I consider this an evolution of Venser control with a touch of T2 Tezzerator and a spoon of Bant Pod (without the Pod or the Bant ).
It is an idea that started crawling my mind a little while ago when venser rotated out of T2, but I just wanted to keep playing this guy.
This decks purpose is to create a rather mid-tempo mana advantage to assume total control with mindslaver locks, stonehorn-venser or spine-venser bounces.
Venser, the Sojourner: The reason this deck is here. He is our main ''flciker-er'', he builds up loyalty pretty quick with proliferate and his ulti is pretty much a game ender. Why not a 4-of? Because he is not a mandatory win-con, plus he is a planeswalker who dies pretty hard, so why fill our hand with him? Tezzeret's Gambit: 4-of instantly. With 3 mana, draw 2 and proliferate, on our Everflowing Chalices, on our Planeswalkers and on the -1/-1 counters on our opponent's creeps? Seems sweet. Everflowing Chalice: Tutor-able with Trinket Mage, our main mana accelerator. Nothing more needed.
Support:
Trinket Mage/Treasure Mage: Our tutors. While the former digs up our early game, the latter digs up our win-cons such as Wurmcoil Engine, Platinum Angel etc. Stonehorn Dignitary: Pair him with Venser and ensure you'll never go down. Spine of Ish Sah: Make it onto the battlefield, flicker it and break all lands, PWs and creatures down. Solemn Simulacrum: A basic accelator from 4 to 6 and a card drawer, with a body able to block the early creatures.
Defense:
Restoration Angel/Ghostly Flicker: Protect your creature from removal, your artifacts from this nasty naturalize and double-up these ''enters the battlefield'' effects. The great difference between those two is that Ghostly Flicker costs 1cmc less and it is able to flicker artifacts and lands. Restoration angel can only save cretures but has a blocking body as a surprise. Use wisely according the metagame. Mindslaver: Add it with Academy Ruins and 12 mana, and lock your opponent eternally. 12 mana might be a lot in a control deck, but not on THIS control deck. Tumble Magnet: ''Tap that Emrakul please. *flickers stonehorn* *3 turns later* ehm, tap him again.'' Contagion Engine: Board Sweeper and an awesome proliferator. Gideon Jura: Come on, this guy is THE best defense and offense all around. Do we really need to say more? Platinum Angel: Her effect.
Optional:
Elspeth, Knight-Errant: Protecting herself, making your Mages go in for 5s and her ulti protects your whole board. Mox Opal: Metalcraft is not as easy as it seems in this deck, yet this little guy is 1 free mana more/turn and you can tutor it. Remand: Mainly for its draw power. I really like Mana Leak too, and I will surely try out Fuel for the Cause eventually.
Other Suggestions: Tezzeret, Agent of Bolas: A personal fav, yet he has no REAL use in this deck apart from digging for Wurmcoil and Contagion. His ulti will burst for 8-10 damage though which is pretty good. Messes up the mana base a little bit. Tezzeret, the Seeker: See above. Blightsteel Colossus: Useless card more often than not. Our mana accelaration is not THAT fast, plus i do think of him as a main part of the Shape Anew combo. Feel free to try him out.
All feedback is welcome. I shall keep updating this thread constantly. Thank you.
I do believe lightning bolt, bloodbraid elf and ajani vengeant are staple bant cards
No offense, just kidding with good spirit
Yes it does have a bant ''core'' (thats IS undeniable), but why not? Its a pretty powerful color combination when it comes to aggro and I would love to exploit it.
This is an idea I have been working on some time now.
It won me 2 tourneys with 4-0 in a local shop.
It does remind me a bit of naya lightsaber, but I love its control nonetheless.
Any questions/ideas/advice are welcome.
Favorite Playstyle: midrange control
How Competitive: ptq gp
Favorite Cards/Colors: vorinclex, voice of hunger (yes yes i know...) ajani vengeant.
im a huge fan of monogreen ramp decks, and ub controls but i got both of them atm. :\
Budget: not a matter
Staples Owned: most of them (missing 2 misty rainforests per se)
runnong a deck with a 1-off emrakul, 3 griselbrandand 4 blightsteel colossus. colossi are winning with one swing. this deck is an awesome idea. thanks dude for sharing it.
