I was playing Grimgrin against a Marath deck. I had Gravecrawler and Rooftop Storm out and so had a large (call it a billion) +1/+1 counters on Grimgrin. I also had a Maze of Ith. The Marath player had a ton of tokens on the field which would chump my Grimgrin. Apparently the Marath player had a Zealous Conscripts in his hand just waiting for a chance to steal my Grimgrin. But the Maze of Ith would have made it pointless to do so, so it stayed in his hand. Killing the Gravecrawler with the stolen Grimgrin would also be pointless. Marath was killing me by dribs and drabs each turn anyway with his tokens, and I was just holding out for some answers (some trample would have been nice). But finally he did manage to pull off a cute play with his Zealous Conscripts. He stole Grimgrin and then cast a Swords to Plowshares on it, giving him a billion life. Not much I could do after that... Marath is a tough matchup for Grimgrin.
Maze of Ith is a generally useful card in affect opponents attack plans but can also be used to untap Grimgrin after declaring an attack (and reaping the benefit of destroying a creature and getting a +1/+1 counter).
Thanks for the answers. So, I guess one trick would be to Ensoul some other player's Sword of Whatever. Of course that gives them a big critter but at least it nullifies the Sword.
Suppose one used Ensoul Artifact on an Equipment that is equipped on some creature. Does one then have two creatures stuck together somehow? Can they both attack? Does the equipment stick to the originally equipped creature or does it fall off when the Equipment is Ensouled? Can the Ensouled equipment equip itself? The Ensoul Artifact card states that the Artifact being Ensouled keeps its other types (e.g. Equipment).
If one has multiple copies of Goblin Kaboomist on the battlefield, and one of the Land Mine tokens goes off, does every Kaboomist do the coin flip or just one (perhaps the one that created the Land Mine)?
If it wasn't a creature you wouldn't be able to target it to begin with with essence scatter.
But it is always a creature. Only on the battefield does it have a static ability that will check whether or not it is one.
OK, makes sense. But I am confused when you say it is always a creature, whereas the card says that he is not a creature if the devotion is below 5. I am wondering if you can save him from a creature sweeper (e.g/ wrath of god or terminus...) by sacrificing a creature (assuming you are able to do so) in response, lowering the devotion to less than 5. For example, when does Terminus check to see whether a creature is a creature - when it is cast or when it resolves?
[Edit: I guess Wrath of God wouldn't work since Purphorus is indesctructible, and with Terminus you wouldn't need to sac a creature, since you can decide the order of sending away, so if you put Purphorus last it will no longer be a creature and so can't be sent away?]
I guess this is a rules question, but it seems to me that the Red God is not a creature when it is cast (assuming that the devotion is 4 or less). So essence scatter would fizzle lacking a target. But do the rules hold that the spell is a creature spell even though when the spell resolves he is not a creature?
If not, then if the devotion is 4 when the spell is cast, it is not a creature and essence scatter fizzles, but when the spell resolves the devotion will now be 5 and the card will become a creature.
Ummm why not another Trostani? New Legend rule lets you keep one of them so the first sees the second enter the field, put second into graveyard, gain 5 life from first Trostani trigger, get token, gain 4 life, get token, gain 4 life, get token, gain 4 life, get token......on and on till you decide to stop.
But the Angelic Accord only gives you one token per turn. So this wouldn't go on and on as you say. Just one token would be created. But you do get 9 life. Next turn you can populate the token to get 4 life and the Accord will give you another token. But just one per turn.
Flavor-wise the way to handle legends is to allow only one non-token, non-clone Legend at a time. But rather than having the casting of a legend with a legend already on the table resulting in both being destroyed, just prevent the second casting from resolving. That way the first legend stays on the table until otherwise destroyed.
The use of the (former) legend rule as a means of removal is OK from a game play point of view, but it doesn't fit with the flavor of the legend concept. It is better that if a legendary card is on the table, no other legend cards of that type can be put on the table.
As for clones, allow them. It is like having Elvis impersonators. But there is only one King!
Maybe Slumbering Dragon? A cheap flyer. If it gets discarded, sacced, or killed then it is a cheap scavenge target. If it is on the battlefield, then put +1/+1 counters on it to wake it up.
OK, makes sense. But I am confused when you say it is always a creature, whereas the card says that he is not a creature if the devotion is below 5. I am wondering if you can save him from a creature sweeper (e.g/ wrath of god or terminus...) by sacrificing a creature (assuming you are able to do so) in response, lowering the devotion to less than 5. For example, when does Terminus check to see whether a creature is a creature - when it is cast or when it resolves?
[Edit: I guess Wrath of God wouldn't work since Purphorus is indesctructible, and with Terminus you wouldn't need to sac a creature, since you can decide the order of sending away, so if you put Purphorus last it will no longer be a creature and so can't be sent away?]
I guess this is a rules question, but it seems to me that the Red God is not a creature when it is cast (assuming that the devotion is 4 or less). So essence scatter would fizzle lacking a target. But do the rules hold that the spell is a creature spell even though when the spell resolves he is not a creature?
If not, then if the devotion is 4 when the spell is cast, it is not a creature and essence scatter fizzles, but when the spell resolves the devotion will now be 5 and the card will become a creature.
But the Angelic Accord only gives you one token per turn. So this wouldn't go on and on as you say. Just one token would be created. But you do get 9 life. Next turn you can populate the token to get 4 life and the Accord will give you another token. But just one per turn.
The use of the (former) legend rule as a means of removal is OK from a game play point of view, but it doesn't fit with the flavor of the legend concept. It is better that if a legendary card is on the table, no other legend cards of that type can be put on the table.
As for clones, allow them. It is like having Elvis impersonators. But there is only one King!
Maybe make Pack Rat a 4-of. It is so fast. Also, consider Bad Moon.
I first read this as "...there are less and less players out of shape."