~Adamant Negation
U
Instant - Uncommon
Counter target non-creature spell unless its controller pays 1. Ferocious - If you control a creature with power 4 or greater, counter that spell instead.
FT: Temur isn't patient enough to care about tiny details.
1 mana counter yeah!
With this card, you can counter the new 5mana wrath or Elspeth for measly one mana.
I believe this is just the card needed to make blue-related mid range decks viable in the next standard.
Aether spiral twister is an awkward name. I hope it was just the literal translation of the Jaoanese printing and not how it will be laid out on the English version
Yup, just the literal translation I made up: 霊気(Aether) 渦(Spiral) 竜巻(Twister).
To be fair, its Japanese name sounds pretty awkward as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Grudgingly picked Dakra Mystics.
Fellhide Petrifier is a stronger card, but I was afraid of someone (mistakingly) picking the Lamia and going black as well.
On the other hand, blue has two decent cards in the Font and Pin to the Earth, but neither of them are good enough to be 2nd~3rd picked.
If one of them happen to pass around, I'd be happy to take it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Picked Forgeborn Oreads.
There's enough relevant 1-toughness creatures in the format for me to consider it as a potential 2-for-1'er.
Plus, the extra damage from all enchantments is a nice addition.
Setessan Tactics is a hard card to evaluate properly, but I ultimately didn't pick it because at 2mana, it's a situation-specific removal that loses you tempo, and at 3mana, it's a card that has a narrow chance of 2-for-1'ing with even greater loss of tempo.
My thought was that I would have a higher chance of successfully 2-for-1'ing with Forgeborn Oreads than with Setessan Tactics.
Also, with JOU added, green doesn't have as much of a size advantage as it used to, so that was another factor.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
I feel that many of your 5+ CMC creatures are simply not worth it at all, given the availability of powerful equips like Bonesplitter, Loxodon Warhammer, and Grafted Wargear, and overall efficiency of lower CMC spells.
Namely, Air Servant, Jetting Glasskite, Predatory Nightstalker, Ancient Hydra, Gathan Raiders, Indrik Stomphowler, Deadwood Treefolk, and Jungle Weaver all seem to be on lower power level than the rest of the cube, considering their mana cost.
This also causes a problem for green especially, because there isn't that much incentive to bump up to 5~6 mana using cards like Cultivate.
I feel like Pelakka Wurm is the only card right now that's worth ramping up for.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Even though white is by far the best color in the set for limited, red is still not that bad.
I actually think Sigiled Skink (the scry lizard) is amazing.
In a format with plenty of enchantment buff's and combat tricks, it shouldn't be had to make him attack around 3 times.
At that point, you get to scry 1 three times for free, which I consider to be more than a one card's worth of advantag
Out of uncommons, Akroan Line Breaker and Mogis's Warhound look pretty good to me, in addition to cards already mentioned by Dromar.
On a different topic, I've noticed that there are a lot of random mill cards in blue and black.
Can mill be a viable strategy in JOU-BNG-THS drafts?
The mill cards available below uncommon are:
Countermand (mill 4), Dakra Mystic (UC, mill 1), Thassa's Devourer (constellation to mill2), Returned Reveler (mill 3), Returned Centaur (mill 4), Evanescent Intellect (pay 2mana to mill 3), Siren of the Silent Song (Inspired mill 1), and Thassa's Bounty (mill 3).
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Nyx Weaver is just the card GB dredge needs, a creature that can put cards into graveyard.
I don't see why people can't run both this and Satyr Wayfinder.
Providing +2 devotion and allowing you to search for basically any card for additional 3 mana is just an icing on the cake.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Why are people getting so angry over the Fonts?
Sure, the red, white, and the black one may not be constructed playable at all, but the green one and the blue one provide things that the current standard could use: non-creature mana acceleration below 2mana (Mana Bloom only gets you ahead for one turn if cast on turn 2), and cheap draw spell.
The green one can certainly see play in Bant control decks to make turn 3 Verdict's possible.
As for the blue one... I know Courier's Capsule didn't see much play, but we had a lot of good draw spells back then.
But now, we're in an era where even Divination gets played. So I don't see why this card isn't at least test-worthy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
I loved Modern Masters drafting.
Each 2-color combination had its own strategy, with overall deck synergy being much more important than individual card power levels.
So, I tried to accomplish something similar in my cube here.
Badge, I entirely agree that having 5-color lands instead of 2color lands makes the mana base slower.
However, the way his cube is right now, I feel that his 4mana+ cards are so strong, and 1~2 mana cards so relatively underwhelming (and few), that most decks will end up with slower mana curves, with plenty of time to deal with tap-ins during turn1 or 2.
