ive been retuning the deck recently. when i have time im going to re-up the new neck list as it has gone through some big changes. the deck focuses more on sigarda now and has dropped off many of the other win conditions. for most boardwipes, its not really a problem as you can swing it back in your favor with something like a replenish, however mass exiles are the bane of all decks, and outside of an auratog, you are plain out of luck if someone evicts you (had that happen to me last night, was not a fun situation)
i still play magic but i havent been playtesting much with sigarda lately. my group knows how scary she gets and always focus her now. ive been travelling to other stores in my area to test it out in an enviroment which doesnt see her as the must kill. as for other deck lists, i havent seen any other sigarda enchantress lists which tickle my fancy. I am working on my kaladesh discussion but since the set is artifact based, its not so much what can i put in as to more of what should this deck look for in the future.
in a meta with token decks i think that the worm is back breaking. i played a dimir deck and used rite or replication to boardwipe and kill token decks before. people tend to forget that the second part of the ability isnt a one time thing, its ongoing and if you can easily control the board then it easily kills people.
i have been considering it but with the price tag of $40+ at my nearby card stores i haven't really had the change to try it out. it is a great way to get silver bullets though outside of eladmri's call
im wondering about people's experiences with the sanctum prelate? im thinking of setting her at 4 as another way of getting rid of most boardwipes and counterspells
We have now entered the lovecraftian horror genre with tentacles and mind melting monstrosities everywhere. With the fight against the eldrazi reaching its peak and "conclusion", Sigarda brings some upgrades which are helpful. Escalate as a mechanic is useful modal spell and in late game using all the modes becomes easier. Meld on the other hand reminds me of Yugioh and although its flavorful, its not my cup of tea.
Gisela, the Broken Blade - while not really strong on her own, melded with bruna, she become a power house of a card
Brisela, Voice of Nightmares - While the name just sounds rediculous (i think that Gisuna would have sounded better), the meld of Gisela and Bruna is a the stuff of nightmares for Sigarda decks which try to play around teeg.
Thalia, Heretic Cathar - Not too strong on her own, Thalia gets much stronger when paired with abilities like stasis, and other abilities which cause your opponents to skill the untap step
Ishkanah, Grafwidow - our first legendary spider, it isn't exactly the strongest but it will do well to increase other people's fear of spiders.
Gisa and Geralf - another alternative if you didn't want to have Grimgrin, or Dralnu to head a zombie deck.
Shadows over Innistrad sees the return of zombies, werewolves and vampires (Oh My!). It has also bring angels and their hosts. While there are cards which help Sigarda, this set still focuses much on the eldrazi and their playstyles which doesn't really play nicely with Sigarda.
Legendaries in the set:
Archangel Avacyn - good as commander or as part of the 99 to protect creature combos. Her flip is slightly less useful but can clear out some utility creatures when you don't want to boardwipe
Olivia, Mobilized for War - I actually want to see if an Olivia deck is actually viable since you can recur discarded stuff since you are playing black. Red takes more of a backseat roll and provides utility.
Sigarda, Heron's Grace - while she isnt as strong as sigarda 1.0, Sigarda 2.0 is still very strong in her own niche deck.
The Gitrog Monster - either used as the commander or as part of the 99, crucible of worlds is hilariously strong with gitfrog. I have him in Meren as an additional draw outlet and land drop.
Other interesting cards:
Always Watching - Although it only provides +1/+1, the global vigilance is extremely valuable
Declaration in Stone - a two edged sword which can either win you games or hilariously lose them.
Commander sets always have me excited to see what gets introduced to shake up the commander worlds. Although the selesnya wasn't represented this year I'm sure that when it does come out it will be lovely.
Legendaries in the set:
Anya, Merciless Angel - I feel that Anya is actually isnt that good. When a player has left than half, sure Anya can 3 shot them but the problem is you have to get them down to less than half.
