[quote from="Indighost »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1963"]The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: Ancient Middle Eastern
- Affinity for [things]
- Multicolor
- Lands with subtype "Desert"
- Divergence - As long as you control a permanent of three or more colors, (do something).
Look to the Stars4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card. In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn. "My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman2
Artifact (C)
Garnet Talisman enters the battlefield tapped. T: Add B or R to your mana pool. "This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped. T: Add U or B to your mana pool. A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's MarkB
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card. Galiv rewards anyone who pointed him to his next sacrifice.
Hunting SalukiRW
Creature - Hound (C)
Haste The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C) Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample. Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Binding of Sharq2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
Bulwark Elephant6W
Creature - Elephant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.) "By day and by night the desert throws itself against the mountain, and yet the mountain still remains." —Ibrahaim, Magavin of Ivory
3/5
Devour in ShadowBB
Instant (U)
Destroy target creature. It can't be regenerated. You lose life equals to that creature's toughness. As the night falls and shadows of the world covers the whole Selfar, none of its residence are save from Galiv.
Virtuous AsceticsGWU
Creature - Human Monk (U)
Hexproof, lifelink One day and one night later, the warlord Gharib returned to his place at the head of his armies. He never spoke of what transpired between him and the three mysterious wanderers, but his forces broke camp the next morning, and they returned in the direction from which they came.
3/3
Unexplored Vistas5G
Sorcery (U)
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
You may put up to four non-Forest land cards from your hand onto the battlefield. "Trust your heart and your map equally." - Mukaal, Magavin of Jade
Mercurial Djinn2URW
Creature - Djinn (R)
Flying, Vigilance, First Strike 2: Target creature gets -1/-0 and gains your choice of first strike, vigilance, or flying until end of turn.
3/4 "A Djinn's Gift" - Figure of speech meaning "something that's more trouble than it's worth."
Some planes are locked in eternal war. Megaconglo is locked in eternal industry. Products are envisioned, designed, manufactured in endless assembly lines, and then dismantled and recycled for their use in other products. The stifling bureaucracy of the plane and terrifying marketer drones keep the populace from seizing the means of production.
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: Ancient Middle Eastern
- Affinity for [things]
- Multicolor
- Lands with subtype "Desert"
Look to the Stars4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card. In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn. "My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman2
Artifact (C)
Garnet Talisman enters the battlefield tapped. T: Add B or R to your mana pool. "This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped. T: Add U or B to your mana pool. A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's MarkB
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card. Galiv rewards anyone who pointed him to his next sacrifice.
Hunting SalukiRW
Creature - Hound (C)
Haste The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C) Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample. Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Common 9 of 10: Binding of Sharq2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
ErosionG
Sorcery
Destroy target land. Its controller puts into play a Desert land token with "T: Add one mana of any color to your mana pool. This deals 1 damage to you."
The world of Fespinia has beautiful princesses, fearsome dragons and brave knights. Join the valiant corps of Dragon Warriors as they rescue their young from the evil princesses whilst dealing with the Knights gallivanting around the countryside destroying their cities.
Blackplate KnightBB
Creature - Human Knight
First Strike
2/2
Break the Storehouses2R
Sorcery
You can only cast Pillage if you control a Knight.
Destroy target artifact or land. Then you lose 2 life if you don't control a Princess.
Iron-Hard EggW
Creature - Dragon
Defender, indestructible
At the beginning of your upkeep, you may pay 2W. If you do, Iron-Hard Egg Gets +4/+2, gains flying, and loses defender and indistructible.
0/2
Magical Arrows2G
Enchantment - Aura
Enchant Creature.
Enchanted creature gets +2/+0 and gains reach. The bane of the noble Dragon orders everywhere.
Disapprove2UU
Instant (C)
Counter target spell.
Supremacy — If you control the permanent with the highest converted mana cost among all permanents on the battlefield, draw two cards. "Power is wasted on these lizards." —Verassa, Sapphire Princess
Alonian TeaserU
Sorcery
Reveal the top three cards of your library. Choose one and put it onto your hand. Put the rest of the cards revealed this way in any order on top of your library. Although the faeries of Alonia are smart, some are known to be very sloppy with secret keeping.
