This is the deck that I ran during one of the standard tournaments this past weekend to a 4-0 result. The deck was created by David Honn for a SCG Super IQ. I got the chance to play against GR Monsters, Mono Red, GW Hexproof, and then Mono Black Aggro. I still want to play against some control decks because I've got to imagine that matchup is pretty tough. Thoughts?
Updated my decklist after making a few changes in the past few weeks... I've been really lazy with my EDH decks lately just because I've been getting back into Standard. Most of the changes were just small adjustments with cards that I've been trying out. Somberwald Sage is a card that I recently added to just try it out. Haven't had a chance to play it too much recently so the jury is still out. I've been mulling around some ideas to try and lean down the deck a little more just because my playgroup has gotten faster and more efficient lately. Maybe adding cheaper, more efficient beaters in place of some of the more expensive ones and going with a sword/equipment package to try and turn some of my smaller creatures into finishers?
Yeah in testing on Friday, I found that when I got Vengeful Archon it was always a little too late to be effective. I think in the long run I'm going to make a couple changes to help, I like the idea of adding Enderscale Wurm once M13 drops mostly because you can gain life where something like Platinum Emperion where you can't. He's also i think more effective as a beater as he can't be chump blocked all day. I'm also looking to add Seht's Tiger as well as kind of a tech against alpha strikes and the aforementioned burn that tends to happen. On top of Enderscale Wurm and Faith's Reward, I'm also looking at adding Ajani, Caller of the Pride mostly because he's really cool, but also because he's recoverable through Sun Titan and can really put the nail in the coffin by giving something Double Strike and Flying. Also, what are the thoughts on the Thundermaw Hellkite in EDH? Is anyone going to try and make a spot for him?
Hey thanks all for the suggestions! I edited the deck to contain a more updated version I've been playtesting.
- Blightsteel Colossus / + Soul of the Harvest
I never really enjoyed flipping a Blightsteel off of a Mayael activation just because of the threat that it brings. Not to mention, its just not a fun card to play with when you can just one shot people. The Soul will bring some more draw into the deck to allow for the growing need for my opponents to tuck Mayael
- Ulamog, the Infinite Gyre / + Vengeful Archon
Similar to Blightsteel, Ulamog never really seemed like an intelligent decision to flip off of a Mayael. So, he tends to just be a dead draw in a lot of situations. With the addition of cards like Soul's Fire, Warstorm Surge, and the always troublesome Fling, I constantly found myself in a great board position and just getting burned out. I'm hoping that the addition of the Archon will be able to help with that a little more and be a tech card in those situations.
@pixeltarian I added Seedborn Muse a while ago and never updated it into the list. Thanks for pointing it out. I originally thought the Muse would be too big of a threat to be effective, but I've found that she's more of a threat because she's so effective. It's a change I've made and haven't looked back since. Cathar's Crusade is a nuts card, but I don't really know how well it fits into the deck other than combo-ing with Woodfall. I'm not a huge fan of infinite combos (with a sac outlet) in the first place. I have been looking at adding Faith's Reward as well once M13 drops. It just seems like its going to be a game winner.
@lordsigmund Thanks for the link! I'll check it out
I've decided to make a mono-green deck based solely on running bears and wolves. I did add some cards to make the deck a little bit better (and honestly borderline playable), but most of it is on theme. I also petitioned my playgroup to allow me to play Garruk Relentless just because he makes 2/2 Wolf Tokens :). Any input would be appreciated, especially from people who enjoy bears.... and wolves. Rawr, Bearclaw.
In my mind you have a ton of sweepers, so you could stand to cut one or two for the Momentous Fall. I like the suggestion to cut Starstorm for Momentous Fall.... that still leaves you with 5 plus Grave Pact. I've never actually been a huge fan of Genesis either. Paying the extra 2G every upkeep tends to be a real pain, but that's just me.
I think Death Cloud can work great if you are in token mode with something like Verdant Force or Dragon Broodmother, but when you start using devour creatures, you will quickly have less creatures than everyone else and Death Cloud could end up bring more of a hindrance then a help. And trust me when I say that you better win when you play Death Cloud because if you don't you just made everyone on the board hate you.
How exactly does Death Cloud work with your strategy? The card just feels out of place in my mind. Vulturous Zombie has always been really underwhelming every time I've seen it played.... just my 2 cents
And Avacyn, and Spearbreaker, and Deathless Angel, and any other indestructible creature with power < 13 because of how easy it is for a Kresh deck to maintain Morbid.
