Wow just wow wizard's your laziness never ceases to amaze me and this Dino update confirms it. There are so many cards you could of changed but didn't, for crying out loud you missed Pteron Ghost my guess was cause it wasn't a lizard and you didn't even bother to search beyond that type. Between this and the fail of olf lore in the commander podcast you did, nothing really surprises me anymore wth how lazy the company has become.
Just an update I was able to get 2 more gearhulks for $30 together and I was thinking about switching Docent of Perfection for Pore Over the Pages just for more card draw and makes a 5/5 construct that leaves mana open for later. I also like the idea about running less creatures so my opponent sides out there removal making Thing in the Ice have a better chance of living when I side it in.
The sideboard I'm still fiddling with.
New list i'm thinking of looks this.
Hello I've been using this deck for the past week and have gone X-1 at my locals I was just wondering if anyone would like to add some input to help make it better. I know I need more Torrential Gearhulk and I'm trying currently to get 2 more to replace the Docent of Perfection. Main focus of the deck is to control till I cast metallurgic summoning and then control my opponent as well as get creatures from it.
The control decks in my area is an Oona, Queen of the Fae deck, an Oloro, Ageless Ascetic, a Brago, King Eternal which blinks cards like Oblivion Ring and Journey to Nowhere, and the last deck is a Niv-Mizzet, Dracogenius which does nothing but counter and draw cards. The problem I am having is that in single player games these decks I can beat with little problem, its just that in a multiplayer game I'm lucky if anything stays on my board till my next turn. Meanwhile the other players ignore each other and blame me if one of them gets out of control. Hence why I posted this in the multiplayer thread.
Hello everyone I just made a Kruphix deck and I need some major help with it. I've played the deck numerous times and it keeps losing. The reason for this is that the deck is constantly struggling against all the control decks in my area can someone please give me advice.
Couldn't the body be Geralf he was in Mikaeus's room when he killed Mikaeus. I also remember reading that Liliana killed Geralf not to long after reanimating Mikaeus.
I felt it was a hit or miss a lot. The block focused way to much on minotaurs seeing how in Greek Mythology their was only one not an either hoard of them, should of instead tried to make satyrs and centaurs more of a focus. Also the Leonin seemed really out of place in this block, if the block was based on Egyptian Myths then I could see it but not in a block based on Greek Mythology. The gods for the most part seemed well done in terms of personality and gameplay wise, yet I would like to see them have a more human like form one which they used to walk the mortal plane as a traveler or something not a being that engulfs the horizon. I personally would of liked to see more of an enchantment theme from the start instead of combat tricks like heroic or inspired to give a more divine sense to the block showing that the gods made stuff into the world. I did enjoy random cards representing myths like the Nyx-Fleece Ram being the golden fleece or Impetuous Sunchaser being Icarus. Another thing they could of done a better job, was showing that the Setessan were Amazons. Also the set should of had more legendary creatures not counting the gods their were only 11, of those cards 4 were humans which gave me a sense that heroes of Greek Mythology were not really a focus.
What's up everyone this deck is the same deck I've been using for almost 3 years now with Teysa 1.0 originally; then changed it once dragon's maze was released and got Teysa 2.0. The reason for the change was I got bored of Teysa 1.0. The new Teysa is overall pretty good just really wished it cost 6 instead of 7. The deck is a voltron deck that has some control and reanimation in it. Made some major changes to the deck since I posted it and it is working a lot better now. I am open to suggestion on how to improve the deck.
If I remember correctly according to the online comics that wizards use to do; Venser never brought his planar traveling ship due to it being unfinished and also due to Koth forcing him to leave for new phyrexia. So how could they now how to get to other planes unless wizards says that its encoded in the oil. Also can someone show me a link to the article that says that they are trying to use the soultrap.
The sideboard I'm still fiddling with.
New list i'm thinking of looks this.
