Part of the consideration is the environment where the card was printed. Theros looks to be a block light on removal. MaRo confirmed that was intended.
As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.
Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
This is how they should have handled the other Pongify variants. Exile makes so much more sense, since the previous creature no longer exists anywhere (except as the new creature).
They did not close that loophole, they're just printing new cards that have different wording, so that loophole doesn't exist with those cards.
This isn't what it sounded like when I read it:
To fix this, rule 610.3a says that the initial one-shot effect that moves the object won't move it if the specified event that returns it has already occurred. So, the "stack loophole" doesn't work.
Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
He's suggesting to go GW for consistency's sake, which is why you'd ever go down from 3 to 2 colors. Yes, you're going to lose a bit of power, but the question is worth asking, and it's "Is it worth it?"
People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.
Testing is the correct way to answer this.
Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
I'm actually thinking of taking the Voracious Wurm, and here's why.
There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.
I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.
All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.
But I can see the Cockatrice as a good pick otherwise.
Overall, not the best pack.
I think this card has the potential to be very, very good. In fact, just messing around I put together a mono-Red burn list with him and the new Barrage of Expendables as the heart, surrounded by tons of burn.
In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.
Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.
I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.
Sideboard would be whatever is necessary to keep dudes alive or to finish them off faster. Maybe Toil//Trouble would be good for control, and probably the last Burning Earth too. Some Boros Reckoners, maybe Mizzium Mortars or Bonfires, or Chandra, Pyromaster? Would take testing, and a meta that doesn't exist yet.
Also keep in mind that neither Searing Spear nor Incinerate are getting reprinted in M14. Shock is going to be the most common instant-speed burn, with Mizzium Mortars being the fallback for R decks. (We're ignoring Helix for the moment.)
Three-toughness creatures are going to be much more relevant than they currently are.
As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.
Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
Currently Working On: Jund Ramp (RTR Block)
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Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Yeah.
Currently Working On: Jund Ramp (RTR Block)
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Especially with the new legend rule.
Currently Working On: Jund Ramp (RTR Block)
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This isn't what it sounded like when I read it:
Currently Working On: Jund Ramp (RTR Block)
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Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
Currently Working On: Jund Ramp (RTR Block)
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fact
noun
something that actually exists; reality; truth
Now that we've settled that, perhaps we will all know better.
Currently Working On: Jund Ramp (RTR Block)
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People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.
Testing is the correct way to answer this.
Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.
I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.
All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.
But I can see the Cockatrice as a good pick otherwise.
Overall, not the best pack.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Currently Working On: Jund Ramp (RTR Block)
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In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.
Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.
I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.
The decklist:
4x Young Pyromancer
4x Chandra's Phoenix
Instants (16)
4x Shock
4x Searing Spear
4x Skullcrack
4x Annihilating Fire
4x Pillar of Flame
4x Flames of the Firebrand
Enchantments (6)
3x Barrage of the Expendables
3x Burning Earth
Lands (22)
21x Mountain
1x Hellion Crucible
1x Barrage of Expendables
1x Burning Earth
4x Boros Reckoner
3x Chandra, Pyromaster
3x Mizzium Mortars
3x Toil/Trouble
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Play four of each, then load up on burn?
4x Barrage of Expendables
4x Young Pyromancer
3x Chandra's Phoenix
Spells (27)
--Instants
4x Shock
4x Searing Spear
4x Skullcrack
4x Annihilating Fire
4x Pillar of Flame
4x Flames of the Firebrand
3x Burning Earth
Lands (22)
21x Mountains
1x Hellion Crucible
Sideboard would be whatever is necessary to keep dudes alive or to finish them off faster. Maybe Toil//Trouble would be good for control, and probably the last Burning Earth too. Some Boros Reckoners, maybe Mizzium Mortars or Bonfires, or Chandra, Pyromaster? Would take testing, and a meta that doesn't exist yet.
Currently Working On: Jund Ramp (RTR Block)
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It even fits the curve.
I see this working very well in either a burn or tempo deck.
Currently Working On: Jund Ramp (RTR Block)
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Three-toughness creatures are going to be much more relevant than they currently are.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)