Arjun, the Shifting Flame - have you ever wanted a personal teferi's puzzle box? well look no further. Great if you have abilities which trigger when you draw cards (archmage ascension) but otherwise Nekusar players are laughing madly.
Daxos the Returned - if this is the enchantment commander of the the duo colour sets then I am very sad. Making big creatures is nice but its not that useful for w/b outside of some niche situations.
Kalemne, Disciple of Iroas - interesting card with a very hard to fufill in r/w otherwise this card is a monster.
Karlov of the Ghost Council - another card that had me super excited when I saw it. although it doesnt have the protection that council 1.0 or 2.0 had, the fact that its easy to gain life in w/b makes his removal ability super scary.
Kaseto, Orochi Archmage - i think that this card could be pretty fun in a u/g deck as a finisher, although evasion generally isn't needed as you can just overrun most other decks
Meren of Clan Nel Toth - one of the strongest recoursion commanders in the game currently
Meren of Clan Nel Toth - yet another experience gaining ability which I don't really like even though I understand where they are coming from. Hilarious in u/r chaos though.
The abilities in this set were interesting but still underwhelming. Of all the abilities only surge stood out for me.
Legendaries in the set:
General Tazri - Good ally commander as it tutor and buffs your allies
Linvala, the Preserver - oh Linvala how you have fallen from grace. Once known as the terror of activated abilities you are now pretty but not that good.
Kalitas, Traitor of Ghet - really strong against graveyard recoursion decks. the first part of the ability is already good enough to make a deck out of. the token and consumption ability is just added bonus.
Ayli, Eternal Pilgrim - great life gain ability and removal ability. definitely worth building around
Jori En, Ruin Diver - a monster in 1v1 as you can counter then use a cantrip/burn spell and get lots of value
Kozilek, the Great Distortion - kozilek 1.0 I feel is better. The counter ability is interesting but commander has too high of a cmc variance in multiplayer matches.
So i have recovered from my burn out from magic. Fortunately my primer status is still here so i guess thats a good thing.
Battle for Zendikar
While the set has interesting mechanics it doesn't do much to help Sigarda. Awaken and Converge both were underwhelming when I first saw it and now when I revisit the set.
Legendaries in the set:
Drana, Liberator of Malakir - Interesting card but black isnt really known for its creature swarms. She can be made as a voltron but mono black has many better voltron commanders.
Zada, Hedron Grinder - with an ability similar to ink treader nephilim, this guy is better as part of a shenanigan deck than being at the helm.
Noyan Dar, Roil Shaper - great if you can protect the land thats animated otherwise you are asking people to use boardwipes.
Omnath, Locus of Rage - I saw this in a 5c elemental deck and it was a hilarious finisher. The landfall ability and bolt ability are almost always useful
Ob Nixilis Reignited - a good walker for what he does all his abilities are relavent, however his last ability is only really punishing against decks which draw alot of cards or if you are playing Nekusar.
Kiora, Master of the Depths - great for most ug decks as you almost always want to untap stuff, the second ability is great searching and the graveyard is almost always a second hand. Third ability is still useful as removal.
Catacomb Sifter - great for graveyard decks to help you filter
Sanctum of Ugin - artifact decks rejoice as you have another tutor
lignify and darksteel mutation were in the deck in previous iterations. they were removed because there were times where I drew them and there were no creatures on the board to use them on. the reason that the vow of wildness is in the deck is because it also doubles as a pump as well
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
We have now entered the lovecraftian horror genre with tentacles and mind melting monstrosities everywhere. With the fight against the eldrazi reaching its peak and "conclusion", Sigarda brings some upgrades which are helpful. Escalate as a mechanic is useful modal spell and in late game using all the modes becomes easier. Meld on the other hand reminds me of Yugioh and although its flavorful, its not my cup of tea.
Legendaries in the set:
Bruna, the Fading Light - Recursion and melds into a scarier monster
Gisela, the Broken Blade - while not really strong on her own, melded with bruna, she become a power house of a card
Brisela, Voice of Nightmares - While the name just sounds rediculous (i think that Gisuna would have sounded better), the meld of Gisela and Bruna is a the stuff of nightmares for Sigarda decks which try to play around teeg.