23 Island
Creatures: 8
3 Baral, Chief of Compliance
4 Torrential Gearhulk
Spells: 29
4 Anticipate
4 Disallow
4 Glimmer of Genius
4 Grip of the Roil
4 Unsubstantiate
1 Rise from the Tides
4 Metallurgic Summonings
2 Saheeli's Artistry
3 Pore Over the Pages
23 Island
Creatures: 8
3 Baral, Chief of Compliance
3 Docent of Perfection
2 Torrential Gearhulk
Spells: 29
4 Anticipate
4 Disallow
4 Glimmer of Genius
4 Grip of the Roil
4 Unsubstantiate
1 Rise from the Tides
4 Metallurgic Summonings
4 Saheeli's Artistry
4 Engulf the Shore
4 Revolutionary Rebuff
3 Negate
4 Thing in the Ice
1 Kruphix, God of Horizons
35-Lands
1 Breeding Pool
1 Evolving Wilds
1 Eye of Ugin
1 Flooded Grove
12 Forest
1 Hinterland Harbor
12 Island
1 Reflecting Pool
1 Simic Guildgate
1 Temple of Mystery
1 Temple of the False God
1 Terramorphic Expanse
1 Yavimaya Coast
25-Creatures
1 Kozilek, Butcher of Truth
1 Seedborn Muse
1 Ulamog, the Infinite Gyre
1 It That Betrays
1 Phantasmal Image
1 Snapcaster Mage
1 Scavenging Ooze
1 Thassa, God of the Sea
1 Trygon Predator
1 Courser of Kruphix
1 Eternal Witness
1 Solemn Simulacrum
1 Glen Elendra Archmage
1 Voidmage Husher
1 Oracle of Mul Daya
1 Venser, Shaper Savant
1 Mystic Snake
1 Prophet of Kruphix
1 Acidic Slime
1 Overbeing of Myth
1 Duplicant
1 Wurmcoil Engine
1 Consecrated Sphinx
1 Draining Whelk
1 Progenitor Mimic
1 Pact of Negation
1 Cyclonic Rift
1 Chord of Calling
1 Voidslime
1 Beast Within
1 Krosan Grip
1 Hinder
1 Spell Crumple
1 Plasm Capture
1 Cryptic Command
1 Evacuation
1 Time Stop
10-Sorceries
1 Regrowth
1 Cultivate
1 Kodama's Reach
1 Plea for Power
1 Explosive Vegetation
1 Rite of Replication
1 Time Warp
1 Urban Evolution
1 All Is Dust
1 Temporal Mastery
4-Enchantments
1 Helix Pinnacle
1 Sylvan Library
1 Leyline of Anticipation
1 Eldrazi Conscription
1 Sol Ring
1 Doubling Cube
1 Simic Signet
1 Chromatic Lantern
1 Darksteel Ingot
1 Birthing Pod
1 Gilded Lotus
1 Mycosynth Lattice
5-Planeswalkers
1 Jace, the Mind Sculptor
1 Kiora, the Crashing Wave
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Karn Liberated
Teysa, Envoy of Ghosts (foil)
Lands:36
1x Bojuka Bog
1x Caves of Koilos
1x Command Tower (foil)
1x Evolving Wilds (Promo)
1x Fetid Heath
1x Godless Shrine (foil)
1x Isolated Chapel (foil)
11x Plains (some foil)
10x Swamp (some foil)
1x Tainted Field
1x Temple of Silence (foil)
1x Temple of the False God
1x Terramorphic Expanse (foil)
1x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel (foil)
1x Vesuva
Creatures:20
1x Angel of Despair
1x Angel of Finality
1x Ashen Rider
1x Avatar of Woe (foil)
1x Baneslayer Angel
1x Divinity of Pride
1x Duplicant (arsenal)
1x Erebos, God of the Dead (foil)
1x Grave Titan (promo)
1x Karmic Guide (promo)
1x Knight of the White Orchid
1x Necrotic Sliver (foil)
1x Sangromancer (foil)
1x Serra Ascendant
1x Skithiryx, the Blight Dragon (foil)
1x Stoneforge Mystic
1x Stonehewer Giant
1x Solemn Simulacrum
1x Sun Titan (promo)
1x Vampire Hexmage
1x Condemn
1x Mortify
1x Path to Exile (promo)
1x Return to Dust
1x Swords to Plowshares (FTV)
1x Unexpectedly Absent
1x Unmake (promo)
Sorceries:14
1x Akroma's Vengeance (FTV)
1x Beacon of Unrest
1x Black Sun's Zenith (promo)
1x Damnation (promo)
1x Day of Judgment (promo)
1x Demonic Tutor (Duel Deck)
1x Diabolic Tutor (foil)
1x Final Judgment
1x Increasing Ambition
1x Merciless Eviction (foil)
1x Obzedat's Aid (foil)
1x Unbural Rites (foil)
1x Vindicate
1x Wrath of God (promo)
Enchantments:3
1x Angelic Destiny (foil)
1x Debtors' Knell (foil)
1x Luminarch Ascension
Artifacts:19
1x Batterskull (promo)
1x Chromatic Lantern
1x Coalition Relic
1x Darksteel Ingnot
1x Glided Lotus (FTV)
1x Lightning Greaves
1x Mimic Vat
1x Mind Stone (promo)
1x Nim Deathmantle
1x Orzhov Signet
1x Sculpting Steel
1x Sensei's Divining Top (altered)
1x Sol Ring
1x Skullclamp
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Umezawa's Jitte