So, I've been trying to brew a RW Flamespeaker deck, but after getting the core around I'm not sure exactly what else it needs. The core of the deck is:
4 Prophetic Flamespeaker
4 Heliod's Pilgrim
2 Spectra Ward
3 Chained to the Rocks
Basically, the goal of the deck is to get Spectra Ward stapled onto a flamespeaker, and then go to town. I like the Pilgrim because it means we don't have to run a ton of Auras in our deck and allows us to go get removal as well. This deck likely won't be ready until a week or two before rotation, so I'd like to keep it M15/Theros block for now and then improve the deck with KTK.
The problem is, this isn't really a hexproof deck, so I'm not wanting to run a bunch of auras. It's a psuedo aggro deck, but again not really. It also needs to be able to take advantage of the Flamespeaker's card advantage. Other cards I was considering:
1x Dragon Mantle: Works well with Flamespeaker and is good against control
3x Ajani's Presence: To stop getting blown out by removal, and in case a four mana wrath is still around
?x Everflame Eidolon: Cheap bestow with fire breathing, can function as a creature if needed
?x Mogis's Warhound: Same as above, cheap bestow and a bear if needed
4x Goblin Rabblemaster: Another great target for Spectra Ward as he can get huge and his small butt doesn't really matter with Spectra Ward
4x Lightning Strike: Just good removal
?x Stroke the Flames: See above
What I really need is help on bulking out my 1-2 drops, as this would still be an "aggro" deck just slower one that us quasi-midrange.
Played against a deck like this online that had stupid fast starts.
You really need to be playing Everflame Eidolon & Mogis's Warhound. Good early threats that are so cheap to bestow, makes you more resilient against removal.
Meletis Astronomer is an unplayable constructed card. Best case scenario you 1 for 1 yourself.
1) You play Meletis Astronomer
2) You cast something that target's him and draw an enchantment
3) He gets killed by removal, you lost him and the enchantment you put on him. Ergo, you completed a 2 for 2 but spent ~4 mana on a 1/1 that didn't affect the board.
Editing the two other decks I previously posted. Nighthowler isn't very synergistic with a deck that plans on emptying it's grave and I've pulled out 2 of the Blind Obediences.
I think the latter list has a chance of going somewhere. Personally I find your BG list by far the most intriguing out of the ideas presented in this thread as it does something actually powerful instead of just playing the usual midrange hurrdurr with some enchantments added. That said I think your first drafts lack some focus, so here is my attempt at evolving and cleaning it up a little:
Few points:
-Mogis's Marauder is the actual perfects for this deck, giving your reanimated horde both haste and evasion
-Imo keeping the Nighthowlers in the deck is a very good idea because even if your graveyard has only 3 cmc creatures in it when you cast servitude, they still trigger the constellation effects just fine. However, more importantly howlers can act as plan B in case you can't find or don't have time for servitude.
-Shaman over mystic simply because you're guaranteed to able to cast it on turn one and DRS makes black for servitude's triple B requirement and I feel the extra utility DRS provides is worth the tiny amount of work (DRS will be online pretty trivially in this deck) to get it going
Your deck is basically a bad dredge deck and really isn't on topic for this discussion.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
Did you play the 60 I posted or a slightly altered deck? I'd need to iron out some numbers but Kruphix's Insight is one of the best reasons to actually play "the enchantment deck". Having 2-4 Insight and 4 Eidolon gives you a ton of ways to just out-gas your opponent.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
if you're like me, you've done nothing productive since spoiler season and instead have been spending the entire time brewing crazy standard decks. I figured I would create a topic where we can share some goofy decks based around some of the new cards.
Basically, a balls to the wall serious ramp deck that wants to curve into a Worldspide Wurm. Probably not realistic, but ramping into Angel of Serenity/Armada Wurm and big Revelation's seems quite feasible. Considering replacing Advent of the Wurm with Polukranos since Advent doesn't trigger Karametra.
After playing around with this Deck for a while I've decided I really don't like guttersnipe. He doesn't affect the board the turn he comes down, he can't really attack or block (and if he has to I'm usually dead). There's almost always something on the board I need to deal with, and he won't end the game as quickly or generate board value like Spellheart or Pyromancer.
I've experimented throwing in Nivix Cylops and/or Frostburn Weird. I really like the way the Weird functions in this list, especially when you're facing aggro and you can get off an Anger of the Gods. He also takes removal pressure off the Chimera and Pyro, otherwise I found I had so few creatures and my opponents so much removal that anytime I played one of them they would almost instantly get removed.
Has anybody tried to building a standard deck around Deathrite Shaman? I've been tinkering with a sort of Golgari dredge deck that uses some efficient scavenge creatures and some spells to push stuff into the GY.
That being said, I'm not a good player nor a good deckbuilder so I'm sure it's far from optimal. But I think a deck built around him/her would be pretty fun to play.
An attempt at a gimmick-free version. No Curios, Alarms (they're pretty bad with Abrupt Decay around anyway), or Stampede.
My main goal was to maximize the number of 1-drops. With Heritage Druid, 1-drops pay for themselves with no net loss of mana. The more of them you have, the less likely you'll fizzle halfway.