Heck, I think my cube is actually more tempo intensive (despite lower overall power), as turn 2 actions are more numerous and usually more crucial.
...which kind of gets to my other point about this cube, which is that aggro strategies seem near impossible.
I think you should consider decreasing the amount of mass removals and PW's that just shut down aggro.
Private Mod Note
():
Rollback Post to RevisionRollBack
Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
To post a comment, please login or register a new account.
U
Instant - Uncommon
Counter target non-creature spell unless its controller pays 1.
Ferocious - If you control a creature with power 4 or greater, counter that spell instead.
FT: Temur isn't patient enough to care about tiny details.
1 mana counter yeah!
With this card, you can counter the new 5mana wrath or Elspeth for measly one mana.
I believe this is just the card needed to make blue-related mid range decks viable in the next standard.
Edit: forgot the link http://www.bigmagic.net/news/0187.html
It's got more than 10 different strategies you can choose from.
Comment about it here.
Yup, just the literal translation I made up: 霊気(Aether) 渦(Spiral) 竜巻(Twister).
To be fair, its Japanese name sounds pretty awkward as well.
It's got more than 10 different strategies you can choose from.
Comment about it here.
3UU - Rare
Instant
For each attacking creature, its owner chooses to put it on the top or bottom of his or her deck.
Spoiler from one of the major magic shops in Japan, Big Magic.
The card can be seen at 0:37 in this video:
https://www.youtube.com/watch?v=3y-BHbugBfk&feature=youtu.be
It's got more than 10 different strategies you can choose from.
Comment about it here.
I actually don't like starting JBT with a white pick, because white is so strong in JOU that everyone seems to go that color.
It's got more than 10 different strategies you can choose from.
Comment about it here.
Fellhide Petrifier is a stronger card, but I was afraid of someone (mistakingly) picking the Lamia and going black as well.
On the other hand, blue has two decent cards in the Font and Pin to the Earth, but neither of them are good enough to be 2nd~3rd picked.
If one of them happen to pass around, I'd be happy to take it.
It's got more than 10 different strategies you can choose from.
Comment about it here.
There's enough relevant 1-toughness creatures in the format for me to consider it as a potential 2-for-1'er.
Plus, the extra damage from all enchantments is a nice addition.
Setessan Tactics is a hard card to evaluate properly, but I ultimately didn't pick it because at 2mana, it's a situation-specific removal that loses you tempo, and at 3mana, it's a card that has a narrow chance of 2-for-1'ing with even greater loss of tempo.
My thought was that I would have a higher chance of successfully 2-for-1'ing with Forgeborn Oreads than with Setessan Tactics.
Also, with JOU added, green doesn't have as much of a size advantage as it used to, so that was another factor.
It's got more than 10 different strategies you can choose from.
Comment about it here.
It's got more than 10 different strategies you can choose from.
Comment about it here.
Namely, Air Servant, Jetting Glasskite, Predatory Nightstalker, Ancient Hydra, Gathan Raiders, Indrik Stomphowler, Deadwood Treefolk, and Jungle Weaver all seem to be on lower power level than the rest of the cube, considering their mana cost.
This also causes a problem for green especially, because there isn't that much incentive to bump up to 5~6 mana using cards like Cultivate.
I feel like Pelakka Wurm is the only card right now that's worth ramping up for.
It's got more than 10 different strategies you can choose from.
Comment about it here.
I actually think Sigiled Skink (the scry lizard) is amazing.
In a format with plenty of enchantment buff's and combat tricks, it shouldn't be had to make him attack around 3 times.
At that point, you get to scry 1 three times for free, which I consider to be more than a one card's worth of advantag
Out of uncommons, Akroan Line Breaker and Mogis's Warhound look pretty good to me, in addition to cards already mentioned by Dromar.
On a different topic, I've noticed that there are a lot of random mill cards in blue and black.
Can mill be a viable strategy in JOU-BNG-THS drafts?
The mill cards available below uncommon are:
Countermand (mill 4), Dakra Mystic (UC, mill 1), Thassa's Devourer (constellation to mill2), Returned Reveler (mill 3), Returned Centaur (mill 4), Evanescent Intellect (pay 2mana to mill 3), Siren of the Silent Song (Inspired mill 1), and Thassa's Bounty (mill 3).
It's got more than 10 different strategies you can choose from.
Comment about it here.
...aand GW aggro just died.
Seriously, I don't think they can print anything at this point to make that deck viable in standard.
The new Ajani isn't nearly enough.
It's got more than 10 different strategies you can choose from.
Comment about it here.
I don't see why people can't run both this and Satyr Wayfinder.
