I MB a rakdos and SB another, already SB a planar. was SBing witchbane but they never seemed to do enough or be versatile enough for my liking. Ill continue testing and see.
Something intresting Ive been thinking heavily on (since I run the more 5CC like list) is Assemble the Legion. its a 'win con' that also creates quite a few blockers and works well with our 'durdle around' type of strategy. Ill be testing one MB over Gideon or Chandra this week.
Ive also been thinking detention sphere deserves a MB slot again.
I agree, this card appears to have some potentially IMO. I may try one out too if I can get my hands. Ill be playing the deck for the first time at FNM this week (ive played a lot online though). Very excited!
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is there a reason I'm not seeing any lists with Aurelia's Fury in them? Its been very solid in my (Limited) testing. I like it as instant speed board wipes and walker removal.
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Well, let me explain that she didn't get there for me, every time I drew her, i wished she was Avacyn, or every time i drew her, I already had the game locked down. I never saw Angel when i needed her. Always when i didn't. Always managed to draw her when i had 2-3 Thragtusks out and didn't really need to cast her.
Hmm very strange. Well i've never had this problem really. I mean sure that happens to all of us sometimes but usually if i had 2-3 thragtusks out i don't care what im drawing because I've probably got the game already. She's been a boss for me but I'll look out for what you're talking about
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Well, I ran Angel of Serenity in the Sideboard, and I usually took Avacyn out for her, and not once did I find a useful situation for her. However, my last matchup did...
I think i'm just going to wait and see with this deck. See what becomes good, lol
I mean this in the nicest way but i think you're playing AoS wrong if youre not getting any value from her. I usually am able to exile a creature or two of my oppenents as well as a thragtusk and/or snappy from my yard which end up going back to my hand. Big swing play every time she hits in my opinion.
And fair enough, to each his own if you decide to wait on this deck. I enjoy playing it and until I stop having success I will likely stick with it
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Game 1 (at a three round game day )
I played an awkward U/W control build sans Geist and running Bruna... with the 5 mana enchantment thats gives the enchanted creature +1/+1 for each card in their hand.
Game one I took it down pretty handily with Avacyn/Thragtusk. Staff of Nin was a major power here as it sniped Judge's Familiars and LYev Skynights.
Game Two he took it, had pretty bad draws the entire game, got mana flooded, wasted my revelation and didn't draw a Snapcaster to flash it back.
Game three was a Draw as we went to time and 5 turns was over before I could kill him, if I had one more turn, he would have been dead (EG Cracking Tamiyo's emblem and burning him a lot with Pillar)
Round 2 Played against Red/Blue Guttersnipe/Electromancer,
Game 1 I took it with Tamiyo's Emblem plus Pillar of Flame 8 times, and attacking an empty board with Thragtusk,
Game 2, She got pretty lucky and hit me with a reverberated Thunderous Wrath that had been miracled...and I was at 8 life after a Thragtusk.
Game 3, I got bad draws, and Drew into 5 land with revelation, and I casted it for x=7... she aggro'd me out.
0-1-1
Round 3, I got a bye...
1-1-1
Game day #2
Round one played against Rakdos Goodstuff
He had a Heartless Summoning with Desecration Demon/Archwing Dragon, I got him stalled once i started hitting wraths, also, Thragtusk did a good job of getting me life and board presence. I finished him Off with Armada Wurm.
Game 2,
For a few turns he keeps summoning Archwing Dragon and swinging for 3 (heartless summoning) , I get 8 mana up and cast Avacyn. He summons a few creatures during his turn, during my turn I cast Snapcaster on a Verdict, wiping his board and allowing me to swing in for game with Avacyn.
1-0-0
Round 2 I played Junk Tokens
Game one I took it pretty nicely with Avacyn/Wrath combo, kept him off his walkers with aggro, thragtusk was an all star here.
