at least all the outlast dudes are fine on their own. i think getting multiple creatures with outlast won't happen very often unless we get some limited playable commons.
I'm sorry but the power level of this charm is much higher and that makes me think it's fake, along with the questionable source and image. all these abilities should cost at least three mana, that's very unusual for a charm. I'll be happy if it's real, but I'm not sure it is.
they are killing delve by timid overpricing. I think they should have priced the spells 2 more then what they normally cost, not 3+ more. i have to use 4 cards to get concentrate? bad.
the last two modes will require an aggro deck to make the most of them, but the first bounce mode is great. I think the other charms are far more versatile, i mean how often do you need that 4 to the dome mode?
Friday is most likely for the full spoiler. I wish they would let other sites have weekend spoilers so we could have something for the weekend instead of this dead period of two days.
If your looking for cheap bounce, don't expect it in this or the next set. it really hurts two mechanics, delve and outlast( so long as most don't have an ability when you outlast) , so they won't want that kind of spell in limited. we will get expensive, flashy bounce in these two sets is my prediction, or a good rare/mythic bounce.
how I see the morphs:
black: obviously the best one here, it's already been discussed so no need to repeat why it's amazing
blue: well it's ability doesn't wow me but if aggro is rampant maybe you want a big wall? who knows
white: can we please get more efficient fliers than 2/1 for 3? please? as it is it's a bit underwhelming
red: solid whether morphed or as a turn 2. can't block= safer raid attacks
green: also solid as a trick to kill bigger things and push in damage.
I don't think windscout is that great to be honest. it is just ok without prowess, which isn't a good sign. we will need to see that prowess.deck is a thing before it is great. prowess could turn out to be something that randomly gets activated, not consistently.
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but at least it's a 4/4 for temur. surprise ferocious
I'll agree it's the worst as well, if tokens or aggro(that can afford it) aren't a thing, it really only has one good mode.
like a better mystic snake, except on two cards
there are cards that care about the gate type, so not strictly better.
I wish we didn't have this many lands floating around in limited.
black: obviously the best one here, it's already been discussed so no need to repeat why it's amazing
blue: well it's ability doesn't wow me but if aggro is rampant maybe you want a big wall? who knows
white: can we please get more efficient fliers than 2/1 for 3? please? as it is it's a bit underwhelming
red: solid whether morphed or as a turn 2. can't block= safer raid attacks
green: also solid as a trick to kill bigger things and push in damage.