Does anyone else find it strange that every split card we have from an official source has two abilities that directly complement one another when fused, but multiple of these ones don't?
Ready//Willing
Down//Dirty
Protect//Serve
none of these abilities mesh like those on the previous split cards...
The problem isn't just one of pure power level, but the wrong kind of fixing. In Ravnica draft it was plausible to splash a Lightning Helix in your GB deck off of two Boros Signets and a Boros Garrison. That's not what R&D's looking for, and whatever new mana artifacts we get will follow the guildgates' example and tap for color A or color B unless they're intended as seeds for Sinker/GTC/RTR draft. Even then, they won't be the signets because both Signets and Karoos were powerful enough to make the above theoretical splash worthwhile a good deal of the time, or at least not at common.
Pergamino de Griselbrand 1
Artifact
1, sacrifice ~: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Edit with some more I didn't see translations for:
Cosecha Vital 2B
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Escolta de Tumbanefasta G
Creature-Human Cleric
Soulbond
As long as ~ is paired with a creature, both creatures have protection from Zombies.
1/1
Geist Luz de Luna 2W
Creature-Spirit
Flying
3W: Prevent all combat damage that would be dealt by or dealt to ~ this turn.
2/1
Mentora Severa (Severe Mentor) 3U
Creature-Human Wizard
Soulbond
As long as ~ is paired, both creatures have "T: Target player puts the top two cards of his or her library into his or her graveyard."
Quite frankly I'm surprised this is a mythic. The portion of the playerbase it appeals to seems rather small, but maybe there are just a lot more griefer types than I imagine.
I for one am sad to see Tom go. Of course he made mistakes, everyone does, but we just blame him for more because he's been the public face of development. Just because Tom's been the scapegoat for the wide reaching problems that we used to blame MaRo for doesn't mean we shouldn't appreciate all of the work and love he put into this game for us.
Grimgrin isn't listed as legendary, also the last O slot can be speculated to be a legendary UW Spirit (Mythic) as MaRo said they were giving each monster group a Legend, but the Werewolf one got pushed back.
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Ready//Willing
Down//Dirty
Protect//Serve
none of these abilities mesh like those on the previous split cards...
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Instant
Target creature you don't control becomes a 1/1 and loses all abilities until end of turn.
Overload 2UU
Battle Roar 1R
Instant
Target creature you control gets +2/+0 and gains first strike until end of turn.
Overload 4RR
Kickoff U
Sorcery
Target creature you control gains flying until end of turn.
Overload 2UU
Two of Us 2UU
Sorcery
Put a token copy of Target creature you control onto the battlefield.
Overload 6UUU
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Artifact
1, sacrifice ~: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Edit with some more I didn't see translations for:
Cosecha Vital 2B
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Escolta de Tumbanefasta G
Creature-Human Cleric
Soulbond
As long as ~ is paired with a creature, both creatures have protection from Zombies.
1/1
Geist Luz de Luna 2W
Creature-Spirit
Flying
3W: Prevent all combat damage that would be dealt by or dealt to ~ this turn.
2/1
Draco Sobrapiel (Skinless Drake) 2U
Cloud Elemental
The 4GG sorcery is "Rain of Spines"
Mentora Severa (Severe Mentor) 3U
Creature-Human Wizard
Soulbond
As long as ~ is paired, both creatures have "T: Target player puts the top two cards of his or her library into his or her graveyard."
Hopefully that helps!
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If we're counting that, then Forgotten Ancient should be on the list as well.
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