GW deck based on cheap Human Knights and Angel Tribals with lots of anthem type cards.
The purpose of the deck is to basically have a few creatures which through various means of hexproof and resurrection are impossible to kill.
My only worry is that I may not have enough draw or removal.
I also can't decide between hymn of rebirth which can grab my opponents creatures, and Miraculous Recovery which is an instant and also gives a +1/+1 counter.
I suppose it's along the lines of Nekusar, but everyone hates him and he doesn't take much to build around: Just wheel and everyone dies. I don't want it to be everytime someone draws a card, but basically causes them to draw too much, where they take damage equal to their hand, then have to discard a bunch of stuff, fueling some Lhurgoyf like creatures.
I've been thinking about a deck idea for a while based on just massive draws for everyone. It's based on my previous GU Edric handsize deck, but I want to expand it to include R, so I can use cards like Adamaro, First to Desire and Spiraling Embers, in addition to cards like Sturmgeist and Maro. Using wheels and large amounts of card draw, the idea is that I always pretty much have a full hand (or above, using spellbook like abilities), and when my opponents have large hands, it punishes them with Adamaro and things like Molten Psyche.
Is this even viable? Or will the fact that my opponents have so much access to their cards that they will always collectively have an answer render this deck unusable? I guess I can always throw in a lot of GU hexproof?
I realized Training Grounds didn't work and I still put it in ^_^;^_^;
Prophet and Vedalken Orrery are definitely going in now. Totally forgot about the Orrery.
What additional flash cards would be helpful that aren't Teferi? I ust don't feel like paying for a target on my head. And what about things like Asceticism? Along with Archetype of Endurance?
So I'm building a RUGIntent, the Dreamer deck, and have most of the cards pick (and most of the cards owned from failed Riku decks and such). But what dreams should I wish for?
I own most of these cards, which is cool, because if I were to build this deck from scratch I'd pick those cards, I'm not picking them just because I own them.
Right now the deck count is at 56 non-lands. So I have room for a couple more cards and am having trouble choosing specifically which cards for which functions.
Training Grounds works with my commander Intet, mindshrieker, and Djinn of Wishes. Are those three cards (one of which is my commander, upon which her ability is heavily relied) enough justification for Training Grounds include? What if I include a Nivix Guildmage, which I am thinking about putting in.
I also run a RBUJeleva spellslinging deck, so that deck focuses more on that. This deck focuses on free stuff, large spells, and top deck manipulation. I like cards like Maelstrom Djinn and Deep-Sea Kraken because of their alternate costs, which allows me to play them differently in the early game, but also discard them to things like Blast of Genius. Which are the best cards for that? I'm open to switching most of the cards that are in the decklist if the switch provides for overall synergy. Things like cerebral vortex are very interesting for me, but maybe stuff like that fits better in the Jeleva deck. Should I switch Jace's Mindeseeker and Diluvian Primordial and Chancellor of the Spires to my Jeleva deck?
I'm running a GWU populate deck, and am looking for cards that I can effectively copy to gain advantage. Things like Blade Splicer and Mitotic Slime are excellent examples of cards that wanna be copied.
Which leads me to Precursor Golem. Is this playable? First you get 3 3/3's for 5, which is good, but if I choose to copy it with say, Fated Infatuation, I get another Precursor and another two 3/3's, plus ANOTHER TWO 3/3's. One Precursor Golem card and a copy spell give you 8 creatures.
The drawback is that anyone can lightning bolt or unsummon all of them. Essentially if someone targets them for destruction, they're done. Is this card even worth the slot?
3. Prime Speaker: I LOVE Bant, seems to just have all the answers all the time. But like Sydri leans toward a combo wincon deck I think. If I don't use infinite combos here I think this deck would just devolve into a goodstuff build
Personally, I would vouch for a Vorel of the Hull Clade deck. It has just enough of a theme for you to build off of but isn't set in stone and has tons of variability, as is the calling card of GU: adaptation.
Vorel, along with Gilder Bairn and Liquimetal Coating allow you to go for infect and poison counters (but probably not because that's lam), +1/+1 counters on creatures which fits very nicely into a GU ramp of massive creatures, or even charge counters on artifacts like Orochi Hatchery for "5,T: put too many snakes into play."