Undead Scaleback4B
Creature - Zombie Dragon (C)
Undead Scaleback enters the battlefield tapped. "I have no use for an abomination that slithers, Omarre. You should have found a way to salvage the wings." —Nocette, Obsidian Princess
4/5
Coalspark SlingR
Instant
Coalspark Sling deals 2 damage to target creature or player. If creature targeted this way is white or blue, Coalspark Sling deals 4 damage instead. It just take a spark from a burning coal to cause a flashfire in the dry land.
Devoted Manservant1WW
Creature - Human
Devoted Manservant cannot attack or block unless you control a Princess. W, Sacrifice Devoted Manservant: Prevent all damage dealt to target Princess you control this turn "For you my lady, I shall offer my life"
1/5
Scion of the Claw3G
Creature - Human Princess (C)
When Scion of the Claw enters the battlefield, put a 3/3 green Beast creature token onto the battlefield. "Summon enough direbacks, and even the mightiest dragon will fall beneath their teeth."
1/1
Dragonscale Broadsword2
Artifact - Equipment
Equipped creature gets +2/+2 and gains "3, t: Put a +1/+1 counter on this creature."
Equip 2 The scale has an empowering magic as powerful as the blood that the longer you wield it, the stronger you will be.
Scorchscale Berserker4RR
Creature - Dragon Barbarian
Flying, Trample 1R: Scorchscale Berserker gets +1/+0 until end of turn. It gets an additional +1/+1 until end of turn unless any player pays 1
4/4
Uncommon 3/3:
Princess Amaranth of Alonia3WW
Legendary Creature - Human Princess
(T): Gain control of target permanent if it was the first spell played this turn.
1/2
Princess Porpentine of Lillia2GG
Legendary Creature - Elf Princess
Beast Sovereign (When this enters play, gain control of all Beasts. When it leaves play, return all Beasts to their owners.)
2/2
Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different energies from planes as different as they could be caused the new plane to thrust into chaos, and now it is almost torn asunder...
Dimir Shadow-SkaabUB
Creature - Zombie Assassin
As an additional cost to cast ~ exile a creature from your graveyard.
~ cannot be blocked. "I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
2/1
Azorius PaladinUW
Creature - Human Warrior
First Strike
2/1
Asterios Renegade2R
Creature - Minotaur Warrior (C) As long as yourlife total is odd, Asterios Renegade gets +2/+0. Dominate — Asterios Renegade has haste as long as it has the highest power among creatures on the battlefield. "These beasts of numbers have taken remarkably well to Thacalon disciplines. If only we could have them on Ailon herself." —Atayde, Macaloh zealot
2/2
Black Rose's Scheme3UB
Instant
Plot 1UB(You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down, you may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
Destroy target creature. Its controller discards a card.
Seething Emberling1RR
Creature - Elemental Warrior
Persist
As long as ~ has a -1/-1 counter on it, it has first strike.
3/2
Primal Instinct1G
Instant
Target creature gets +3/+2 and gains trample until end of turn.
Crism of Exclusion1W
Sorcery (C)
Exile target creature or enchantment, then return it to the battlefield under its owner's control unless you pay 3. "Such a strange stone," Thiron said, "and a wonder fit for the Empress. She will reward you handsomely, Meret... right, Meret? Meret?"
Common 8/10
Zeno Lion3G
Creature - Cat
When Zeno Lion leaves play, put a copy of Zeno Lion in play, except it has half the power and toughness of Zeno Lion (round down). Zeno lions roam the fractal forests of Spline, unique in that they get smaller as they get older.
4/4
Savanna Biom
Land Creature - Plant
When Savanna Biom enters the battlefield, you may tap any number of Plains. Put a +1/+1 counter on Savanna Biom for each plain tapped this way.
{T}: Add W to your mana pool. Some clone-forests of Eonas span continents. Some destroy them.
0/0
Singularitis Forerunner2U
Creature - Spirit Cleric
When an artifact leaves play, untap Singularitis Forerunner. They hold the afterlife of Staktis to be a mere prelude for the true end of everything.
1/3
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory2W
Instant (C) Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard. Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order. Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside RaiderRR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card. "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul DischargeRR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Mineral Worm1G
Creature - Worm
As an additional cost to cast Mineral Worm, sacrifice a land. t: add 2 to your mana pool.