All jokes aside lol... I think the deck looks great! I'm excited to play against it. (My Balefire Dragon and Scourge of Kher Ridges are really gonna love this one :)) Although I can't help, but feel like Price of Progress and Mercadia's Downfall are a little pointed towards me, but I guess I can live with it lol. Ruination is back, so that'll be fun.
I don't really know how much of a thing Umbral Mantle will be other than a way to untap Krenko.
Yeah people tend to not like Blightsteel either, but my group burns me at the stake for having Yosei running around... I don't understand it either but if I cut him, I have 1 less fight to worry about every night lol.... Huntmaster of the Fells is just sooo freaking cool lol. He's just a little bit of a pet card for me so he kind of sticks around when I really should cut him lol. And I have a foil promo Wrath of God too so I use that just because I like it. I would probably use Rout, Akroma's Vengeance, or even the new Terminus cards if I wanted to really get more optimized.
4 Fleecemane Lion
4 Voice of Resurgence
2 Scavenging Ooze
4 Boros Reckoner
4 Loxodon Smiter
2 Boon Satyr
2 Brimaz, King of Oreskos
3 Stormbreath Dragon
3 Ghor-Clan Rampager
2 Xenagos, God of Revels
3 Selesnya Charm
Planeswalkers
3 Domri Rade
Lands
2 Forest
1 Plains
4 Temple Garden
4 Stomping Ground
4 Sacred Foundry
3 Temple of Plenty
3 Temple of Abandon
3 Temple of Triumph
1 Selesyna Charm
1 Scavenging Ooze
3 Glare of Heresy
3 Unflinching Courage
3 Destructive Revelry
2 Boros Charm
2 Plummet
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
1x Acidic Slime
1x Battlewand Oak
1x Bosk Banneret
1x Chameleon Colossus
1x Dauntless Dourbark
1x Deadwood Treefolk
1x Elesh Norn, Grand Cenobite
1x Eternal Witness
1x Ghoultree
1x Harmonic Sliver
1x Indomitable Ancients
1x Karmic Guide
1x Knight of the Reliquary
1x Leaf-Crowned Elder
1x Mentor of the Meek
1x Mikaeus, the Unhallowed
1x Mirror Entity
1x Necrotic Sliver
1x Orchard Warden
1x Reveillark
1x Rhox Faithmender
1x Sapling of Colfenor
1x Scavenging Ooze
1x Seedguide Ash
1x Solemn Simulacrum
1x Sun Titan
1x Timber Protector
1x Treefolk Harbinger
1x Trostani, Selesnya's Voice
1x Unstoppable Ash
1x Wickerbough Elder
1x Woodfall Primus
1x Lignify
1x Marshal's Anthem
1x Pernicious Deed
1x Phyrexian Arena
Artifacts
1x Akroma's Memorial
1x Colfenor's Urn
1x Lightning Greaves
1x Sol Ring
Instants
1x Chord of Calling
1x Eladamri's Call
1x Fracturing Gust
1x Krosan Grip
1x Mortify
1x Path to Exile
1x Putrefy
1x Reach of Branches
1x Swords to Plowshares
1x Worldly Tutor
Sorceries
1x Cultivate
1x Decree of Pain
1x Kodama's Reach
1x Maelstrom Pulse
1x Patriarch's Bidding
1x Recross the Paths
1x Retribution of the Meek
1x Skyshroud Claim
1x Unburial Rites
1x Wave of Reckoning
Planeswalkers
1x Elspeth, Knight-Errant
1x Garruk Wildspeaker
1x Bojuka Bog
1x Cavern of Souls
1x Command Tower
1x Exotic Orchard
8x Forest
1x Gavony Township
1x Godless Shrine
1x High Market
1x Isolated Chapel
1x Kor Haven
1x Krosan Verge
1x Murmuring Bosk
1x Overgrown Tomb
3x Plains
1x Reflecting Pool
1x Reliquary Tower
1x Sejiri Steppe
1x Strip Mine
1x Sunpetal Grove
3x Swamp
1x Temple Garden
1x Vault of the Archangel
1x Winding Canyons
1x Wooded Bastion
1x Woodland Cemetery
1x Yavimaya Hollow
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
Except Seht's Tiger
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
+ Primal Surge / - Glimpse of Nature
This was more of a monetary change than a functional one. I think Primal Surge can still be good and $15 cheaper.
