Yeah, for sure, I realize this is finalized long before the other stuff happened, I was just pointing at that at this point that middle line of text is basically moot. I mean it shares the same problem that Drannith Magistrate now has, in Standard at least. It's basically useless.
the creature half of adventure cards cast from exile. also i’m not saying the deck is great but i’ve seen a mono u build on arena recently that features gadwick, maybe it has a home there? i also agree with the idea that the discard outlet could be its main function and every other feature just extra goodies.
i understand the people upset that this card doesn’t fulfill their flavor expectations, or were excited for a new edh card. i do not understand people claiming the card is bad (at least in standard), if rdw stays as it is currently he nearly shuts them down (especially the cavalcade versions), not to mention shutting down cat/oven and just generally hindering any creature strategy. in standard he either belongs in a black devotion list, (possibly sb), or in control also possibly sb, but i’d play it main bo1 it is far too good at shutting down the two best aggro decks in standard for it to be getting the hate it is.
hello, considering redeeming for this deck on arena, i’m curious about your game 1 against rdw. looking at both your original post and your update, i think you are definitely moving in the right direction. i typically play best of one, but i’m also curious about including cry in the sb, seems antisynergistic.
additional question, if you were to play the same deck bo1 what changes would you make to the mb, if any?
i had imagined some number of nightveil predator in the sb, but if you consider that card core you could replace dreamcaller siren. i excluded doom whisperer partially for curve, partially for budget, but if you have the one, could be worth cutting some things to add a land or two and the one whisperer.
this is my attempt at a super budget ($22 without sb) version of cycling, mana base improvements would be the obvious first step to improving the deck, if you had a better mana base including cast out would be a great option.
the main gimmick here is trying to use U cost cycle spells to get out a turn 3 hollow one and/or quickly power up a vile manifestation or shadowstorm vizier
This is a budget brew i've been working on which attempts to take advantage of powerful cards like Ammit Eternal with draw backs that can be exploited for benefit with hapatra, vizier of poisons and obelisk spider. The deck's price tag with side board comes to just over 30$, with obvious upgrades to be made in the mana base. I haven't had a chance to test yet, hopefully will within the next day or so. All feed back is welcome, including nonbudget upgrades
another note i excluded nest of scarabs from my main deck because of feeling it was probably too low impact but it does probably deserve sb slots for quick recovery vs control.
also cockatrice still seemed good in playtesting, if i could have more chimeras it probably wouldn't be neccessary but as it stands he serves the purpose very well.
i could try playtesting dictate though i think it would probably favor low curve aggro decks, who are more like to draw threat after threat, as jank as i know it is the thought to splash black to play dictate with notion thief had crossed my mind ^.^'
i'm about to playtest a refined list, i'll post results and the updated list with sb.
the reason i prefer cockatrice over fated is more to do with the evasion and the ability to literally stonewall any threat in standard, the monstrosity is a bonus that i expect to seldom utilize, although, late game, which this deck does pretty well, it does have some added pressure, as far as draw spells go, i would normally agree, i love drawing cards as much as the next guy, but the deck manages to maintain even ca with decks that draw by denying those spells with counter magic, because the deck relies so much on 1 for 1ing with counters idk if i have the breathing room for weak one time draw like inspiration, and opportunity seems like it would only really improve the control mu which, as stated is already very strong.
shambleshark vs skylasher i look at like this, control mu, skylasher is better, dodges counter and a good amount of answers they run, mono blue skylasher is better defensively and aggressively, as well as being better defensively in general, i guess the real determining factor would probably be the creature to noncreature ratio, in the original extreme budget brew i usually got one evolve off the shark, definitely worth playtesting though.
as far as the sideboard suggestions, aetherize is definitely in, as for needle, needle is almost always a pretty safe sb card, i guess the real question is how many noncontrol walker lists will be floating around, rg is a thing now, and in theory ajani will spawn some creature heavy decks with walkers, plus it does have the added bonus of hitting most control deck win cons. i don't think curse of swine would do much for me, fog effects seem kinda weak to me in standard mainly because the fogs in standard are very one time use, and the sort of deck that even one times work really well against, like some stompy variation don't exist, all the aggro decks in standard have more sustainability than to be foiled by preventing one turn of damage. lastly bow and bident are both great cards and bow might deserve a spot, not an instant obviously, but it does give me things to be doing if i don't have things i need to cast eot, i'd rather run jace over bident though, if i were going to play a sorcery speed 4 drop, i feel like bident only really shines in very high creature count lists with a lot of evasion like mono blue and even those lists often opt for jace.
i'm not sure i'm sold on the idea of shambleshark being better than skylasher, and i really don't care for fated intervention, i'd much rather play the cockatrice in that spot. as for 4 charm, i pretty much agree this card is an all star in this list, but basically the opinion here is dropping counter magic for more dudes and tricks, in my experience with playtesting the thing that made the deck oppressive and hard to deal with was the 16 counter spells. i need to playtest the split some more, figure out exactly where i want my numbers to be.
any suggestions for sb construction, 4 negates and then the rest stuff to deal with aggro?
hmmm... i appreciate the advice, i think i want to try and keep 2 cockatrice in the deck, maybe it is just a pet fascination, but i think he is pretty strong, dropping him down to 2, would free up for the 4th satyr and one space for briarpack, maybe cut cancel to 2 and run 3 alphas? are you of the opinion that i should make room for 4 briarpack alpha? what is your opinion of cancel vs essence scatter in the main?