2/2
Dwarven Foreteller2U
Creature — Dwarf Wizard (U) T: Reveal the top card of your library. Until end of turn, you may cast that card as though it had flash.
1/3
Rare 1/1 Tunneler Wurm2G
Creature - Wurm
Nether 3 (At the end of your turn, if you didn't play a land, put 3 +1/+1 counters on this creature.)
2/2
Underhill Ambusher3RR
Creature — Giant Rogue
When Underhill Ambusher enters the battlefield, destroy target land controlled by an opponent. If you destroy a Mountain, Underhill Ambusher has haste until the end of turn.
4/4
Moulder X (This enters play with X decay counters on it. When this is untapped at the end of your turn, remove a decay counter from it. If there are no decay counters left, sacrifice this.)
Compile X (When you cast a spell with this mana cost or higher, you may cast this spell from the graveyard without paying its mana cost. Then exile it.)
Black TideB
Instant
Put a -1/-1 counter on target creature.
Compile 1B
Nature's Insight2U
Instant
Draw two cards.
Compile G
Spark of Artifice2R
Instant
Deal 3 damage to target creature or player.
If this was compiled, instead deal X damage to target creature or player, where X is the converted mana cost of the compiled spell.
Compile 3
Unsound - Third installment of Unset after Unglued & Unhinged
You're an Ass 1U
Instant (C)
Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)
Mogg Blockhead 1R
Creature — Goblin Warrior (C)
Mogg Blockhead can't attack or block unless you verbally command it to. "Get them, you insolent fools!"
3/3
Cheap Earrings 0
Artifact — Equipment (C)
Equipped creature counts as a female.
Equipped creature has: "T: Add 1 to your mana pool."
Equip 1
Something Completely Different 1UU
Instant (C)
Choose one — Change the name of target permanent until end of turn; or exchange the power and thoughness of two target creatures until end of turn; or target creature's type and color become the one of your choice until end of turn.
Entwine — Say "... and now for something completely different" in much the way Monty Python would have.
Scrumfutter Bumptyboo 3G
Creature - ??? (C)
Scrumfutter Bumptyboo gets +2/+2 for each other creature on the battlefield with a made-up word in its name. (Proper nouns don’t count.)
2/2 “Dude, ‘Hyalopterous’ is totally a word. Look it up!”
Lace with Armoddon Poop 1BB
Instant (C)
Target finger a player control gains finger of death. (The next time this player touch a creature on the battlefield, destroy that creature.)
Something worse than pointy finger of doom.
Head Shot 1R
Instant (C)
Until end of turn, target player gains "The next time this player's head touches a creature on the battlefield, it does 2 damage to that creature."
You can see where this is heading.
Alpha Male GG
Male Creature — Human Warrior (C)
When Alpha Male becomes a female, sacrifice it. "Baby, I rather die than lose my biceps." — Timmy, Power Player
3/2
Suspicious Forest
Land - Forest (C)
Whenever your opponent isn't looking at Suspicious Forest, transform it.
///
Angry Treefolk
Creature - Treefolk (C)
Whenever your opponent is looking at Angry Treefolk, transform it.
3/4
"That does it! I'm going back to hunting falcons!" -Rhirhok, goblin lumberjack
John Doe 3
Creature - Average Human Worker (C) DoB: 18 April 1974
Sex: Male
Occupation: Administrative Official in Azorius Head Office
Likes: Cats
Dislikes: Vanilla Ice Cream
Feminism1W
Enchantment
All females lose defender and gain "this creature cannot be sacrificed" and "If another female is in play, this creature gains protection from non-females"
2/2
Old-bordered SpiritBBB
Summon Spirit
If Old-Bordered Sprit is in your graveyard with three of more interrupts above it, you may return it to play during your upkeep.
During your upkeep, pay 1 mana black mana or bury Old-bordered Spirit.
2/2
Sleeping Agent1G
Creature - Human Agent
At the beginning of your first main phase, if Sleeping Agent is untapped, tap it.
At the beginning of your opponents end turn, untap Sleeping Agent. He sometimes wake up to get some water and return to his slumber.
