So we've been told that there is a Mythic land that can appear as the 15th card in a DGM pack. So far Gates have been fairly restricted to Limited and Block Constructed as far as playability goes. I think it is not much of a stretch at all to think that this land will care about gates. Something like:
Dragon's Maze Land
Land
T: Add 1 to your mana pool.
T: Add 1 mana of any color that a gate you control could produce.
It was just an example off the top of my head, I know it's not very good. All I'm trying to say is that it seems likely that the land will involve gates in some way.
Dragon's Maze
Legendary Land - Gate
:symtap:: Add 1 to your manapool
:symtap:: For each gate you control, add one mana to your manapool of a color that gate could produce.
It was just an example off the top of my head, I know it's not very good. All I'm trying to say is that it seems likely that the land will involve gates in some way.
Don't sweat it- this is wide open territory right now.
I'm personally hoping for Maze of Niv,
Anti-Reflecting Pool (one mana your lands can't produce),
or some type of "signet" land, or ultimate Odyssey DLs- T: Add 1 to your Mana Pool. ,T: Add two mana in any combination of colors to your mana pool.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It would suck beyond imagination if this land is some kind of mana fixer or general utility - at a mythic land would mean an absurrridiculous price.
If it makes mana and nothing else, to make it appropriate at Mythic it would need to be something crazy, like producing WUBRG at a not easy condition. But what would it be?
Dragon's Maze
Land
: Add to your Mana Pool.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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MODERN - WUB Gifts - W Knights - W Soul Sisters - WR Land Destruction - B Mono Black Control
Dragon's Maze
Land
: Add to your Mana Pool.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Something makes me doubt they'd make a strictly better Maze of Ith. Particularly when it's a card many would consider "un-fun"
Dragon's Maze
Land
: Add to your Mana Pool.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
I have a feeling giving any deck that uses Maze of Ith the option to run another 4 would be a mistake..
Oh god, I hope it doesn't have anything to do with gates.
I have a funny feeling it will involve Gates... as speculated in the other thread- WUBRGT: You win the game.
You may only use mana from Gates to pay this activation cost.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Maze of the Dragon T: add 1 to your mana pool. 3, T: Add any amount of mana of any color to your mana pool. Use this ability only to cast Illusion spells.
Dragon's Maze
Legendary Land
Add to your mana pool.
When Dragon's Maze is put into a graveyard from the battlefield, you may search your library for a gate card and put it onto the battlefield tapped. If you do, shuffle Dragon's Maze into its owner's library.
This may look like a simple Flagstones of Trokair variant, but there are a lot of things going on here:
The main difference is that Dragon's Maze is shuffled back into your library and Flagstones of Trokair are not. This means after the maze is legend ruled away, you'll keep drawing it again and again, searching for more and more gates to put onto the battlefield.
This will encourage players to consider gates over shocklands during the deck building process.
This can potentially fit into any deck and both you and your opponent might find yourselves legend ruling each other's Dragon's Mazes much more often than Flagstones of Trokair ever were.
Sometimes you may not want to mana fix your opponent, even if you'll also be fixing your own mana.
This may seem like a free license to run a 5-color deck, but if you only ever draw 1 Dragon's Maze the entire game, it will only ever produce colorless mana.
Once you filter your library from all your gates, every Dragon's Maze beyond the first becomes a dead draw.
If you choose not to find a gate to put onto the battlefield (or if there are no gates left in your deck to find), Dragon's Maze is never shuffled back into your library, preventing future dead draws.
Figuring out the correct balance between Dragon's Maze and gates in your particular deck in whatever the current meta environment is at the time will be the real balancing act (a.k.a. "the maze").
This card may just be too weird and maybe no one would ever bother and just play shocks and buddy lands instead. But I like how multiple copies of this card would eventually filter every single land out of your library over time (in theory).
The Rumor Mill staff has had an anonymous source contact us about the mythic land. We feel it's fairly confirmed, since the source has proven reliable with a separate spoiler. Here's what we know about the other card!
When you have 10 gates, you win the game. It wasn't specified if this was at upkeep or end of turn.
There's less sure things that can be inferred as well. First, the source wasn't sure if it is or isn't a Gate itself. I'm inclined to believe it isn't. Second, it's likely the mythic mentioned in today's Arcana, since it's an alternate win-con. Third, it's probably true, since every pack is going to either have a Gate or a shock, so drafting a deck around it won't be impossible.