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the creature half of adventure cards cast from exile. also i’m not saying the deck is great but i’ve seen a mono u build on arena recently that features gadwick, maybe it has a home there? i also agree with the idea that the discard outlet could be its main function and every other feature just extra goodies.
additional question, if you were to play the same deck bo1 what changes would you make to the mb, if any?
4 nightveil sprite
4 kitesail freebooter
4 warkite marauder
4 thief of sanity
2 dreamcaller siren
2 spell pierce
4 curious obsession
4 dead weight
2 chart a course
2 cast down
4 drowned catacomb
7 island
5 swamp
i had imagined some number of nightveil predator in the sb, but if you consider that card core you could replace dreamcaller siren. i excluded doom whisperer partially for curve, partially for budget, but if you have the one, could be worth cutting some things to add a land or two and the one whisperer.
4 enigma drake
4 cryptic serpent
4 opt
4 crash through
2 unsummon
2 spell pierce
4 shock
4 chart a course
4 strategic planning
4 lightning strike
1 vance's blasting cannons
2 evolving wilds
1 hostile desert
9 island
3 mountain
the main gimmick here is trying to use U cost cycle spells to get out a turn 3 hollow one and/or quickly power up a vile manifestation or shadowstorm vizier
4 vile manifestation
2 vizier of tumbling sands
4 nimble obstructionist
4 curator of mysteries
4 hollow one
3 archfiend of ifnir
1 abandoned sarcophagus
4 hieroglyphic illumination
1 new perspectives
4 desert of the glorified
4 desert of the mindful
4 submerged boneyard
2 ipnu rivulet
2 ifnir deadlands
7 island
2 swamp
new perspectives probably doesn't belong here, and i'm unsure about the land numbers without testing, to play up the gimmick more vizier of tumbling sands and/or without weakness could be solid choices.
This is a budget brew i've been working on which attempts to take advantage of powerful cards like Ammit Eternal with draw backs that can be exploited for benefit with hapatra, vizier of poisons and obelisk spider. The deck's price tag with side board comes to just over 30$, with obvious upgrades to be made in the mana base. I haven't had a chance to test yet, hopefully will within the next day or so. All feed back is welcome, including nonbudget upgrades
another note i excluded nest of scarabs from my main deck because of feeling it was probably too low impact but it does probably deserve sb slots for quick recovery vs control.
4 hapatra, vizier of poisons
4 channeler initiate
4 ammit eternal
4 obelisk spider
2 plague belcher
4 attune with aether
4 hapatra's mark
2 shed weakness
4 grind // dust
3 driven // despair
4 aether hub
4 hashep oasis
4 foul orchard
1 swamp
4 forest
4 stinging shot
2 hour of glory
4 lay bare the heart
2 yahenni's expertise
3 lost legacy
idea for version with scorpion god (37$, without sb)
4 servant of the conduit
4 channeler initiate
4 ammit eternal
4 obelisk spider
2 plague belcher
3 the scorpion god
3 hapatra's mark
3 grind // dust
3 driven // despair
4 ifnir deadlands
4 aether hub
4 hashep oasis
4 foul orchard
1 cinder barrens
1 swamp
4 forest
also cockatrice still seemed good in playtesting, if i could have more chimeras it probably wouldn't be neccessary but as it stands he serves the purpose very well.
i'm about to playtest a refined list, i'll post results and the updated list with sb.
shambleshark vs skylasher i look at like this, control mu, skylasher is better, dodges counter and a good amount of answers they run, mono blue skylasher is better defensively and aggressively, as well as being better defensively in general, i guess the real determining factor would probably be the creature to noncreature ratio, in the original extreme budget brew i usually got one evolve off the shark, definitely worth playtesting though.
as far as the sideboard suggestions, aetherize is definitely in, as for needle, needle is almost always a pretty safe sb card, i guess the real question is how many noncontrol walker lists will be floating around, rg is a thing now, and in theory ajani will spawn some creature heavy decks with walkers, plus it does have the added bonus of hitting most control deck win cons. i don't think curse of swine would do much for me, fog effects seem kinda weak to me in standard mainly because the fogs in standard are very one time use, and the sort of deck that even one times work really well against, like some stompy variation don't exist, all the aggro decks in standard have more sustainability than to be foiled by preventing one turn of damage. lastly bow and bident are both great cards and bow might deserve a spot, not an instant obviously, but it does give me things to be doing if i don't have things i need to cast eot, i'd rather run jace over bident though, if i were going to play a sorcery speed 4 drop, i feel like bident only really shines in very high creature count lists with a lot of evasion like mono blue and even those lists often opt for jace.
any suggestions for sb construction, 4 negates and then the rest stuff to deal with aggro?