5/5
Luck Master2R
Creature - Goblin Wizard (R)
At the beginning of your upkeep, roll a die.
Whenever you roll a die, flip a coin. If you win the flip, roll another die.
At the end of each turn, choose a creature at random. Then flip a coin. If you win the flip, you gain life equal to the average die-roll this turn. If you lose the flip, ~ deals damage equal to the average die-roll this turn to that creature.
1/2
Ultra-Hyper-Rare 2/2
Mondo Majesty3GG
(The card is made of transparent plastic covered in all-color sparkling stars except for the text areas. it is intended to be placed over another creature)
Enchantment - Aura
Enchanted creature is all colors, is 7/7, and has trample.
(7/7 box where regular creature P/T would be)
King's Hill
(this card is an oversized 9x12 card)
Land
Creatures on top of King's Hill gain +1/+1. (They must be fully visible and within the boundaries of this card.)
Creatures on King's Hill and under another creature gain +1/+1.
(1): Place target creature on top of King's Hill. Any player may pay this cost.
(T): Add (1) to your mana pool.
Samhayn is about to take an unexpected turn, one the fae might ironically have written in one of their living shadow-plays. A family claiming to be the Heirs of Maclyr, the Giant-King whom the Court deposed to take possession of the plane, seeks to sunder the Veil. The young spriggan agent sent to stop them finds himself embroiled in the machinations of more than one clan.
Backstab1B
Instant
Destroy target creature that enters the battlefield this turn. "Watch out!" Court Nightguard Captain to his underlings.
Duelist of the Gleam4R
Creature - Human Warrior (C)
Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.) "Face me in the morning's light, churl, so I can look my best while I kill you."
4/2
Fetterscript1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn. "A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer
Natureborn Cultist3G
Creature - Human Shaman G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power. Some mortal notices what the unseen has done to their world, some fights back.
1/4
Expatiating PriestW Creature - Human Cleric(C)
When ~ enters the battlefield, you gain 1 life.
Bluff 1W(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
1/1
Pull the Strings2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent. "Just wait till you see what happens in the fourth act." —Wayen, fae scribe
Raksasha Councillor3UU
Creature - Giant Advisor
When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
4/4
Blood of Giants1G
Instant
Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.
Shadowgaunt3B
Creature - Shade (C) B: Shadowgaunt gets +1/+1 until end of turn. Dominate — Shadowgaunt has intimidate as long as it has the highest power among creatures on the battlefield. Not all of the fae's audience are content to watch, and not all of them appreciate the interruption of their entertainment.
2/2
Warband Berserker3R
Creature - Human Warrior
Haste R, t: Target creature gain haste until end of turn.
3/2
Veiled Conservatory
Land (U)
Veiled Conservatory enters the battlefield with two charge counters on it. T: Add 1 to your mana pool. T, Remove a charge counter from Veiled Conservatory: Add W, U or B to your mana pool. A school abandoned, a scholar unlearned.
Agent of MaclyrWW
Creature - Merfolk Knight
Vigilance, Lifelink
Protection from non-Giant and non-Merfolk creatures. The unlikely bond was made between the merfolks and the giants, for the greater good of the plane.
2/2
Wealth2U
Sorcery (U)
Each player draws cards equal to the number of creatures he or she controls.
// Want2B
Sorcery (U)
As an additional cost to cast Want, sacrifice a creature. You draw cards equal to that creature's power.
Eriphie the Psionic Knight1WU
Planeswalker - Eriphie (MR)
+1: Equipped and enchanted creatures you control gain vigilance, lifelink, and flying.
+1: Attach target Equipment or Aura to target creature.
-6: Search your library for any number of Equipment cards or Aura cards with enchant creature and put them onto the battlefield attached to any number of target creatures, then shuffle your library.
(3)
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in cold pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Eonas has remained a lush landscape for billions of years. As a result, evolution has created wonders beyond the science of any other plane: elves that share their life cycle with majestic symbio-steeds, goblins of all shapes and sizes that serve as hands (or tools!) for mute, immobile giants, and clonal shapeshifting organisms that span continents.