GU has some of the craziest tricks and cards for shenanigans, and you can make it as wacky and loopy as you want. And this way you get to use the interesting spells of U with the mana and fuel from G.
So I basically rebuilt my previous Jeleva list (haven't built anything, just theory) to include more modality, less spell copying, and more resurrection as well as lowered the mana curve extensively.
Do you guys think it looks good? I don't know if I have enough card draw and there are a few choices that are just kinda in there like Beacon of Destruction
Whether they give me more tokens on entering the battlefield, or they make tokens when they die is fine with me. Because Populate works better with larger tokens those are preferred, at least 3/3s. But things like Captain of the Watch are good too because 4 creatures with vigilance for 1 is awesome, especially if I hit it with a Cackling Counterpart.
What I'm really looking for are cards that may not work necessarily well with cards that have the populate mechanic [but working with populate is great], but cards that really, REALLY wanna be copied by cards like Stolen Identity.
My GWU Populate deck actually does pretty well. It's still in 1.0 status and needs to be tweaked, but so far it's really good. Uses bluecopyspells to make tokens of ANY creature, then uses green and white tokensupport to copy them further. I need to lower the mana curve and include more creature's that offer built-in advantage like the already included and ever so sexy Mitotic Slime.
1 Karametra, God of Harvests
Knights:
1 Crusading Knight
1 Fiendslayer Paladin
1 Kinsbaile Cavalier
1 Knight Exemplar
1 Knight of Meadowgrain
1 Knight of the Holy Nimbus
1 Lightwielder Paladin
1 Mirran Crusader
1 Paladin en-Vec
1 Riders of Gavony
1 Silverblade Paladin
1 Knight of the White Orchid
1 Juniper Order Ranger
1 Knight of the Reliquary
1 Knight of New Alara
1 Knotvine Paladin
1 Mirror Entity
1 Chameleon Colossus
Angels:
1 Adarkar Valkyrie
1 Karmic Guide
1 Reya Dawnbringer
1 Herald of War
1 Deathless Angel
1 Aegis Angel
1 Angelic Overseer
1 Angelic Skirmisher
1 Sigarda, Host of Herons
1 Defy Death
1 Angelic Renewal
1 Faith’s Reward
1 Gift of Immortality
1 Second Sunrise
1 Sigil of the New Dawn
1 Hymn of Rebirth/Miraculous Recovery
1 Marshal’s Anthem
Armored Flanks:
1 Sun Titan
1 Archon of Justice
1 Silent Sentinel
1 Dauntless Escort
1 Fleecemane Lion
1 Tolsimir Wolfblood
1 Wilt-Leaf Liege
1 Frontline Medic
1 Heliod, God of the Sun
1 Nylea, God of the Hunt
1 Eternal Witness
1 Order of Whiteclay
Enchantments:
1 Privileged Position
1 Asceticism
1 Wild Pair
1 Rites of Flourishing
1 Fecundity
1 Cathar’s Crusade
1 Dictate of Heliod
1 Beastmaster Ascension
1 Aura Shards
1 Bow of Nylea
1 Sterling Grove
1 Riftstone Portal
1 Krosan Verge
1 Temple of Plenty
1 Wooded Bastion
1 Sunpetal Grove
1 Gavony Township
1 Nykthos, Shrine to Nyx
1 Nantuko Monastery
1 Stirring Wildwood
1 Grove of the Guardian
1 Emeria, the Sky Ruin
1 Homeward Path
GW deck based on cheap Human Knights and Angel Tribals with lots of anthem type cards.
The purpose of the deck is to basically have a few creatures which through various means of hexproof and resurrection are impossible to kill.
My only worry is that I may not have enough draw or removal.
I would also like to know which cards I should cut like maybe Fleecemane Lion and Knight of the Holy Nimbus.
I also can't decide between hymn of rebirth which can grab my opponents creatures, and Miraculous Recovery which is an instant and also gives a +1/+1 counter.
GW BenedictioWG
I want the green for Maro, Masumaro, First to Live, Storm Seeker, Edric, Spymaster of Trest Overbeing of Myth, and mana fixing.
GW BenedictioWG
Is this even viable? Or will the fact that my opponents have so much access to their cards that they will always collectively have an answer render this deck unusable? I guess I can always throw in a lot of GU hexproof?
GW BenedictioWG
Prophet and Vedalken Orrery are definitely going in now. Totally forgot about the Orrery.