It is an idea that started crawling my mind a little while ago when venser rotated out of T2, but I just wanted to keep playing this guy.
This decks purpose is to create a rather mid-tempo mana advantage to assume total control with mindslaver locks, stonehorn-venser or spine-venser bounces.
3 Stonehorn Dignitary
2 Phyrexian Metamorph
2 Solemn Simulacrum
2 Trinket Mage
2 Treasure Mage
1 Platinum Angel
3 Restoration Angel (or Ghostly Flicker )
1 Wurmcoil Engine
1 Gideon Jura
2 Venser, the Sojourner
1 Elspeth, Knight-Errant
Spells:
4 Tezzeret's Gambit
4 Remand
Artifacts:
1 Spine of Ish Sah
1 Contagion Engine
1 Mox Opal
4 Everflowing Chalice
1 Mindslaver
1 Tumble Magnet
4 Plains
4 Glacial Fortress
3 Hallowed Fountain
1 Academy Ruins
4 Buried Ruin
4 Island
4 Marsh Flats
Sideboard:
2 Tumble Magnet
4 Dispel
3 Ethersworn Cannonist
1 Tormod's Crypt
1 Wurmcoil Engine
1 Inkwell Leviathan
Card Choices:
Core:
Venser, the Sojourner: The reason this deck is here. He is our main ''flciker-er'', he builds up loyalty pretty quick with proliferate and his ulti is pretty much a game ender. Why not a 4-of? Because he is not a mandatory win-con, plus he is a planeswalker who dies pretty hard, so why fill our hand with him?
Tezzeret's Gambit: 4-of instantly. With 3 mana, draw 2 and proliferate, on our Everflowing Chalices, on our Planeswalkers and on the -1/-1 counters on our opponent's creeps? Seems sweet.
Everflowing Chalice: Tutor-able with Trinket Mage, our main mana accelerator. Nothing more needed.
Support:
Trinket Mage/Treasure Mage: Our tutors. While the former digs up our early game, the latter digs up our win-cons such as Wurmcoil Engine, Platinum Angel etc.
Stonehorn Dignitary: Pair him with Venser and ensure you'll never go down.
Spine of Ish Sah: Make it onto the battlefield, flicker it and break all lands, PWs and creatures down.
Solemn Simulacrum: A basic accelator from 4 to 6 and a card drawer, with a body able to block the early creatures.
Defense:
Restoration Angel/Ghostly Flicker: Protect your creature from removal, your artifacts from this nasty naturalize and double-up these ''enters the battlefield'' effects. The great difference between those two is that Ghostly Flicker costs 1cmc less and it is able to flicker artifacts and lands. Restoration angel can only save cretures but has a blocking body as a surprise. Use wisely according the metagame.
Mindslaver: Add it with Academy Ruins and 12 mana, and lock your opponent eternally. 12 mana might be a lot in a control deck, but not on THIS control deck.
Tumble Magnet: ''Tap that Emrakul please. *flickers stonehorn* *3 turns later* ehm, tap him again.''
Contagion Engine: Board Sweeper and an awesome proliferator.
Gideon Jura: Come on, this guy is THE best defense and offense all around. Do we really need to say more?
Platinum Angel: Her effect.
Optional:
Elspeth, Knight-Errant: Protecting herself, making your Mages go in for 5s and her ulti protects your whole board.
Mox Opal: Metalcraft is not as easy as it seems in this deck, yet this little guy is 1 free mana more/turn and you can tutor it.
Remand: Mainly for its draw power. I really like Mana Leak too, and I will surely try out Fuel for the Cause eventually.
Other Suggestions:
Tezzeret, Agent of Bolas: A personal fav, yet he has no REAL use in this deck apart from digging for Wurmcoil and Contagion. His ulti will burst for 8-10 damage though which is pretty good. Messes up the mana base a little bit.
Tezzeret, the Seeker: See above.