The drama on Samhayn is about to take an unexpected turn, one the fae might ironically have written in one of their living shadow-plays. A family claiming to be the Heirs of Maclyr, the Giant-King whom the Court deposed to take possession of the plane, seeks to sunder the Veil. The young spriggan agent sent to stop them finds himself embroiled in the machinations of more than one clan.
Backstab1B
Instant
Destroy target creature that enters the battlefield this turn. "Watch out!" Court Nightguard Captain to his underlings.
Duelist of the Gleam4R
Creature - Human Warrior (C)
Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.) "Face me in the morning's light, churl, so I can look my best while I kill you."
4/2
Fetterscript1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn. "A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer
Natureborn Cultist3G
Creature - Human Shaman G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power. Some mortal notices what the unseen has done to their world, some fights back.
1/4
Expatiating PriestW Creature - Human Cleric(C)
When ~ enters the battlefield, you gain 1 life.
Bluff 1W(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
1/1
Pull the Strings2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent. "Just wait till you see what happens in the fourth act." —Wayen, fae scribe [/quote]
Raksasha Councillor3UU
Creature - Giant Advisor
When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
4/4[/quote]
Common 8 of 10:
Maclyr Retainer2G
Creature - Elf Warrior
Giantblood (This enters the battlefield with a +1/+1 counter for each Giant in play.)
2/2
Blood of Giants1G
Instant
Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.
Free AssociationUR
Instant
Each Instant card in your hand gains Splice onto Instant until the end of turn. The splice cost is equal to its mana cost.
Splice onto Instant 1UR (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Setting: Ancient Middle Eastern
- Multicolor
- Lands with subtype "Desert"
- Divergence - As long as you control a permanent of three or more colors, (do something).
Look to the Stars 4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card.
In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute 3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn.
"My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden 1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman 2
Artifact (C)
Garnet Talisman enters the battlefield tapped.
T: Add B or R to your mana pool.
"This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped.
T: Add U or B to your mana pool.
A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's Mark B
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card.
Galiv rewards anyone who pointed him to his next sacrifice.
Hunting Saluki RW
Creature - Hound (C)
Haste
The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C)
Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample.
Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Binding of Sharq 2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
Bulwark Elephant 6W
Creature - Elephant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
"By day and by night the desert throws itself against the mountain, and yet the mountain still remains." —Ibrahaim, Magavin of Ivory
3/5
Devour in Shadow BB
Instant (U)
Destroy target creature. It can't be regenerated. You lose life equals to that creature's toughness.
As the night falls and shadows of the world covers the whole Selfar, none of its residence are save from Galiv.
Virtuous Ascetics GWU
Creature - Human Monk (U)
Hexproof, lifelink
One day and one night later, the warlord Gharib returned to his place at the head of his armies. He never spoke of what transpired between him and the three mysterious wanderers, but his forces broke camp the next morning, and they returned in the direction from which they came.
3/3
Unexplored Vistas 5G
Sorcery (U)
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
You may put up to four non-Forest land cards from your hand onto the battlefield.
"Trust your heart and your map equally." - Mukaal, Magavin of Jade
Mercurial Djinn 2URW
Creature - Djinn (R)
Flying, Vigilance, First Strike
2: Target creature gets -1/-0 and gains your choice of first strike, vigilance, or flying until end of turn.
3/4
"A Djinn's Gift" - Figure of speech meaning "something that's more trouble than it's worth."
Some planes are locked in eternal war. Megaconglo is locked in eternal industry. Products are envisioned, designed, manufactured in endless assembly lines, and then dismantled and recycled for their use in other products. The stifling bureaucracy of the plane and terrifying marketer drones keep the populace from seizing the means of production.
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
Setting: Ancient Middle Eastern
- Multicolor
- Lands with subtype "Desert"
Look to the Stars 4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card.
In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute 3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn.
"My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden 1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman 2
Artifact (C)
Garnet Talisman enters the battlefield tapped.
T: Add B or R to your mana pool.
"This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped.
T: Add U or B to your mana pool.
A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's Mark B
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card.
Galiv rewards anyone who pointed him to his next sacrifice.
Hunting Saluki RW
Creature - Hound (C)
Haste
The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C)
Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample.
Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Common 9 of 10:
Binding of Sharq 2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
Erosion G
Sorcery
Destroy target land. Its controller puts into play a Desert land token with "T: Add one mana of any color to your mana pool. This deals 1 damage to you."
