Nath is your token engine right? I take advantage of that with cards like Skullclamp. Clamp em, draw two cards. Throw in Grave Pact or Butcher of Malakir and everyone sacrifices a creature. Or use Contamination to screw everyone over.
My basic strategy is lockdown for all of my opponents, but you'll need all the good black tutors to pull it off.
After playing both cards in the deck for probably two years, I finally (and begrudgingly) took out Reya and Liliana. Reya just never seemed to come online quick enough (or I already had the game cinched up), and with the introduction of Mimic Vat and Nim Deathmantle I found my recursion to be even better.
Liliana never served much purpose other than an expensive tutor to the top of library. I did pop Liliana a few times against scrubs that were losing badly anyway, but it was just "win more". But I understand completely if someone wants to run both.
Of course a few fetchlands would help, but I assume your just waiting to get copies.
I also took out Emeria, the Sky Ruin as I just never get the required # of plains.
Bloodghast has been working better for me than Reassembling Skeleton. I love repeatedly flinging ghast through the air with Elspeth!
But I'd hate to run any fewer creatures than you already are.
Since you've already got Reveillark and use sac outlets, you could always put in Karmic Guide for even more recursion and the occasional "I win" combo with an Altar of Dementia or a Blasting Station.
And if you play against a lot of competitive decks using a lot of tutoring, Aven Mindcensor is fun.
Yeah I got a lot of ideas from your GCO primer lol. It was really helpful.
Sacrifice creatures and reanimate creatures. That's what this deck is all about. It uses and reuses creatures' abilities to the max. All creatures in the deck do something other than just attack, except Divinity of Pride. The creatures do A LOT. There's so much synergy its ridiculous. And fun.
I did a lot of researching this forum and looking at other GCO lists before building the deck. Trying to keep it balanced and perfect. Any suggestions would be righteous.
My play group doesn't really use graveyard hate, which is another reason I'm running this deck.
I made a few changes to the list, it seem's really fine tuned at this point into what it wants to do. I'll be testing the deck out tonight, I'll post results. Any more suggestions would be nice.
+Memory Jar
+Mistmeadow Witch
+Myr Retriever
+Arcum Dagsson
+Sphinx Sovereign
Mistmeadow Witch seems amazing. She's in.
Until I get an Austere Command, it's gonna be Akroma's Vengeance.
What do you think about adding Arcum Daggson?
This is an artifact themed deck based on drawing cards I need, dumping artifacts into the graveyard, then bringing them to play with Sharuum, and reusing Sharuum with Master Transmuter, Mistmeadow Witch, Voyager Staff, Momentary Blink, and Crystal Shard. Master Transmuter also is used to return small artifacts to my hand in exchange for huge ones. There are many tutors for Master Transmuter (basically the best card in the deck) and ways to bring her back to life if she dies. The deck wins by swinging with creatures. (basically)
There are some nombos in the deck that lock players out (mindslaver) destroy all non-artifact permanents every turn (scourglass) and many CITP reusable creatures also. No instant win combos.
This deck is fun/casual, but I want it to be able to win consistently.
I want to be able to use this in 1v1 and multi-player games.
My Momir Vig deck is almost exactly the same as yours Miscalcul8edRisk, and I've been playing it for about a month now. There's only one problem. If Momir gets out and survives a turn, and you have a green creature in hand, you pretty much win. But, if Momir dies before it comes back to your turn, it REALLY slows you down. Some games I've played Momir dies 3 times before he's useful and I never get to use him. The deck is pretty terrible without him, considering the amount of weak creatures that are usually only good with Momir, and the low amount of power spells in general.
I've used both Vorosh and Intet in the past, and I love them both. (green/blue is the best color combination) I never want to use an infinite combo to win me the game, so if using Intet, I won't include Kiki-Jiki combo. My play style is more chaos/control. And I'm thinking that dropping black for a worse color (red) and going with Intet would be better for my play style. Idk...Also I think winning with general damage is pretty boring.
I think I'm gonna build both. Intet for multi and Vorosh for 1v1, since I do play both.
All really good suggestions, thanks. The only reason for not including Sylvan Library, Scroll Rack, Jace, and Kederekt Leviathan is that I don't own them. And I refuse to use instant win combo's like Kiki-Jiki/Pestermite.
