~
Creature - Mutant (Uncommon)
Graft 1
When ~ enters the battlefield, draw a card.
0/0
~ :symg::symg:
Creature - Elemental Mutant (Uncommon)
Graft 2
:1mana::symg:, remove a +1/+1 counter from ~: Search your library for a basic land card and put it onto the battlefield tapped, than shuffle your library.
0/0
~ :4mana::symu::symu:
Creature - Mutant (Rare)
Graft 3
At the begining of each player's upkeep, that player tap an untapped artifact, creature or land for each counter on ~.
0/0
~
Creature - Ooze Mutant (Rare)
Graft 3
At the begining of your upkeep, remove a +1/+1 counter from ~.
0/0
I understand why you think that Kraj is too strong, but it is really that good at 8 mana?
Anyway, here is another tweaks to those cards:
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze (Mythic)
At the begining of your upkeep, put a +1/+1 counters on each creature.
:xmana::symg::symu:: Gain control of target creature with power X or less as long as you control Kraj.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+2: Distribute two +1/+1 counters among up to two target creatures.
-3: Draw cards equel to the number of counters on target permenent.
-9: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
4
Thanks for the comments. Here are the tweeked cards:
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze (Mythic)
At the begining of your upkeep, put a +1/+1 counters on each creature.
You control all creatures with at least one +1/+1 counter on them.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+1: Distribute two +1/+1 counters among up to two target creatures.
-3: Draw cards equel to the number of counters on target creature.
-7: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
4
Kanoran is a custom set that I work on about +1/+1 counters.
The Simic Combine began their journey in order to improve all life forms on the plane Ravnica. But for them, it wasn't enough.
Yolov, a young biomancer, ignited his spark after the Simic won the maze running. After that, he came to Kanoran - a primal plane full with new and strange lifeforms.
I still work on the story and the mechanics. Graft is the returning mechanic.
I have two preview cards to show you:
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze Mutant (Mythic)
At the beginning of your upkeep, put two +1/+1 counters on each creature.
You control all creatures with at least one +1/+1 counter on them.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+1: You may put a +1/+1 counter on target creature.
+1: Gain control of target creature with +1/+1 counter on it.
-8: Search your library for a card named Kraj, Evolved Beyond Control and put it onto the battlefield. Then shuffle your library.
5
I made this cycle for my custom cube. They function exacley like the Cluestones in Dragon Maze but insteed of "Draw a card" each stone gives you different effect. What do you think about their balance and power level?
:symw::symu:: Put target spell on top of its owner's library.
:symu::symb:: Target player draw three cards and loses 3 life.
:symb::symr:: Destroy target creatuere. It deals damage equel to its power to its controller.
:symr::symg:: Destroy target artifact, creature or land.
:symg::symw:: Put 1/1 spirit with flying and 3/3 beast token onto the battlefield.
:symw::symb:: Return target creature with converted mana cost 3 or less from your graveyard into the battlefield.
:symu::symr:: Copy target instant or sorcery. You may choose a new target for the copy.
:symb::symg:: Return target card from your graveyard to your hand.
:symr::symw:: Creatures you control gets +2/+2 until end of turn.
:symg::symu:: Untap all permanents you control.
Fang of Numai :symb::symb:
Creature - human Ninja (Rare)
Deathtouch
Ninjutsu (:symb: , Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fang of Numai deals combat damge to a player, that player gets a scar counter. Each player have "At the beginning of your upkeep, you lose 1 life for each scar counter you have".
1/1
Halao Shapeshifter :2mana::symu::symr::symg:
Creature - Shapeshifter (Mythic)
At the beginning of each player's upkeep, that player exile the top three cards of his or her library.
:symg::symu:, Put a permanent card exiled by Halao Shapeshifter into its owner's graveyard: Halao Shapeshifter becomes a copy of that card except its name is still Halao Shapeshifter and it gains "Whenever Halao Shapeshifter deals combat damage to a player, you may pay :symu::symr:. If you do, you may cast an instant or sorcery card exiled by Halao Shapeshifter without paying its mana cost".
3/3
Granite Elemental :5mana::symw:
Creature - Elemental (Common)
4/7
:3mana::symu:
Creature - Crab (Common)
1/5
Jet Elemental :5mana::symb:
Creature - Elemental (Common)
7/4
:3mana::symr:
Creature - Giant (Common)
4/2
:6mana::symg::symg:
Creature - Wurm (Common)
8/8
French:
:3mana::symw:
Creature - Spirit (Common)
Lifelink
3/2
Creature - Drone (Common)
Flesh
Flying
0/1
:2mana::symb::symb:
Creature - Scorpion (Common)
Flash
Deathtouch
2/3
:2mana::symr:
Creature - Human Warrior (Common)
Defender
4/4
:2mana::symg:
Creature - Beast (Common)
Trample
3/1
Instant (Common)
Untap target creature and put a +1/+1 counter on it.
:1mana::symu:
Instant (Common)
Target creature gains flying until end of turn. Another target creature loses flying until end of turn.