This is more a rules question than a Dech Tech question, but am I able to tap creatures using Heritage Druid's ability even if they have summoning sickness?
I doubt you need to go to four of each, as having multiples of the witch or cauldron out isn't going to be all that great. You could probably get by with 2-3 of the cauldron and witch if you wanted to focus on this combo. If you are doing that, it might be worthwhile having an Elixir of Immortality that can cycle your newts back into your deck once you've sacrificed them, and you could also consider putting in Sanguine Bond.
I suspect Shadowborn Demon wouldn't be all that great a performer for you most of the time. The reavers are certainly nice, and if you're bumping up the number of them you may want to add a way to insure they get in a couple of hits. Possibly a couple of Shadow Alley Denizens are worth a shot?
The apostles aren't a good option. Young Pyromancer can be a great source of tokens. Two other cards you could consider are Molten Birth and Ogre Slumlord.
The Battledriver combos nicely with token production, so you may find he performs better when you add in a few more token sources.
Thanks! So many good ideas.
What are your thoughts on removal? Is Liturgy of Blood any good or should I go buy 4 Doom Blades?
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4 Prophetic Flamespeaker
4 Heliod's Pilgrim
2 Spectra Ward
3 Chained to the Rocks
Basically, the goal of the deck is to get Spectra Ward stapled onto a flamespeaker, and then go to town. I like the Pilgrim because it means we don't have to run a ton of Auras in our deck and allows us to go get removal as well. This deck likely won't be ready until a week or two before rotation, so I'd like to keep it M15/Theros block for now and then improve the deck with KTK.
The problem is, this isn't really a hexproof deck, so I'm not wanting to run a bunch of auras. It's a psuedo aggro deck, but again not really. It also needs to be able to take advantage of the Flamespeaker's card advantage. Other cards I was considering:
1x Dragon Mantle: Works well with Flamespeaker and is good against control
3x Ajani's Presence: To stop getting blown out by removal, and in case a four mana wrath is still around
?x Everflame Eidolon: Cheap bestow with fire breathing, can function as a creature if needed
?x Mogis's Warhound: Same as above, cheap bestow and a bear if needed
4x Goblin Rabblemaster: Another great target for Spectra Ward as he can get huge and his small butt doesn't really matter with Spectra Ward
4x Lightning Strike: Just good removal
?x Stroke the Flames: See above
What I really need is help on bulking out my 1-2 drops, as this would still be an "aggro" deck just slower one that us quasi-midrange.
You really need to be playing Everflame Eidolon & Mogis's Warhound. Good early threats that are so cheap to bestow, makes you more resilient against removal.
Mine is also 7 hours away. Located in the farthest possible corner of New York State.
Now you see why most New Yorkers hate the city.
1) You play Meletis Astronomer
2) You cast something that target's him and draw an enchantment
3) He gets killed by removal, you lost him and the enchantment you put on him. Ergo, you completed a 2 for 2 but spent ~4 mana on a 1/1 that didn't affect the board.
Your deck is basically a bad dredge deck and really isn't on topic for this discussion.
I just copy pasted your list.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
I'll go First
I Got Wurms! (Tapped Out)
Bant Ramp
2x Angel of Serenity
3x Armada Wurm
4x Breeding Pool
4x Elvish Mystic
2x Garruk, Caller of Beasts
4x Hallowed Fountains
2x Kiora, the crashing wave
2x Nykthos, Shrine to Nyx
2x Prime Speaker Zegana
3x Sphinx's Revelation
4x Sylvan Caryatid
4x Temple Garden
2x Temple of enlightenment
4x Temple of Mystery
4x Temple of Plenty
2x Worldspine Wurm
4x Kiora's Follower
3x Karametra, God of harvest
Sideboard (Pending)
2x Prophet of Kruphix
Other stuff I might try
1x Boon Satyr
1x Gatecreeper vine
1x Horizon Chimera
4x Loxodon Smiter
2x Prophet of Kruphix
1x Simic Charm
4x Springleaf Drum
2x Voyaging Satyr
4x Polukranos, World Eater
Basically, a balls to the wall serious ramp deck that wants to curve into a Worldspide Wurm. Probably not realistic, but ramping into Angel of Serenity/Armada Wurm and big Revelation's seems quite feasible. Considering replacing Advent of the Wurm with Polukranos since Advent doesn't trigger Karametra.
I've experimented throwing in Nivix Cylops and/or Frostburn Weird. I really like the way the Weird functions in this list, especially when you're facing aggro and you can get off an Anger of the Gods. He also takes removal pressure off the Chimera and Pyro, otherwise I found I had so few creatures and my opponents so much removal that anytime I played one of them they would almost instantly get removed.
That being said, I'm not a good player nor a good deckbuilder so I'm sure it's far from optimal. But I think a deck built around him/her would be pretty fun to play.
This is more a rules question than a Dech Tech question, but am I able to tap creatures using Heritage Druid's ability even if they have summoning sickness?
Whoops! I'll post in there then, mods please close!
Thanks! So many good ideas.
What are your thoughts on removal? Is Liturgy of Blood any good or should I go buy 4 Doom Blades?