Yes; I updated it. That list is from when Hero's Downfall was still in the $15 range and running them in the deck was unthinkable if you still wanted to keep it < $100.
If you look at the $50 and under RDW you get a much better deck - the creatures are much better and so the deck is faster and stronger. Just getting Rakdos Cackler and Firefist Striker and Gore-House Chainwalker won't set you back very much, but it means the creatures are more efficient and deal more damage than the decklist in the last section.
@DemonRageX - I added Hero's Downfall; I looked at the mono-blue devotion. It's pretty close to what I have; I updated mine.
@AvalonAurora - I'm not really sold on Frenzied Goblin and Crowd's Favor doesn't have the same impact that Titan's Strength does. Borderland Marauder is a consideration.
I haven't found pump effects that effective with the kind of removal that's still around and Ephemeral Shields and variants have been around forever with very low impact.
Dissipate isn't really needed right now with so few graveyard effects and being able to scry 1 is more effective than exiling. Jace's Ingenuity I overlooked and is certainly a consideration as card draw. I think Chasm Skulker is too slow and same for Boonweaver Giant (I think I'd just rather play Aetherling most of the time). Devouring Light is a strong possibility; the only thing I dislike is the fact that it targets and there are two potent creatures with pro-white at the moment. Resolute Archangel looks interesting, but I'm not sure how good it is.
I'm looking to investigate M15 more; I've just been busy with other projects at the moment. I played FNM Standard a few days ago and it was the first time in awhile that I've played Standard, so I'm a little out of the loop.
URW is okay. Not great, not bad. Esper Control is better. However, Benthic Giant is not standard playable. I know you want to make Jace, Memory Adept and Wight work together, but they're both woefully underpowered. You're playing bad cards to BUILD a better creature. You should just play with better creatures in the first place. Aetherling is solid by itself if you don't draw any of those other cards.
I wish I could see W/L stats when I have a Vayne on my team when I go support. I'm sure at this point, it has to be something like 10/90 or 20/80.
I even had one Vayne explicitly tell me, "I choose this champion so I can lose the lane, but then pick up kills and win late game." I don't know how "I plan to lose the laning phase" is a good idea for bot.
My most recent game had the last guy pick Vayne into Cait and end the game at 2/9/2 with double Doran's Blade, Vampiric Scepter, and Berserker's Greaves as his only items after 30 minutes.
I think it may be mathematically sound to just dodge queue when someone picks Vayne then lose the LP half an hour later when we do lose.
Certainly. I hadn't realized that it fell that far. I'll give some thought and revise that U/W Control deck with this in mind. Elspeth is still out of reach, but some Jaces may be a reasonable addition.
I probably just miscounted; there aren't actually 2 cards I had in mind. Although, 2 Negates sounds about right. Or two removal spells. It depends what you expect to face; that's the nature of control decks: you need to tune it against decks you expect to face.
I need to update a bunch of decks for the newest set soon.
It's really difficult to play mono-blue devotion on a budget. U/W Devotion just adds a further cost, since you need a ton of lands to support a second color.
If you have all the cards, maybe, but I'm trying to work with keeping the cost of the whole deck under a certain cost.
If you look at the <$50 section, there's an upgraded RDW deck that includes Fanatic of Mogis. Foundry Street Denizen is the weakest point in the cheapest version; I'd replace those with Fanatic, but keep in mind that this raises the curve, so you probably want more mountains (at the expense of a few Rakdos Shred Freak, for example).
It's possible to build one; it just hasn't done well.
I can see running the 2-power one drops: Rakdos Cackler and Tormented Hero and other efficient creatures at 2 and 3 mana like Thrill-Kill Assassin and Herald of Torment.
On a budget, the spells are going to really suffer. Normally, you'd want to play things like Thoughtseize and Hero's Downfall, but that's a lot of money for just two playsets. You can run other removal instead, but in the end, I think MBA is just going to look like a less efficient aggro deck - smaller creatures than green decks and less reach than red decks.
New decks:
<$20
HUMANS
<$50
HUMANS
<$100
UW SPIRITS
UB ZOMBIES
UR PROWESS
4 Ash Zealot
4 Burning-Tree Emissary
4 Firedrinker Satyr
4 Firefist Striker
4 Foundry Street Denizen
4 Legion Loyalist
4 Rakdos Cackler
4 Rubblebelt Maaka
19 Mountain
2 Searing Blood
3 Shock
4 Titan's Strength
@AvalonAurora - I'm not really sold on Frenzied Goblin and Crowd's Favor doesn't have the same impact that Titan's Strength does. Borderland Marauder is a consideration.
I haven't found pump effects that effective with the kind of removal that's still around and Ephemeral Shields and variants have been around forever with very low impact.
Dissipate isn't really needed right now with so few graveyard effects and being able to scry 1 is more effective than exiling. Jace's Ingenuity I overlooked and is certainly a consideration as card draw. I think Chasm Skulker is too slow and same for Boonweaver Giant (I think I'd just rather play Aetherling most of the time). Devouring Light is a strong possibility; the only thing I dislike is the fact that it targets and there are two potent creatures with pro-white at the moment. Resolute Archangel looks interesting, but I'm not sure how good it is.
I'm looking to investigate M15 more; I've just been busy with other projects at the moment. I played FNM Standard a few days ago and it was the first time in awhile that I've played Standard, so I'm a little out of the loop.
I even had one Vayne explicitly tell me, "I choose this champion so I can lose the lane, but then pick up kills and win late game." I don't know how "I plan to lose the laning phase" is a good idea for bot.
My most recent game had the last guy pick Vayne into Cait and end the game at 2/9/2 with double Doran's Blade, Vampiric Scepter, and Berserker's Greaves as his only items after 30 minutes.
I think it may be mathematically sound to just dodge queue when someone picks Vayne then lose the LP half an hour later when we do lose.
Neat. My most recent victory was quite one-sided. The gold advantage of the game pretty much tells the whole story of the game.
I'm still trying to climb out of Silver 5.
I need to update a bunch of decks for the newest set soon.
If you have all the cards, maybe, but I'm trying to work with keeping the cost of the whole deck under a certain cost.
If you look at the <$50 section, there's an upgraded RDW deck that includes Fanatic of Mogis. Foundry Street Denizen is the weakest point in the cheapest version; I'd replace those with Fanatic, but keep in mind that this raises the curve, so you probably want more mountains (at the expense of a few Rakdos Shred Freak, for example).
I can see running the 2-power one drops: Rakdos Cackler and Tormented Hero and other efficient creatures at 2 and 3 mana like Thrill-Kill Assassin and Herald of Torment.
On a budget, the spells are going to really suffer. Normally, you'd want to play things like Thoughtseize and Hero's Downfall, but that's a lot of money for just two playsets. You can run other removal instead, but in the end, I think MBA is just going to look like a less efficient aggro deck - smaller creatures than green decks and less reach than red decks.
We lost this one big time.