Seems like
-Kjeldoran Outpost, +Sacred Mesa
is a pretty easy switch, as Sacred Mesa's effect is almost strictly better and Kjeldoran Outpost doesn't actually function as a land because of the sacrifice effect.
The Idea:
Take advantage of the general's untap and extra combat phase abilities with creatures with tap abilities and creatures that do things when they attack or deal damage. Also gaining control of creatures until end of turn is extra good because I can attack with them twice. Also many of the things that are good with the general's effects are also greatly helped by haste, so I have quite a few ways to grant haste. Because of Kiki-Jiki and Reveillark I also have quite a few enters the battlefield abilities.
I deliberately left out Tithe even though it's good with Mistveil Plains and Sunforeger because I don't like that interaction much.
So suggestions are welcome, just be aware that my playgroup is quite odd (for example no one has counter spells at all) so some strange card choices may be because of that fact.
Oh I see what you mean. Actually shred memory is a great card because it gy hate that you can get rid of if you don't need it. I was referring to dimir machinations because beseech the queen costs the same but it can get more things from your library.
I'd chosen Dimir Machinations because I liked my 2CMC stuff less than my 3CMC stuff, but you're right, the GY hate does outweigh that.
Updated decklist and added change list.
Edit: In adding numbers by type to the list, I noticed I have 24 artifacts. What does anyone think of adding Darksteel Forge?
So you're hoping to draw a answer out of a 99 card deck rather than to be 100% gurantied you'll find a answer? To each his own. I don't think that shrine is a great card. If you're looking for other mass discard there's Mindslicer but that can be risky. Also I would take out that transmute card for another tutor like Demonic collusion, beseech the queen or vampiric tutor if you're not on a budget. Overall the list looks pretty good for big mana mono black.
Basically, yes. I see highly diverse games as part of the point of EDH and I find games in which everything gets answered quickly boring.
I'm confused. Are you asking for advice on how to improve the deck; at the same time that you're saying you won't be changing the deck until new sets are released, and also saying you don't like playing the kind of cards that make B good? (Tutors and draw.) ?
Are you trolling or are you being serious? I can't tell <,<
What I was trying to say was make arguments for whatever cards you think should be added/subtracted, but I have biases and I did put thought into this deck, so it's not a rough draft that's going to get a new strategy or anything.
As for tutors and draw, I should have been clearer. I do appreciate their power and I find them fun sometimes. My problem with them is that they essentially aren't cards themselves, in that all they do is get other cards. You'll never answer an opponent's threat with a tutor, you'll use the tutor to get an answer. The same goes for drawing. Basically I don't want to increase the density of either of these types of cards in my deck, but at the levels I do have them, I think they're fine.
Profane Command isn't just reanimation. You're getting versatility when you include that. One slot gives you direct damage, reanimation, spot removal, and mass evasion. It's not the best option for any one of those, but every time you play it you're choosing the two most applicable modes for the current board state. It's definitely worth consideration.
I never found Magus of the Coffers to be that good. Easily removed and can't tap for mana the turn he comes in.
Since you're using coffers with a big mana theme, Petrified Field and Deserted Temple are both worth considering. Coffers is going to be removed if you're playing competent opponents, so some way of recurring it is a good idea. Temple just lets you double up the effect, though it may not be as effective here with the low tutor count. Vesuva is also a pretty good include. It can give you another coffers or take out an opposing legendary land, and worst case it's just a cipt swamp.
2) I definately need vesuva and maybe petrified field b/c vesuva has very little drawback and coffers does die, but deserted temple basically is coffers but with 4, tap: and is bad without coffers, so I can't justify its non-swampness.
3) Artifacts aren't much of a problem with the two I play with, so I don't feel I need them.
General: I know the General isn't the most powerful, but it's spot removal, which I need, can kill players reasonably well, and I find it fun.
The goal is to make lots of mana, play big stuff, and kill stuff. Nothing too specific.
My playgroup currently consists of 2 other people, so that may be the reason for some odd card choices.
I dislike excessive tutors, so I probably won't add any, unless it's an interesting sort (one that isn't just acting as a second copy of another card).
I also dislike excessive card draw, so same goes for that.