How do you feel about the creature count, and the amount of bomby creatures? I could add any of the Eldrazi's. Or anything else you would suggest?
This is my 'competitive' Intet build, which needs some help. The main strategy is to ramp up mana quickly, and tutor for either Crystal Ball or Sensei's Divining Top to help Intet pull off a free game changing spell. I also like to steel your stuff and use Crystal Shard to reuse my utility creatures. This deck wants to be good in both 1v1 and multi. Criticism /Critique plz me love you long time.
I have pretty much been forced to demolish this deck because of how "gay" it is. It pretty much wins every game in my playgroup. Suspend stuff and kill everything.
My playgroup and I are getting a little bored with the EDH deck's we've been making. We are all very competitive, so we make bomby decks. It's fun and all, but we decided to try something a little different with EDH, using any legendary creature as the general, but only uncommon/common cards after that. I think this will be really fun and challenging.
I don't really have a general picked out yet. But since we're competitive, which colors have the best uncommon/common bombs? And what are your thoughts on this idea?
Nath is your token engine right? I take advantage of that with cards like Skullclamp. Clamp em, draw two cards. Throw in Grave Pact or Butcher of Malakir and everyone sacrifices a creature. Or use Contamination to screw everyone over.
My basic strategy is lockdown for all of my opponents, but you'll need all the good black tutors to pull it off.
Yeah I got a lot of ideas from your GCO primer lol. It was really helpful.
Argivian Find definitely will replace Mine Excavation when I get one. Thanks for pointing that out.
I just took out Reya Dawnbringer, she's just way too much mana, and she pretty much just dies.
I need a Bloodghast! And a Vindicate!
I'm actually not running Reveillark, and I AM running Karmic Guide. Just not enough targets for lark, and my playgroup frowns upon infinite combos.
I just put in an Aven Mindcensor actually. There's a lot of generals who tutor in my playgroup, and this just kills that. So good.
Thanks for the suggestions man, really appreciate it.
I did a lot of researching this forum and looking at other GCO lists before building the deck. Trying to keep it balanced and perfect. Any suggestions would be righteous.
1 Ghost Council of Orzhova (Sac Outlet)
ETB/LTB Effect Creatures
1 Karmic Guide (Reanimation)
1 Shriekmaw (Creature Removal)
1 Angel of Despair (Removal)
1 Archon of Justice (Removal)
1 Yosei, the Morning Star (Lock-Down)
1 Duplicant (Creature Removal)
1 Voidstone Gargoyle (Says No)
1 Fleshbag Marauder (Creature Removal)
1 Solemn Simulacrum (Mana Ramp/Cantrip)
Good With GCO/Sac Outlet
1 Grave Pact (Creature Control)
1 Butcher of Malakir (Creature Control)
1 Mimic Vat (Abuse ETB Effects)
1 Black Market
Mana Production
1 Eternal Dragon
1 Sol Ring
1 Coalition Relic
1 Darksteel Ingot
1 Gilded Lotus
1 Orzhov Signet
1 Weathered Wayfarer
1 Expedition Map
Tutors
1 Academy Rector
1 Liliana Vess
1 Demonic Tutor
1 Vampiric Tutor
1 Beseech the Queen
1 Enlightened Tutor
1 Promise of Power
1 Phyrexian Arena
1 Necropotence
1 Graveborn Muse