Game two, I get stuck on one White mana, and can't find the second for Supreme Verdict, also, couldn't find my Lantern or second Catacombs for BB for Curse of Death's Hold, I try to stall him with Tamiyo and Staff, but 3/3 beasts and 1/1 vampires getting bigger with Intangible Virtue just beat my face,
Game three, He stalled me til he could ultimate Garruk, I got both my curses on him, but he ulted with Garruk and I died because I couldn't draw into Terminus on his turn...
Round 3 B/R Zombies (What i thought was my best matchup)
Bad draws all game, I keep hands with Pillars and Red lands, but can't stand up to them past turn 4... both games, i lose....
Round 4 vs. UWRb Control
This one went to game three, he got game one, Game two I wrecked it with Bolas and his own Niv Mizzet, BTW, Bolas is an ALL STAR, I got him to 19 earlier in the day. needless to say this time, my opponent scooped once i cracked his ultimate, after dropping him to 7 land.
Game three went excruxiatingly long, and our big weakness to countermagic showed through, he Got to Ultimate Tamiyo, and he kept casting Slaughter games after exiling most of my threats with Dissipate... I ended up scooping because quite frankly, I couldn't stand the way he was acting towards the end, I refused to play with him further. It was clear i couldn't recover and with recurring Slaughter Games, there was no way i'd be able to win.
so Game day two i went 1-0-3 :/
Also, i'd like to point out that we have NO way of dealing with mill either, as in uncounterable mill with Nephalia Drownyard. What does everyone think of Elixir of Immortality?
Hope this sheds some light on the situation.
That does sound troubling. First, i think armada wurm and avacyn are weaker fatties. Angel of Serenity is where its at for me. She is just so good I can't justify not running it. I would test it and see for yourself.
I also think azorious charm is pretty weak in here. As a 5 color deck, we need to be taking advantage of this by running the BEST cards which I don't think azorious charm is. I much prefer selesnya charm if you can make the colors work.
No detention spheres/orings is a problem I think too. At minimum I would run 2, preferably 3. Its a great safety net for dealing with tricky permanents that you don't have other answers too.
I'm not sure Staff of Nin is the strongest card in the 6 slot. Staff of Nin hits and stays, it will help you after about 2 or 3 turns when you start seeing some serious card advantage but it doesnt immediately impact the game like I would want my 6-drops to. Niv-Mizzet is better in that if he goes unanswered and you untap with him, its more often than not GG. If you cast him late game with lots of lands up, you will at least get a draw or 2 out of him before he dies too which is good. Just my opinion though.
other than those few things, your list is fairly similar to mine and I like it, dissappointing to hear about these poor results. Ill continue to report my endeavors with 5C control and maybe ill come to a similar conclusion. So far though, my list has held its own.
I did notice I am siding much more heavily for the control MU. Being a tapout control deck, I think this is necessary. I like to get all of my small critter removal out for this MU in favor of counters and GoST. Just an observation though
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Well, I only splashed black for Return and Bolas as well, however, I had two Curse of Death's Hold in the sideboard which I had trouble casting reliably (mana fixing is hard right now), the Lanterns were an all-star pick, it got me to a turn 4 Thragtusk, but, the fact that Thragtusk eats countermagic like a champ seriously puts me off of running this deck, at least for now, I ran a list similar to the one that placed at states, only changing a few numbers of things here and there, and for the whole day, went 2-1-4... We need earlier threats and I can think of none other than Geist of Saint Traft.
Also, it seems like our deck is trying to do TOO much ATM, In all honesty, i don't think 5CC will be Tier 1 until GTC comes out. Then we'll have access to MORE shocklands and better mana fixing.