I hate combos, but like synergy between cards that function sufficiently on their own.
I'd run another land search over Mana Reflection. To me its to slow and in the pool of people i play with thats a definite counterspell waiting to happen. Id try something more utility like a Yosei/Crime&Punishment/Profane over crush of worms, just something more utilizeable from the field and worth graveyard recursion. Garruk or Sorin Markov might be worth test playing with. Also i've been looking over certain creatures to fill slots personally have decided Yosei, Oversoul of Dusk, Avatar of Woe, Enlisting Worm(or enlisted worm the 5/5 for 6 with cascade), Mycotid Sheperd would fit the play style we use(which is doran is there for his colors). Also How bout a Swords to Ploughshare and Path to Exile for more instant removal. I mean you have 9 wrath/bury/mass removal spells my friend runs that plus some more in 5 color control!! I'd very much want to play your doran against mine.
Mana Reflection probably won't get in.
I do need to fit Profane Command in. I prefer it to the other utilities you listed.
As for removal, 5CC should have more Wraths than me and I find I ussualy have adequate removal.
...until someone Mindslaver's you! If you want another armageddon effect, play Ravages of War (or if you don't like proxies Catastrophe). Either one is better than Desolation Angel because most decks that run Mindslaver run more artifact mana acceleration than you do and they'll be able to cast and sacrifice before you can play the angel kicked. I used to like the angel, but after getting Mindslaved I realized how unfun it can be for it's owner. Unless maybe people don't play Mindslaver in your area?
@alacair: Crush of Wurms also has flashback, but I see your point-easy to answer. If I do replace it, I'd like it to be some sort of card advantage agro thing. Any ideas? Maybe Profane Command with the reanimate, but that's still usually costly.
I have found that oversold cemetery hasn't been useful. I think I will add witness unless there is good card advantage besides All Suns' Dawn and Restock.
Acidic Slime is good, I'll try to find him a slot.
My thoughts exactly... Panglacial Wurm is best when it interacts with your general (like Momir, but even then it's not that good). Just ask yourself this:
"Would I be happy drawing Panglacial Wurm?"
If the answer is no, then it's not worth having (he really doesn't do that much). I understand the idea is to sacrifice a fetch land and use that to search (not play a spell), but his body doesn't make it cost worthy.
I agree, I can't see why you wouldn't run at least Gilded Lotus which is solidly in every one of my EDH decks. I also play Thran Dynamo for accel. For fixing, signets are the best (although you said you're not worried about casting Doran turn 3).
As for Kodama's Reach, I play it in all my green decks... however I run cheap mana bases (no duals, shock lands, etc.). For muteone's deck, I wouldn't bother. There are only 6 targets for it and the Claim can only fetch 5 cards. Neither are stellar. With all the fetch action you have going, your going to fix your mana well quickly, however I think you'll find that you run out of targets and thus have dead cards in the late games (fetching cards with nothing left to grab). I would agree that you should up the land count to at least 40.
And Sylvan Library is an awesome card in every green deck. You run Arena so you see the power of extra draw. Paying 4 or 8 life is nothing compared to the card advantage. It can put you so far over the top that you can't lose. The other benefit is with all this mana fetching (lands mostly) you'll get consistent shuffles. It's a card I run in all my green decks. Like constructed play when you have an opening hand with Island and Ponder, if you have an opening in EDH with Sylvan Library and mana to play it, it's a keeper!
I'll see what I can do.
@candeewolf- I get a lot of destruction and much less exile in my group, so Shield is good.
-Lord of extinction-I considered him. He's often fat but slightly fragile and inconsistent, so other pure faties like Phantom Nishoba got in over him.
-akroma-other faties are better
terastodon-a) I just don't like him. b) I can't justify his cost. c) he always has some disadvantage.
-Knight of the reliquary-Awesome but too fragile.
-oracle of mul daya-Fragile and doesn't do quite enough.
-duplicant-straight creature removal isn't enough, and the inconsistent body isn't enough to justify cmc 6
-wilt leaf-diesn't do nearly enough: I want everything to be able to stand alone
-creakwood Liege-too fragile
-run clamp-I've addressed this
-Pernicious deed-I don't see how it compares to my other board wipes
-oblivion stone-dito
-krosan grip-straight artifact/enchantment removal isn't enough either, unless it's like Aura Shards so t shuts them all down.
