I think they would be best served around having the first film center around a single, relatable planeswalker (Chandra maybe) on their home plane before their spark is awoken. Give people time to get attached to the character and their situation, and then maybe towards the middle or end have whatever traumatic event that awakens their spark. After that the character can find out about other planes and other planeswalkers and whatnot. Maybe the second movie takes place on a second single plane, to let people get used to the multi-plane concept, and only after that have a movie which involves a multiple-plane plotline.
Agreed 100%. I think they could potentially achieve something similar, though perhaps more grim, with Elspeth, though.
Going along with what a lot of people are saying/doing, I think it'd be neat if they did a sort of 'start to finish' of Elspeth's life and covered New Phyrexia.
It would have a pretty solid cinematic feel, I think.
Start off with her being tortured, and her getting her spark. Then, they could flash-forward and/or gloss over Alara. And then follow her through the set-up and follow-through of Mirrodin's ultimate fall.
Following her right after Alara in her timeline wouldn't seem so strange or wrong to either experienced or inexperienced viewer because her whining of past events would seem like her describing the events seen in the movie (the torture) to the uneducated viewer, but would still be 'correct' in the eyes of the experienced viewer.
Plus, both parties would be happy because several 'guest appearances' happen in that story arc. Including Venser. There'd be a good opportunity there for exposition describing what a planeswalker really is as well.
Then, if they revisit Phyrexians and/or Elspeth in the future, they could make the sequel movie about those events.
Basically, in the movie:
1) Elspeth is tortured by phyrexians and obtains spark
2) She provides narration or something about her life up to this point
3) She finds Koth and the New Phyrexia story unfolds
4) She runs away like Elspeth does at the end, thus leading to an obvious sequel.
The whole story of Magic involves planeswalking and multiple planes. Why is everyone so set on having a Magic movie on just one plane?
It'd be hard to make a good movie that was:
an introductory movie that had to set up EVERYTHING
geared toward a general, and thus more casual audience
set (in a signficant way) in more than one world/plane
The movie can't be too long/involved. If they tried to jump around, they wouldn't be able to get any depth out of the places they visited, and (probably) the story would be too shallow or (possibly) to complex to be popular.
Stated differently, in example form: Sure, we can visit the entire multiverse, but you can only see each plane for 5 minutes, and the reason we have the need to jump between each place will seem less and less interesting and/or clear each time.
Wasn't it stated that the block after next is going to have a unique block structure? They said something like they were waiting for a story/theme that fit the block structure, and it finally came.
Block after next would be releasing in 2-ish years, right? Could it be a block based on the timing of a film's release? (Perhaps a story prequal set, the movie releases, then 2 sets that have an epilogue or something?)
Nope. Creatures that are unable to block don't count for these kinds of abilities.
Typically cards like this say things like "all creatures able to block."
Note that this one doesn't.
While that's pretty awesome, and I really like the idea, I'm very tentative to believe that they'd print a card that read and functioned that way. Pretty neat and crazy if true!
I'm looking to literally read the Cliff's Notes version of the story arcs... not just snippets of compiled information about certain topics (which I feel most of the wiki contains).
I apologize if making this thread isn't the correct protocol...
I have been very interested in reading synopses for the story lines of recent and past magic blocks and the like. However, I'm finding that a lot of the synopses and content I'm finding are only partially accurate and/or include non-confirmed information.
As such, I was wondering if anyone had any recommended methods of reading the gist of story lines in a reasonably brief amount of time, preferably from an accurate and reliable source.
From the perspective of a Simic player, the mat's mix of green and blue is really appealing.
Plus, the trees at the bottom really still help to indicate her astral divine status.
I've always been a fan of Nylea's art because her starry shadows really line up to make her look like a constellation, which I wish was more true of the other gods since it goes so well with the Greek theme.
Also if the names of the lands are "Temple of..." etc it means Vileo is lying about his spoilers for the lands because he claimed he couldn't remember the names. If you see multiple c ards all starting with Temple how do you forget that?
Temple of Abandon doesn't make sense... Hence why I said Abandoned Temple. It could easily be that the lands aren't called temples, it was just some sort of easy reference term for the Oracle...
I can see Abandoned Temple having to do with hedonistic satyrs using some random temple as a stomping ground (pun intended). I think you're right with :symrg:.