I personally have not had problems with countermagic. Really, counter magic isn't good right now which is why i have steered away from it (except out of the board vs control). I don't fear countermagic very much because I have enough threats to grind them out usually. And countermagic has the tragedy of always being a 1 for 1. I'm a firm believer in the player with the most card advantage being able to win the game. Thragtusk at his WORST (when he gets countered) is nearly as efficient as a counterspell as a 1 for 1. But when he hits, he is rarely less than a 3 for 1 between, life, beast, and the opponent finding a way to remove it. I feel i run enough cards that are 2 for 1 or better that i can grind out countermagic very often. You can't be afraid of running some threats into countermagic time to time with this deck because ideally its built in a way you should be able to find more threats. Sometimes you need to take a chance and test them if they have the counter (they have it less often than you think, most control decks arent even running that many counters). It only takes landing 1 thragtusk/angel/rakdos to completely swing the game your way. I will keep testing and let you know if I come into similar problems though, maybe ive been lucky to this point?
The control match also requires patience. Often enough, they will open themselves up at a point, maybe to place a jace or angel or something, and thats when you take advantage of them. Most control decks are much easier to read then 5 color. The lists are so diverse that often the opponent has no idea what to expect which can be a huge advantage. Also, GoST is also excellent out of the board in the control mirror in my experience.
Lastly, i'll agree that gatecrash will make this deck substantially better. In fact, I'm expecting this deck to come over the top as a big tier 1 contender at that point. This deck is very good and with a little more mana fixing (shocklands and maybe better?) this deck will be bonkers. Especially if their are more powerful cards in the new set since as 5C, we can take advantage of THE BEST cards in the format which I love. Until then though, I'm not sure this deck will be a HUGE tier 1 competitor other than with very experienced pilots and deck builders.
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I'm not sold yet on the lantern, because i've played with it before when the spoilers were up and i don't want to use valuable slots for it if i can help it.
Also, on a side note: i was thinking about changing the think twice to forbidden alchemy... digs more and since we're using snaps and serenities we can get just about anything back from the yard. worth trying out atleast.
I'm glad you like the creature base, let me know how its goes for you. Also, let me know how your mana base works out. I found with dreadbore in the list, we have all 5 colors in the two drop slot which makes getting the mana somewhat inconsistent IMO. I only splash black in for Rakdos's Return and Bolas which has worked well. With Selesnya and izzet CHarms i found 4 color in the 2 slot is even tricky sometimes. I don't really like transguild either, it was just too slow in my experience.
One major issue I take with all 5 color lists here that do this is the lack of MD Pillar of Flame. This is absolutely necessary b/t zombs and strangleroot imo. Its very risky to not include it. Its just too good right now.
Also, I think Terminus > Verdict right now. Keeping critters out of the yard is good right now as a general rule.
Let me know how it goes for you though
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I'm very happy with this list so far. Very consistent, versataille, and powerful. At its core, it plays the best cards in standard. It also synergizes very well throughout the list. I can't reiterate how happy I have been with it.
Last night I faced some UW angels deck (easy 2-0), Grixis COntrol (1-1-1, almost won game 1 even though I had to mull to 5 and am convinced I had g3 if time didnt end), and an unorthodox GW selesnya Midrange list (2-1, got mana screwed game 1, first time all night). Side note: Grixis hates when you board in geist. This guys was a little more prepared bc he ran guttersnipe but still had problems with it
Not going to do as detailed a report at last week but rest assured, the list is running well. Going to try to squeeze in 1 or 2 more Jace once I figure out what I wanna drop for him. Let me know how you like the list!
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Alright, so went to FNM last night and was pretty successful imo. I was playing at a free three round tourney and went 2-0-1 overall. FIrst two matches weren't too terribly competitive but the final was the draw and was a helluva game. To start here is my decklist:
My sideboard was kind of a crapshoot so keep that in mind. I would REALLY like some help with this but I'll touch on it again after the REPORT:
Match 1: Izzet Aggro? (a bit janky)
He really didn't do anything except burn me with a thunderous wrath or two and cast those chemisters, electromancer, and hypersonic dragon. Not a very challenging match. G2 rakdos returned 5 cards out of his hand after he tapped out which made it an easy win after that.
