WRR the turn before their titan was online, and won 2-0. I beat UR counter burn with little difficulty (2-0), and had the same story against vamps(2-0). RG aggro was a little difficult because of the lifegain from Huntmaster of the Fells, but Gather the Townsfolk kept them locked down until Lingering Souls connected with Rally the Peasants for victory both times for 2-1. Then Frites came up, and I smashed them round 1, got stuck on 2 lands round 2, and sat there with a Hellrider waiting to fly in for victory but never got my second red to end 1-2, my only loss. My meta is generally 64-70 players, and the only top deck I haven't faced is Delver.
Alternatively, the list I'm going to attempt this week is as follows, the changes made primarily because of Hellrider having the RR in his casting cost.
4 Doomed Traveler
4 Signal Pest
4 Suture Priest
4 Falkenrath Noble
Enchantments 7
4 Intangible Virtue
3 Oblivion Ring
Instant 4
4 Rally the Peasants
3 Day of Judgement
3 Gather the Townsfolk
4 Lingering Souls
Land 23
4 Clifftop Retreat
4 Isolated Chapel
8 Plains
4 Swamp
3 Vault of the Archangel
1 Day of Judgement
1 Oblivion Ring
4 Tragic Slip
3 Surgical Extraction
3 Nihil Spellbomb
3 Celestial Purge
In this decklist, red exists solely for the flashback on Rally the Peasants, just as black did in the last one for Lingering Souls. I'm testing it and will bring back some results after this week's FNM, but right now it's promising. Falkenrath Noble is Suture Priest # 5-8, and allows a win simply by resolving Day of Judgement.
Now that you've seen some of the key components, here's a quick primer on how to run them.
The Beats
These are your basic creatures that you want to be sending sideways almost every turn. Gather the Townsfolk plays double duty as early anti-aggro chump block, and both the Traveler and the Souls give you a fast rebuild after a wipe.
The Buffs
Each of these cards turns your tokens into dangerous sources of damage and are all fairly straight forward. Honor of the Pure did not go in as 8 anthems was too many, and I couldn't find a satisfactory cut for them. It seems to run well without them.
The Bleeders
I can't say enough about how dominating these are in the aggro heavy meta. They hose zombies, blow out the mirror, and are good against any deck playing creatures.
The Blasters
Sometimes you won't get the good fast start this deck wants, and you need to blow up some of your opponent's field. Oblivion Ring is amazing, and I usually drop it and then swing for game after making their titan disappear. Brimstone Volley (and Day of Judgement w/ Falkenrath Noble) can be used to finish in addition to killing creatures.
Sideboard
The sideboard is meta-based, and is not optimized, and quite frankly, not used too often. Most decks I've played against die before I would need anything in there.
Notable Exceptions
Hero of Bladehold
May yet find a home in here. So good when you can untap with one, but mine has never survived long enough to attack in the few tests and was initially cut for Hellrider.
Sorin, Lord of Innistrad
So far the only impression I have of this guy is a half anthem with a psuedo-fog for 4. Good when resolved against control, but who plays control?
Elspeth Tirel
I want her in here, but by the time I have 5 mana I'm ready to end the game, not make more tokens. Sideboard in an optimized list perhaps.
Questions? Comments? I'd love to hear any suggestions you have to turn this into tier 1 material.
GVorinclex Control & ConquerG
BWVish Kal: Drinkin' Your MilkshakeBW
That being said i actually like the original list over the new one. Noble is terrible in a meta dominated by delver (and if the one by you isnt that's cool but for most of us it is.)
and dies to literally any removal in the format except gut shot (and even then snapcaster gets it there)
I think 4 Hellrider is a must and 4 volley as well. I may take out the signal pests when i test this and cut the rallys down to 2 in favor of some midnight hauntings and champions. I get that the pest brings battle cry to the party but it's too likely to be a dead draw when you need a card. Based on your issues with r/g i'll probably throw in 2 mirran crusaders and switch the pests to champions. You still get the nut draw of T1 Champ, T2 Gather, it draws out removal to give your priests and hellriders a chance, and can still go bigger than r/g's average creatures. Based on what you're trying to do this is probably where i'm going to start testing
4 Champion of the Parish
4 Doomed Traveller
2 Grim Lavamancer
2 Suture Priest
4 Hellrider
Instants/ Sorceries:14
2 Arc Trail
4 Gather the Townsfolk
4 Lingering Souls
4 Brimstone Volley
3 Oblivion Ring
4 Intangible Virtue
Lands : 23
4 Isolated Chapel
4 Clifftop Retreat
4 Evolving Wilds
2 Vault of The Archangel
7 Plains
1 Mountain
1 Swamp
2 Surgical Extration
1 Go for The Throat
3 Timely Reinforcements
2 Day of Judgement
2 Celestial Purge
3 Sword of War And Peace
1 Revoke Existance
1 Divine Offering
this gives you 9 sources of red and black, gives you early game in arc trail and lavamancer with a light humans sub theme giving your champ a chance to be a legit threat.
4x Vexing Devil
3x Archwing Dragon
3x Geist-Honored Monk
4x Doomed Traveler
Spells:
4x Brimstone Volley
4x Lingering Souls
4x Midnight Haunting
2x Increasing Devotion
Enchantments:
4x Oblivion Ring
3x Intangible Virtue
2x Cathars' Crusade
4x Clifftop Retreat
2x Evolving Wilds
5x Mountain
8x Plains
2x Slayers' Stronghold
2x Swamp
1x Vault of the Archangel
4x Act of Treason or Dismember or Go for the Throat
3x Cursebreak
3x Day of Judgment
2x Divine Deflection
1x Increasing Devotion
2x Thunderbolt
Thoughts on Hellrider vs. Archwing Dragon? And Geist-Honored Monk vs. Hero of Bladehold?