-beacon of unrest-I've tried reanimation, in my playgroup there just isn't enough creature/artifact quality-however sad that may be.
-(beacon of) immortality-it won't gain me much life when I really need it.
-profane command-I'd like to find it a slot, any suggestions?
-promise of power-dito
-all the old and newer dual and filter lands in your color all the cycle lands of your color.I personally don't like the bounce filter lands because of the heavy usage of just hate in this format them topdecking a strip or wasteland is to painful-I prety much never have mana trouble.
-You could run the ob nixilus/rampaging/emeria angel scapeshift combo....-No thanks. I hate most combos.
-living death for wipe and recursion-too unpredictable and narrow.
-reliquary stone-??????
-for spot graveyard removal or stonecloaker-seems good but also can't find a slot
Sorry I rejected so much of your advice, I appreciate it, but the list took me a couple weeks to narrow down so it's very tight. Feel free to make a case for any of the dismissed cards.
Thank you.
Edit:
@alacair #2
Already adressed recursion, and my creatures aren't enough.
I addressed tutors under notable exclusions-Vampiric Tutor
-Kjeldoran Outpost, +Sacred Mesa
is a pretty easy switch, as Sacred Mesa's effect is almost strictly better and Kjeldoran Outpost doesn't actually function as a land because of the sacrifice effect.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
http://forums.mtgsalvation.com/showthread.php?p=9401750#post9401750
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
(Link to Picture)
Creatures:
Instants and Sorceries:
Enchantments:
Artifacts:
Plainswalker:
Elspeth, Knight-Errant
Lands:
7 Mountains
11 Plains
The Idea:
Take advantage of the general's untap and extra combat phase abilities with creatures with tap abilities and creatures that do things when they attack or deal damage. Also gaining control of creatures until end of turn is extra good because I can attack with them twice. Also many of the things that are good with the general's effects are also greatly helped by haste, so I have quite a few ways to grant haste. Because of Kiki-Jiki and Reveillark I also have quite a few enters the battlefield abilities.
I deliberately left out Tithe even though it's good with Mistveil Plains and Sunforeger because I don't like that interaction much.
So suggestions are welcome, just be aware that my playgroup is quite odd (for example no one has counter spells at all) so some strange card choices may be because of that fact.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
Yeah, see "explanations" spoiler near the top of the OP.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
I'd chosen Dimir Machinations because I liked my 2CMC stuff less than my 3CMC stuff, but you're right, the GY hate does outweigh that.
Updated decklist and added change list.
Edit: In adding numbers by type to the list, I noticed I have 24 artifacts. What does anyone think of adding Darksteel Forge?
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
Basically, yes. I see highly diverse games as part of the point of EDH and I find games in which everything gets answered quickly boring.
I will take out shred memory for beseech the queen and honden of night's rech, reliquary tower, and a swamp for profane command, vesuva, and petrified field.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
What I was trying to say was make arguments for whatever cards you think should be added/subtracted, but I have biases and I did put thought into this deck, so it's not a rough draft that's going to get a new strategy or anything.
As for tutors and draw, I should have been clearer. I do appreciate their power and I find them fun sometimes. My problem with them is that they essentially aren't cards themselves, in that all they do is get other cards. You'll never answer an opponent's threat with a tutor, you'll use the tutor to get an answer. The same goes for drawing. Basically I don't want to increase the density of either of these types of cards in my deck, but at the levels I do have them, I think they're fine.
Sorry for any confusion.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
1) OK, I should add profane command, but I have had success with magus of the coffers, so what do you all think of removing Honden of Night's Reach, considering this deck is supposed to be very multiplayer oriented?
2) I definately need vesuva and maybe petrified field b/c vesuva has very little drawback and coffers does die, but deserted temple basically is coffers but with 4, tap: and is bad without coffers, so I can't justify its non-swampness.
3) Artifacts aren't much of a problem with the two I play with, so I don't feel I need them.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
General: Drana, Kalastria BloodchiefNew General: Xiahou Dun, the One-Eyed
Reason: Recurring good spells is good, sacrificing generals are awesome, he adds slightly more stability to my deck, Drana seems bad in multiplayer.
