This only works for specific metagames. SCG Invitationals are extremely inbred with fair blue decks. So having FOW in your 60 is unnecessary, since you can overcome most board states without the card disadvantage.
If Stoneforge Mystic and Bitterblossom come off the banned list we're going to have issues with Modern as a format. The 3 best decks would then automatically become Jund, Stoneblade, and Faeries; the boogeyman of standard the past 4 years.
I think Blossom should come off the banned list so it can help enable strategies that are very good against combo, while having inherant weaknesses to aggro decks. Stoneforge Mystic stifles a lot of aggro decks in a UW faeries style deck while being decent against combo.
Either Preordain or Ancestral Visions needs to be unbanned. Wizards should decide if card selection or card advantage should be given to control. Personally Ancestral Visions is safer, due to combo decks would love to have preordain back. And Visions is a high impact card between turns 1-3 but after that its a pretty terrible topdeck, while preordain is one of the best cards to topdeck late game and can just pull the player casting it way ahead.
Wizards needs to man up and unban blossom. Faeries preys on combo decks, and will help balance the format. Also having zoo and jund in the format will keep faeries in check.
Cascade is one of the worst mechanics. Anything that is totally luck based and free should not be allowed into the game. It is so frustrating watching your opponent sack their way into a free spell.
Scapeshift isn't the issue here, against control you boarded out a few anyways. Valakut never had access to cavern of souls to make sure Titan resolved. Once titan fetched up the two valakuts the game is over especially if you have an omens in play.
The deck pushed out midrange strategies, which I believe is a huge selling point of why to play Modern.
This is terrible for the format. Scapeshift is one of the most oppressive strategies in the format. It will push out a lot of aggro/midrange decks because it consistently goldefishes Turn 4/5. Last time
It was legal in extended we had faeries and cawblade to keep it in check but we don't have either right now.
How fast or slow do you think M13 is? Obviously its slower then M12 but disregarding matchups. Do you feel if you have a very good pool and are the better player is it correct to take the card rather then play?
Alara is one of the strongest blocks. You had color fixing from the block and then fetchlands from Zendikar. That gives you the ability to play all the good cards in 3 color decks. This also squeezes out a lot of playable mono colored decks and makes price an issue for many players.
I would argue Scars/Innistrad has been powered down. Your options for color fixing are few outside of green. You only have two sets of lands ally colored lands and 1 set of enemy opposing. Having access to fetchlands and nobles/bop spoiled a lot of players.
Against Maverick you should be boarding out all you dazes, Spell Pierce, and some number of mongoose especially on the draw. You're bringing in 3-4 Submerges, 1 ancient grudge, 1-2 Sulfer elementals, and 1 piece of grave hate like crypt to shrink knight down. Mongoose is pretty bad in this matchup because it will likely just stare at the creatures across the board. Stifle isn't great but it can protect your own lands against being wastelanded and some Maverick decks bring in EE which you can always stifle.
Post board the game becomes very grindy and attrition based. You are the aggro deck in the matchup. The more experienced Maverick players are trying to develop their mana and drag the game out to stick knight or Ooze. They are bringing in more spot removal for your delver. Killing their Mom immediately isn't nearly as important in post board matches because you have Sulfer elemental that can kill it. Don't be afraid to tap out, you have to present a clock or they will beat you if you just sit there and try to counter everything.
Both decks are weak against Thalia and Teeg. You still need to remove them before you can storm out and cast Ad Naseum. If you are losing cards like that, you might not have enough to off off.
TES does have the added benefit of Dooms Day which evades Gaddock Teeg but that route has its own problems.
I hate flaming another user but you need to stop your misinformation. I've seen a few of your other posts concerning storm/legacy in general that are just so off and just your baseless speculations and presumptions.
TES does not run the Dooms Day package out of the board. The old protection package was Xanthid Swarms maindeck and 1 Wipeaway, 2-3 Pyroblasts postboard for Counterbalance decks.