Creature - Human Knight
First Strike
2/2
Break the Storehouses 2R
Sorcery
You can only cast Pillage if you control a Knight.
Destroy target artifact or land. Then you lose 2 life if you don't control a Princess.
Iron-Hard Egg W
Creature - Dragon
Defender, indestructible
At the beginning of your upkeep, you may pay 2W. If you do, Iron-Hard Egg Gets +4/+2, gains flying, and loses defender and indistructible.
0/2
Magical Arrows 2G
Enchantment - Aura
Enchant Creature.
Enchanted creature gets +2/+0 and gains reach.
The bane of the noble Dragon orders everywhere.
Disapprove 2UU
Instant (C)
Counter target spell.
Supremacy — If you control the permanent with the highest converted mana cost among all permanents on the battlefield, draw two cards.
"Power is wasted on these lizards." —Verassa, Sapphire Princess
Alonian TeaserU
Sorcery
Reveal the top three cards of your library. Choose one and put it onto your hand. Put the rest of the cards revealed this way in any order on top of your library.
Although the faeries of Alonia are smart, some are known to be very sloppy with secret keeping.
Undead Scaleback 4B
Creature - Zombie Dragon (C)
Undead Scaleback enters the battlefield tapped.
"I have no use for an abomination that slithers, Omarre. You should have found a way to salvage the wings." —Nocette, Obsidian Princess
4/5
Coalspark SlingR
Instant
Coalspark Sling deals 2 damage to target creature or player. If creature targeted this way is white or blue, Coalspark Sling deals 4 damage instead.
It just take a spark from a burning coal to cause a flashfire in the dry land.
Devoted Manservant 1WW
Creature - Human
Devoted Manservant cannot attack or block unless you control a Princess.
W, Sacrifice Devoted Manservant: Prevent all damage dealt to target Princess you control this turn
"For you my lady, I shall offer my life"
1/5
Scion of the Claw 3G
Creature - Human Princess (C)
When Scion of the Claw enters the battlefield, put a 3/3 green Beast creature token onto the battlefield.
"Summon enough direbacks, and even the mightiest dragon will fall beneath their teeth."
1/1
Dragonscale Broadsword2
Artifact - Equipment
Equipped creature gets +2/+2 and gains "3, t: Put a +1/+1 counter on this creature."
Equip 2
The scale has an empowering magic as powerful as the blood that the longer you wield it, the stronger you will be.
Scorchscale Berserker 4RR
Creature - Dragon Barbarian
Flying, Trample
1R: Scorchscale Berserker gets +1/+0 until end of turn. It gets an additional +1/+1 until end of turn unless any player pays 1
4/4
Uncommon 3/3:
Princess Amaranth of Alonia 3WW
Legendary Creature - Human Princess
(T): Gain control of target permanent if it was the first spell played this turn.
1/2
Princess Porpentine of Lillia 2GG
Legendary Creature - Elf Princess
Beast Sovereign (When this enters play, gain control of all Beasts. When it leaves play, return all Beasts to their owners.)
2/2
Starflight Heron 1U
Creature - Bird
Flying, Ascend 2
1/1
Pistol Toad 3G
Creature - Toad
Reach, Ascend 4
3/2
Moonjaunt Ox 4G
Creature - Ox
Trample, Ascend 6
3/4
Next: Deviant, Insomnia or Hex
Dimir Shadow-Skaab UB
Creature - Zombie Assassin
As an additional cost to cast ~ exile a creature from your graveyard.
~ cannot be blocked.
"I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
2/1
Azorius Paladin UW
Creature - Human Warrior
First Strike
2/1
Asterios Renegade 2R
Creature - Minotaur Warrior (C)
As long as your life total is odd, Asterios Renegade gets +2/+0.
Dominate — Asterios Renegade has haste as long as it has the highest power among creatures on the battlefield.
"These beasts of numbers have taken remarkably well to Thacalon disciplines. If only we could have them on Ailon herself." —Atayde, Macaloh zealot
2/2
Black Rose's Scheme 3UB
Instant
Plot 1UB (You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down, you may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
Destroy target creature. Its controller discards a card.