The goal is to make lots of mana, play big stuff, and kill stuff. Nothing too specific.
My playgroup currently consists of 2 other people, so that may be the reason for some odd card choices.
I dislike excessive tutors, so I probably won't add any, unless it's an interesting sort (one that isn't just acting as a second copy of another card).
I also dislike excessive card draw, so same goes for that.
I hate combos, but like synergy between cards that function sufficiently on their own.
I find Sorin Markov lame and boring.
This deck is built for multiplayer (duh).
Overall, suggest and argue for what ever you want, but I don't expect to make many changes to this deck except when new sets are released.
-1 Honden of Night's Reach (sub-par, especially in multiplayer)
+1 Profane Command (Versatile card advantage that utilizes my mana)
-1 Dimir Machinations (Worse than replacement)
+1 Beseech the Queen (More versatile than replaced)
-1 Reliquary Tower (Usually no effect and not a swamp)
+1 Petrified Field (Gets back cabal coffers or other great lands)
-1 Swamp (Replacement is better)
+1 Vesuva (Copies Coffers or EBFT Swamp)
Creatures
1 Artisan of Kozilek
2 Avatar of Woe
3 Blightsteel Colossus
4 Darksteel Colossus
5 Kagemaro, First to Suffer
6 Kalitas, Bloodchief of Ghet
7 Kozilek, Butcher of Truth
8 Kuro, Pitlord
9 Magus of the Coffers
10 Myojin of Night's Reach
11 Nezumi Graverobber
12 Nirkana Revenant
13 Reiver Demon
14 Ulamog, the Infinite Gyre
15 Visara the Dreadful
Spells
16 (1) All is Dust
17 (2) Ashes to Ashes
18 (3) Beacon of Unrest
19 (4) Beseech the Queen
20 (5) Cabal Conditioning
21 (6) Damnation
22 (7) Death Cloud
23 (8) Decree of Pain
24 (9) Demonic Tutor
25 (10) Diabolic Tutor
26 (11) Exsanguinate
27 (12) Imp's Mischief
28 (13) Plague Wind
29 (14) Profane Command
30 (15) Promise of Power
31 (16) Shred Memory
32 (17) Yawgmoth's Will
Enchantments
33 (1) Necropotence
34 (2) Phyrexian Arena
Artifacts
35 (1) Altar of Shadows
36 (2) Armillary Sphere
37 (3) Basalt Monolith
38 (4) Caged Sun
39 (5) Coalition Relic
40 (6) Doubling Cube
41 (7) Everflowing Chalice
42 (8) Expedition Map
43 (9) Extraplanar Lens
44 (10) Gauntlet of Power
45 (11) Gilded Lotus
46 (12) Journeyer's Kite
47 (13) Lightning Greaves
48 (14) Mana Vault
49 (15) Mind's Eye
50 (16) Oblivion Stone
51 (17) Planar Portal
52 (18) Predator, Flagship
53 (19) Relic of Progenitus
54 (20) Rings of Brighthearth
55 (21) Sensei's Divining Top
56 (22) Sol Ring
57 (23) Thran Dynamo
58 (24) Worn Powerstone
Planeswalkers
59 (1) Karn Liberated
60 (2) Liliana Vess
Lands
61 (1) Bojuka Bog
62 (2) Cabal Coffers
63 (3) Mystifying Maze
64 (4) Petrified Field
65 (5) Temple of the False God
66 (6) Thawing Glaciers
67 (7) Urborg, Tomb of Yawgmoth
68 (8) Urza's Factory
69 (9) Vesuva
70 (10) Volrath's Stronghold
71-99 (11-39) Swamp
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
-1 Thornling (Too weak, green heavy, don't like)
+1 Wurmcoil Engine (Awesome, help w/Thraximundar prob)
-1 Survival of the Fittest (Unfair)
+1 Asceticism (A lot of spot removal in group, need to equip)
-1 Stonehewer Giant (Vulnerable, then unfair)
+1 Twilight Shepherd (Synergistic w/ wraths, good in general)
-1 Novablast Wurm (Either crap or unfair)
+1 Acidic Slime (Good utility)
-1 Scapeshift (I don't like it, especially because its a tutor)
+1 Archon of Justice (Synergistic w/ wraths, helps
w/Thraximundar problem
-1 Crucible of Worlds (Not fair)
+1 Karmic Guide (Helps w/Thraximundar problem, good)
These changes incorporate some suggestions, eliminate some unfair cards, and increase the number of creatures.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
Mana Reflection probably won't get in.