What additional flash cards would be helpful that aren't Teferi? I ust don't feel like paying for a target on my head. And what about things like Asceticism? Along with Archetype of Endurance?
GW BenedictioWG
GW BenedictioWG
Edit: In karador, none of those work.
Use Sadistic Sacrament, Bitter Ordeal, or Praetor's Grasp. Shutdown his combo before he even starts it. Sudden Death would also work.
GW BenedictioWG
1 Mindshrieker
1 Deep-Sea Kraken
1 Sakashima’s Student
1 Mystic Snake
1 Dominus of Fealty
1 Spellbound Dragon
1 Djinn of Wishes
1 Sphinx of Jwar Isle
1 Chancellor of the Spires
1 Diluvian Primordial
1 Jace’s Mindseeker
1 Inkwell Leviathan
1 Avatar of Fury
1 Bogardan Hellkite
1 Greater Gargadon
1 Archetype of Endurance
1 Worldspine Wurm
1 Draining Whelk
1 Anger
1 Conundrum Sphinx
1 Prognostic Sphinx
1 Vexing Sphinx
1 Progenitor Mimic
1 Sensei’s Divining Top
1 Swiftfoot Boots
1 Lightning Greaves
Enchantments: 9
1 Thassa, God of the Sea
1 Dragon Fangs
1 Dragon Breath
1 Training Grounds
1 Into the Wilds
1 Leyline of Anticipation
1 Fires of Yavimaya
1 Rhystic Study
1 Soothsaying
Instants: 12
1 Mystic Genesis
1 Plasm Capture
1 Counterlash
1 Commandeer
1 Spelljack
1 Fated Infatuation
1 Riddle of Lightning
1 Fated Conflagration
1 Noxious Revival
1 Reclaim
1 Spin into Myth
1 Ricochet Trap
1 Mystic Speculation
1 Vengeful Rebirth
1 Spitting Image
1 Blast of Genius
1 Praetor’s Counsel
1 Polymorph
1 Journey of Discovery
1 Far Wanderings
1 Skyshroud Claim
Lands:
1 Alchemist’s Refuge
1 Soldevi Excavations
1 Reliquary Tower
1 Halimar Depths
1 Moonring Island
1 Tolaria West
1 Skarrg, the Rage Pits
1 Kessig Wolf Run
1 Madblind Mountain
1 Shinka, the Bloodsoaked Keep
1 Winding Canyons
I own most of these cards, which is cool, because if I were to build this deck from scratch I'd pick those cards, I'm not picking them just because I own them.
Right now the deck count is at 56 non-lands. So I have room for a couple more cards and am having trouble choosing specifically which cards for which functions.
Training Grounds works with my commander Intet, mindshrieker, and Djinn of Wishes. Are those three cards (one of which is my commander, upon which her ability is heavily relied) enough justification for Training Grounds include? What if I include a Nivix Guildmage, which I am thinking about putting in.
What aboutPrescient Chimera? Terastodon? Are Brainstorm and Plaxmanta too narrow/too one-timey to use?
If i run 9ish sorceries, is Hypersonic Dragon worth it?
What destruction cards do I use? Polis Crusher? Trygon Predator? Do I buy a decimate? Hull Breach?
Fires of Yavimaya or Fervor? In addition to Anger, which needs to be in any red deck.
What kind of multicolor goodstuff do I include?
And what about large cards? I get free things, I might as well have expensive stuff to fire off Riddle of Bacon and Blast of Genius. Simic Sky Swallower or Inkwell Leviathan? I am considering all these large CMC cards:
Do I add something like Seedborn Muse or Prophet of Kruphix?
Do I have enough TopDeck manipulation?
I also run a RBU Jeleva spellslinging deck, so that deck focuses more on that. This deck focuses on free stuff, large spells, and top deck manipulation. I like cards like Maelstrom Djinn and Deep-Sea Kraken because of their alternate costs, which allows me to play them differently in the early game, but also discard them to things like Blast of Genius. Which are the best cards for that? I'm open to switching most of the cards that are in the decklist if the switch provides for overall synergy. Things like cerebral vortex are very interesting for me, but maybe stuff like that fits better in the Jeleva deck. Should I switch Jace's Mindeseeker and Diluvian Primordial and Chancellor of the Spires to my Jeleva deck?
