Aetherworks 21.5% of field in both Day 1 and Day 2 (highest in field) and only 1 made in the 24 top standard decks. I'm disappointed. Too much luck reliant, unless lady luck is sitting next to you throughout the tournament.
Any card to help us when our eldrazis are in hands?
I don't think if there's any. The Eldrazis are dead cards in hand and percentage of hitting it reduces significantly. I think might worth trying is by having Cathartic Reunion, a couple of Traverse the Ulvenwald or Sylvan Scrying and a single Mortuary Mire. That's the only way I could think of to have value by discarding the Eldrazis and a sure hit from Marvel's activation. The deck suffers without Marvel, and the only way was done so far is by counter spells, and it can be backed up by another counter spells (Dispel / Negate / Ceremonious Rejection) but no back up so far for Eldrazi count.
PTKLD so far, even by having the most metagame in both Day 1 and Day 2, only 1 Temur Aetherworks Marvel managed to be in the top 8 in the Pro Tour. 5 of them were less than 10 decks of the same in Day 2. That is not good at all. The deck loses badly to control decks and majority saw it coming. The deck really needs an alternative wincon if things go south. Or perhaps even a main deck Dispel. This could work as I'm expecting control decks will rise.
Well, we do have Cathartic to get the Eldrazi's out of our hand. So, once they are in the GY, let's use Dread Defiler to 'throw' them at our opponent's head. They are also 7cc, so they trigger Return. I've been testing two copies and have gone back to 4 Cathartic and 4 Vessel to get some Eldrazis in my GY. Swapped a few Forests for Blooming Marsh and added a Mire. I've won a number of normally unwinnable games by hitting A Dread with enough mana up to Exile a couple Eldrazis. This card will be the key to give this deck an instant win!
So, went 3-2, in FNM, but I should have been 4-1, as I just punted one match I should have won. Just forgot I had an Oath of Nissa out and didn't cast PWs that I could have. Plus I got greedy, putting myself in range with Ob Nix. Just stupid play. But, he pulled it out witha spectacular top deck!
Now, the deck only really loses Sarkhan and Languish in rotation, but there are already so many good cards coming in! SB was just a gimmick anyway, so no big deal.
Venzich, For your 4-color version, what color did you drop? Blue, I would guess. But Tamiyo is so worth it, very underrated. Very powerful.
Ronnie, sorry, but cost of a deck doesn't even enter into my thinking. I don't approach playing Magic from that viewpoint. I just build the best decks I can from the available pool.
Reese, didn't think they allowed us to discuss upcoming cards yet here? Has that changed? But, like I said, this doesn't lose much, but we get dual lands that come into play untapped early. We get a 3cc artifact that taps for any color, and we get a 1cc artifact that drops extra counters on our PWs! Plus some very nice PWs spoiled already! One that you can ultimate the turn it comes into play if you can find a way to drop an extra counter on it!
This deck just feels so overpowered every time I play it. And its just going to get better!
Note: I've added my current build to the OP.
Thanks for the comments, guys!
I took the deck to a five-round FNM and finished 4-1. Very pleased with the deck!
Round one, faced the UR deck. Deck worked great. Won 2-1. Finished game 1 at three life and game two at 17.
Round two, played against a BG dilerium deck splashing red (Jund?). Won game one with triple Waterveil and game two with double Waterveil!
Round three, faced a faster B/W planeswalker deck and had my two worst draws of the night. Game 1, drew 7 lands with my first hand, no lands second hand and 1 land in a mull to five. Should have kept the seven lander as he Duressed me turn 1 and Transgressed me after that! Drew three straight lands, but all RWB, and my hand had too much UG left in it. Game two I kept a two lander and didn't see another land till turn 5. Lost the match.
Round four, faced a RB dragon deck and took it down 2-0. He had some mana problems game two, but I was able to kill him before he evened out.
Round 5 was a bye, in that my opponent no-showed. So, I played four games against a friend with a Spirits deck and took three out of four.
So, 4-1 and in the money! Not bad!
Takeaways:
- I redid the mana to eliminate pain lands. So not needed. Will post the new list tomorrow.
- Tamiyo does a lot of work!
- Going to two Sarkhan's was perfect
- The sideboard dragon plan won me round 4 game 2! Very unexpected!
- Ran a single Ulamog as the lone creature and it was perfect. Actually got to fetch it with a Mahiri ultimate- woot!
- Favorite PW was Sarkhan, all night long.
- PWs do love a good time walk!
- Nobody expected to see this deck. Seeing their eyes bulge and jaws drop as I played PW after PW was priceless!
Hmm, no one seems to have noticed this deck. I haven't seen anyone mention it, so I'm going to throw this out there because I've built a version and it's a blast to play!
The deck was played by Travis Kumano at the Honolulu IQ and he finished in the top 8 - 5th place to be exact. It's a sweet little deck that features 16 planeswalkers! It plays really well, like a nice control deck. Here's a link to his build: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=106789
It was very nicely done, however, I think it was missing one thing. The one thing that all Planeswalkers love... extra turns!
