gravecrawler sounds like some kind of zombie as many have stated above but it also seems like it could be a green card like maybe just because it has that boneyard wurm ring to me
Title fits but i think you could make it more white color sounding as destruction is usually associated with red but i suppose its fine, you may want to up the cost to 1WW, because although you dont destroy all creatures you do destroy all creatures except one so hmm well actually idk maybe it could be 1W im just thinking how *** costs 2WW and had destroy all creatures they cant be regenerated while this does destroy all but one creature pretty much i like the card especially since theres so many token decks out there but im not a card expert so lol
had to laugh sorry but this would be overpowered in reanimator decks but other than that it would be a pretty much instant win so i guess the cost is ok maybe not cascade
Peace Warden
W
creature-human cleric
WW, Exile Peace Warden from your hand prevent all damage that would be dealt to all players and creatures this turn
1/2
would the exile ~ from hand condition improve my earlier posted earlier fix the murk feline (as in not make it too strong as someone said ?)
i like that card something seems off with it but i cant seem to figure it out though? would be interesting to use with pyromancer type cards(multiple damages?)
? 1b
creature-? rarity?
flying?
at the beginning of your upkeep you may choose to lose 2 life or put a -1/-1 counter on a creature you control. if so put a +1/+1 counter on ?
1/1
i really honestly just had a random idea in my head so sorry for the lack of info its really to present the effect i guess? may be underpowered or overpowered idk haha
i like the idea of blocking and islands and even without the islands a 7/7 is pretty hard to block however in mono green the mana cost may be too low e.g turn one llanowar turn two harrow rampant growth turn 3 7/7? but it looks like a good idea
Flash Fire Knight 1wr
creature-knight spirit uncommon
Haste, Flash
When Flash Fire Knight comes into play destroy target plains and bring into play a 4/4 red elemental creature token. Exile Flash Fire Knight at the start of your next upkeep.
hmm i think some of those mana costs are really high... but i think it works as long as you have the staple things(elf mana ramp like abilities for green, white life gain soulwarden ect,) i was thinking alice should be a 5cc since she is rainbow and have her dolls abilties depend on the color of mana used to spend summoning them, also shed be very nice if the ability was without tap but may become overpowered perhaps a later planeswalkerish card could work? and great work on the cards very nice
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Rushwood Wall
G
creature-plant wall
defender, 1G T, regenerate target creature
0/3
oops sorry someone posted before me
Peace Warden
W
creature-human cleric
WW, Exile Peace Warden from your hand prevent all damage that would be dealt to all players and creatures this turn
1/2
would the exile ~ from hand condition improve my earlier posted earlier fix the murk feline (as in not make it too strong as someone said ?)
Murk Feline B
creature-cat(c)
BB, Discard Murk Feline target creature gets -2/-2 (or should it be -3/-3 like a last gasp?) until end of turn
1/2
flame burst 2RRR
sorcery rarity?
pick four lands target player controls and put a blaze counter on each one
another top of the head random card thought
? 1b
creature-? rarity?
flying?
at the beginning of your upkeep you may choose to lose 2 life or put a -1/-1 counter on a creature you control. if so put a +1/+1 counter on ?
1/1
i really honestly just had a random idea in my head so sorry for the lack of info its really to present the effect i guess? may be underpowered or overpowered idk haha
Flash Fire Knight 1wr
creature-knight spirit uncommon
Haste, Flash
When Flash Fire Knight comes into play destroy target plains and bring into play a 4/4 red elemental creature token. Exile Flash Fire Knight at the start of your next upkeep.