1 Sensei's Divining Top
1 Skullclamp
Non-Creature Control/Removal
1 Sudden Spoiling
1 Oblivion Stone
1 Damnation
1 Decree of Pain
1 Catastrophe
1 Akroma's Vengeance
1 Aura of Silence
1 Swords to Plowshares
1 Condemn
Reanimation/Recursion
1 Debtor's Knell
1 Twilight Shepherd
1 Adarkar Valkyrie
1 Nezumi Graverobber
1 Nim Deathmantle
1 Mine Excavation
1 Victimize
1 Profane Command
1 Beacon of Unrest
1 Yawgmoth's Will
1 Sun Titan
GCO Likes to Have Creatures
1 Elspeth, Knight-Errant
1 Bitterblossom
1 Aven Mindcensor
1 Lightning Greaves
1 Exsanguinate
1 Divinity of Pride
1 Sorin Markov
1 Ghostly Prison
Utility
1 Volrath's Stronghold (Creature Recursion)
1 Phyrexian Tower (Sac Outlet)
1 High Market (Sac Outlet)
1 Kor Haven
1 Maze of Ith
1 Ancient Tomb
1 Strip Mine
1 Dust Bowl
1 Vesuva
1 Shizo, Death's Storehouse
1 Emeria, the Sky Ruin (Reanimation)
1 Kjeldoran Outpost
1 Eiganjo Castle
Fixing
1 Urborg, Tomb of Yawgmoth
1 Orzhow Basilica
1 Caves of Koilos
1 Tainted Field
1 Fetid Heath
1 Godless Shrine
1 Vivid Meadow
1 Vivid Marsh
8 Swamp
9 Plains
1 Vorosh, the Hunter
Creatures (18)
1 Mulldrifter
1 Gilded Drake
1 Trygon Predator
1 Woodfall Primus
1 Oracle of Mul Daya
1 Acidic Slime
1 Terastodon
1 Venser, Shaper Savant
1 Trinket Mage
1 Eternal Witness
1 Ulamog, the Infinite Gyre
1 Dread
1 Mnemonic Wall
1 Myojin of Night's Reach
1 Glen Elendra Archmage
1 Mystic Snake
1 Bloom Tender
1 Teferi, Mage of Zhalfir
Enchantments/Planeswalkers (8)
1 Garruk Wildspeaker
1 Tezzeret the Seeker
1 Rhystic Study
1 Mana Reflection
1 Phyrexian Arena
1 Dissipation Field
1 Propaganda
1 Treachery
Sorcery (11)
1 Time Warp
1 Bribery
1 Damnation
1 Kodama's Reach
1 Rite of Replication
1 Time Stretch
1 Decree of Pain
1 Tooth and Nail
1 Explosive Vegetation
1 Diabolic Tutor
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 Hinder
1 Krosan Grip
1 Realms Uncharted
1 Voidslime
1 Spin into Myth
1 Fact or Fiction
1 Desertion
1 Harrow
1 Reins of Power
1 Time Stop
Artifacts (14)
1 Nevinyrral's Disk
1 Mana Vault
1 Sensei's Divining Top
1 Lightning Greaves
1 Coalition Relic
1 Pithing Needle
1 Crystal Shard
1 Sol Ring
1 Crucible of Worlds
1 Sword of Fire and Ice
1 Expedition Map
1 Loxodon Warhammer
1 Whispersilk Cloak
1 Proteus Staff
Lands (36)
1 Volrath's Stronghold
1 Ancient Tomb
1 Temple of the False God
1 Tectonic Edge
1 Strip Mine
1 Maze of Ith
1 Academy Ruins
1 Verdant Catacombs
1 Llanowar Wastes
1 Overgrown Tomb
1 Gilt-Leaf Palace
1 Watery Grave
1 Creeping Tar Pit
1 Underground River
1 Yavimaya Coast
1 Misty Rainforest
1 Oran-Rief, the Vastwood
1 Minamo, School at Water's Edge
1 Evolving Wilds
1 Terramorphic Expanse
1 Vivid Creek
1 Vivid Grove
1 Tendo Ice Bridge
5 Forest
4 Island
4 Swamp
I made a few changes to the list, it seem's really fine tuned at this point into what it wants to do. I'll be testing the deck out tonight, I'll post results. Any more suggestions would be nice.
-Serra Ascendant
-Take Possession
-Debtors' Knell
-Argivian Restoration
- Dread Statuary
+Memory Jar
+Mistmeadow Witch
+Myr Retriever
+Arcum Dagsson
+Sphinx Sovereign
Mistmeadow Witch seems amazing. She's in.
Until I get an Austere Command, it's gonna be Akroma's Vengeance.
What do you think about adding Arcum Daggson?