Providing +2 devotion and allowing you to search for basically any card for additional 3 mana is just an icing on the cake.
It's got more than 10 different strategies you can choose from.
Comment about it here.
I think it's good enough to be at least tested.
Being an enchantment, it might see play in GB enchantment-theme decks as well.
It's got more than 10 different strategies you can choose from.
Comment about it here.
Sure, the red, white, and the black one may not be constructed playable at all, but the green one and the blue one provide things that the current standard could use: non-creature mana acceleration below 2mana (Mana Bloom only gets you ahead for one turn if cast on turn 2), and cheap draw spell.
The green one can certainly see play in Bant control decks to make turn 3 Verdict's possible.
As for the blue one... I know Courier's Capsule didn't see much play, but we had a lot of good draw spells back then.
But now, we're in an era where even Divination gets played. So I don't see why this card isn't at least test-worthy.
It's got more than 10 different strategies you can choose from.
Comment about it here.
Each 2-color combination had its own strategy, with overall deck synergy being much more important than individual card power levels.
So, I tried to accomplish something similar in my cube here.
Visual List: http://cubetutor.com/visualspoiler/9427
1x Boros Elite
1x Champion of the Parish
1x Doomed Traveler
1x Elite Vanguard
1x Favored Hoplite
1x Gideon's Lawkeeper
1x Isamaru, Hound of Konda
1x Order of the Stars
1x Accorder Paladin
1x Akroan Skyguard
1x Benalish Cavalry
1x Daring Skyjek
1x Fencing Ace
1x Hero of Iroas
1x Imposing Sovereign
1x Inquisitor Exarch
1x Kor Spiritdancer
1x Nearheath Pilgrim
1x Soltari Priest
1x Stormfront Pegasus
1x Suture Priest
1x Syndic of Tithes
1x Temple Acolyte
1x Veteran Armorer
1x Attended Knight
1x Elder Cathar
1x Frontline Medic
1x Hallowed Healer
1x Monk Idealist
1x Zealous Inquisitor
1x Academy Rector
1x Ajani's Chosen
White Instant
1x Brave the Elements
1x Swift Justice
1x Fortify
White Sorcery
1x Rout
1x Three Dreams
White Enchantment
1x Ethereal Armor
1x Flickering Ward
1x Hyena Umbra
1x Bonds of Faith
1x Indomitable Will
1x Soul Tithe
1x Arrest
1x Glorious Anthem
1x Griffin Guide
1x Oblivion Ring
1x Pentarch Ward
1x Shackles
1x Faith's Fetters
1x Marshal's Anthem
1x Debtor's Pulpit
White Enchantment Creature
1x Hopeful Eidolon
1x Nyxborn Shieldmate
1x Eidolon of Countless Battles
Blue Creature
1x Delver of Secrets
1x Hedron Crab
1x Jace's Phantasm
1x Augur of Bolas
1x Azure Mage
1x Fog Bank
1x Omenspeaker
1x Deceiver Exarch
1x Kira, Great Glass-Spinner
1x Man-o'-War
1x Pestermite
1x Reckless Scholar
1x Sea Gate Oracle
1x Trinket Mage
1x Vendilion Clique
1x Wall of Frost
1x Venser, Shaper Savant
1x Meloku the Clouded Mirror
1x Morphling
1x Aetherling
Blue Instant
1x Brainstorm
1x Force Spike
1x Opt
1x Vapor Snag
1x Counterspell
1x Essence Scatter
1x Impulse
1x Into the Roil
1x Mana Leak
1x Miscalculation
1x Remand
1x Think Twice
1x Withdraw
1x Complicate
1x Dissolve
1x Exclude
1x Choking Tethers
1x Dismiss
1x Fact or Fiction
1x Jace's Ingenuity
1x Pact of Negation
1x Condescend
1x Opportunity
1x Power Sink
1x Repeal
1x Flash of Insight
Blue Sorcery
1x Ponder
1x Preordain
1x Divination
1x Deep Analysis
Blue Enchantment
1x Curiosity
1x Intruder Alarm
1x Leaden Fists
1x Mystic Restraints
1x Volition Reins
Black Creature
1x Carrion Feeder
1x Tormented Hero