Seething Emberling 1RR
Creature - Elemental Warrior
Persist
As long as ~ has a -1/-1 counter on it, it has first strike.
3/2
Primal Instinct 1G
Instant
Target creature gets +3/+2 and gains trample until end of turn.
Crism of Exclusion 1W
Sorcery (C)
Exile target creature or enchantment, then return it to the battlefield under its owner's control unless you pay 3.
"Such a strange stone," Thiron said, "and a wonder fit for the Empress. She will reward you handsomely, Meret... right, Meret? Meret?"
Common 8/10
Zeno Lion 3G
Creature - Cat
When Zeno Lion leaves play, put a copy of Zeno Lion in play, except it has half the power and toughness of Zeno Lion (round down).
Zeno lions roam the fractal forests of Spline, unique in that they get smaller as they get older.
4/4
Savanna Biom
Land Creature - Plant
When Savanna Biom enters the battlefield, you may tap any number of Plains. Put a +1/+1 counter on Savanna Biom for each plain tapped this way.
{T}: Add W to your mana pool.
Some clone-forests of Eonas span continents. Some destroy them.
0/0
Singularitis Forerunner 2U
Creature - Spirit Cleric
When an artifact leaves play, untap Singularitis Forerunner.
They hold the afterlife of Staktis to be a mere prelude for the true end of everything.
1/3
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory 2W
Instant (C)
Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer 1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture 2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside Raider RR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card.
"They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul Discharge RR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Mineral Worm 1G
Creature - Worm
As an additional cost to cast Mineral Worm, sacrifice a land.
t: add 2 to your mana pool.
2/2
Dwarven Foreteller 2U
Creature — Dwarf Wizard (U)
T: Reveal the top card of your library. Until end of turn, you may cast that card as though it had flash.
1/3
Rare 1/1
Tunneler Wurm 2G
Creature - Wurm
Nether 3 (At the end of your turn, if you didn't play a land, put 3 +1/+1 counters on this creature.)
2/2
Underhill Ambusher 3RR
Creature — Giant Rogue
When Underhill Ambusher enters the battlefield, destroy target land controlled by an opponent. If you destroy a Mountain, Underhill Ambusher has haste until the end of turn.
4/4
Goblin Psychopath 1R
Creature - Goblin Berserker
Haste, Moulder 2
2/2
Flickering Spirit 2W
Creature - Spirit
Flying, Vigilance, Moulder 1
6/6
Clarion Colossus 6
Artifact Creature - Construct
Moulder 3
If ~ is untapped at the end of your turn, untap each creature you control.
3/3
Next: Gargantuan, Template or Deviant
Black Tide B
Instant
Put a -1/-1 counter on target creature.
Compile 1B
Nature's Insight 2U
Instant
Draw two cards.
Compile G
Spark of Artifice 2R
Instant
Deal 3 damage to target creature or player.
If this was compiled, instead deal X damage to target creature or player, where X is the converted mana cost of the compiled spell.
Compile 3
Next: Gargantuan, Martyr or Deviant
Ultra-Hyper-Rare 2/2
Mondo Majesty 3GG
(The card is made of transparent plastic covered in all-color sparkling stars except for the text areas. it is intended to be placed over another creature)
Enchantment - Aura
Enchanted creature is all colors, is 7/7, and has trample.
(7/7 box where regular creature P/T would be)
King's Hill
(this card is an oversized 9x12 card)
Land
Creatures on top of King's Hill gain +1/+1. (They must be fully visible and within the boundaries of this card.)
Creatures on King's Hill and under another creature gain +1/+1.
(1): Place target creature on top of King's Hill. Any player may pay this cost.
(T): Add (1) to your mana pool.
Backstab 1B
Instant
Destroy target creature that enters the battlefield this turn.
"Watch out!" Court Nightguard Captain to his underlings.
Duelist of the Gleam 4R
Creature - Human Warrior (C)
Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.)
"Face me in the morning's light, churl, so I can look my best while I kill you."
4/2
Fetterscript 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn.
"A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer
Natureborn Cultist 3G
Creature - Human Shaman
G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power.
Some mortal notices what the unseen has done to their world, some fights back.