2-0 (1-0 overall)
Match 2: Azorious Aggro
G1: Early invisible stalker gets some equipment on him (cant remember which) and beats for like 4 before getting the axe from terminus. Rakdos's Return comes in for 4 and the rest of the game is easypeezy after dropping niv-mizzet and him with no answers.
G2: He gets quick invisible stalker i immediately board wipe and then a silverblade and another creature (can't remember which) that also get wiped. He's slow after that and I play cautious around potential counters and grind him out, winning with a thragtusk.
2-0 (2-0 overall)
Match 3: Bant Control
G1: Good player (albeit a bit obnoxious, but a nice guy). He keeps an iffy hand that gets stuck on 3 land and I make him pay with a rakdos's return for 7 before he can get the next land. Easy win after that.
G2: I boarded in dissipates and counterflux for this MU. not sure if it was the right decision but since everything 2 for 1's in that deck after hitting the field, I thought it best to not let it hit the field at all. Very VERY long game that ends with him at 1 life, me at 20+ life and I deck myself before I can finish that final 1 damage. I literally drew out every card in my deck. Nicol Bolas was a boss here and did serious work. Second MVP was oblivion ring. Based on this VERY relevant MU, I could make an arguement for running Oring over detention sphere because I was able to hit his detention sphere's with Orings. At the same time though I suppose the reverse arguement could be made as well for DS hitting Oring. Either way, I oring'd 2 DS both on Nicol, Bolas. I was able to ultimate him and still couldn't finish the job!! What the heck!
G3: Intentional Draw with only a couple minutes left, didn't feel like starting another game and we flipped for the win :P.
1-1-1 (2-0-1 overall)
ANALYSIS:
I based my list off of the structure that many American Control lists are using and tried to splash in the best of black and green which I think I accomplished. The mana was very good and never got color screwed which was wonderful.
Rakdos's Return was the MVP on the night. I think I netted 15+ cards off casting this thing 4 times. A 4 for 15 plus 15dmg on the night seems good and literally ended games. Anyone not playing counters is thoroughly punished by it. I will continue to play at LEAST 1 in the MD for awhile.
Bant Control was a big learning experience. Against that deck i feel like i want to board into permission almost. They run so many good cards that 2 or 3 for 1 after hitting the field that countering those things is a way more efficient way to handling them. I was so happy when i could dissipate/counterflux the thragtusks, sphinx's revelations, resto angels, etc. A very clean way to deal with them. Any thoughts on this?
I need some sideboarding advice for sure. The only MU's I boarded for were Rites and Control. I'm not sure what all needs to be included in here bc i haven't practiced much boarding with the deck yet. Any feedback would be appreciated for sure.
BREWING:
I'm going to be overhauling the SB for sure in the coming week. I'm going to try to fit a Tamiyo in here somewhere too. Lastly, I'm deciding if selesnya charm has a place in here. Its a very good charm that i noticed bant control makes excellent use out of. Could be good spot removal for the big threats out of pillar/izzet charm range as well as early pressure in slower MU's as need be. Selesnya charm is easier on the manabase than Dreadbore is which is why I would run it instead. I thought of playing it over azorious charm, which i wasn't terribly impressed with last night.
My finsher package is the last thing I'm toying with. I'm not sure what I think about it and if its good or not. Niv-mizzet is awesome and definitely will stay as well as angel of serenity. I'm wondering if armada wurm has a place in here or should it change to another angel/niv or even something else. Olivia has been a big one in my head. Any advice here either?
Anyway sorry this is so long. Hope its helpful and looking forward to feedback.
Oh, much agreed. There is always more cards to be added and taken out. Cards that might be better than others. From everything I've taken in, taken out. The list I have settled on I feel is the best for my play style. If Mr.Brian Kibler would like to modify my deck, or make a 5 Color Control deck...I shall let him I am happy with this. I need to post my current version...I have only changed 2 land choices to put in a Temple Garden and an Overgrown Tomb for more green and white producers...I took out a Dragonskull Summit and a Drowned Catacomb I believe.
