Mindslaver is the most anti-fun card ever printed. I usually keep a level head, but this card right here has caused me to walk away from a group because it's so infuriating.
Best case scenario? You lose a turn.
Worst case scenario? Your entire game up to that point becomes null and void. You have just enough cards to screw yourself over int he worst way possible, but not enough to finish you off, so you're forced to sit there pretending to play. Second worst is handing your cards over to the guy who owns it because you're not allowed to play with your own cards.
Thinking about it is just upsetting, and I put a lot of restraint into this post.
Yea, mana rocks are stuff are definitely going into the deck. Doublers are usually just expensive rituals, which is why I stick to snow and an Extraplanar Lens. The anthem would be nice though.
I was looking at the giant, too, though I think that might be a little too french vanilla, though funny.
Damage doublers might be a bit underwhelming, but we'll see what happens. Maybe Gratuitous Violence because it's only my stuff.
So I think I'm going to try something different for my mono-red as part of my Ladies of EDH project and go with Jeska, Warrior Adept for the general. 3/1 First Strike Haste ping for 2RR. Good and badish. She's safer on the swing than her brother because of the first strike, but doesn't tap for nearly as hard in either case. What I need are cards that could potentially take advantage of her ping ability. Obvious choices are Basilisk Collar, Gorgon Flail, Gorgon's Head, Quietus Spike, and Sword of Kaldra. What I need are unobvious choices like Kusari-Gama or Neko-Te.
Also, cards that can take advantage of the cards that take advantage of Jeska are most welcome as well.
I like the cycle of these guys. Especially the black one who gives deathtouch (bad it cost 3CMC). Also white and green are quite good, Vigilance and Trample for 1 cmc shouldnt be underestimated.
EDIT: I think they will add them to Commander 2014, because of the monocolor theme.
Black one is totally in my Gisa Deck. Death Touch is irrelevant.
When I first started using Ashling, I ran all sorts of ways to protect her from herself so I could keep her on the table after an explosion. Then guess what happened. She got tucked. Fine. Then she got tucked again and again. The deck was very centered on her as a commander and as mono-red, I was essentially shut down with only Flamekin Harbinger and Gamble as a means to get her back. I groaned, sure, but you know what else? I learned how to deal with it. I started running Pyroblast, Red Elemental Blast, and Cavern of Souls and took out the things that made be pro red so that she would kill herself instead of being tucked. Know what happened then? She stopped being tucked outside of a few rare instances with my pants down.
Yes, I am well aware that not every general has the ability to suicide, but that's not my point. My point is that you have to learn how to deal with things, but more importantly, learn to expect them. I am currently experimenting with Radiant, Archangel and how to protect her after she got condemned and I realized that I kinda wanted that big beater with my tokens. The answer is honestly mostly likely going to come down to adding a few sac outlets like Fanatical Devotion or Worthy Cause, though Rebuff the Wicked and Not of this World are both perfectly fine. Hell, I might even run Lapse of Certainty if it means my general won't be Hindered for a turn.
Does wanting to include those cards instead of changing a rule mean I am being less creative or defeating the purpose of EDH when I can just play 100 card singleton?
Teysa, Envoy of Ghosts is probably my favorite. I don't really have a name for it, but I'm not sure it needs one. The theme of the deck is Orzhov, and by that I mean, there's a fair bit of life drain involved, and my creatures aren't finished when they're dead because they have debts to pay. The theme has mostly shifted into Humans because of Angel of Glory's Rise, but still fits the drain/gain feel that I had originally gone for even though extort isn't as common as I would like it to be. At it's heart, it's a combo deck, but the general is there as a backup plan when things get hairy. She makes people think twice about attacking while also swinging without fear. Another theme of the deck is Sun Titan. Yes, that's a theme. I keep as many permanents at or below 3 CMC as I can so that they can come back with the Titan. They have to do something important to cost more.
I like the deck because it combines a lot of things that I personally love despite it not being red. At heart, I am a red mage, but Orzhov has always had a certain attraction. The Life/Death aspect of it is just an interesting theme, and that's one of the things I love about it. I even include bad cards like Orzhova, the Church of Deals because it fits the theme and feel. I also love Teysa's character and her aspiration to overthrow one of the most powerful entities on the plane, which is why I have not included either Ghost Dad into the deck.
The main win cons of the deck are Sanguine Bond/Vizkopa Guildmage+Exquisite Blood, which was not only my main win con, but my only infinite combo for the longest time. Then Gift of Immortality came out, and I suddenly had another win con, which I discovered on accident when I put it on Sun Titan. With a sac outlet and something like Blood Artist, it meant that I won the game. However, that lead to another loop, which was more of a defensive loop. Cartel Aristocrat+Pariah. I had included Pariah from the start because it was too perfect with my general, but taking it a step further, protection form colors was a little stronger than just creatures. I realized I needed something else to work that well with Sun Titan, and I remembered Shade's Form does exactly what I need (it just doesn't recur itself at the end of the turn). Now, I had two available loops for the Titan with a card that protected itself. However, I needed a little more protection because Animar runs rampant in my meta, and BW has a bit of trouble with it. That's where Martyr's Cause enters. I can use the Titan with auras to protect myself from anything as a backup plan to the Aristocrat. Then I added Banisher Priest and Fiend Hunter as more ways to combo with the Titan, and it occurred to me that without it, I was going to be hurting. Exiling is very real. I know, my deck does it well. So I was looking around and looking around Thinking of another way to effectively combo, and then I remembered the old standard combo: Angel of Glory's Rise. I immediately added Death Cultist and the Angel, and suddenly had another out while allowing me to safely play my humans without much worry because they would all come back, and probably combo off on the spot. That, however, wasn't enough. I wouldn't always have Death Cultist, and Blood Artist wasn't a human, so I needed something to finish it. There weren't really any more human options besides Highway Robber, which was 1 mana more expensive than I wanted. Then it hit me like a brick. Vizkopa Guildmage. Not only is it human, but it has a very relevant ability because while humans aren't very good at taking life when they come into play, they are extremely good at giving it. SoulSisters. The mage and sisters were all humans, which meant they all came back with the Angel, all it took was 3 more mana to gain infinite life and drain everyone for the same.