1/4
Expatiating Priest W
Creature - Human Cleric (C)
When ~ enters the battlefield, you gain 1 life.
Bluff 1W (You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
1/1
Pull the Strings 2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
"Just wait till you see what happens in the fourth act." —Wayen, fae scribe
Raksasha Councillor3UU
Creature - Giant Advisor
When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
4/4
Blood of Giants1G
Instant
Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.
Shadowgaunt 3B
Creature - Shade (C)
B: Shadowgaunt gets +1/+1 until end of turn.
Dominate — Shadowgaunt has intimidate as long as it has the highest power among creatures on the battlefield.
Not all of the fae's audience are content to watch, and not all of them appreciate the interruption of their entertainment.
2/2
Warband Berserker3R
Creature - Human Warrior
Haste
R, t: Target creature gain haste until end of turn.
3/2
Veiled Conservatory
Land (U)
Veiled Conservatory enters the battlefield with two charge counters on it.
T: Add 1 to your mana pool.
T, Remove a charge counter from Veiled Conservatory: Add W, U or B to your mana pool.
A school abandoned, a scholar unlearned.
Agent of Maclyr WW
Creature - Merfolk Knight
Vigilance, Lifelink
Protection from non-Giant and non-Merfolk creatures.
The unlikely bond was made between the merfolks and the giants, for the greater good of the plane.
2/2
Wealth 2U
Sorcery (U)
Each player draws cards equal to the number of creatures he or she controls.
//
Want 2B
Sorcery (U)
As an additional cost to cast Want, sacrifice a creature. You draw cards equal to that creature's power.
Eriphie the Psionic Knight 1WU
Planeswalker - Eriphie (MR)
+1: Equipped and enchanted creatures you control gain vigilance, lifelink, and flying.
+1: Attach target Equipment or Aura to target creature.
-6: Search your library for any number of Equipment cards or Aura cards with enchant creature and put them onto the battlefield attached to any number of target creatures, then shuffle your library.
(3)
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in cold pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Eonas has remained a lush landscape for billions of years. As a result, evolution has created wonders beyond the science of any other plane: elves that share their life cycle with majestic symbio-steeds, goblins of all shapes and sizes that serve as hands (or tools!) for mute, immobile giants, and clonal shapeshifting organisms that span continents.
Backstab 1B
Instant
Destroy target creature that enters the battlefield this turn.
"Watch out!" Court Nightguard Captain to his underlings.
Duelist of the Gleam 4R
Creature - Human Warrior (C)
Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.)
"Face me in the morning's light, churl, so I can look my best while I kill you."
4/2
Fetterscript 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn.
"A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer
Natureborn Cultist 3G
Creature - Human Shaman
G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power.
Some mortal notices what the unseen has done to their world, some fights back.
1/4
Expatiating Priest W
Creature - Human Cleric (C)
When ~ enters the battlefield, you gain 1 life.
Bluff 1W (You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
1/1
Pull the Strings 2U
Instant (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
"Just wait till you see what happens in the fourth act." —Wayen, fae scribe
[/quote]
Raksasha Councillor3UU
Creature - Giant Advisor
When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
4/4[/quote]
Common 8 of 10:
Maclyr Retainer2G
Creature - Elf Warrior
Giantblood (This enters the battlefield with a +1/+1 counter for each Giant in play.)
2/2
Blood of Giants1G
Instant
Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.
Faerie Fire 2RR
Sorcery
Deal 4 damage to target creature or player. If this is countered, pixilate 2.
Sprite Simulacrum 2GG
Artifact Creature - Faerie Construct
When ~ dies, pixilate X, where X is ~'s toughness.
3/3
Oona's Blessing 2
Instant
Pixilate X, where X is your devotion to black and blue.
Next: Gargantuan, Mission, Masquerade or Quake
Instant
Each Instant card in your hand gains Splice onto Instant until the end of turn. The splice cost is equal to its mana cost.
Splice onto Instant 1UR (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Challenge: 4-color spells.
Sorcery
Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and put a +1/+1 counter on it.
Convoke The Minds 3UU
Sorcery
Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and its owner draws a card.
Relinquish The Bonds 2BB
Sorcery
Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and its owner loses 2 life.
Next: Gargantuan, Mission or Triple-Edge