Thats good I'm glad you found something you like. I am building an off shoot of the 5C list from states and it has much more "flow" then any other list I've had so far. Just seems to play smoothly, hard to explain. I think mostly because the black and green are pretty light splashes, but they work well. I'll post whatever I take to FNM tomorrow and do a report probably
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i feel that it is optimally the best it can be currently.
Haha, maybe it you're right, but every time i see this I cant help but think of Kibler taking UW control to the next level with Caw-go. The cards were in the standard pool for awhile before he came upon this concept that would lead to Caw-Blade and ultimately break the format.
Not criticizing you bc you could be right, but keep your eyes open. In five colors, the options are literally endless. I have 5 versions of this deck at any given point currently :P. For example, that 5C deck i posted earlier today from states, is a similar but very different take on what I was doing. A couple of key changes and the deck flows much better after play testing his version
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@h4rr0d: why in the world would you want to stay away from Thragtusk? He's arguably the best creature in the format right now and is certainly solid in a control shell. I think this is a big mistake
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Realistically, abudant growth maybe a better solution then farseek for mana fixing. Sure farseek ramps and gets shocks but as a control build we probably don't need to ramp. All we need is stable fixing, and with growth we even get this card back with the cantrip. This makes it not a dead draw in the late game. My only worry is seeing it get decayed may suck. Going to test this over my farseeks for sure
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Went 4-1 with this list and placed sixth overall in FNM tonight. Afterwards, the TO said several people that were playing near me had come up and told him "I just watched a five-color monstrosity...", so I am officially christening my deck the Five-Color Monster.
This deck was SUPER fun to play! I did run into issues against BR Zombies, which hit me hard and fast, while I just wasn't drawing the mana and removal I needed to durdle out to the late game. After talking to a few local guys (who were all very impressed with the deck and thought it was super cool to play something as crazy as FCC), I'm thinking about moving Vraska into the mainboard, and also putting some keyrunes, namely Izzet and Rakdos in, both for more ramp and fixing, and as good defense against aggro. Any thoughts?
Thats an interesting list. It looks like its going down a less control route and more of an aggro route. I've thought about restructuring the deck as 5-color mid-range/control for fun to see how it went. For zombies, uping the number of pillar and running more terminus is a good start to help you. Have a few other questions though
How did you like huntmaster and healer? I've considered both of those cards as well as loxodon smiter (more out of the board with him) because they're just really good.
How did abundant growth work out? I've considered playing this card too but i hate how much more space it takes up in the deck
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I agree, this card appears to have some potentially IMO. I may try one out too if I can get my hands. Ill be playing the deck for the first time at FNM this week (ive played a lot online though). Very excited!
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Hmm very strange. Well i've never had this problem really. I mean sure that happens to all of us sometimes but usually if i had 2-3 thragtusks out i don't care what im drawing because I've probably got the game already. She's been a boss for me but I'll look out for what you're talking about
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I mean this in the nicest way but i think you're playing AoS wrong if youre not getting any value from her. I usually am able to exile a creature or two of my oppenents as well as a thragtusk and/or snappy from my yard which end up going back to my hand. Big swing play every time she hits in my opinion.
And fair enough, to each his own if you decide to wait on this deck. I enjoy playing it and until I stop having success I will likely stick with it
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That does sound troubling. First, i think armada wurm and avacyn are weaker fatties. Angel of Serenity is where its at for me. She is just so good I can't justify not running it. I would test it and see for yourself.
I also think azorious charm is pretty weak in here. As a 5 color deck, we need to be taking advantage of this by running the BEST cards which I don't think azorious charm is. I much prefer selesnya charm if you can make the colors work.
No detention spheres/orings is a problem I think too. At minimum I would run 2, preferably 3. Its a great safety net for dealing with tricky permanents that you don't have other answers too.
