I seriously don't understand how you guys lose to UW so much. I believe that in single-set vampires' only bad matchup is the mirror :\, though with the new set UW gets better I think it will be 50/50ish
Has anyone complaining about counterspells in M10 bothered to look at the counterspells in 10th edition. They pretty much are the same except Discombobulate has been replaced with Negate. Basically the Counter Suit has improved in M10.
Sorry if someone beat me to this point, I just didn't feel like looking through seven pages of posts.
Yeah and those counterspells are embarassing compared to things like mana leak or rune snag. Blue is god awful in m10 compared to the sick upgrades that red got. Blue gets nothing new really, and red gets bolt? Really?
For the sake of comparison, 8-4s are roughly the equivalent of a Day 2 Limited GP.
I strongly disagree. I bet at least 5 people in most 8 4's probably haven't day 2'd a GP. Like there are some sharky pods occassionally but nothing unwinnable. I'd say it's closer to like occassional PTQ top 8 players and then a pro here and there.
Also blaming your misclicks on losses is terrible too. It's not hard to click on the right cards, just be patient and don't do it so fast. If you click yes and it doesn't mull then don't click it again obviously. I find if I'm lagging and I KNOW I clicked yes then I just log out and in.
I swear, MTGO is freaking jank. In the last couple of weeks in real life drafts I've played 5 matches. Of those 5, I've lost only 1. I'm not some **** drafter. I'm pretty dang solid in Alara draft. But online...forget it. Absolute trash. And it's almost always Mull to 4 or 5 and keep a very quesntionable hand. Never draw 1 of 7-9 mana fixers/sources, and opponent cast's crap like Lavalanche or turn 5 voices from the void for 5 cards with no fixing.
Since Shards came out online my rating went from 1594 to 1704 now back down to 1620ish. Either every person on there is a feaking pro now (unlikelysince I've lost to guys maindecking cards like maniacal rage, soul's might, and thorn-thrash viashino) or there's just something wrong with it. I can't even put a name to what's wrong. It just doesn't work.
Seriously you're blaming MTGO? I'm sure your IRL opponents are probably leagues looser then the average MTGO opponent, and I think you probably mulligan just as much IRL as you do on modo, but on modo you juse have something that you can easily blame.
Like I'll mull to 5 a lot too, or whatever, but I'm not blaming MTGO for their random scripts. The only friend IRL that I know that blames MTGO for screwing him went broke and quit in like 2 weeks. The rest of my friends get over it and are DI on modo. Maybe you're building your manabase wrong? Taking bad mulligans? I know I keep risky hands here and there because if I hit my runners I just win. Sometimes it doesn't get there and sometimes it does.
Also, maniacal rage is fine in a RB or RG aggro deck. It's totally sick if you don't have removal for the dude.
EDIT:
Last week I was watching an IRL draft and the guy went:
Bituminous Blast into Bloodbraid into some 2 drop dork (I think it was the RG pro bear). Sickest life ever.
Funny, thats what I said when they introduced "The Stack"
As someone whos been playing since Unlimited (Id say Beta, but I only had 2 starter decks, 5 Packs and no friends at that time) Its fine. I like these changes. Why? Makes the game easier for new players to understand without reading a 500 page boring rule book. Or being explained complicated, doesn't make much sense in the real world rules. (Lets face it, the stack while good, is not intuitive)
I for one, welcome our new rules.
Easy to pick up rules == More players == More FNM wins == Better for the game.
Theres a reason UNO is more popular than magic.
That is the most worthless logic ever. Simple games do not keep players for long. Sure, you're going to get more players INTO the game, but with such straightforward and easy gameplay are you going to keep them coming back every week for a tournament?
There's a reason there aren't $40,000 UNO tournaments.
Making the game easier for <snip> isn't really doing anything good. These concepts are not that hard, and like every game, once you grasp the basic things and understand the rules triggers you have them in your mind forever.
Removing combat damage on the stack is the worst thing they've done in awhile. That's the worst EVER. That gets rid of so many combat tricks and implications of spells.
Depends on your removal and other things usually. If you have literally no removal crystallization is a fine pick, but it's pretty close and based on preference. I looove the stormblade so I take that most of the time.
Normally, this question would be good. However, you don't include anything else, so it doesn't really contribute to the discussion. Warning issued. - Nai
Yeah and those counterspells are embarassing compared to things like mana leak or rune snag. Blue is god awful in m10 compared to the sick upgrades that red got. Blue gets nothing new really, and red gets bolt? Really?
I strongly disagree. I bet at least 5 people in most 8 4's probably haven't day 2'd a GP. Like there are some sharky pods occassionally but nothing unwinnable. I'd say it's closer to like occassional PTQ top 8 players and then a pro here and there.
"I was playing TEPS in extended against NLU and I boarded out my electrolyzes and he played turn 2 canonist game 2 and I was kold."
Or
"I was playing block against an Uril control deck so I boarded out my Pulses but he played ajani game 2 and I was kold"
Seriously you're blaming MTGO? I'm sure your IRL opponents are probably leagues looser then the average MTGO opponent, and I think you probably mulligan just as much IRL as you do on modo, but on modo you juse have something that you can easily blame.
Like I'll mull to 5 a lot too, or whatever, but I'm not blaming MTGO for their random scripts. The only friend IRL that I know that blames MTGO for screwing him went broke and quit in like 2 weeks. The rest of my friends get over it and are DI on modo. Maybe you're building your manabase wrong? Taking bad mulligans? I know I keep risky hands here and there because if I hit my runners I just win. Sometimes it doesn't get there and sometimes it does.
Also, maniacal rage is fine in a RB or RG aggro deck. It's totally sick if you don't have removal for the dude.
EDIT:
Last week I was watching an IRL draft and the guy went:
Bituminous Blast into Bloodbraid into some 2 drop dork (I think it was the RG pro bear). Sickest life ever.
That is the most worthless logic ever. Simple games do not keep players for long. Sure, you're going to get more players INTO the game, but with such straightforward and easy gameplay are you going to keep them coming back every week for a tournament?
There's a reason there aren't $40,000 UNO tournaments.
Removing combat damage on the stack is the worst thing they've done in awhile. That's the worst EVER. That gets rid of so many combat tricks and implications of spells.
Infraction for Inappropriate Language
It beats spot removal, it makes flood with borderposts not bad, it's UNREAL with master, and it's sick with GFiend.
At PTQ's or GP's (or like regionals/states, etc) I'll pile twice, then riffle, and pile my opponents deck to count it and riffle it a few times.
Normally, this question would be good. However, you don't include anything else, so it doesn't really contribute to the discussion. Warning issued. - Nai
So your opponents were retarded?