1x Augur of Skulls
1x Basilica Screecher
1x Black Cat
1x Blood Artist
1x Butcher Ghoul
1x Child of Night
1x Golgari Thug
1x Onyx Mage
1x Oona's Prowler
1x Order of the Ebon Hand
1x Skirsdag Flayer
1x Cemetery Reaper
1x Liliana's Specter
1x Markov Patrician
1x Nantuko Husk
1x Rotlung Reanimator
1x Stinkweed Imp
1x Vampire Nighthawk
1x Xathrid Necromancer
1x Graveborn Muse
1x Marsh Flitter
1x Necrotic Ooze
1x Nekrataal
1x Ob Nixilis, the Fallen
1x Sengir Nosferatu
1x Kokusho, the Evening Star
1x Laquatus's Champion
1x Rune-Scarred Demon
1x Griselbrand
1x Scion of Darkness
1x Tombstalker
1x Entomb
1x Ghastly Demise
1x Tragic Slip
1x Diabolic Edict
1x Doom Blade
1x Smother
1x Ultimate Price
1x Rend Flesh
Black Sorcery
1x Despise
1x Inquisition of Kozilek
1x Reanimate
1x Exhume
1x Night's Whisper
1x Assassinate
1x Read the Bones
1x All Hallow's Eve
1x Diabolic Tutor
1x Mutilate
1x Mind Shatter
Black Enchantment
1x Animate Dead
1x Necromancy
Black Enchantment Creature
1x Baleful Eidolon
Red Creature
1x Firedrinker Satyr
1x Goblin Bushwhacker
1x Jackal Pup
1x Legion Loyalist
1x Reckless Waif
1x Stonewright
1x Stromkirk Noble
1x Ember Hauler
1x Goblin Shortcutter
1x Goblin Wardriver
1x Gore-House Chainwalker
1x Kiln Fiend
1x Lightning Mauler
1x Mogg Flunkies
1x Sparksmith
1x Stingscourger
1x Young Pyromancer
1x Chandra's Phoenix
1x Cunning Sparkmage
1x Gempalm Incinerator
1x Hellraiser Goblin
1x Taurean Mauler
1x Avalanche Riders
1x Ember Swallower
1x Krenko, Mob Boss
1x Kiki-Jiki, Mirror Breaker
1x Siege-Gang Commander
1x Stoneshock Giant
1x Zealous Conscripts
1x Lightning Serpent
Red Instant
1x Burst Lightning
1x Lightning Bolt
1x Incinerate
1x Magma Jet
1x Searing Blood
1x Skullcrack
1x Barbed Lightning
1x Blast from the Past
1x Brimstone Volley
1x Carbonize
1x Char
1x Pulse of the Forge
1x Blind with Anger
1x Chandra's Outrage
Red Sorcery
1x Faithless Looting
1x Arc Trail
1x Mizzium Mortars
1x Pyroclasm
1x Flames of the Firebrand
1x Mark of Mutiny
1x Pillage
1x Rift Bolt
1x Bonfire of the Damned
Red Enchantment
1x Fire Whip
1x Splinter Twin
Green Creature
1x Arbor Elf
1x Birds of Paradise
1x Experiment One
1x Llanowar Elves
1x Beastbreaker of Bala Ged
1x Dawntreader Elk
1x Hermit Druid
1x Kalonian Tusker
1x Lotus Cobra
1x Nest Invader
1x Tarmogoyf
1x Vinelasher Kudzu
1x Werebear
1x Wild Mongrel
1x Crocanura
1x Golgari Brownscale
1x Grazing Gladehart
1x Simian Grunts
1x Slaughterhorn
1x Splinterfright
1x Wolfir Avenger
1x Deadbridge Goliath
1x Obstinate Baloth
1x Penumbra Spider
1x Vengevine
1x Yeva, Nature's Herald
1x Golgari Grave-Troll
1x Kalonian Hydra
1x Wolfir Silverheart
1x Nemesis of Mortals
1x Primeval Titan
1x Rampaging Baloths
1x Terra Stomper
1x Krosan Tusker
1x Pelakka Wurm
1x Terastodon
Green Instant
1x Ranger's Guile
1x Vines of Vastwood
1x Naturalize
1x Sprout Swarm
Green Sorcery
1x Prey Upon
1x Commune with the Gods
1x Mulch
1x Call of the Herd
1x Kodama's Reach
1x Time to Feed
1x Harmonize
1x Overrun
1x Green Sun's Zenith
1x Utopia Sprawl
1x Fertile Ground
1x Presence of Gond
1x Saproling Burst
Green Enchantment Creature
1x Leafcrown Dryad
1x Courser of Kruphix
Azorius
1x Plumeveil
1x Sphinx's Revelation
1x Supreme Verdict
Dimir
1x Shipwreck Singer
1x Lim-Dul's Vault
1x Mind Funeral
Rakdos
1x Spike Jester
1x Rakdos Ickspitter
1x Murderous Redcap
Gruul
1x Zhur-Taa Druid
1x Bloodbraid Elf
1x Fires of Yavimaya
Selesnya
1x Wilt-Leaf Liege
1x Reap What Is Sown
1x Armadillo Cloak
Orzhov
1x High Priest of Penance