I'm not sure Staff of Nin is the strongest card in the 6 slot. Staff of Nin hits and stays, it will help you after about 2 or 3 turns when you start seeing some serious card advantage but it doesnt immediately impact the game like I would want my 6-drops to. Niv-Mizzet is better in that if he goes unanswered and you untap with him, its more often than not GG. If you cast him late game with lots of lands up, you will at least get a draw or 2 out of him before he dies too which is good. Just my opinion though.
other than those few things, your list is fairly similar to mine and I like it, dissappointing to hear about these poor results. Ill continue to report my endeavors with 5C control and maybe ill come to a similar conclusion. So far though, my list has held its own.
I did notice I am siding much more heavily for the control MU. Being a tapout control deck, I think this is necessary. I like to get all of my small critter removal out for this MU in favor of counters and GoST. Just an observation though
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I personally have not had problems with countermagic. Really, counter magic isn't good right now which is why i have steered away from it (except out of the board vs control). I don't fear countermagic very much because I have enough threats to grind them out usually. And countermagic has the tragedy of always being a 1 for 1. I'm a firm believer in the player with the most card advantage being able to win the game. Thragtusk at his WORST (when he gets countered) is nearly as efficient as a counterspell as a 1 for 1. But when he hits, he is rarely less than a 3 for 1 between, life, beast, and the opponent finding a way to remove it. I feel i run enough cards that are 2 for 1 or better that i can grind out countermagic very often. You can't be afraid of running some threats into countermagic time to time with this deck because ideally its built in a way you should be able to find more threats. Sometimes you need to take a chance and test them if they have the counter (they have it less often than you think, most control decks arent even running that many counters). It only takes landing 1 thragtusk/angel/rakdos to completely swing the game your way. I will keep testing and let you know if I come into similar problems though, maybe ive been lucky to this point?
The control match also requires patience. Often enough, they will open themselves up at a point, maybe to place a jace or angel or something, and thats when you take advantage of them. Most control decks are much easier to read then 5 color. The lists are so diverse that often the opponent has no idea what to expect which can be a huge advantage. Also, GoST is also excellent out of the board in the control mirror in my experience.
Lastly, i'll agree that gatecrash will make this deck substantially better. In fact, I'm expecting this deck to come over the top as a big tier 1 contender at that point. This deck is very good and with a little more mana fixing (shocklands and maybe better?) this deck will be bonkers. Especially if their are more powerful cards in the new set since as 5C, we can take advantage of THE BEST cards in the format which I love. Until then though, I'm not sure this deck will be a HUGE tier 1 competitor other than with very experienced pilots and deck builders.
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Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
I'm glad you like the creature base, let me know how its goes for you. Also, let me know how your mana base works out. I found with dreadbore in the list, we have all 5 colors in the two drop slot which makes getting the mana somewhat inconsistent IMO. I only splash black in for Rakdos's Return and Bolas which has worked well. With Selesnya and izzet CHarms i found 4 color in the 2 slot is even tricky sometimes. I don't really like transguild either, it was just too slow in my experience.
One major issue I take with all 5 color lists here that do this is the lack of MD Pillar of Flame. This is absolutely necessary b/t zombs and strangleroot imo. Its very risky to not include it. Its just too good right now.
Also, I think Terminus > Verdict right now. Keeping critters out of the yard is good right now as a general rule.
Let me know how it goes for you though
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Artifact:
3 Chromatic Lantern
Creature:
2 Angel of Serenity
1 Niv-Mizzet, Dracogenius
2 Snapcaster Mage
3 Thragtusk
Enchantment:
1 Detention Sphere
1 Oblivion Ring
Instant:
2 Selesnya Charm
3 Izzet Charm
1 Sphinx's Revelation
4 Think Twice
Land:
3 Clifftop Retreat
4 Glacial Fortress
1 Hallowed Fountain
2 Evolving Wilds
4 Hinterland Harbor
1 Mountain
1 Island
1 Forest
1 Swamp
3 Steam Vents
4 Sulfur Falls
1 Nicol Bolas, Planeswalker
1 Tamiyo, the Moon Sage
1 Jace, Architect of Thought
Sorcery:
3 Pillar of Flame
1 Rakdos's Return
2 Supreme Verdict
3 Terminus
2 Counterflux
2 Dissipate
1 Pillar of Flame
2 Purify the Grave
2 Slaughter Games
2 Sundering Growth
I'm very happy with this list so far. Very consistent, versataille, and powerful. At its core, it plays the best cards in standard. It also synergizes very well throughout the list. I can't reiterate how happy I have been with it.
