I didn't see a single good card (legacy viable) in the entire set. Except for the tokens get -1/-1 which might be a sideboard card. Although it seems worse then Dread of Night.
I have no idea why anyone would play it over sulfuric vortex
I have to agree. 2 mana for 3 damage is not good. The can't gain life thing is almost never relevant. Sulfuric Vortex is usually a sideboard card for burn, and this doesn't even come close to doing the same thing as that.
Someone actually said it would replace Keldon marauders earlier in this thread. Really? Keldon marauders is usually 5 damage for 2 mana + a blocker for a turn. 8 damage if he has haste for some reason.
Hellspark Elemental is usually 6 damage for 2 mana. Lightning bolt is 3 for 1 mana. As are a ton of other spells. That card is barely even standard playable. It can't even target a creature.
Yeah I was fortunate enough to be watching the live stream at the time, and while I had seen Joe play before and noted that he was good I didn't know he was that good.
Probably the best player I have ever seen, and in comparison to a lot of other people in that tournament that were on camera in earlier rounds he just looked like a monster. He was right when he said there are a lot of misplays in Legacy caught on camera. I could probably point out 2-3 from every game of every match that tournament. Except that one.
I can't remember a single time I saw Joe make a misplay. In fact he was making plays that I didn't see which was super awesome. I felt like I got better just watching that match, and was hoping he would notice the 1 card stuck in the opponents hand and not walk into the spell pierce.
I play Legacy online where I don't have to pay for cards, but I don't really know anyone that plays legacy in real life and I am so not into standard. Which means I don't play magic in real life. Or even spend money supporting the game.
Modern has all of the types of decks I like to play in Legacy. Midranged grindy aggro decks based around Bob and Tarmogoyf. I wouldn't mind getting into the format if I could do it for a few hundred dollars, and if people were actually playing it within an hour of me often and at a competitive level.
This has the ability to not only lower prices, but make modern a real format. As in people might actually play it. The problem is those 2 things are at odds with each other. You can't exponentially increase the playerbase without exponentially increasing the demand. Increasing demand raises the price which makes the entire point of raising supply -> lower the price ineffective.
I agree that Paladin is crazy good, and metalcraft is easy.
I recommend ancient dens though to make him even easier.
Oh and GW seems nice, but wouldn't fauna shaman and vengevine go into this really well? Fauna allows you to get hawk for tons of counters on quest or reviving vengevines.
The one huge problem with quest that keeps it being a super competitive deck is that it dies to SB hate badly. Not sure if vengevine helps that issue since surgical extraction owns it. Still a few less white creatures to catch virtue's ruin and Dread of night seems decent.
As can probably be seen the main deck has no 1cc discard, and frankly that's because I don't like it all that much. In the first few turns I generally want to stick a threat or CA engine (DC, SL, PA) and in the mid-late game they usually have no hand or 1-2 cards which end up being lands. It also is far far less helpful against combo than people think.
The board is mostly combo hate with Leyline hosing Burn, UR Delver, and most combo decks. With teeg + cannonist there is usually just too much silver bullets for combo to hope to wipe away.
So I just started using Cockatrice over MWS because it seems more popular. Plus I want to get in on our Legacy tournaments. It has some things I like more, and some I like less. There is 1 huge problem i'm having though.
Is there any way to make Cockatrice make noise? Like MWS makes a sound when spells are played or lands are tapped or a person joins your lobby/match.
Often times if a player is taking a long time, or I make a new game, i'll tab off until I hear a noise. With no noise you pretty much have to pay attention 24/7.
Sensei's Divining top is a 1cc card that gives a player an extremely large amount of card advantage/quality over the course of long games.
I keep getting paired against control decks that use the card extensively, and I find it extremely hard to deal with.
Aftifact removal doesn't work since they can always simply bounce it to top of library. Counterspells are tough due to it's casting cost being 1. Which means it comes down pre counterspells, and gets past daze/spell pierce fast.
What's the best way to get rid of the top, or keep it from hitting play? Anyone have any good solutions?
If goblins wanted a raging goblin with a tiny upside they would play Goblin Guide.
I have to agree. 2 mana for 3 damage is not good. The can't gain life thing is almost never relevant. Sulfuric Vortex is usually a sideboard card for burn, and this doesn't even come close to doing the same thing as that.
Someone actually said it would replace Keldon marauders earlier in this thread. Really? Keldon marauders is usually 5 damage for 2 mana + a blocker for a turn. 8 damage if he has haste for some reason.
Hellspark Elemental is usually 6 damage for 2 mana. Lightning bolt is 3 for 1 mana. As are a ton of other spells. That card is barely even standard playable. It can't even target a creature.