Here's my build (updated 9/11 - runs much smoother):
Now, full props to Travis for even attempting this deck! But it works!
For my build, I tried to smooth out the mana a bit, best I could, but would prefer some advice from anyone a bit more knowledgeable about the proper ratios. I mean, we have double black that we need to hit as early as possible, double blue for the Waterveils, double white Deploy the Gatewatch, or for when we substitute Planer Outburst for the Languish, and that's not even counting the planeswalkers with double mana... did I mention this deck is difficult to pilot?
Yes, I do have it at 61 cards right now, and I would love to still fit in an Oath of Gideon. There's also no Kiora, but that's because it doesn't really do anything this deck needs. And finally, I really need to fit either a Emrakul or Ulamog in, (got it to fit!) for Nahiri's Ultimate. So much to fit in, so little room...
So much to say about this deck, except I love it! Oh, and it's very expensive to put together.
It probably wasn't this exact deck you friend was playing as this rolls Eldrazi pretty hard.
The idea of the creatures is to flash them in to prevent creature attacks until you can bounce them all and shuffle them away.
Look at the deck. It's geared to play most things on your opponents turn. This lessens the impact of the Day's Undoing. I finish most games with 30 or 40 life and a frustrated opponent.
Thank you for looking at it. Have your friend build this version and try it against you.
Been working on a mono-blue deck with Eldrazi and Crush and it just wasn't working. Saw a post on Channel Fireball about a mono-blue Prison deck. It wasn't quite there, so I kept tinkering and here's where I'm at. Seems to work pretty well. Would love to have feedback and suggestions.
The idea behind the deck is to delay and tap your opponents creatures until you can bounce them all and shuffle them away. Then you can start attacking with Awakened lands and Fiends and flyers.
Just wait until you pay six to play Garruk and he dies after you only get a BTE or worse, whiff! I'll take 6 guaranteed cards please and a certain 6 damage, remember, in this deck, mana is cheap and, without LL, what is our sac outlet for SDE?
Agree on PT, but maybe as a two of against control in SB?
Have to admit, just gold fishing, best card is the WSW. 11 mana is easy to get, even 14 for chord is doable. Will have to see how that works against opponents.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
However, it did top 8 a few Regionals...
Well, we do have Cathartic to get the Eldrazi's out of our hand. So, once they are in the GY, let's use Dread Defiler to 'throw' them at our opponent's head. They are also 7cc, so they trigger Return. I've been testing two copies and have gone back to 4 Cathartic and 4 Vessel to get some Eldrazis in my GY. Swapped a few Forests for Blooming Marsh and added a Mire. I've won a number of normally unwinnable games by hitting A Dread with enough mana up to Exile a couple Eldrazis. This card will be the key to give this deck an instant win!
If it causes a trigger by it ETB, does it get duped? Example, Reckless Fireweaver in play, cast Panharmonicon, do two damage get dealt?
Other interactions with a Panharmonicon in play:
- Fairgrounds Warden exiles two creatures?
- Cloudblazer, draw four and gain four life?
Think the last two are correct, but need verification.
Thank you in advance!
So, went 3-2, in FNM, but I should have been 4-1, as I just punted one match I should have won. Just forgot I had an Oath of Nissa out and didn't cast PWs that I could have. Plus I got greedy, putting myself in range with Ob Nix. Just stupid play. But, he pulled it out witha spectacular top deck!
Now, the deck only really loses Sarkhan and Languish in rotation, but there are already so many good cards coming in! SB was just a gimmick anyway, so no big deal.
Venzich, For your 4-color version, what color did you drop? Blue, I would guess. But Tamiyo is so worth it, very underrated. Very powerful.
Ronnie, sorry, but cost of a deck doesn't even enter into my thinking. I don't approach playing Magic from that viewpoint. I just build the best decks I can from the available pool.
Reese, didn't think they allowed us to discuss upcoming cards yet here? Has that changed? But, like I said, this doesn't lose much, but we get dual lands that come into play untapped early. We get a 3cc artifact that taps for any color, and we get a 1cc artifact that drops extra counters on our PWs! Plus some very nice PWs spoiled already! One that you can ultimate the turn it comes into play if you can find a way to drop an extra counter on it!
This deck just feels so overpowered every time I play it. And its just going to get better!
Note: I've added my current build to the OP.
Thanks for the comments, guys!
I took the deck to a five-round FNM and finished 4-1. Very pleased with the deck!
Round one, faced the UR deck. Deck worked great. Won 2-1. Finished game 1 at three life and game two at 17.
Round two, played against a BG dilerium deck splashing red (Jund?). Won game one with triple Waterveil and game two with double Waterveil!