Thalia, Heretic Cathar - Not too strong on her own, Thalia gets much stronger when paired with abilities like stasis, and other abilities which cause your opponents to skill the untap step
Ishkanah, Grafwidow - our first legendary spider, it isn't exactly the strongest but it will do well to increase other people's fear of spiders.
Gisa and Geralf - another alternative if you didn't want to have Grimgrin, or Dralnu to head a zombie deck.
Ulrich of the Krallenhorde - kinda sad that it doesn't hold a light to the huntsmaster.
Emrakul, the Promised End - interesting abilities similar to emrakul 1.0 but still isnt as hard to get rid of
Other interesting cards:
Collective Effort - good removal, and buffing,
Sigarda's Aid - Great card for Sigarda to create some more combat tricks
Docent of Perfection - wizard decks rejoice as this card had given you to stall and to set up your win.
Mind's Dilation - an interesting card which helps you steal other cards
Summary Dismissal - Basically a less stronger time stop
Liliana, the Last Hope - not exactly the strongest of lilianas but she can still do work
Harmless Offering - a red donate
Mirrorwing Dragon - First zada now mirrorwing, it seems that this kind of ability will become a red ability.
Nahiri's Wrath - while I wish that this card could hit players, it still a pretty strong card considering the cards in this set
Eldritch Evolutionp - Wizard's yearly attempt to make another card that isn't as broken as pod.
Splendid Reclamation - great follow up to gitrog
Spell Queller - great answer to counter spells as they will fizzle when queller ltbs
Tamiyo, Field Researcher - this card is boss in a super friends deck
Decimator of the Provinces - kinda sad that this says cast instead of etb otherwise it would be a definite card for maeyel.
Soul Separator - a fun card for decks which don't really reanimate their key creatures.
EDH
GWSigarda, Host of EnchantressGW[Primer]
Shadows over Innistrad sees the return of zombies, werewolves and vampires (Oh My!). It has also bring angels and their hosts. While there are cards which help Sigarda, this set still focuses much on the eldrazi and their playstyles which doesn't really play nicely with Sigarda.
Legendaries in the set:
Archangel Avacyn - good as commander or as part of the 99 to protect creature combos. Her flip is slightly less useful but can clear out some utility creatures when you don't want to boardwipe
Odric, Lunarch Marshal - concerted effort on roids
Olivia, Mobilized for War - I actually want to see if an Olivia deck is actually viable since you can recur discarded stuff since you are playing black. Red takes more of a backseat roll and provides utility.
Sigarda, Heron's Grace - while she isnt as strong as sigarda 1.0, Sigarda 2.0 is still very strong in her own niche deck.
The Gitrog Monster - either used as the commander or as part of the 99, crucible of worlds is hilariously strong with gitfrog. I have him in Meren as an additional draw outlet and land drop.
Other interesting cards:
Always Watching - Although it only provides +1/+1, the global vigilance is extremely valuable
Declaration in Stone - a two edged sword which can either win you games or hilariously lose them.
Descend upon the Sinful - one of Sigarda's few weaknesses
Eerie Interlude - great in etb decks gets shut down by torpor orb, hush wing gryph, and Containment Priest
Hope Against Hope - arguable if this is better than the eidolon of countless battles but it can be useful
Open the Armory - In some cases idyllic tutor #2
Engulf the Shore - a powerhouse lategame
Jace, Unraveler of Secrets - cause rule of law wasn't annoying enough right?
Behold the Beyond - The graveyard is basically a second hand anyways
Diregraf Colossus - zombie, zombies everywhere
Relentless Dead - yet another must have for zombie decks
Triskaidekaphobia - I have seen someone win with this card. it would be interesting to see this in something like Ghost council 3.0 or in Oloro
Falkenrath Gorger - support for an Olivia mobilized by war deck?