I do need to fit Profane Command in. I prefer it to the other utilities you listed.
As for removal, 5CC should have more Wraths than me and I find I ussualy have adequate removal.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
They don't. Luckily^_^. And I do run Catastrophe and don't want to proxy Ravages of War.
@alacair: Crush of Wurms also has flashback, but I see your point-easy to answer. If I do replace it, I'd like it to be some sort of card advantage agro thing. Any ideas? Maybe Profane Command with the reanimate, but that's still usually costly.
@Arch: I should probably add Mana Reflection on top of Mirari's Wake.
I have found that oversold cemetery hasn't been useful. I think I will add witness unless there is good card advantage besides All Suns' Dawn and Restock.
Acidic Slime is good, I'll try to find him a slot.
Thank you all.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
I guess so about Panglacial Wurm. Too hard to pull off for too little. I'll consider Gilded Lotus.
Thank you.
I'll see what I can do.
@candeewolf- I get a lot of destruction and much less exile in my group, so Shield is good.
I agree I can't utilize Yawgmoth's Will, but I'd rather have All Suns' Dawn than Regrowth.
Desolation Angel is ridiculously good, but I will ditch Weatherseed Treefolk.
@alacair-Crush of Wurms is too powerful and I need the ramp of Hunting Wilds. I'll try to fit Promise of Power.
Edit:
Everyone please remember to check OP.
Thank you.
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU
-akroma-other faties are better
terastodon-a) I just don't like him. b) I can't justify his cost. c) he always has some disadvantage.
-Knight of the reliquary-Awesome but too fragile.
-oracle of mul daya-Fragile and doesn't do quite enough.
-duplicant-straight creature removal isn't enough, and the inconsistent body isn't enough to justify cmc 6
-wilt leaf-diesn't do nearly enough: I want everything to be able to stand alone
-creakwood Liege-too fragile
-run clamp-I've addressed this
-Pernicious deed-I don't see how it compares to my other board wipes
-oblivion stone-dito
-krosan grip-straight artifact/enchantment removal isn't enough either, unless it's like Aura Shards so t shuts them all down.
-beacon of unrest-I've tried reanimation, in my playgroup there just isn't enough creature/artifact quality-however sad that may be.
-(beacon of) immortality-it won't gain me much life when I really need it.
-profane command-I'd like to find it a slot, any suggestions?
-promise of power-dito
-all the old and newer dual and filter lands in your color all the cycle lands of your color.I personally don't like the bounce filter lands because of the heavy usage of just hate in this format them topdecking a strip or wasteland is to painful-I prety much never have mana trouble.
-You could run the ob nixilus/rampaging/emeria angel scapeshift combo....-No thanks. I hate most combos.
-living death for wipe and recursion-too unpredictable and narrow.
-reliquary stone-??????
-for spot graveyard removal or stonecloaker-seems good but also can't find a slot
Sorry I rejected so much of your advice, I appreciate it, but the list took me a couple weeks to narrow down so it's very tight. Feel free to make a case for any of the dismissed cards.
Thank you.
Edit:
@alacair #2
Already adressed recursion, and my creatures aren't enough.
I addressed tutors under notable exclusions-Vampiric Tutor
I can't support Mageta the Lion
Vulturous Zombie is out for the same reason as Lord of Extinction
EDH Deck Lists:
Xiahou Dun, the One-Eyed
BBBMono Black ColossiBBB
Doran, the Siege Tower
:symb::symw::symg:Rocky Junk Tower:symg::symw::symb:
Cao Cao, Lord of Wei
:symb::symb::symb:Giant Staple Gun:symb::symb::symb:
Thraximundar
UBRSequencial SlaughterRBU