This is an artifact themed deck based on drawing cards I need, dumping artifacts into the graveyard, then bringing them to play with Sharuum, and reusing Sharuum with Master Transmuter, Mistmeadow Witch, Voyager Staff, Momentary Blink, and Crystal Shard. Master Transmuter also is used to return small artifacts to my hand in exchange for huge ones. There are many tutors for Master Transmuter (basically the best card in the deck) and ways to bring her back to life if she dies. The deck wins by swinging with creatures. (basically)
There are some nombos in the deck that lock players out (mindslaver) destroy all non-artifact permanents every turn (scourglass) and many CITP reusable creatures also. No instant win combos.
This deck is fun/casual, but I want it to be able to win consistently.
I want to be able to use this in 1v1 and multi-player games.
1 Sharuum the Hegemon
Beat-stick Creatures
1 Sundering Titan
1 Magister Sphinx
1 Sharding Sphinx
1 Inkwell Leviathan
1 Filigree Angel
1 Steel Hellkite
1 Sphinx of the Steel Wind
1 Bribery (Best creature in their deck)
Utility Creatures
1 Solemn Simulacrum
1 Mistmeadow Witch
1 Ethersworn Canonist
1 Master Transmuter
1 Etherium Sculptor
1 Glen Elendra Archmage
1 Duplicant
1 Memnarch
1 Sphinx Summoner
1 Gilded Drake
1 Trinket Mage
Mana Artifacts
1 Sol Ring
1 Mana Vault
1 Darksteel Ingot
1 Coalition Relic
1 Gilded Lotus
1 Azorius Signet
1 Orzhov Signet
Card Draw (Graveyard Dumpage)
1 Sift
1 Fact or Fiction
1 Thirst for Knowledge
1 Frantic Search
1 Phyrexian Arena
1 Artificer's Intuition
1 Buried Alive
1 Rhystic Study
1 Akroma's Vengeance
1 Nevinyrral's Disk
1 Scourglass
1 Damnation
1 Catastrophe
Tutors
1 Fabricate
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Diabolic Tutor
1 Tezzeret the Seeker
Other Artifacts
1 Voyager Staff
1 Salvaging Station
1 Darksteel Forge
1 Sensei's Diving Top
1 Mindslaver
1 Crystal Shard
1 Crucible of Worlds
1 Sculpting Steel
Spot Removal/Control
1 Condemn
1 Spin into Myth
1 Hinder
1 Counterspell
1 Executioner's Capsule
1 Despeller's Capsule
1 Pact of Negation
1 Desertion
Good Spells
1 Momentary Blink
Lands
1 Maze of Ith
1 Strip Mine
1 Dust Bowl
1 Ancient Tomb
1 Academy Ruins
1 Darksteel Citadel
1 Vesuva
1 Arcane Sanctum
1 Vivid Meadow
1 Vivid Marsh
1 Vivid Creek
1 City of Brass
1 Terramorphic Expanse
1 Evolving Wilds
1 Esper Panorama
1 Underground River
1 Drowned Catacomb
1 Jwar Isle Refuge
1 Watery Grave
1 Creeping Tar Pit
1 Boreal Shelf
1 Glacial Fortress
1 Mystic Gate
1 Adarkar Wastes
1 Caves of Koilos
1 Fetid Heath
1 Ancient Den
1 Seat of the Synod
1 Vault of Whispers
1 Minamo, School at Water's Edge
2 Plains
2 Islands
2 Swamp
My solution is more shroud! Counterspells and Yavimaya Hollow aren't enough to save Momir. Things like Kira, Great Glass-Spinner, Lightning Greaves, Diplomatic Immunity, Neurok Stealthsuit are necessary to save Momir Vig.
I've used both Vorosh and Intet in the past, and I love them both. (green/blue is the best color combination) I never want to use an infinite combo to win me the game, so if using Intet, I won't include Kiki-Jiki combo. My play style is more chaos/control. And I'm thinking that dropping black for a worse color (red) and going with Intet would be better for my play style. Idk...Also I think winning with general damage is pretty boring.
I think I'm gonna build both. Intet for multi and Vorosh for 1v1, since I do play both.
How do you feel about the creature count, and the amount of bomby creatures? I could add any of the Eldrazi's. Or anything else you would suggest?