:3mana::symb:
Enchantment - Aura (Common)
Enchant creature.
Enchanted creature have lifelink and deathtouch.
:2mana::symr:
Instant (Common)
~ deals 4 damage to target creature.
:3mana::symg:
Sorcery (Common)
Target creature you control fight another target creature.
Draw a card.
Graft is the returning mechanic and it shows up on blue and green cards.
Here are 6 cards from the set, two of each rarity. Those cards doesn't have a name or flavor yet. Any kind of help would be appriciated.
"Bio Drake" :2mana::symu:
Creature - Drake Mutant (Common)
Graft 2
Flying
0/0
~ :3mana::symg:
Creature - Beast Mutant (Common)
Graft 3
Trample
0/0
~
Creature - Mutant (Uncommon)
Graft 1
When ~ enters the battlefield, draw a card.
0/0
~ :symg::symg:
Creature - Elemental Mutant (Uncommon)
Graft 2
:1mana::symg:, remove a +1/+1 counter from ~: Search your library for a basic land card and put it onto the battlefield tapped, than shuffle your library.
0/0
~ :4mana::symu::symu:
Creature - Mutant (Rare)
Graft 3
At the begining of each player's upkeep, that player tap an untapped artifact, creature or land for each counter on ~.
0/0
~
Creature - Ooze Mutant (Rare)
Graft 3
At the begining of your upkeep, remove a +1/+1 counter from ~.
0/0
Anyway, here is another tweaks to those cards:
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze (Mythic)
At the begining of your upkeep, put a +1/+1 counters on each creature.
:xmana::symg::symu:: Gain control of target creature with power X or less as long as you control Kraj.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+2: Distribute two +1/+1 counters among up to two target creatures.
-3: Draw cards equel to the number of counters on target permenent.
-9: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
4
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze (Mythic)
At the begining of your upkeep, put a +1/+1 counters on each creature.
You control all creatures with at least one +1/+1 counter on them.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+1: Distribute two +1/+1 counters among up to two target creatures.
-3: Draw cards equel to the number of counters on target creature.
-7: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
4
The Simic Combine began their journey in order to improve all life forms on the plane Ravnica. But for them, it wasn't enough.
Yolov, a young biomancer, ignited his spark after the Simic won the maze running. After that, he came to Kanoran - a primal plane full with new and strange lifeforms.
I still work on the story and the mechanics. Graft is the returning mechanic.
I have two preview cards to show you:
Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
Legendary Creature - Ooze Mutant (Mythic)
At the beginning of your upkeep, put two +1/+1 counters on each creature.
You control all creatures with at least one +1/+1 counter on them.
6/10
Yolov, Simic's Destiny :3mana::symg::symu:
Planeswalker - Yolov (Mythic)
+1: You may put a +1/+1 counter on target creature.
+1: Gain control of target creature with +1/+1 counter on it.
-8: Search your library for a card named Kraj, Evolved Beyond Control and put it onto the battlefield. Then shuffle your library.
5
Tell me what you think
:symw::symu:: Put target spell on top of its owner's library.
:symu::symb:: Target player draw three cards and loses 3 life.
:symb::symr:: Destroy target creatuere. It deals damage equel to its power to its controller.
:symr::symg:: Destroy target artifact, creature or land.
:symg::symw:: Put 1/1 spirit with flying and 3/3 beast token onto the battlefield.
:symw::symb:: Return target creature with converted mana cost 3 or less from your graveyard into the battlefield.
:symu::symr:: Copy target instant or sorcery. You may choose a new target for the copy.
:symb::symg:: Return target card from your graveyard to your hand.
:symr::symw:: Creatures you control gets +2/+2 until end of turn.
:symg::symu:: Untap all permanents you control.
Lets toss some ideas for for those shards:
:symw::symb::symr: - Love to attack, block, creatures?
:symu::symr::symg: - Love instants, sorceries, maybe copy effects?
:symb::symg::symw: - Graveyard love, life total matter?
:symr::symw::symu: - I have absolotly no idea
:symg::symu::symb: - Graveyard love, something else?
Creature - human Ninja (Rare)
Deathtouch
Ninjutsu (:symb: , Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fang of Numai deals combat damge to a player, that player gets a scar counter. Each player have "At the beginning of your upkeep, you lose 1 life for each scar counter you have".
1/1
Creature - Shapeshifter (Mythic)
At the beginning of each player's upkeep, that player exile the top three cards of his or her library.
:symg::symu:, Put a permanent card exiled by Halao Shapeshifter into its owner's graveyard: Halao Shapeshifter becomes a copy of that card except its name is still Halao Shapeshifter and it gains "Whenever Halao Shapeshifter deals combat damage to a player, you may pay :symu::symr:. If you do, you may cast an instant or sorcery card exiled by Halao Shapeshifter without paying its mana cost".
3/3
How I can make this card more cleaner/better?
Creature - Snake Shaman (Common)
Flash
When Coatl Blademelter enters the battlefield, destroy target artifact.
1/1