"Oh no, I can't kill VoR on my opponent's turn!" just kill it on your own turn.
it should be considered a bear that makes a bear when it dies, which is still ridiculous, but pretty manageable. totally broken in limited, but it's a mythic.
if you want to cascade into visions, in jund, you either need to drop lingering souls or become 5-color midrange (ugh). both of these are highly punishable propositions, and probably don't make BBE any better in Jund. it strengthens RUG and BUG more than anything else.
is visions good in storm? it seems like dropping visions t1 lets you combo off without any fear of fizzling on turn 4. i suppose it'd probably end up being a bad choice, because it's useless to draw into past turn 2... maybe it'd break no-pod splinter twin, that deck is already ridiculous right now.
i've actually played against a friend's parallel design of this card.
it's pretty good. not totally amazing at 3WR (his was at 2WW and was actually broken, i made him move it up). still, if it stays on the battlefield, it will give you ridiculous inevitability, and there's no lasting answer other than kill them or kill the enchantment.
you can also pay it for additional colorless(or a color you have already used) onto the cost to get over things like chalice of the void or stuff like countertop in legacy.(most people don't know this)
no, you can't.
both chalice and counterbalance look at converted mana cost, not casting cost.
sometimes deer are white creatures
sometimes
(okay, maybe only the one time)
calling it here.
also was going to add
but got edit-nath'd?
it should be considered a bear that makes a bear when it dies, which is still ridiculous, but pretty manageable. totally broken in limited, but it's a mythic.
They're still split cards, though, so you can imprint and then cast either side if one side is an instant with cmc 2 or less.
if they bring back the old frame
i'll cry
(since none of it will be legal for my cube)
2. Death's Approach
3. Madcap Skills
unexpected results into omniscience seems pretty excellent.
is visions good in storm? it seems like dropping visions t1 lets you combo off without any fear of fizzling on turn 4. i suppose it'd probably end up being a bad choice, because it's useless to draw into past turn 2... maybe it'd break no-pod splinter twin, that deck is already ridiculous right now.
i guess ethersworn canonist is an artifact, but still.
decks like reanimator, tron, sneak attack, show and tell, tooth and nail.
"hit you, hit an emrakul/griselbrand off the top of your deck, gg"
it's pretty good. not totally amazing at 3WR (his was at 2WW and was actually broken, i made him move it up). still, if it stays on the battlefield, it will give you ridiculous inevitability, and there's no lasting answer other than kill them or kill the enchantment.
no, you can't.
both chalice and counterbalance look at converted mana cost, not casting cost.
the converted mana cost of EE is 0.
GHOST DAD RETURNS!
also more absurd reanimator hate in Lazav
"oh, you want to mill your own angel of serenity? ahahaha, cute. mine is hexproof. exile angel from your yard, exile your mana dorks."