Ant was using the Doomsday package out of the board because they had no way to handle a resolved countertop/lock. Doomsday having cmc of 3 was on the soft spot on the counterbalance curve. So it made it very difficult for them to flip the 3.
TES is arguably the better choice for beginning storm players as well and usually has more routes to victory between Empty and Tendrils.
You're wrong.
TES plays burning wish that makes your sideboard a wish board which require intimate knowledge with the deck and your matchup. This is not something you want a neophyte to have to play with. By having different lines of play your decision trees become more complicated. I'd argue that TES is the 2nd most difficult storm deck to play after Doomsday.
UB ANT is the most simple storm deck. You always kill with Tendrils of Agony and you will either use Iggy-loop or your standard AnT >> Tendrils.
You can't argue with a scrub. In their eyes combos are only meant for competitive crowds or playgroups. They can never fathom a casual player who prefers to play combo decks. It just doesn't exsist.
This is what happens when the metagame becomes stagnated with U based tempo decks. A well-equipped Midranged deck emerges with a higher threat density then the tempo decks can handle. Its just a metagame shift right now.
There are a lot of combo decks that don't interact with G/W duders. Storm based decks like TES/Belcher/SI freeroll Maverick. Not to mention you have Hivemind which kills immediately.
I also believe the some type of Landstill esque control can emerage. Maybe abandoning Landstill for Ancestral Visions. I believe Maverick's claim as the best deck will be short lived.
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I think Blossom should come off the banned list so it can help enable strategies that are very good against combo, while having inherant weaknesses to aggro decks. Stoneforge Mystic stifles a lot of aggro decks in a UW faeries style deck while being decent against combo.
Either Preordain or Ancestral Visions needs to be unbanned. Wizards should decide if card selection or card advantage should be given to control. Personally Ancestral Visions is safer, due to combo decks would love to have preordain back. And Visions is a high impact card between turns 1-3 but after that its a pretty terrible topdeck, while preordain is one of the best cards to topdeck late game and can just pull the player casting it way ahead.
The deck pushed out midrange strategies, which I believe is a huge selling point of why to play Modern.
It was legal in extended we had faeries and cawblade to keep it in check but we don't have either right now.
I would argue Scars/Innistrad has been powered down. Your options for color fixing are few outside of green. You only have two sets of lands ally colored lands and 1 set of enemy opposing. Having access to fetchlands and nobles/bop spoiled a lot of players.
Post board the game becomes very grindy and attrition based. You are the aggro deck in the matchup. The more experienced Maverick players are trying to develop their mana and drag the game out to stick knight or Ooze. They are bringing in more spot removal for your delver. Killing their Mom immediately isn't nearly as important in post board matches because you have Sulfer elemental that can kill it. Don't be afraid to tap out, you have to present a clock or they will beat you if you just sit there and try to counter everything.
I hate flaming another user but you need to stop your misinformation. I've seen a few of your other posts concerning storm/legacy in general that are just so off and just your baseless speculations and presumptions.
TES does not run the Dooms Day package out of the board. The old protection package was Xanthid Swarms maindeck and 1 Wipeaway, 2-3 Pyroblasts postboard for Counterbalance decks.
Ant was using the Doomsday package out of the board because they had no way to handle a resolved countertop/lock. Doomsday having cmc of 3 was on the soft spot on the counterbalance curve. So it made it very difficult for them to flip the 3.
You're wrong.
TES plays burning wish that makes your sideboard a wish board which require intimate knowledge with the deck and your matchup. This is not something you want a neophyte to have to play with. By having different lines of play your decision trees become more complicated. I'd argue that TES is the 2nd most difficult storm deck to play after Doomsday.
UB ANT is the most simple storm deck. You always kill with Tendrils of Agony and you will either use Iggy-loop or your standard AnT >> Tendrils.
There are a lot of combo decks that don't interact with G/W duders. Storm based decks like TES/Belcher/SI freeroll Maverick. Not to mention you have Hivemind which kills immediately.
I also believe the some type of Landstill esque control can emerage. Maybe abandoning Landstill for Ancestral Visions. I believe Maverick's claim as the best deck will be short lived.