+ Timberpack Wolf / - Wyluli Wolf
This change is an availability change. I have the Timberpack wolf and no one seemed to have the Wyluli Wolf lol.
+ Grizzly Fate / - Wolf Pack
Sooooo... Wolf Pack is a $60 card. Who knew?
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
- Blightsteel Colossus / + Soul of the Harvest
I never really enjoyed flipping a Blightsteel off of a Mayael activation just because of the threat that it brings. Not to mention, its just not a fun card to play with when you can just one shot people. The Soul will bring some more draw into the deck to allow for the growing need for my opponents to tuck Mayael
- Ulamog, the Infinite Gyre / + Vengeful Archon
Similar to Blightsteel, Ulamog never really seemed like an intelligent decision to flip off of a Mayael. So, he tends to just be a dead draw in a lot of situations. With the addition of cards like Soul's Fire, Warstorm Surge, and the always troublesome Fling, I constantly found myself in a great board position and just getting burned out. I'm hoping that the addition of the Archon will be able to help with that a little more and be a tech card in those situations.
@pixeltarian I added Seedborn Muse a while ago and never updated it into the list. Thanks for pointing it out. I originally thought the Muse would be too big of a threat to be effective, but I've found that she's more of a threat because she's so effective. It's a change I've made and haven't looked back since. Cathar's Crusade is a nuts card, but I don't really know how well it fits into the deck other than combo-ing with Woodfall. I'm not a huge fan of infinite combos (with a sac outlet) in the first place. I have been looking at adding Faith's Reward as well once M13 drops. It just seems like its going to be a game winner.
@lordsigmund Thanks for the link! I'll check it out
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
I've decided to make a mono-green deck based solely on running bears and wolves. I did add some cards to make the deck a little bit better (and honestly borderline playable), but most of it is on theme. I also petitioned my playgroup to allow me to play Garruk Relentless just because he makes 2/2 Wolf Tokens :). Any input would be appreciated, especially from people who enjoy bears.... and wolves. Rawr, Bearclaw.
1x Yeva, Nature's Herald
Creatures
1x Ashcoat Bear
1x Balduvian Bears
1x Bear Cub
1x Briarpack Alpha
1x Caller of the Claw
1x Craterhoof Behemoth
1x Darkthicket Wolf
1x Druid's Familiar
1x Forest Bear
1x Gatstaf Shepherd
1x Golden Bear
1x Grizzled Outcasts
1x Grizzly Bears
1x Kessig Cagebreakers
1x Lambholt Elder
1x Lone Wolf
1x Master of the Wild Hunt
1x Mayor of Avabruck
1x Pale Bears
1x Primordial sage
1x Timberpack Wolf
1x Regal Force
1x River Bear
1x Rot Wolf
1x Runeclaw Bear
1x Sacred Wolf
1x Scorned Villager
1x Soul of the Harvest
1x Spectral Bears
1x Striped Bears
1x Tel-Jilad Wolf
1x Ulvenwald Bear
1x Ulvenwald Mystics
1x Ulvenwald Tracker
1x Villagers of Estwald
1x Wandering Wolf
1x Werebear
1x Wolfbitten Captive
1x Wolfbriar Elemental
1x Wolfir Avenger
1x Wolfir Silverheart
1x Young Wolf
1x Bearscape
1x Descendants' Path
1x Feed the Pack
1x Full Moon's Rise
1x Abundance
Instants
1x Beast Within
1x Krosan Grip
1x Moonmist
1x Giant Growth (The one with the bear of course...)
Sorcery
1x Cultivate
1x Howl of the Night Pack
1x Kodama's Reach
1x Overrun
1x Overwhelming Stampede
1x Prey Upon
1x Skyshroud Claim
1x Primal Surge
1x Grizzly Fate
Artifact
1x Coat of Arms
Planeswalker
1x Garruk Relentless
Lands - Just Forests... because that's where Bears live.
37x Forest
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
I think Death Cloud can work great if you are in token mode with something like Verdant Force or Dragon Broodmother, but when you start using devour creatures, you will quickly have less creatures than everyone else and Death Cloud could end up bring more of a hindrance then a help. And trust me when I say that you better win when you play Death Cloud because if you don't you just made everyone on the board hate you.
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
I don't really know how much of a thing Umbral Mantle will be other than a way to untap Krenko.
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB
GWR [EDH]Mayael the Anima GWR
GWB [EDH]Doran, the Siege Tower GWB