Blightsteel Colossus: Useless card more often than not. Our mana accelaration is not THAT fast, plus i do think of him as a main part of the Shape Anew combo. Feel free to try him out.
All feedback is welcome. I shall keep updating this thread constantly. Thank you.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
Melira Pod:
1 Dimir House Guard
1 Eternal Witness
2 Fauna Shaman
4 Kitchen Finks
3 Melira, Sylvok Outcast
2 Murderous Redcap
1 Restoration Angel
1 Sheoldred, Whispering One
1 Sun Titan
3 Viscera Seer
1 Wall of Roots
1 Yosei, the Morning Star
1 Liliana of the Veil
4 Birthing Pod
3 Chord of Calling
4 Path to Exile
1 Dryad Arbor
3 Forest
1 Ghost Quarter
4 Misty Rainforest
3 Overgrown Tomb
1 Plains
2 Sunpetal Grove
1 Swamp
3 Temple Garden
3 Woodland Cemetery
BG Tron:
1 Mikaeus, the Unhallowed
1 Triskelion
1 Ulamog, the Infinite Gyre
1 Wurmcoil Engine
1 Garruk Wildspeaker
4 Karn Liberated
1 All Is Dust
2 Ancient Stirrings
4 Chromatic Sphere
2 Damnation
2 Diabolic Revelation
4 Expedition Map
2 Exsanguinate
4 Sylvan Scrying
4 Terrarion
2 Tooth and Nail
2 Forest
4 Overgrown Tomb
3 Swamp
1 Urborg, Tomb of Yawgmoth
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
I really like them both but I havent done much testing (appro 4-5 matches both).
Awaiting your ideas
Thank you.
PS: Sibeboard incoming soon.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
No offense, just kidding with good spirit
Yes it does have a bant ''core'' (thats IS undeniable), but why not? Its a pretty powerful color combination when it comes to aggro and I would love to exploit it.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
and chord of calling has 3ple green which is one big killer
to manage in this deck :\
as for the removal, i do believe, paths bolts and helises are enough. or at least, they look like they are
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
1 Scalding Tarn
1 Gavony Township
1 Slayers' Stronghold
2 Forest
2 Temple Garden
2 Stomping Ground
1 Sacred Foundry
4 Misty Rainforest
2 Breeding Pool
4 Arid Mesa
4 Knight of the Reliquary
1 Dauntless Escort
2 Thalia, Guardian of Thraben
2 Spellskite
4 Birds of Paradise
2 Bloodbraid Elf
4 Noble Hierarch
4 Lightning Helix
4 Lightning Bolt
4 Path to Exile
SIDEBOARD:
3 Torpor Orb
2 Stony Silence
3 Silence
2 Blood Moon
2 Surgical Extraction
An expensive idea that seems to be working the last 2-3 weeks that I'm trying it out. Awaiting opinions.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
4 Mountain
4 Rootbound Crag
3 Arid Mesa
4 Stomping Ground
2 Clifftop Retreat
2 Sunpetal Grove
1 Temple Garden
4 Birds of Paradise
1 Baneslayer Angel
2 Deus of Calamity
1 Inferno Titan
1 Simian Spirit Guide
4 Mwonvuli Acid-Moss
4 Lightning Bolt
3 Reverberate
2 Seismic Spike
1 Titanic Ultimatum
2 Ajani Vengeant
4 Stone Rain
4 Molten Rain
This is an idea I have been working on some time now.
It won me 2 tourneys with 4-0 in a local shop.
It does remind me a bit of naya lightsaber, but I love its control nonetheless.
Any questions/ideas/advice are welcome.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
no texts or anything of the likes.
i understand you got a lot going on so take your time pal
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
How Competitive: ptq gp
Favorite Cards/Colors:
vorinclex, voice of hunger (yes yes i know...)
ajani vengeant.
im a huge fan of monogreen ramp decks, and ub controls but i got both of them atm. :\
Budget: not a matter
Staples Owned: most of them (missing 2 misty rainforests per se)
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.
GU Infect GU
XUW Artifact Tempo XUW
BRG Kresh, the Bloodbraided BRG
GW Elves GW
Sig made by Rivenor.