GW BenedictioWG
GW BenedictioWG
Which leads me to Precursor Golem. Is this playable? First you get 3 3/3's for 5, which is good, but if I choose to copy it with say, Fated Infatuation, I get another Precursor and another two 3/3's, plus ANOTHER TWO 3/3's. One Precursor Golem card and a copy spell give you 8 creatures.
The drawback is that anyone can lightning bolt or unsummon all of them. Essentially if someone targets them for destruction, they're done. Is this card even worth the slot?
GW BenedictioWG
Personally, I would vouch for a Vorel of the Hull Clade deck. It has just enough of a theme for you to build off of but isn't set in stone and has tons of variability, as is the calling card of GU: adaptation.
Vorel, along with Gilder Bairn and Liquimetal Coating allow you to go for infect and poison counters (but probably not because that's lam), +1/+1 counters on creatures which fits very nicely into a GU ramp of massive creatures, or even charge counters on artifacts like Orochi Hatchery for "5,T: put too many snakes into play."
GU has some of the craziest tricks and cards for shenanigans, and you can make it as wacky and loopy as you want. And this way you get to use the interesting spells of U with the mana and fuel from G.
GW BenedictioWG
Just A Few of the largest, best //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[spirit">+[avatar]||type=+[spirit]+[avatar]||subtype=+[spirit]+[avatar]||text=+[spirit]+[avatar]"]Hybrid Creatures.
Also you will need a Genju of the Realm
But most importantly, a Fist of Suns and one
- Joiner Adept
is required.And a bunch of cards from this //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[{r}">+[{g}]+[{u}]+[{b}]+[{w}]"]list
GW BenedictioWG
Here is my tentative List:
2 Mind Shrieker
2 Baleful Strix
2 Nivix Guildmage
5 Galvanoth
6 Rune-Scarred Demon
3 Spellheart Chimera
3 Vampire Nighthawk
3 Vexing Sphinx
7 Silent-Blade Oni
Artifacts 12
2 Lightning Greaves
2 Swiftfoot Boots
2 Whispersilk Cloak
3 Darksteel Plate
3 Mizzium Transreliquat
3 Gem of Becoming
1 Sol Ring
4 Unscythe, Killer of Kings
2 Runechanter’s Pike
2 Strionic Resonator
5 Mirari
3 Darksteel Ingot
3 Necromancy
5 Spellweaver Volute
Sorcery 23
6 Spelltwine
6 Sins of the Past
5 Psychic Intrusion
3 Praetor’s Grasp
5 Increasing Ambition
5 Slave of Bolas
9 Blasphemous Act
4 Gild
3 Sadistic Sacrament
3 Bitter Ordeal
6 Decree of Pain
7 Sorin’s Vengeance
2 Breaking / Entering
5 Rise from the Grave
5 Beacon of Unrest
4 Seize the Day
5 Promise of Power
4 Mystic Retrieval
8 Army of the Damned
7 Cruel Ultimatum
1 Mystic Speculation
1 Reanimate
4 Whispering Madness
4 Memory Plunder
2 Dimir Charm
2 Izzet Charm
2 Rakdos Charm
3 Crosis’s Charm
3 Grixis Charm
2 Turn / Burn
2 Lim-Dul’s Vault
6 Spinal Embrace
3 Grim Return
5 Radiate
7 Fated Return
5 Savage Beating
4 Grab the Reins
2 Increasing Vengeance
2 Reverberate
5 Beacon of Destruction
3 Toil / Trouble
3 Soul Manipulation
Do you guys think it looks good? I don't know if I have enough card draw and there are a few choices that are just kinda in there like Beacon of Destruction
GW BenedictioWG
GW BenedictioWG
I'm looking for creatures that have built in creatures. Cards like:
Whether they give me more tokens on entering the battlefield, or they make tokens when they die is fine with me. Because Populate works better with larger tokens those are preferred, at least 3/3s. But things like Captain of the Watch are good too because 4 creatures with vigilance for 1 is awesome, especially if I hit it with a Cackling Counterpart.
What I'm really looking for are cards that may not work necessarily well with cards that have the populate mechanic [but working with populate is great], but cards that really, REALLY wanna be copied by cards like Stolen Identity.
GW BenedictioWG
GW BenedictioWG