Turn 0: pick up my opponents library and throw it against the wall and yell "Go build a real deck!"
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
Last night, my opponent (playing Oloro, Ageless Ascetic) casted sphinx targeting the 300 life Trostani, Selesnya's Voice player. On my turn, I cloned sphinx targeting oloro player who was at 60 life. Then proceeded to killing them both.
Note to self, when you cast the sphinx, you better win that turn lol
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
3 lands in play that can't make mana lol, not really a stupid play tho
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
made this awhile ago. want a gen that can't win with gen damage but still smash people!
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
ya gwafa is sweet! had a gwafa deck that held down a Prossh, Rhuic Thar, AND Urbrask at once!! only negative to mention bought him is its utmost important to keep him on the field.
All the suggestions so far were great so my vote would go to Hanna, Ship's Navigator. not directly a turbo fog idea but she can help support most the cards you might run. At least from decks i've seen that are similar to turbo fog lol
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
A creature to attack with, repeatable, ability works with the general and all around fun!
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
Kraj is def best in multiplayer games. Simic in general suffer against aggro only becuz of the deck normally being designed for late game and/or combo. Running Propoganda and Spike Weaver is great and all, but not drawing into them or not getting early search for them, you prob will get hosed most the time.
Dont get me wrong tho, Kraj is my fav gen so some ideas:
-Counterspell, Hinder, Spell crumple: Get rid of those troublesome merfolks like the +1+1 to them usually is good.
-Devastation Tide, Evacuation, Kederekt Leviathan: mass bounce says no to aggro
-Plasm Capture: Counter spell and mana ramp does all the things
-Green Sun's Zenith: all-star in the deck, gets those spike weavers, Fauna Shaman, Oracle of Mul Daya
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
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GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Honestly, its just easier! lol
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Last night, my opponent (playing Oloro, Ageless Ascetic) casted sphinx targeting the 300 life Trostani, Selesnya's Voice player. On my turn, I cloned sphinx targeting oloro player who was at 60 life. Then proceeded to killing them both.
Note to self, when you cast the sphinx, you better win that turn lol
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Basilisk Collar- Turns Marath into a death dealing machine gun
Green Sun's Zenith - All around amazing card and gets Marath easily if tucked, also Fauna Shaman is sweet
Aura Shards- Marath shedding counters for element tokens seems good
Seedborn Muse/ Nature's Will/ Sword of Feast and Famine/ Bear Umbra- For me the MOST important thing to have is untapped mana ready to handle any situation Marath will run into.
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Turn 2: Land, Elvish Piper
Turn 3: Piper in Sylvan Primordial
Felt all dirty inside.. lol
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
-Morphling, Water Servant, Thornling, Ætherling: turns kraj into voltron
-Scavenging Ooze: heal, grave hate, and pump kraj
-Krosan Restorer: mo mana ya
-Fertilid: rampant growth on a creature
-Sphinx of Magosi: ya.... kinda good in this deck lol
-Woodfall Primus, Glen Elendra Archmage + Vigean Hydropon: oh so yummy
-Spike Weaver: infinite fog
-Shapesharer: pulls some neat tricks and new legend rule is nice to abuse
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Haste? yes! +X+X on a fattie? yes plz!
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Turn 2: Cabal Coffers
Turn 3: Eye of Ugin
Turn 4: Scoop
3 lands in play that can't make mana lol, not really a stupid play tho
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Voltron beats with sweet control woot!
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
made this awhile ago. want a gen that can't win with gen damage but still smash people!
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
All the suggestions so far were great so my vote would go to Hanna, Ship's Navigator. not directly a turbo fog idea but she can help support most the cards you might run. At least from decks i've seen that are similar to turbo fog lol
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Bazaar Trader- pass it around
Witchbane Orb- protection from potatos
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
A creature to attack with, repeatable, ability works with the general and all around fun!
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Dont get me wrong tho, Kraj is my fav gen so some ideas:
-Counterspell, Hinder, Spell crumple: Get rid of those troublesome merfolks like the +1+1 to them usually is good.
-Devastation Tide, Evacuation, Kederekt Leviathan: mass bounce says no to aggro
-Plasm Capture: Counter spell and mana ramp does all the things
-Green Sun's Zenith: all-star in the deck, gets those spike weavers, Fauna Shaman, Oracle of Mul Daya
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties