master of waves is cute but just a sideboard card. Way too easy to kill and need's a lot of work just to be really good. Devotion to blue also seems rather tough, they need some sort of tidebinder mage that is good against anything to really get that devotion going.
For now I feel devotion will mostly be a white/green/red thing because they have sweet cards like BTE, boros reckoner etc. to actually get a decent amount of devotion in the first place.
I think you are very wrong here. Tidebinder Mage is MainDeckable given the large # of the solid G/R creatures in the environment. Also with protection from red, even if this were a 3/5 it would die to the same amount of kill spells in the environment (except for the occasional Warped Physique). Also as for devotion to Blue, Nightveil Spectre was already seeing play in block and Frostborn Weird will be a fine early drop against the format. I was already wanting them in my Ub control deck before I saw this card.
This card will be a major player in standard and currently the card of the set. It is not hard to abuse. It gets ridiculous in numbers and can be resettable will already solid cards like far // away and Voyage's end.
Except that people don't KNOW that they can't pronounce Chandra. A pronunciation (right or wrong) immediately jumps to mind. Hekatonkheires has a combination of consonants that doesn't exist in english and hence makes a native english speaker pause in the middle of the word if they aren't already familiar with the word.
Eh, that means they have 100 eyes to let them keep track of the 100 creatures they are going to block for you right?
don't know what you're arguing, but pthisisisisisisisisis. enough said
Sorry if this has already been answered, but can a non-foil guildgate be one of the other 14 cards in the pack as well. I ask this because if it is a common as well then guildgates and cluestone make up about 1/4 the commons.
Filler for limited. Maybe an 8th pick at best. The good thing about fervent cathar was that it led to suprise damage. This guy just sits there and says "just so you know if I go all in one of your guys will not be able to block next turn. Plan accordingly"
Boros might be the politest guild I have ever seen.
This is different however if the spell destroys the creature as a part of the resolution.
For example. If you opponent has 2 cards in their graveyard they will be able to destroy the abberation with dimir charm because as a part of the resolution of the spell the creature is destroyed.
If you'd like I can copy more, but the path was targeting a restoration angel, then the guy Chord of calling for a kiki jiki with the restoration angel on the stack.
"And just like that, roles reversed, Estrin had a billion blockers, and Kiki-Jiki remained untapped, as the Restoration Angel could be copied to save itself in the fact of a single removal spell. "
Except a Restoration Angel cannot save itself from a single removal spell, as restoration angel is an Angel...
Mechanics
Reputation (When a creature an opponent controls dies, put a reputation counter on this creature)
White Cards
Mythics
EDDARD STARK1WWW
Planeswalker - Eddard Stark {M}
|+2|: Target Creature becomes a traitor in addition to it other creature types. It must attack Eddard Stark next turn if able.
|-1|: Destroy all Traitors
|-6|: You get an emblem with "All creatures oppononents control are traitors in addition to their other creature types"
KINGSLAYER4WW
Legendary Creature - Male Knight {M}
Reputation
KINGSLAYER enters the battlefield with two reputation counters on it.
As long as KINGSLAYER is untapped, creatures with power less than the number of reputation counters on KINGSLAYER can not attack.
5/5
RAID THE DUNGEONS3WWW
Sorcery {M}
Exile all Child Creatures and Traitor Creatures. For each creature exiled this way put a 2/2 White Soldier token into play.
Rares
SANSA STARKW
Legendary Creature - Child {R}
At the Beginning of each upkeep, target other creature you control gains Defender until end of turn.
(3): Give control of SANSA STARK to target player.
"If only I could give away the time wasted reading her chapters"
0/1
HARSH WINTER3W
Sorcery {R}
Destroy all creatures whose power is greater than or equal to it's toughness.
JON SNOWWW
Legendary Creature - Male Soldier {R}
You may choose not to untap JON SNOW during your untap step.
(T): All other creatures you control get +1/+2 for as long as JON SNOW remains tapped.
2/3
ANNOINTED KINGSGAURD2WW
Enchantment - Title Aura {R}
Enchant unentitled creature you control
Enchanted Creature gets +3/+3 and vigilance.
If damage would be dealt to a planeswalker you control it is dealt to enchanted creature instead.
FAMILY'S VENGEANCE2W
Enchantment {R}
Whenever a creature you control dies put a vengeance counter on FAMILY's VENGEANCE.
Creatures you control get +x/+x. Where x is the number of vengeance counters on Family's vengeance.
RENOWNED BLACKSMITH3W
Creature - Male Worker {R}
Reputation
(XX, T): Target Creature gets +5/+5. X is the number of reputation counters on RENOWNED BLACKSMITH
1/3
DOCUMENTED ACCORD2WW
Enchantment {R}
When DOCUMENTED ACCORD enters the battlefield each player choses a color.
Creatures of the chosen colors cannot attack.
When a creature of the chosen color dies, sacrifice DOCUMENTED ACCORD.
Uncommons
TAKE THE BLACK2W
Instant {U}
Exile Target Creature. Its controller puts a 2/2 male soldier token into play.
OF BROTHERHOOD1WW
Enchantment - Aura Title {U}
Enchant unentitled creature.
Enchanted creature +1/+2, defender, and protection from females.
WAR-WEARY VETERAN1W
Creature - Male Soldier {U}
Reputation
WAR-WEARY VETERAN get -1/-1 for each reputation counter on it.
4/4
TOURNEY ROOKIE3WW
Creature - Male SOldier {U}
Reputation
Horsemanship
When TOURNEY ROOKIE attacks or blocks sacrifice it at the end of combat if there are no Reputation counters on it.
4/3
DEVOUT WIFE2WW
Creature - Female {U}
You may chose not to untap DEVOUT WIFE during your untap step.
W, T: Target creature you control gets +1/+1, vigilance and protection from other females for as long as DEVOUT WIFE remains tapped.
1/4
COLD OF WINTER1W
Sorcery {U}
Destroy target creature whose power is greater than or equal to their toughness
COUNSELING MAESTER2W
Creature - Male Cleric {U}
Reputation
At the beginning of each upkeep you may remove a reputaion counter from a creature you control. If you do Gain a life.
0/3
PEACEFUL IDEALIST2W
Creature - Male Traitor Soldier {U}
Whenever PEACEFUL IDEALIST does damage, each opponent gains that much life.
3/4
KEEPER OF NAMES4W
Creature - Male Cleric {u}
Reputation
(T): Destroy target aura if it's converted mana cost is less than the number of reputation counters on KEEPER of NAMES. Put a reputation counter on KEEPER of NAMES.
2/5
Common
ARREST
MAESTOR of WINTERFELL1W
Creature - Male Cleric {c}
(T): Target creature cannot attack or block this turn.
0/1
WALL OF LANCES2W
Creature - Wall {c}
Horsemanship, Defender
when WALL of LANCES blocks a creature with horsemanship, WALL OF LANCES gets +3/+0
0/3
CLUMSY FOOL1W
Creature - Male Traitor {c}
Sacrifice CLUMSY FOOL: Untap target attacking creature. Prevent all combat damage dealt to and by that creature.
2/1
VETERAN JOUSTER5W
Creaure - Male Soldier {C}
Horsemanship
When Veteran Jouster blocks or becomes blocked by a creature with horsemanship, it gets first strike until end of turn.
3/3
KNIGHTED2W
Enchantment - Aura Title {c}
Enchant Unentitled Creature
Enchant creature gets +2/+2 and horsemanship
Enchant creature must block if able.
NIGHTS WATCHMEN3W
Creature - Male Soldier {c}
Protection from males, females, and titles.
2/3
ENDENTURED WARDW
Creature - Child {c}
When Endentured ward enters the battlefield choose a color.
Sacrifice endentured ward: Target creature you control gets protection from the chosen color.
1/1
LOST CHILD1W
Creature - Child {c}
LOST CHILD gets +3/+3 when its entitled
0/1
RIDER OF WINTERFELL2WW
Creature - Male Soldier {c}
Horsemanship, Vigilance
2/4
EXHUBERANT FLEDGLING1W
Creature - Male Soldier {c}
Reputation
Other creatures you control get +1/+1 for as long as EXHUBERANT FLEDGLING does not have a reputation count on it.
2/2
SLUMS HIDING2W
Instant {c}
Prevent all damage that would be dealt by creatures with a reputation counter on it.
DISGRACE1W
Instant {C}
Target creature loses all reputation counters. Destroy all auras attached to that creature.
PROVEN SOLDIER3W
Creature - Male Soldier {C}
Reputation
PROVEN SOLDIER has first strike for as long as it has a reputation counter on it.
3/3
TALK DOWNW
Instant {C}
Prevent 2 damage to target creature. If that creature has a reputation counter on it, prevent all damage dealt to it.
Maester d'Lannister2W
Creature - Male Cleric {C}
(T): Maester d'Lannister deals 1 damage to target attacking creature.
(T): Prevent 1 damage dealt to target creature you control.
1/2
LANNISTER'S DEFENSEW
Instant {C}
As an additional cost to play this, sacrifice a creature you control.
Destroy target attacking creature.
Stark's Training2W
Enchantment - Aura {C}
Enchant Creature
Enchanted creature get +0/+1
Enchanted creature has "T: Enchanted creature deals 1 damage to target attacking or blocking creature"
Branded TraitorW
Enchantment - Aura {c}
Enchant Creature
Enchanted Creature gets -0/-1
Enchanted Creature becomes a traitor in addition to it's other creature types
Field Maiden2W
Creature - Female Cleric {c}
When Field Maiden dies all other creatures you control get +1/+1 until end of turn
(T) : Target Male gets +0/+2 unti end of turn
1/2
I think you are very wrong here. Tidebinder Mage is MainDeckable given the large # of the solid G/R creatures in the environment. Also with protection from red, even if this were a 3/5 it would die to the same amount of kill spells in the environment (except for the occasional Warped Physique). Also as for devotion to Blue, Nightveil Spectre was already seeing play in block and Frostborn Weird will be a fine early drop against the format. I was already wanting them in my Ub control deck before I saw this card.
This card will be a major player in standard and currently the card of the set. It is not hard to abuse. It gets ridiculous in numbers and can be resettable will already solid cards like far // away and Voyage's end.
don't know what you're arguing, but pthisisisisisisisisis. enough said
Well that guy has a shield for you to use in such a case
Boros might be the politest guild I have ever seen.
For example. If you opponent has 2 cards in their graveyard they will be able to destroy the abberation with dimir charm because as a part of the resolution of the spell the creature is destroyed.
Grove of Gaurdians
Except a Restoration Angel cannot save itself from a single removal spell, as restoration angel is an Angel...
Merged with Grand Prix Discussion Thread. t_c
Reputation (When a creature an opponent controls dies, put a reputation counter on this creature)
White Cards
Mythics
EDDARD STARK 1WWW
Planeswalker - Eddard Stark {M}
|+2|: Target Creature becomes a traitor in addition to it other creature types. It must attack Eddard Stark next turn if able.
|-1|: Destroy all Traitors
|-6|: You get an emblem with "All creatures oppononents control are traitors in addition to their other creature types"
KINGSLAYER 4WW
Legendary Creature - Male Knight {M}
Reputation
KINGSLAYER enters the battlefield with two reputation counters on it.
As long as KINGSLAYER is untapped, creatures with power less than the number of reputation counters on KINGSLAYER can not attack.
5/5
RAID THE DUNGEONS 3WWW
Sorcery {M}
Exile all Child Creatures and Traitor Creatures. For each creature exiled this way put a 2/2 White Soldier token into play.
Rares
SANSA STARK W
Legendary Creature - Child {R}
At the Beginning of each upkeep, target other creature you control gains Defender until end of turn.
(3): Give control of SANSA STARK to target player.
"If only I could give away the time wasted reading her chapters"
0/1
HARSH WINTER 3W
Sorcery {R}
Destroy all creatures whose power is greater than or equal to it's toughness.
JON SNOW WW
Legendary Creature - Male Soldier {R}
You may choose not to untap JON SNOW during your untap step.
(T): All other creatures you control get +1/+2 for as long as JON SNOW remains tapped.
2/3
ANNOINTED KINGSGAURD 2WW
Enchantment - Title Aura {R}
Enchant unentitled creature you control
Enchanted Creature gets +3/+3 and vigilance.
If damage would be dealt to a planeswalker you control it is dealt to enchanted creature instead.
FAMILY'S VENGEANCE 2W
Enchantment {R}
Whenever a creature you control dies put a vengeance counter on FAMILY's VENGEANCE.
Creatures you control get +x/+x. Where x is the number of vengeance counters on Family's vengeance.
BARRISTAN SELMY 3WW
Legendary Creature - Male Soldier {r}
Vigilance
(T) : Target attacking creature fights BARRISTAN SELMY.
4/4
RENOWNED BLACKSMITH 3W
Creature - Male Worker {R}
Reputation
(XX, T): Target Creature gets +5/+5. X is the number of reputation counters on RENOWNED BLACKSMITH
1/3
DOCUMENTED ACCORD 2WW
Enchantment {R}
When DOCUMENTED ACCORD enters the battlefield each player choses a color.
Creatures of the chosen colors cannot attack.
When a creature of the chosen color dies, sacrifice DOCUMENTED ACCORD.
Uncommons
TAKE THE BLACK 2W
Instant {U}
Exile Target Creature. Its controller puts a 2/2 male soldier token into play.
OF BROTHERHOOD 1WW
Enchantment - Aura Title {U}
Enchant unentitled creature.
Enchanted creature +1/+2, defender, and protection from females.