Dragon's Maze
Legendary Land
T: Add 1 of any color to your mana pool.
When Dragon's Maze enters the battlefield under your control, any opponent may search your hand and library for a copy of Dragon's Maze. If a copy is found, you lose the game.
Having long understood the nature of his foes, Niv-Mizzet formed the leylines with a singular purpose - to provide for them a resource so enticing that they would trade knowledge for power.
I'm guessing the card is gonna have something to do with the leylines because, that is what Niz-Mizzet has been researching. So it might be something along the lines of gemstone caverns.
I just read the Wiki on Nicol Bolas today and a lot of his scheming has to do with mana & leylines. E.g. his Temple on Dominaria was the focal point of three leylines (blue, black, red).
I'm curious what lies -storywise- in the Maze. I mean there has to be something of value inside if you win the game with it
And if I would really like to know if it's in any way connected to Bolas.
"Thank you Niv' for opening that lock, I've been waiting fourthousand years for you to finally open it."
Bolas has been confirmed to have no irons in this fire, no fingers in this pie, and no horses in this race.
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Dragon's Maze Land
Land
T: Add 1 to your mana pool.
T: Add 1 mana of any color that a gate you control could produce.
Dragon's Maze
Legendary Land - Gate
:symtap:: Add 1 to your manapool
:symtap:: For each gate you control, add one mana to your manapool of a color that gate could produce.
Don't sweat it- this is wide open territory right now.
I'm personally hoping for Maze of Niv,
Anti-Reflecting Pool (one mana your lands can't produce),
or some type of "signet" land, or ultimate Odyssey DLs-
T: Add 1 to your Mana Pool.
,T: Add two mana in any combination of colors to your mana pool.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
If it makes mana and nothing else, to make it appropriate at Mythic it would need to be something crazy, like producing WUBRG at a not easy condition. But what would it be?
Land
: Add to your Mana Pool.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
I'm hoping for something big and splashy, but narrow. I don't think anyone wants a mythic rare mana-fixer, because no one like buying expensive lands.
Something makes me doubt they'd make a strictly better Maze of Ith. Particularly when it's a card many would consider "un-fun"
I have a feeling giving any deck that uses Maze of Ith the option to run another 4 would be a mistake..
I have a funny feeling it will involve Gates... as speculated in the other thread-
WUBRGT: You win the game.
You may only use mana from Gates to pay this activation cost.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
tap add X/X to your pool. X/X = your 2 guild colors. use this mana only to play guild affiliated spells (watermarked spells)
so basically it can tap for w/r b/u r/g etc
as long as it was legendary, it would be strong, but limited enough not to be broken.
sig by Sioux
I'm guessing it will be something similar to Eye of Ugin, in that it does one specific thing, and does it quite well.
T: add 1 to your mana pool.
3, T: Add any amount of mana of any color to your mana pool. Use this ability only to cast Illusion spells.
Guilded Maze
:Add one mana of the color that a gate you control could produce.
Gates you control come into play untapped.
Prevent all damage dealt to you from monocolored sources.
Source?
This may look like a simple Flagstones of Trokair variant, but there are a lot of things going on here:
Figuring out the correct balance between Dragon's Maze and gates in your particular deck in whatever the current meta environment is at the time will be the real balancing act (a.k.a. "the maze").
This card may just be too weird and maybe no one would ever bother and just play shocks and buddy lands instead. But I like how multiple copies of this card would eventually filter every single land out of your library over time (in theory).
Eh, I tried.
Thread | Draft
Here's a link to the Rumor Mill thread about this mythic rare land (with information from an anonymous source):
http://forums.mtgsalvation.com/showthread.php?t=483735
Legendary Land
T: Add 1 of any color to your mana pool.
When Dragon's Maze enters the battlefield under your control, any opponent may search your hand and library for a copy of Dragon's Maze. If a copy is found, you lose the game.
Having long understood the nature of his foes, Niv-Mizzet formed the leylines with a singular purpose - to provide for them a resource so enticing that they would trade knowledge for power.
Bolas has been confirmed to have no irons in this fire, no fingers in this pie, and no horses in this race.