1 Intet, the Dreamer
Bomby Creatures
1 Sphinx Ambassador
1 Flameblast Dragon
1 Tidespout Tyrant
1 Inkwell Leviathan
1 Woodfall Primus
1 Draining Whelk
1 Borgadan Hellkite
1 Keiga, the Tide Star
1 Kozilek, Butcher of Truth
1 Terastodon
Utility Creatures
1 Gilded Drake
1 Seedborn Muse
1 Acidic Slime
1 Trinket Mage
1 Drift of Phantasms
1 Venser, Shaper Savant
1 Indrik Stomphowler
1 Eternal Witness
1 Glen Elendra Archmage
1 Teferi, Mage of Zhalfir
1 Kira, Great Glass-Spinner
Mana Ramp/Fixers
1 Birds of Paradise
1 Gilded Lotus
1 Simic Signet
1 Coalition Relic
1 Mana Vault
1 Sol Ring
1 Garruk Wildspeaker
1 Mana Reflection
1 Kodama's Reach
1 Explosive Vegetation
1 Harrow
1 Oracle of Mul Daya
1 Disaster Radius
1 Nevinyrral's Disk
1 Oblivion Stone
1 All Is Dust
1 Earthquake
Non-Mana Artifacts
1 Sensei's Divining Top
1 Crystal Ball
1 Crystal Shard
1 Lightning Greaves
1 Vedalken Orrery
Tudors
1 Fabricate
1 Worldly Tutor
1 Mystical Tutor
1 Bribery
1 Tooth and Nail
1 Tezzeret the Seeker
1 Regrowth
Card Draw
1 Future Sight
1 Rhystic Study
1 Windfall
1 Brainstorm
Other Good Spells (not sure how to categorize)
1 Time Stretch
1 Time Warp
1 Desertion
1 Hinder
1 Time Stop
1 Treachery
1 Capsize
1 Lignify
1 Spin Into Myth
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Strip Mine
1 Mystifying Maze
1 Maze of Ith
1 Terramorphic Expanse
1 Tendo Ice Bridge
1 Scalding Tarn
1 Yavimaya Coast
1 Shivan Reef
1 Mosswort Bridge
1 Ancient Tomb
1 Halimar Depths
1 Llanowar Reborn
1 Oran-Rief, the Vastwood
1 Skarrg, the Rage Pits
1 Academy Ruins
1 Minamo, School at Water's Edge
7 Forest
6 Island
4 Mountain
1 Jhoira of the Ghitu
Creatures
1 Kozilek, butcher of truth
1 ulamog, the infinite gyre
1 pathrazer of ulamog
1 emrakul, the aeons torn
1 aeon chronicler
1 conquering manticore
1 inkwell leviathan
1 darksteel colossus
1 akroma, anger of fury
1 tidespout tyrant
1 sphinx ambassador
1 dragon tyrant
1 arcanus the omnipotent
1 bogardan hellkite
1 gilded drake
1 jhoira's timebug
1 glen elendra archmage
1 venser, shaper savant
1 kira, great glass-spinner
1 trinket mage
1 mulldrifter
Instant/Sorcery
1 evacuation
1 jokulhaups
1 decree of annihilation
1 apocolypse
1 boom//bust
1 obliterate
1 hinder
1 memory lapse
1 dismiss
1 counterspell
1 rewind
1 dissipate
1 time stretch
1 walk the aeons
1 beacon of tomorrows
1 time warp
1 opportunity
1 brainstorm
1 mystical tutor
1 bribery
1 fire//ice
1 ancestral vision
1 capsize
1 crystal shard
1 neurok stealthsuit
1 vedalken shackles
1 sensei's divining top
1 gilded lotus
1 izzet signet
1 everflowing chalice
1 coalition relic
1 darksteel ingot
1 coldsteel heart
1 sol ring
1 mana vault
Enchantment/Planeswalker
1 jace beleren
1 rhystic study
1 take posession
1 alexi's cloak
1 treachery
1 propaganda
land
1 halimar depths
1 maze of ith
1 izzet boilerworks
1 tendo ice bridge
1 strip mine
1 scalding tarn
1 minamo, school at water's edge
1 ancient tomb
1 shivan reef
1 mystifying maze
12 mountain
15 islands
I don't really have a general picked out yet. But since we're competitive, which colors have the best uncommon/common bombs? And what are your thoughts on this idea?