Last night I faced some UW angels deck (easy 2-0), Grixis COntrol (1-1-1, almost won game 1 even though I had to mull to 5 and am convinced I had g3 if time didnt end), and an unorthodox GW selesnya Midrange list (2-1, got mana screwed game 1, first time all night). Side note: Grixis hates when you board in geist. This guys was a little more prepared bc he ran guttersnipe but still had problems with it
Not going to do as detailed a report at last week but rest assured, the list is running well. Going to try to squeeze in 1 or 2 more Jace once I figure out what I wanna drop for him. Let me know how you like the list!
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Artifact: 3
3 Chromatic Lantern
Creature: 8
1 Angel of Serenity
1 Armada Wurm
1 Niv-Mizzet, Dracogenius
2 Snapcaster Mage
3 Thragtusk
Enchantment: 3
1 Detention Sphere
2 Oblivion Ring
Instant: 10
2 Azorius Charm
3 Izzet Charm
1 Sphinx's Revelation
4 Think Twice
Land: 25
3 Clifftop Retreat
4 Glacial Fortress
1 Hallowed Fountain
2 Evolving Wilds
4 Hinterland Harbor
1 Mountain
1 Island
1 Forest
1 Swamp
3 Steam Vents
4 Sulfur Falls
1 Nicol Bolas, Planeswalker
Sorcery: 10
4 Pillar of Flame
1 Rakdos's Return
2 Supreme Verdict
3 Terminus
2 Counterflux
2 Dissipate
1 Negate
2 Purify the Grave
2 Slaughter Games
2 Sundering Growth
Match 1: Izzet Aggro? (a bit janky)
He really didn't do anything except burn me with a thunderous wrath or two and cast those chemisters, electromancer, and hypersonic dragon. Not a very challenging match. G2 rakdos returned 5 cards out of his hand after he tapped out which made it an easy win after that.
2-0 (1-0 overall)
Match 2: Azorious Aggro
G1: Early invisible stalker gets some equipment on him (cant remember which) and beats for like 4 before getting the axe from terminus. Rakdos's Return comes in for 4 and the rest of the game is easypeezy after dropping niv-mizzet and him with no answers.
G2: He gets quick invisible stalker i immediately board wipe and then a silverblade and another creature (can't remember which) that also get wiped. He's slow after that and I play cautious around potential counters and grind him out, winning with a thragtusk.
2-0 (2-0 overall)
Match 3: Bant Control
G1: Good player (albeit a bit obnoxious, but a nice guy). He keeps an iffy hand that gets stuck on 3 land and I make him pay with a rakdos's return for 7 before he can get the next land. Easy win after that.
G2: I boarded in dissipates and counterflux for this MU. not sure if it was the right decision but since everything 2 for 1's in that deck after hitting the field, I thought it best to not let it hit the field at all. Very VERY long game that ends with him at 1 life, me at 20+ life and I deck myself before I can finish that final 1 damage. I literally drew out every card in my deck. Nicol Bolas was a boss here and did serious work. Second MVP was oblivion ring. Based on this VERY relevant MU, I could make an arguement for running Oring over detention sphere because I was able to hit his detention sphere's with Orings. At the same time though I suppose the reverse arguement could be made as well for DS hitting Oring. Either way, I oring'd 2 DS both on Nicol, Bolas. I was able to ultimate him and still couldn't finish the job!! What the heck!