However, Triumph makes me think of heroes achieving greatness... I'm not seeing how that correlates with your proposed colors. Assuming the lands are only for allied-colors in this set, I would expect it to be the :symgw:.
Silence, provided that RB represents the returned, I could see this being the land for :symbr:.
Agreed 100%. I think they could potentially achieve something similar, though perhaps more grim, with Elspeth, though.
It would have a pretty solid cinematic feel, I think.
Start off with her being tortured, and her getting her spark. Then, they could flash-forward and/or gloss over Alara. And then follow her through the set-up and follow-through of Mirrodin's ultimate fall.
Following her right after Alara in her timeline wouldn't seem so strange or wrong to either experienced or inexperienced viewer because her whining of past events would seem like her describing the events seen in the movie (the torture) to the uneducated viewer, but would still be 'correct' in the eyes of the experienced viewer.
Plus, both parties would be happy because several 'guest appearances' happen in that story arc. Including Venser. There'd be a good opportunity there for exposition describing what a planeswalker really is as well.
Then, if they revisit Phyrexians and/or Elspeth in the future, they could make the sequel movie about those events.
Basically, in the movie:
1) Elspeth is tortured by phyrexians and obtains spark
2) She provides narration or something about her life up to this point
3) She finds Koth and the New Phyrexia story unfolds
4) She runs away like Elspeth does at the end, thus leading to an obvious sequel.
It'd be hard to make a good movie that was:
The movie can't be too long/involved. If they tried to jump around, they wouldn't be able to get any depth out of the places they visited, and (probably) the story would be too shallow or (possibly) to complex to be popular.
Stated differently, in example form: Sure, we can visit the entire multiverse, but you can only see each plane for 5 minutes, and the reason we have the need to jump between each place will seem less and less interesting and/or clear each time.
My god.... They probably will coincide quite a bit... It makes perfect sense from a marketing perspective.
Block after next would be releasing in 2-ish years, right? Could it be a block based on the timing of a film's release? (Perhaps a story prequal set, the movie releases, then 2 sets that have an epilogue or something?)
Is 2-ish years long enough to make a movie?
Typically cards like this say things like "all creatures able to block."
Note that this one doesn't.
While that's pretty awesome, and I really like the idea, I'm very tentative to believe that they'd print a card that read and functioned that way. Pretty neat and crazy if true!
I'm looking to literally read the Cliff's Notes version of the story arcs... not just snippets of compiled information about certain topics (which I feel most of the wiki contains).
I have been very interested in reading synopses for the story lines of recent and past magic blocks and the like. However, I'm finding that a lot of the synopses and content I'm finding are only partially accurate and/or include non-confirmed information.
As such, I was wondering if anyone had any recommended methods of reading the gist of story lines in a reasonably brief amount of time, preferably from an accurate and reliable source.
Thanks.
From the perspective of a Simic player, the mat's mix of green and blue is really appealing.
Plus, the trees at the bottom really still help to indicate her astral divine status.
I've always been a fan of Nylea's art because her starry shadows really line up to make her look like a constellation, which I wish was more true of the other gods since it goes so well with the Greek theme.
Assuming you meant "elk," yes, I feel there's a really good chance it'd be the white emissary as well.
Especially since the lynx is probably Nylea's...
I'm pretty sure this Elk is part of the Emissary cycle...
And since Elk are typically green, I'd imagine it'd be Nylea's Emissary.
Temple of Abandon doesn't make sense... Hence why I said Abandoned Temple. It could easily be that the lands aren't called temples, it was just some sort of easy reference term for the Oracle...
I can see Abandoned Temple having to do with hedonistic satyrs using some random temple as a stomping ground (pun intended). I think you're right with :symrg:.
However, Triumph makes me think of heroes achieving greatness... I'm not seeing how that correlates with your proposed colors. Assuming the lands are only for allied-colors in this set, I would expect it to be the :symgw:.
Silence, provided that RB represents the returned, I could see this being the land for :symbr:.
Wouldn't the "Ordeal" enchantment cycle be mono-colored? If so, if ordeal was one, there should only be four non-ordeal enchantments in this list.
Ramaz is RUG and is believed to be in cahoots with Bolas.
Where is everyone getting this information? It seems to be widely accepted.