Got back from GP Indy playing my homebrew Mardu burn list. Finished day one at 6-2-1, and ended day 2 at 9-3-3. Not sure if I like it more or less than traditional Naya burn.
Land count is a little higher than other builds due to having only 8 mana dorks, Scavenging Ooze is in the deck so that you can remove creatures from your opponents graveyard in case of a Underworld Cerberus trigger, Varolz, the Scar-Striped, and Tymaret, the Murder King are used as sacrifice outlets, and everything else is self explanatory.
Comments, constructive criticism, and questions always welcome.
EDIT: Took out the Rot Farm Skeleton for another forest. Don't know how people are managing with so few lands in their decks.
One of the main differences is that this version only uses 3 different blood rushers due to them being the most efficient of the available choices. Also, the addition of Flesh // Blood, when used with blood rushers, can kill an opponent very, very quickly. All of the other cards are pretty self explanatory. Like always critiques welcome.
Late to the discussion, but that hand is a snap keep. AJ's deck is actually very good against jund and the jund player had one of his best cards in his hand(curse) and infinite live draws to make his hand awesome.
Curse of death's hold is a very good card against W/B humans, but Jund also has a lot of cards that are very good against W/B humans besides it. His opening hand had no action whatsoever, and was completely reliant on top decks. If that's not a mulligan, then I don't know what should be.
You are telling me you are going to mull a hand of B/R B/R, Kessig, Slip, Curse, Farseek, and Huntmaster?
REALLY?
Think about what your opponent is playing. B/W aggro. Sure. We have slip for his turn 1 Pilgrim. Then we draw live to most of his deck with a miracle Bonfire after turn 3. Not to mention if we actually do the math ...
AJ - No t1 creature. We are fist pumping. Turn 2 Gather. Turn 3, attack for 1 because we slip the token. We then get Lifebane'd Zombied. So now we are at 19. And we have a clock of 4 damage a turn OR 6 if you assume Sorin on turn 4.
Do the math. AJ has to dodge a TON of cards and we have to blank out by drawing non-lands & green creatures/spells. If Andrew drew land, land. AJ deals us 5 damage. We drop Curse. The game is over at that point.
AJ has 2 Intangible Virtues and 2 Appetite for Brains after SB.
If you don't keep that hand as Jund then you are going to lose a majority of the time. Hell Reid and Huey said afterwards they would of kept the hand and played it out EXACTLY as he did.
The poor guy just got unlucky.
Jund is still the best deck in the format sadly.
Seeing that he was on the play he only had a 28 percent chance of being able to play farseek on turn 2, and a slightly less than 50% chance of being able to cast it on turn 3, which means that this hand had a good chance of being a functional mulligan anyways, due to not being able to efficiently use farseek. There is a 36% chance that you don't get a green source in the first 3 draws, in which case you stand a very good chance of not winning the game at all. The only playable card that he had was a tragic slip, which was hardly going to do much on its own. What AJ had in his hand is irrelevant in the argument if he should mulligan, or not, unless you are able to read your opponent really well. Jund should be heavily favored in this matchup, and this hand should have been an easy mulligan.
4 Blood Crypt
4 Overgrown Tomb
4 Stomping Ground
7 Forest
4 Swamp
4 Elvish Mystic
4 Lotleth Troll
4 Scavenging Ooze
1 Tymaret, the Murder King
4 Nighthowler
2 Varolz, the Scar-Striped
1 Jarad, Golgari Lich Lord
3 Underworld Cerberus
4 Grisly Salvage
2 Whip of Erebos
Land count is a little higher than other builds due to having only 8 mana dorks, Scavenging Ooze is in the deck so that you can remove creatures from your opponents graveyard in case of a Underworld Cerberus trigger, Varolz, the Scar-Striped, and Tymaret, the Murder King are used as sacrifice outlets, and everything else is self explanatory.
Comments, constructive criticism, and questions always welcome.
EDIT: Took out the Rot Farm Skeleton for another forest. Don't know how people are managing with so few lands in their decks.
3 Xenagos, the Reveler
4 Chandra, Pyromaster
4 Pyrewild Shaman
4 Zhur-Taa Druid
Mainly just made for control decks. Mainboard is able to outrace any aggro deck in the format. Again, any comment, suggestions, ect. are welcome.
9 Forest
5 Mountain
4 Stomping Ground
4 Temple of Abandon
4 Elvish Mystic
4 Burning-Tree Emissary
4 Scavenging Ooze
3 Skarrg Guildmage
4 Boon Satyr
4 Slaughterhorn
4 Ghor-Clan Rampager
3 Rubblebelt Maaka
4 Flesh // Blood
Planeswalker
4 Domri Rade
One of the main differences is that this version only uses 3 different blood rushers due to them being the most efficient of the available choices. Also, the addition of Flesh // Blood, when used with blood rushers, can kill an opponent very, very quickly. All of the other cards are pretty self explanatory. Like always critiques welcome.
2 Forest
4 Plains
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Temple of Abandon
4 Temple of Triumph
4 Fleecemane Lion
3 Scavenging Ooze
4 Voice of Resurgence
2 Boros Reckoner
4 Loxodon Smiter
4 Ghor-Clan Rampager
2 Stormbreath Dragon
4 Mizzium Mortars
3 Selesnya Charm
Planeswalker
4 Domri Rade
Just my take on the deck.
4 Akroan Crusader
1 Firedrinker Satyr
1 Satyr Rambler
3 Satyr Hedonist
2 Boon Satyr
2 Coordinated Assault
1 Titan's Strength
1 Lightning Strike
1 Warriors' Lesson
1 Savage Surge
4 Dragon Mantle
2 Ordeal of Purphoros
Lands
10 Mountain
7 Forrest
Boy would this be fun to play. Sadly I don't see myself ever getting something like this in real life.
Does anyone else think that the thing in the picture might be a sliver, and that's the thing that they made?
Yes it does, but I wasn't talking about the power of ratchet bomb, I was saying that B/W humans isn't a deck worth hating.
Flash in the pan. No need to hate it with ratchet bomb
Curse of death's hold is a very good card against W/B humans, but Jund also has a lot of cards that are very good against W/B humans besides it. His opening hand had no action whatsoever, and was completely reliant on top decks. If that's not a mulligan, then I don't know what should be.
Seeing that he was on the play he only had a 28 percent chance of being able to play farseek on turn 2, and a slightly less than 50% chance of being able to cast it on turn 3, which means that this hand had a good chance of being a functional mulligan anyways, due to not being able to efficiently use farseek. There is a 36% chance that you don't get a green source in the first 3 draws, in which case you stand a very good chance of not winning the game at all. The only playable card that he had was a tragic slip, which was hardly going to do much on its own. What AJ had in his hand is irrelevant in the argument if he should mulligan, or not, unless you are able to read your opponent really well. Jund should be heavily favored in this matchup, and this hand should have been an easy mulligan.
Memo to self. Never over extend, especially when there is no reason to.