G3: Intentional Draw with only a couple minutes left, didn't feel like starting another game and we flipped for the win :P.
1-1-1 (2-0-1 overall)
ANALYSIS:
I based my list off of the structure that many American Control lists are using and tried to splash in the best of black and green which I think I accomplished. The mana was very good and never got color screwed which was wonderful.
Rakdos's Return was the MVP on the night. I think I netted 15+ cards off casting this thing 4 times. A 4 for 15 plus 15dmg on the night seems good and literally ended games. Anyone not playing counters is thoroughly punished by it. I will continue to play at LEAST 1 in the MD for awhile.
Bant Control was a big learning experience. Against that deck i feel like i want to board into permission almost. They run so many good cards that 2 or 3 for 1 after hitting the field that countering those things is a way more efficient way to handling them. I was so happy when i could dissipate/counterflux the thragtusks, sphinx's revelations, resto angels, etc. A very clean way to deal with them. Any thoughts on this?
I need some sideboarding advice for sure. The only MU's I boarded for were Rites and Control. I'm not sure what all needs to be included in here bc i haven't practiced much boarding with the deck yet. Any feedback would be appreciated for sure.
BREWING:
I'm going to be overhauling the SB for sure in the coming week. I'm going to try to fit a Tamiyo in here somewhere too. Lastly, I'm deciding if selesnya charm has a place in here. Its a very good charm that i noticed bant control makes excellent use out of. Could be good spot removal for the big threats out of pillar/izzet charm range as well as early pressure in slower MU's as need be. Selesnya charm is easier on the manabase than Dreadbore is which is why I would run it instead. I thought of playing it over azorious charm, which i wasn't terribly impressed with last night.
My finsher package is the last thing I'm toying with. I'm not sure what I think about it and if its good or not. Niv-mizzet is awesome and definitely will stay as well as angel of serenity. I'm wondering if armada wurm has a place in here or should it change to another angel/niv or even something else. Olivia has been a big one in my head. Any advice here either?
Anyway sorry this is so long. Hope its helpful and looking forward to feedback.
Happy Magicing
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Thats good I'm glad you found something you like. I am building an off shoot of the 5C list from states and it has much more "flow" then any other list I've had so far. Just seems to play smoothly, hard to explain. I think mostly because the black and green are pretty light splashes, but they work well. I'll post whatever I take to FNM tomorrow and do a report probably
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Haha, maybe it you're right, but every time i see this I cant help but think of Kibler taking UW control to the next level with Caw-go. The cards were in the standard pool for awhile before he came upon this concept that would lead to Caw-Blade and ultimately break the format.
Not criticizing you bc you could be right, but keep your eyes open. In five colors, the options are literally endless. I have 5 versions of this deck at any given point currently :P. For example, that 5C deck i posted earlier today from states, is a similar but very different take on what I was doing. A couple of key changes and the deck flows much better after play testing his version
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
http://magic.tcgplayer.com/db/deck.asp?deck_id=1060009
There was also two 4C control decks that top 8 as well. Here are the lists:
http://magic.tcgplayer.com/db/deck.asp?deck_id=1060019
http://magic.tcgplayer.com/db/deck.asp?deck_id=1060027
Discussion time...
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm
Thats an interesting list. It looks like its going down a less control route and more of an aggro route. I've thought about restructuring the deck as 5-color mid-range/control for fun to see how it went. For zombies, uping the number of pillar and running more terminus is a good start to help you. Have a few other questions though
How did you like huntmaster and healer? I've considered both of those cards as well as loxodon smiter (more out of the board with him) because they're just really good.
How did abundant growth work out? I've considered playing this card too but i hate how much more space it takes up in the deck
Thanks to DNC at Heroes of the Plane for this sig
Now Playing:
EDH:
Derevi, Enchantress
5C Planeswalkers (Child of Alara)
Sharuum
Narset, Enlightened Master
Ezuri Elves
The Mimeoplasm