Round three, faced a faster B/W planeswalker deck and had my two worst draws of the night. Game 1, drew 7 lands with my first hand, no lands second hand and 1 land in a mull to five. Should have kept the seven lander as he Duressed me turn 1 and Transgressed me after that! Drew three straight lands, but all RWB, and my hand had too much UG left in it. Game two I kept a two lander and didn't see another land till turn 5. Lost the match.
Round four, faced a RB dragon deck and took it down 2-0. He had some mana problems game two, but I was able to kill him before he evened out.
Round 5 was a bye, in that my opponent no-showed. So, I played four games against a friend with a Spirits deck and took three out of four.
So, 4-1 and in the money! Not bad!
Takeaways:
- I redid the mana to eliminate pain lands. So not needed. Will post the new list tomorrow.
- Tamiyo does a lot of work!
- Going to two Sarkhan's was perfect
- The sideboard dragon plan won me round 4 game 2! Very unexpected!
- Ran a single Ulamog as the lone creature and it was perfect. Actually got to fetch it with a Mahiri ultimate- woot!
- Favorite PW was Sarkhan, all night long.
- PWs do love a good time walk!
- Nobody expected to see this deck. Seeing their eyes bulge and jaws drop as I played PW after PW was priceless!
C'mon, give it a try, let me know what you think?
The deck was played by Travis Kumano at the Honolulu IQ and he finished in the top 8 - 5th place to be exact. It's a sweet little deck that features 16 planeswalkers! It plays really well, like a nice control deck. Here's a link to his build: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=106789
It was very nicely done, however, I think it was missing one thing. The one thing that all Planeswalkers love... extra turns!
Here's my build (updated 9/11 - runs much smoother):
4 Part the Waterveil
4 Oath of Nissa
2 Oath of Chandra
4 Oath of Liliana
3 Languish
Planeswalkers (18)
1 Ob Nixilis Reignited
2 Chandra, Flamecaller
2 Tamiyo
1 Jace, Unraveler of Secrets
2 Sarkhan Unbroken
1 Arlinn Kord
1 Gideon, Ally of Zendikar
2 Liliana, the Last Hope
1 Nissa, Voice of Zendikar
2 Nahiri, the Harbinger
1 Narset Transcendent
2 Sorin, Grim Nemesis
1 Swamp
1Plains
1Island
1Mountain
3 Cinder Glade
3 Canopy Vista
4 Sunken Hollow
3 Prairie Stream
3 Smoldering Marsh
4 Ruinous Path
3 Planar Outburst
1 Emrakul, the Promised End
3 Radiant Flames
2 Oath of Gideon
2 Oath of Chandra
Now, full props to Travis for even attempting this deck! But it works!
For my build, I tried to smooth out the mana a bit, best I could, but would prefer some advice from anyone a bit more knowledgeable about the proper ratios. I mean, we have double black that we need to hit as early as possible, double blue for the Waterveils, double white Deploy the Gatewatch, or for when we substitute Planer Outburst for the Languish, and that's not even counting the planeswalkers with double mana... did I mention this deck is difficult to pilot?
Yes, I do have it at 61 cards right now, and I would love to still fit in an Oath of Gideon. There's also no Kiora, but that's because it doesn't really do anything this deck needs. And finally, I really need to fit either a Emrakul or Ulamog in, (got it to fit!) for Nahiri's Ultimate. So much to fit in, so little room...
So much to say about this deck, except I love it! Oh, and it's very expensive to put together.
Hope you enjoy, please comment below.
I assume the rebound trigger fails, but want to make sure.
The idea of the creatures is to flash them in to prevent creature attacks until you can bounce them all and shuffle them away.
Look at the deck. It's geared to play most things on your opponents turn. This lessens the impact of the Day's Undoing. I finish most games with 30 or 40 life and a frustrated opponent.
Thank you for looking at it. Have your friend build this version and try it against you.
Been working on a mono-blue deck with Eldrazi and Crush and it just wasn't working. Saw a post on Channel Fireball about a mono-blue Prison deck. It wasn't quite there, so I kept tinkering and here's where I'm at. Seems to work pretty well. Would love to have feedback and suggestions.
The idea behind the deck is to delay and tap your opponents creatures until you can bounce them all and shuffle them away. Then you can start attacking with Awakened lands and Fiends and flyers.
Here's the deck:
22 Islands
Spells
3 Jace's Sanctum
4 Prism Ring
4 Day's Undoing
4 Engulf the Shore
4 Grip of the Roil
4 Anticipate
4 Part the Waterveil
4 Nebelgast Herald
2 Niblis of Frost
2 Vexing Scuttler
4 Elder Deep-Fiend
4 Crush of Tentacles
4 Displacement Wave
4 Summary Dismissal
3 Clash of Wills
Check it out. Great fun to play.
Hope you like it.
Have to admit, just gold fishing, best card is the WSW. 11 mana is easy to get, even 14 for chord is doable. Will have to see how that works against opponents.