Stensia Masquerade - another vampire support card
Cryptolith Rite - mana production for token decks as if they needed more (crossroads with ghave?)
Anguished Unmaking - looses the ability to hit lands but gets instant speed
Sorin, Grim Nemesis - The first ability is annoying enough and can win games
Arlinn Kord - her abilities are useful and well rounded
Nahiri, the Harbinger - another great walker (kinda wished that she didn't do what she did in the story though)
Westvale Abbey - the transformed creature is mildly hard to get rid of for certain decks
EDH
GWSigarda, Host of EnchantressGW[Primer]
Commander sets always have me excited to see what gets introduced to shake up the commander worlds. Although the selesnya wasn't represented this year I'm sure that when it does come out it will be lovely.
Legendaries in the set:
Anya, Merciless Angel - I feel that Anya is actually isnt that good. When a player has left than half, sure Anya can 3 shot them but the problem is you have to get them down to less than half.
Arjun, the Shifting Flame - have you ever wanted a personal teferi's puzzle box? well look no further. Great if you have abilities which trigger when you draw cards (archmage ascension) but otherwise Nekusar players are laughing madly.
Daxos the Returned - if this is the enchantment commander of the the duo colour sets then I am very sad. Making big creatures is nice but its not that useful for w/b outside of some niche situations.
Ezuri, Claw of Progress - elfball laughs as it drops a joraga tree speaker.
Kalemne, Disciple of Iroas - interesting card with a very hard to fufill in r/w otherwise this card is a monster.
Karlov of the Ghost Council - another card that had me super excited when I saw it. although it doesnt have the protection that council 1.0 or 2.0 had, the fact that its easy to gain life in w/b makes his removal ability super scary.
Kaseto, Orochi Archmage - i think that this card could be pretty fun in a u/g deck as a finisher, although evasion generally isn't needed as you can just overrun most other decks
Mazirek, Kraul Death Priest - keeping track of counters soon becomes a chore which you will learn to hate.
Meren of Clan Nel Toth - one of the strongest recoursion commanders in the game currently
Meren of Clan Nel Toth - yet another experience gaining ability which I don't really like even though I understand where they are coming from. Hilarious in u/r chaos though.
Other interesting cards:
Blade of Selves - Sharuum laughs
Command Beacon - makes some commanders actually playable (looking at you haakon)
Ezuri's Predation - a green "boardwipe"
Mirror Match - yet another blue fog which can serve as a board wipe as well
Mizzix's Mastery - hilariously strong card if you have the right cards in the yard.
Shielded by Faith - you can consider using this in sigarda but i personally don't like it since it doesn't power buff
Synthetic Destiny - yet another polymorph effect
EDH
GWSigarda, Host of EnchantressGW[Primer]
The abilities in this set were interesting but still underwhelming. Of all the abilities only surge stood out for me.
Legendaries in the set:
General Tazri - Good ally commander as it tutor and buffs your allies
Linvala, the Preserver - oh Linvala how you have fallen from grace. Once known as the terror of activated abilities you are now pretty but not that good.
Kalitas, Traitor of Ghet - really strong against graveyard recoursion decks. the first part of the ability is already good enough to make a deck out of. the token and consumption ability is just added bonus.
Ayli, Eternal Pilgrim - great life gain ability and removal ability. definitely worth building around
Jori En, Ruin Diver - a monster in 1v1 as you can counter then use a cantrip/burn spell and get lots of value
Mina and Denn, Wildborn - a meh ability but could see play as part of the 99
Kozilek, the Great Distortion - kozilek 1.0 I feel is better. The counter ability is interesting but commander has too high of a cmc variance in multiplayer matches.