WAR-WEARY VETERAN 1W
Creature - Male Soldier {U}
Reputation
WAR-WEARY VETERAN get -1/-1 for each reputation counter on it.
4/4
TOURNEY ROOKIE 3WW
Creature - Male SOldier {U}
Reputation
Horsemanship
When TOURNEY ROOKIE attacks or blocks sacrifice it at the end of combat if there are no Reputation counters on it.
4/3
DEVOUT WIFE 2WW
Creature - Female {U}
You may chose not to untap DEVOUT WIFE during your untap step.
W, T: Target creature you control gets +1/+1, vigilance and protection from other females for as long as DEVOUT WIFE remains tapped.
1/4
COLD OF WINTER 1W
Sorcery {U}
Destroy target creature whose power is greater than or equal to their toughness
COUNSELING MAESTER 2W
Creature - Male Cleric {U}
Reputation
At the beginning of each upkeep you may remove a reputaion counter from a creature you control. If you do Gain a life.
0/3
PEACEFUL IDEALIST 2W
Creature - Male Traitor Soldier {U}
Whenever PEACEFUL IDEALIST does damage, each opponent gains that much life.
3/4
KEEPER OF NAMES 4W
Creature - Male Cleric {u}
Reputation
(T): Destroy target aura if it's converted mana cost is less than the number of reputation counters on KEEPER of NAMES. Put a reputation counter on KEEPER of NAMES.
2/5
Common
ARREST
MAESTOR of WINTERFELL 1W
Creature - Male Cleric {c}
(T): Target creature cannot attack or block this turn.
0/1
WALL OF LANCES 2W
Creature - Wall {c}
Horsemanship, Defender
when WALL of LANCES blocks a creature with horsemanship, WALL OF LANCES gets +3/+0
0/3
CLUMSY FOOL 1W
Creature - Male Traitor {c}
Sacrifice CLUMSY FOOL: Untap target attacking creature. Prevent all combat damage dealt to and by that creature.
2/1
VETERAN JOUSTER 5W
Creaure - Male Soldier {C}
Horsemanship
When Veteran Jouster blocks or becomes blocked by a creature with horsemanship, it gets first strike until end of turn.
3/3
KNIGHTED 2W
Enchantment - Aura Title {c}
Enchant Unentitled Creature
Enchant creature gets +2/+2 and horsemanship
Enchant creature must block if able.
NIGHTS WATCHMEN 3W
Creature - Male Soldier {c}
Protection from males, females, and titles.
2/3
ENDENTURED WARD W
Creature - Child {c}
When Endentured ward enters the battlefield choose a color.
Sacrifice endentured ward: Target creature you control gets protection from the chosen color.
1/1
LOST CHILD 1W
Creature - Child {c}
LOST CHILD gets +3/+3 when its entitled
0/1
RIDER OF WINTERFELL 2WW
Creature - Male Soldier {c}
Horsemanship, Vigilance
2/4
EXHUBERANT FLEDGLING 1W
Creature - Male Soldier {c}
Reputation
Other creatures you control get +1/+1 for as long as EXHUBERANT FLEDGLING does not have a reputation count on it.
2/2
SLUMS HIDING 2W
Instant {c}
Prevent all damage that would be dealt by creatures with a reputation counter on it.
DISGRACE 1W
Instant {C}
Target creature loses all reputation counters. Destroy all auras attached to that creature.
PROVEN SOLDIER 3W
Creature - Male Soldier {C}
Reputation
PROVEN SOLDIER has first strike for as long as it has a reputation counter on it.
3/3
TALK DOWN W
Instant {C}
Prevent 2 damage to target creature. If that creature has a reputation counter on it, prevent all damage dealt to it.
Maester d'Lannister 2W
Creature - Male Cleric {C}
(T): Maester d'Lannister deals 1 damage to target attacking creature.
(T): Prevent 1 damage dealt to target creature you control.
1/2
LANNISTER'S DEFENSE W
Instant {C}
As an additional cost to play this, sacrifice a creature you control.
Destroy target attacking creature.
NOVICE RIDER 1W
Creature - Child Soldier {C}
Horsemanship
1/2
Stark's Training 2W
Enchantment - Aura {C}
Enchant Creature
Enchanted creature get +0/+1
Enchanted creature has "T: Enchanted creature deals 1 damage to target attacking or blocking creature"
Branded Traitor W
Enchantment - Aura {c}
Enchant Creature
Enchanted Creature gets -0/-1
Enchanted Creature becomes a traitor in addition to it's other creature types
Field Maiden 2W
Creature - Female Cleric {c}
When Field Maiden dies all other creatures you control get +1/+1 until end of turn
(T) : Target Male gets +0/+2 unti end of turn
1/2