1x Orzhov Pontiff
1x Orzhov Charm
Golgari
1x Lotleth Troll
1x Lord of Extinction
1x Grisly Salvage
Simic
1x Shambleshark
1x Mystic Snake
1x Prophet of Kruphix
Izzet
1x Blistercoil Weird
1x Goblin Electromancer
1x Prophetic Bolt
Boros
1x Sunhome Guildmage
1x Wojek Halberdiers
1x Boros Charm
Colourless Creature
1x Ulamog's Crusher
Colourless Artifact Creature
1x Chronomaton
1x Phyrexian Revoker
1x Adaptive Automaton
1x Etched Oracle
1x Lodestone Golem
1x Etched Monstrosity
Colourless Artifact
1x Lotus Petal
1x Aether Vial
1x Bonesplitter
1x Brittle Effigy
1x Elixir of Immortality
1x Golden Urn
1x Gorgon's Head
1x Relic of Progenitus
1x Shuko
1x Viridian Longbow
1x Wayfarer's Bauble
1x Mesmeric Orb
1x Spawning Pit
1x Sphere of the Suns
1x Swiftfoot Boots
1x Chromatic Lantern
1x Sands of Delirium
1x Chimeric Mass
1x Illuminated Folio
Colourless Land
1x Blackcleave Cliffs
1x Cascade Bluffs
1x City of Brass
1x Dakmor Salvage
1x Evolving Wilds
1x Gemstone Mine
1x Grand Coliseum
1x Grove of the Burnwillows
1x Horizon Canopy
1x Isolated Chapel
1x Kabira Crossroads
1x Keldon Megaliths
1x Lonely Sandbar
1x Mirrodin's Core
1x Mutavault
1x Sacred Foundry
1x Sejiri Refuge
1x Simic Growth Chamber
1x Temple of Deceit
1x Tendo Ice Bridge
1x Thawing Glaciers
1x Undiscovered Paradise
1x Verdant Catacombs
1x Vivid Crag
1x Vivid Creek
1x Vivid Grove
1x Vivid Marsh
1x Vivid Meadow
Colourless Land Creature
1x Dryad Arbor
UW: Control (Supreme Verdict, Sphinx's Revelation, Counterspell)
BW: Human tribal (Xathrid Necromancer, Skirsdag Flayer,Champion of the Parish), Cleric Tribal (Rotlung Reanimator,Adaptative Automaton)
RW: Weenie aggro(Boros Elite, Accorder Paladin,Boros Charm)
WG: Enchantment beatdown(Kor Spiritdancer, Flickering Ward,Armadillo Cloak), Creature beatdown (Wilt-Leaf Liege,Overrun)
UB: Mill (Hedron Crab, Mesmeric Orb, Mind Funeral), Control (Shipwreck Singer, Lim-Dul's Valut,Read the Bones)
UR: Infinite Combo (Kiki-Jiki, Mirror Breaker, Splinter Twin, Pestermite, Deceiver Exarch, Intruder Alarm)
GU: Flash Beatdown: (Yeva, Nature's Herald, Mystic Snake, Condescend), Infinite combo (Intruder Alarm, Sprout Swarm,Jund's Presence)
BR: Deathping (Baleful Eidolon,Cunning Sparkmage, Fire Whip), Goblin Tribal (Krenko, Mob Boss, Marsh Flitter, Murderous Redcap)
GB: Reanimate (Animate Dead, Commune with the Gods, Griselbrand), Threshold(Werebear, Splinterfright, Lord of Extinction)
GR: Ramp-beatdown (Green Sun's Zenith, Fires of Yavimaya,Kalonian Hydra)
5color: Etched Oracle, Etched Monstrosity
Please note that my goal is not to include the most powerful cards available. (For example, Reckless Scholar is included instead of Merfolk Looter)
Current concerns with the cube:
It's got more than 10 different strategies you can choose from.
Comment about it here.
However, the way his cube is right now, I feel that his 4mana+ cards are so strong, and 1~2 mana cards so relatively underwhelming (and few), that most decks will end up with slower mana curves, with plenty of time to deal with tap-ins during turn1 or 2.
Heck, I think my cube is actually more tempo intensive (despite lower overall power), as turn 2 actions are more numerous and usually more crucial.
...which kind of gets to my other point about this cube, which is that aggro strategies seem near impossible.
I think you should consider decreasing the amount of mass removals and PW's that just shut down aggro.
It's got more than 10 different strategies you can choose from.
Comment about it here.