Sorry, that was kind of long, but that's how the deck evolved into it's many win cons and interactions. I am quite pleased with everything and how it all came together, and that's probably why it's my favorite deck.
Being reminded of Rakka Mar almost makes me want to built her as a list because Skullclamp. That might be stretching it though.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Best case scenario? You lose a turn.
Worst case scenario? Your entire game up to that point becomes null and void. You have just enough cards to screw yourself over int he worst way possible, but not enough to finish you off, so you're forced to sit there pretending to play. Second worst is handing your cards over to the guy who owns it because you're not allowed to play with your own cards.
Thinking about it is just upsetting, and I put a lot of restraint into this post.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
I was looking at the giant, too, though I think that might be a little too french vanilla, though funny.
Damage doublers might be a bit underwhelming, but we'll see what happens. Maybe Gratuitous Violence because it's only my stuff.
Aggravated Assault is a good one if I hit infinite mana from something like Mana Geyser + Reiterate, though it's anything but reliable in mono-red lol
Thronbite Staff might have to make an appearance.
What are some good pingers?
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Also, cards that can take advantage of the cards that take advantage of Jeska are most welcome as well.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
T1 tap land
T2 Tap land. Blade
T3 morph
T4 equip swing play morph or 3 drop raid of choice.
It made trading impossible for them.
I can't say how good this will be in constructed, but in this limited, it would be busted at less than a rare.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Black one is totally in my Gisa Deck. Death Touch is irrelevant.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Oh... gross... I didn't realize those were the alt arts...
I don't like them.
After looking at the originals, I much prefer them. Except the cat. The cat is ugly.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
No one has mentioned Bower Passage yet. It's cheap, effective, and shouldn't piss anyone off.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Yes, I am well aware that not every general has the ability to suicide, but that's not my point. My point is that you have to learn how to deal with things, but more importantly, learn to expect them. I am currently experimenting with Radiant, Archangel and how to protect her after she got condemned and I realized that I kinda wanted that big beater with my tokens. The answer is honestly mostly likely going to come down to adding a few sac outlets like Fanatical Devotion or Worthy Cause, though Rebuff the Wicked and Not of this World are both perfectly fine. Hell, I might even run Lapse of Certainty if it means my general won't be Hindered for a turn.
Does wanting to include those cards instead of changing a rule mean I am being less creative or defeating the purpose of EDH when I can just play 100 card singleton?
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
I was thinking the same thing. I really like that art.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
I like the deck because it combines a lot of things that I personally love despite it not being red. At heart, I am a red mage, but Orzhov has always had a certain attraction. The Life/Death aspect of it is just an interesting theme, and that's one of the things I love about it. I even include bad cards like Orzhova, the Church of Deals because it fits the theme and feel. I also love Teysa's character and her aspiration to overthrow one of the most powerful entities on the plane, which is why I have not included either Ghost Dad into the deck.
The main win cons of the deck are Sanguine Bond/Vizkopa Guildmage+Exquisite Blood, which was not only my main win con, but my only infinite combo for the longest time. Then Gift of Immortality came out, and I suddenly had another win con, which I discovered on accident when I put it on Sun Titan. With a sac outlet and something like Blood Artist, it meant that I won the game. However, that lead to another loop, which was more of a defensive loop. Cartel Aristocrat+Pariah. I had included Pariah from the start because it was too perfect with my general, but taking it a step further, protection form colors was a little stronger than just creatures. I realized I needed something else to work that well with Sun Titan, and I remembered Shade's Form does exactly what I need (it just doesn't recur itself at the end of the turn). Now, I had two available loops for the Titan with a card that protected itself. However, I needed a little more protection because Animar runs rampant in my meta, and BW has a bit of trouble with it. That's where Martyr's Cause enters. I can use the Titan with auras to protect myself from anything as a backup plan to the Aristocrat. Then I added Banisher Priest and Fiend Hunter as more ways to combo with the Titan, and it occurred to me that without it, I was going to be hurting. Exiling is very real. I know, my deck does it well. So I was looking around and looking around Thinking of another way to effectively combo, and then I remembered the old standard combo: Angel of Glory's Rise. I immediately added Death Cultist and the Angel, and suddenly had another out while allowing me to safely play my humans without much worry because they would all come back, and probably combo off on the spot. That, however, wasn't enough. I wouldn't always have Death Cultist, and Blood Artist wasn't a human, so I needed something to finish it. There weren't really any more human options besides Highway Robber, which was 1 mana more expensive than I wanted. Then it hit me like a brick. Vizkopa Guildmage. Not only is it human, but it has a very relevant ability because while humans aren't very good at taking life when they come into play, they are extremely good at giving it. Soul Sisters. The mage and sisters were all humans, which meant they all came back with the Angel, all it took was 3 more mana to gain infinite life and drain everyone for the same.
Sorry, that was kind of long, but that's how the deck evolved into it's many win cons and interactions. I am quite pleased with everything and how it all came together, and that's probably why it's my favorite deck.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Drana, Kalastria Bloodchief is another good one that clears the way while swinging for the kill.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU