Added Taigam's scheming to fill yard for late game or to dig deep early game,also means only need blue,and smaller splash of wr for Jeskai Ascendancy. Phyrexian Revoker also has the added ability of stopping opposing tormods crypts/cranial archives as well.
Im not sure we want to cut crypts or cornucopias as they are free spells to trigger ascendancy revoker in the side for sure but it would prob hurt us main deck if we don't need to play it
I thought of that maybe to replace Treasure Cruise I'm pretty sure depending on this list we just mull until we have ascendancy in our starting hand lol. Risky with thoughtseize in the mix but we are playing combo so its a risk anyway
Our win cons are large(possibly hasty) prowessed creatures, or mill target opponents library. this list is much more all in combo for sure chief allows us to convoke out 1 cost artifacts and untap him gives us more draws with ascendancy out.
I have Zero idea on sideboard as always any input will be appreciated.
decided to use basics instead of temples maybe add some speed to it
I would try to add some form of disruption, but not retraction helix. Your guys should all be tapped from attacking, instead I would use something like void snare or voyage's end. I would definitely cut the drums for them, I just don't see the point of drums in here at all.
the drums allow for a turn two illusory angel with ornithopterso lets say
turn one drum, thopter tap drum and thopter play imposter, and bounce thopter
turn two drop thopter tap drum and play angel thats 6 evasive damage turn 2 drums are needed for sure in this build
what does everyone think? I think it might give it more of an edge than it has already. That 5 damage is pretty nuts in an already quick match. We have free targets in Ornithopter and Darksteel Citadeleven though you two for one yourself to play the card, Does it help or hinder the list having to add artifacts?
Given the devotion theme in theros could that return in khans? Makes sense from a story stand point the warloeds minions would be devoted to them I suppose.
I also changed up my original list prognostic sphinx is pretty savage and can be discarded / revealed for 10 with dictate of twin gods. plus being able to scry 3 is great in this deck.
Im not sure we want to cut crypts or cornucopias as they are free spells to trigger ascendancy revoker in the side for sure but it would prob hurt us main deck if we don't need to play it
I thought of that maybe to replace Treasure Cruise I'm pretty sure depending on this list we just mull until we have ascendancy in our starting hand lol. Risky with thoughtseize in the mix but we are playing combo so its a risk anyway
4 jeskai ascendancy
4 retraction helix
4 astral cornucopia
4 tormod's crypt
2 altar of the brood
3 springleaf drum
3 briber's purse
1 cranial archive
2 treasure cruise
4 ornithopter
3 chief engineer
3 monastery swiftspear
Lands
4 Shivan Reef
4 Battlefield Forge
4 island
4 plains
3 mountain
4 Mana Confluence
Our win cons are large(possibly hasty) prowessed creatures, or mill target opponents library. this list is much more all in combo for sure chief allows us to convoke out 1 cost artifacts and untap him gives us more draws with ascendancy out.
I have Zero idea on sideboard as always any input will be appreciated.
decided to use basics instead of temples maybe add some speed to it
4 jeskai ascendancy
4 retraction helix
4 astral cornucopia
4 tormod's crypt
2 altar of the brood
3 springleaf drum
3 briber's purse
1 crainial archive
2 treasure cruise
4 ornithopter
3 chief engineer
3 monestary swiftspear
Lands
4 Shivan Reef
4 Battlefield Forge
3 Temple of Enlightenment
3 Temple of Epiphany
3 Temple of Triumph
4 Mana Confluence
3 mystic monestary
Our win cons are large prowessed creatures, or mill target opponents library. I have Zero idea on sideboard as always any input will be appreciated.
the drums allow for a turn two illusory angel with ornithopterso lets say
turn one drum, thopter tap drum and thopter play imposter, and bounce thopter
turn two drop thopter tap drum and play angel thats 6 evasive damage turn 2 drums are needed for sure in this build
mono green splash red only for Purphoros, God of the Forge. Plays like green devotion, or use setessan tactics and attack the hornet nest with a beefy Polukranos, World Eater or reverent hunterto make lots of killer bees! with purph out that should be GG.
4 Hornet Nest
4 Sylvan Caryatid
4 Elvish Mystic
3 Purphoros, God of the Forge
4 Burning-Tree Emissary
3 Voyaging Satyr
3 Reverent Hunter
3 Polukranos, World Eater
3 Courser of Kruphix
2 Life's Legacy
3 Setessan Tactics
Lands
3 Nykthos, Shrine to Nyx
13 Forest
4 Stomping Ground
4 Temple of Abandon
I could also see a return of cycling tribals like gempalm incinerator
This deck uses Dictate of the twin gods and Boros Reckoner having indestructible to do infinite damage. Like a bull in a china shop! haha!
4 Burning-Tree Emissary
4 Boros Reckoner
4 Sylvan Caryatid
3 Voyaging Satyr
Spells
3 Spite of Mogis
3 Boros Charm
3 Magma Jet
3 Magma Spray
3 Ajani's Presence
3 Dictate of the Twin Gods
2 Mortal's Resolve
4 Temple of Abandon
4 Temple of Triumph
10 Mountain
3 Nykthos, Shrine to Nyx
4 Stomping Ground
Obviously this deck is a Glass Cannon style, but I've been having fun with it.
6 Island
7 Mountain
4 Steam Vents
4 Temple of Epiphany
4 Temple of Triumph
Spells
3 Anger of the Gods
3 Blast of Genius
3 Catch // Release
3 Dictate of the Twin Gods
3 Enter the Infinite
3 Izzet Charm
3 Riddle of Lightning
2 Jace, Architect of Thought
2 Cyclonic Rift
2 Mizzium Mortars
3 Spite of Mogis
3 Lightning Strike
2 Prognostic Sphinx
2 Counterflux
2 Dispel
2 Kiora's Dismissal
1 Whelming Wave
2 Syncopate
3 Dissolve
3 Rapid Hybridization