Probably the best player I have ever seen, and in comparison to a lot of other people in that tournament that were on camera in earlier rounds he just looked like a monster. He was right when he said there are a lot of misplays in Legacy caught on camera. I could probably point out 2-3 from every game of every match that tournament. Except that one.
I can't remember a single time I saw Joe make a misplay. In fact he was making plays that I didn't see which was super awesome. I felt like I got better just watching that match, and was hoping he would notice the 1 card stuck in the opponents hand and not walk into the spell pierce.
Modern has all of the types of decks I like to play in Legacy. Midranged grindy aggro decks based around Bob and Tarmogoyf. I wouldn't mind getting into the format if I could do it for a few hundred dollars, and if people were actually playing it within an hour of me often and at a competitive level.
This has the ability to not only lower prices, but make modern a real format. As in people might actually play it. The problem is those 2 things are at odds with each other. You can't exponentially increase the playerbase without exponentially increasing the demand. Increasing demand raises the price which makes the entire point of raising supply -> lower the price ineffective.
I recommend ancient dens though to make him even easier.
Oh and GW seems nice, but wouldn't fauna shaman and vengevine go into this really well? Fauna allows you to get hawk for tons of counters on quest or reviving vengevines.
The one huge problem with quest that keeps it being a super competitive deck is that it dies to SB hate badly. Not sure if vengevine helps that issue since surgical extraction owns it. Still a few less white creatures to catch virtue's ruin and Dread of night seems decent.
2 Deathrite Shaman
4 Dark Confidant
4 Abrupt Decay
3 Swords to Plowshares
2 Qasali Pridemage
1 Scavenging Ooze
1 Sylvan Library
1 Phyrexian Arena
4 Knight of the Reliquary
2 Green Sun's Zenith
1 Dryad Arbor
1 Scrubland
3 Bayou
4 Verdant Catacombs
1 Marsh Flats
2 Windswept Heath
1 Savannah
3 Wasteland
1 Maze of Ith
1 Karakas
1 Umezawa's Jitte
2 Liliana of the Veil
3 Mox Diamond
1 Maelstrom Pulse
2 Sensei's Divining Top
2 Horizon Canopy
1 Plains
1 Swamp
1 Forest
1 Gaddock Teeg
2 Tarmogoyf
1 Bitterblossom
//Sideboard
SB: 3 Engineered Plague
SB: 1 Bojuka Bog
SB: 1 Relic of Progenitus
SB: 3 Leyline of Sanctity
SB: 1 Ulvenwald Tracker
SB: 3 Ethersworn Canonist
SB: 1 Gaddock Teeg
SB: 1 Kitchen Finks
SB: 1 Bitterblossom
As can probably be seen the main deck has no 1cc discard, and frankly that's because I don't like it all that much. In the first few turns I generally want to stick a threat or CA engine (DC, SL, PA) and in the mid-late game they usually have no hand or 1-2 cards which end up being lands. It also is far far less helpful against combo than people think.
The board is mostly combo hate with Leyline hosing Burn, UR Delver, and most combo decks. With teeg + cannonist there is usually just too much silver bullets for combo to hope to wipe away.
So any thoughts?
It still doesn't make noise when people join my lobby, and the sounds it makes are pretty childish. I wonder if I can change them.
Is there any way to make Cockatrice make noise? Like MWS makes a sound when spells are played or lands are tapped or a person joins your lobby/match.
Often times if a player is taking a long time, or I make a new game, i'll tab off until I hear a noise. With no noise you pretty much have to pay attention 24/7.
Got to agree that Tarmagoyf really is a big deal and saying it doesn't belong in mono white decks and elves is a joke.
Then again I just watched GP Chicago where the top 2 decks were Tarmagoyf Jund. Well Spirit Jund is the name since Tarmagoyf is a given.
Hell i've beaten thousand dollar decks with the card in legacy games.
And yeah I once drafted 7 of them and beat face aggro style. I enjoy auras.
Plus you're supposed to win through player skill not abusing the clock.
I am running bant. I had/have 3 pridemages and 2 detention spheres so I figured I was good on artifact/enchantment removal. I'm not though.
I keep getting paired against control decks that use the card extensively, and I find it extremely hard to deal with.
Aftifact removal doesn't work since they can always simply bounce it to top of library. Counterspells are tough due to it's casting cost being 1. Which means it comes down pre counterspells, and gets past daze/spell pierce fast.
What's the best way to get rid of the top, or keep it from hitting play? Anyone have any good solutions?
Not sure why it doesn't say what program will be used in the OP.
Bah i'm just jealous.