Other interesting cards:
Call the Gatewatch - superfriends must have
Oaths - the green, and white oaths are must haves for superfriends where as the blue and red aren't necesarry
Stone Haven Outfitter - good in equipement decks with leonin shikari to make use of dying creatures
Sphinx of the Final Word - permanent boseiju
Bonds of Mortality - be wary of this card in green hate decks
Nissa, Voice of Zendikar - great for swarm decks
Matter Reshaper - suprisingly useful in most decks which can generate the colourless mana
Wastes - colourless players rejoiced with the inclusion of wastes
EDH
GWSigarda, Host of EnchantressGW[Primer]
Battle for Zendikar
While the set has interesting mechanics it doesn't do much to help Sigarda. Awaken and Converge both were underwhelming when I first saw it and now when I revisit the set.
Legendaries in the set:
Drana, Liberator of Malakir - Interesting card but black isnt really known for its creature swarms. She can be made as a voltron but mono black has many better voltron commanders.
Zada, Hedron Grinder - with an ability similar to ink treader nephilim, this guy is better as part of a shenanigan deck than being at the helm.
Noyan Dar, Roil Shaper - great if you can protect the land thats animated otherwise you are asking people to use boardwipes.
Omnath, Locus of Rage - I saw this in a 5c elemental deck and it was a hilarious finisher. The landfall ability and bolt ability are almost always useful
Munda, Ambush Leader - better as part of the 99
Ulamog, the Ceaseless Hunger - good replacement for ulamog 1.0 if you are have a kozilek to recycle your deck
Other interesting cards:
Allies - Hurray for ally decks as they have more stuff to play around with.
Defiant Bloodlord - sanguine bond #2
Ob Nixilis Reignited - a good walker for what he does all his abilities are relavent, however his last ability is only really punishing against decks which draw alot of cards or if you are playing Nekusar.
Zulaport Cutthroat - better blood artist
Greenwarden of Murasa - good recursion
Kiora, Master of the Depths - great for most ug decks as you almost always want to untap stuff, the second ability is great searching and the graveyard is almost always a second hand. Third ability is still useful as removal.
Catacomb Sifter - great for graveyard decks to help you filter
Sanctum of Ugin - artifact decks rejoice as you have another tutor
Void Winnower - hilariously annoying card
Oblivion Sower - suprisingly strong if you are able to constantly cast this card over and over. generates massive land advantage
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
Midnight Guard + Ornithopter + Retraction Helix + Altar of the Brood = mill your opponents deck (assuming there is no response)
now the question is whether or not we go into green for some ramp or into black/red for some more control
i've gone into black to provide some creature control in the form of ulcerate but it can be replaced with thoughtsieze
this is what I have so far
4 Altar of the brood
4 Springleaf Drum
Creature
4 Midnight Guard
4 Ornithopter
Instant
2 Dig Through Time
4 Gods Willing
2 Negate
4 Raise the Alarm
4 Retraction Helix
2 Stubborn Denial
2 Ulcerate
4 Taigam's Scheming
2 Treasure Cruise
Land
4 Flooded Strand
2 Island
4 Mana Confluence
6 Plains
4 Tranquil Cove
EDH
GWSigarda, Host of EnchantressGW[Primer]
1 Akroma, Angel of Fury
2 Athreos, God of Passage
2 Aven Mindcensor
2 Blade Splicer
4 Flickerwisp
2 Judge's Familiar
2 Kitchen Finks
4 Leonin Arbiter
2 Orzhov Pontiff
2 Pack Rat
1 Restoration Angel
4 Tidehollow Sculler
2 Thalia, Guardian of Thraben
4 Aether Vial
Instant
1 Dismember
4 Path to Exile
Land
3 Caves of Kolios
1 Eiganjo Castle
4 Godless Shrine
4 Ghost Quarter
4 Plains
2 Tectonic Edge
1 Isolated Chapel
1 Shizo, Death's Storehouse
1 Vault of Whispers
2 Ratchet Bomb
1 Thalia, Guardian of Thraben
2 Dryad Militant
2 Stony Silence
2 Phyrexian Revoker
2 Burrenton Forge-Tender
2 Rest in Peace
2 Kataki, War's Wage
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]