The first mythic i ever pulled was Ulamog, the Infinite Gyre hadn't played in about two years and had never even heard of mythics, so i was pretty excited, lol, still run it too.
Balls, i've been reading wispmare all wrong this whole time. I thought it said permanent, not enchantment, so yeah, pretty useless for this deck (and in general for me).
No, thats actually spot on how it works when you consider the likely situation being, there will only be one other Elemental in play at the time of casting.
I'm not so sure about that, champion reads "when this card enters the battlefield sacrifice it unless you exile another elemental" so if they kill it before it enters the battlefield (and i don't believe that a card can be terrored or doom bladed or whatevered while on the stack) i've not yet championed another creature so that would be no major loss to me. And if they do kill it after it resolves i'd just get my other creature back.
So, here's the current decklist i have, i decided against cloudthresher in place of thornling, and the other two nova chasers in place of chameleon colossus feel free to comment on my choices, messed with the manabase too.
The only problem i have with the tri-lands over the dual lands is that the dual lands do come into play tapped, but only once. Tri lands come into play tapped every time i play one. I could include a couple though.
I do like cloudthresher, but when i was considering it, i completely forgot about Horde of notions so it didn't occur to me that while i cant lark it, i can still get it back, which is actually a really great idea, the only problem though is that if you have to evoke it, it only becomes a pyroclasm, (not saying thats not good) but i think i'd like it to stay around a little while longer, so i'd just have to wait an extra turn or two, but anywah i'll probably include 2 in place of 2 of the nova chasers, i'm not 100% on why you don't like the nova chasers? In my mind i kind of see it like turn 1 Harbinger for a smokebraider, t2 braider, t3 nova chaser (if possible) championing a harbinger, a turn four swing for ten that tramples, and even if it dies i'm not really down a creature. I think four is too many, but considering the low mana cost for near endgame damage, i don't think two would be that bad.
Here's the updates i made for the deck, i still sort of want to include vengevine but money is an issue, i feel more comfortable with this manabase though. This is definitely REALLY Lark-Aggro oriented.
I definitely agree with the inclusion of vengevine the only problem would be the cost, and in the right situations Omnath can be insane, but i don't think that this deck is the right place for him, also, i'm pretty sure i mistitled the deck, it's actually supposed to be much more of an aggro lark deck, so in that case, cards like cloudthresher and thornling sort of lose their appeal, and don't really run the deck smoothly, i did however absolutely forget about shriekmaw and will probably be running at least two of them, thinking on it i definitely agree with cutting mannequin, in this case for the shriekmaw. As far as mana goes, i've been seriously considering reflecting pool for a while, and i'll probably add glacial fortress and rootbound crag or dragonskull summit depending on which would benefit me more. All of that said, you gave me some very well thought out advice and would be interested in anything else you can think of.
I'm not crazy about the manabase myself but i didn't really want to throw in a lot of two color lands or things like that (mostly because of the budget) but yeah, i've fixed it up a little bit, i honestly got so focused on the creatures and other spells that i completely forgot to mess with the manabase, if there's anything else you'd like to add (manabase related or not) i'd be glad to know what i can work on! thank you for your comment!
Would i be correct in assuming that a creature with first strike and deathtouch such as voracious cobra would have it's effects dealt with in such a way that the first strike ability applies, then if necessary, normal combat damage damage is applied, and then the deathtouch effect is applied rather than in such a way: Attacker declared "Voracious Cobra" -> blocker declared "Creature X with power & toughness 3" -> first strike damage applied "Creature X brought to P/T 3/1" -> deathtouch effect applied "Creature X Destroyed" -> Voracious Cobra survives -> End combat phase.
2 Phage the Untouchable
3 Reiver Demon
2 Ashling The Extinguisher
2 Phyrexian Obliterator
3 Dread
1 Ob Nixilis The fallen
2 Xathrid Demon
1 Demon Of Death Gate
4 Demigod of Revenge
2 Deathgreeter
4 Vampire Hexmage
2 Consume the Meek
2 Aether Snap
2 All is dust
2 Dark Depths
20 Swamps
1 Sorin Markov
A friend of mine is planning on making this deck, thoughts? Suggestions?
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
I'm not so sure about that, champion reads "when this card enters the battlefield sacrifice it unless you exile another elemental" so if they kill it before it enters the battlefield (and i don't believe that a card can be terrored or doom bladed or whatevered while on the stack) i've not yet championed another creature so that would be no major loss to me. And if they do kill it after it resolves i'd just get my other creature back.
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
2 Chameleon Colossus
2 Horde of Notions
2 Thornling
2 Shriekmaw
3 Wispmare
3 Mistmeadow Witch
4 Incandescent Soulstoke
4 Smokebraider
4 Mulldrifter
4 Flamekin Harbinger
4 Reveillark
4 Primal Beyond
4 Ancient Ziggurat
4 Reflecting Pool
2 Vivid Marsh
2 Vivid Grove
2 Crumbling Necropolis
2 Arcane Sanctum
2 Island
2 Plains
2 Mountain
So, here's the current decklist i have, i decided against cloudthresher in place of thornling, and the other two nova chasers in place of chameleon colossus feel free to comment on my choices, messed with the manabase too.
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
2 Horde of Notions
2 Shriekmaw
3 Wispmare
3 Mistmeadow Witch
4 Nova Chaser
4 Incandescent Soulstoke
4 Smokebraider
4 Mulldrifter
4 Flamekin Harbinger
4 Reveillark
4 Primal Beyond
4 Ancient Ziggurat
4 Reflecting Pool
4 Glacial Fortress
4 Dragonskull Summit
2 Vivid Marsh
2 Vivid Grove
1 Island
1 Plains
Here's the updates i made for the deck, i still sort of want to include vengevine but money is an issue, i feel more comfortable with this manabase though. This is definitely REALLY Lark-Aggro oriented.
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
2 Horde of Notions
2 Wispmare
2 Mistmeadow Witch
4 Nova Chaser
4 Incandescent Soulstoke
4 Smokebraider
4 Mulldrifter
4 Flamekin Harbinger
4 Reveillark
3 Momentary Blink
3 Makeshift Mannequin
Lands (24)
4 Primal Beyond
4 Ancient Ziggurat
3 Mountain
2 Vivid Crag
3 Plains
2 Vivid Meadow
3 Island
2 Vivid Creek
1 Swamp
I'm not crazy about the manabase myself but i didn't really want to throw in a lot of two color lands or things like that (mostly because of the budget) but yeah, i've fixed it up a little bit, i honestly got so focused on the creatures and other spells that i completely forgot to mess with the manabase, if there's anything else you'd like to add (manabase related or not) i'd be glad to know what i can work on! thank you for your comment!
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
2 Horde of Notions
2 Wispmare
2 Mistmeadow Witch
4 Nova Chaser
4 Incandescent Soulstoke
4 Smokebraider
4 Mulldrifter
4 Flamekin Harbinger
4 Reveillark
3 Momentary Blink
3 Makeshift Mannequin
Lands (24)
4 Primal Beyond
4 Ancient Ziggurat
2 Vivid Meadow
2 Vivid Creek
2 Vivid Crag
2 Swamp
2 Mountain
2 Forest
2 Plains
2 Island
I was trying to make a more aggro oriented Elemental control, i'd just like some general thoughts or tips on how to improve it, much obliged!
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
Favorite Set: Shadowmoor.
Started Playing: Invasion.
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0
EldraziGR 24-6-0
Kuldotha RebirthR 8-3-0
Extended:
Tooth and NailG 18-2-0
JundBRG 29-5-0
Casual:
PersistGW 26-0-0